The new patch is up and available in the beta branch.
The changelog:
- Car batteries became considerably heavier , 4.5k per unit.
- Old books and paper have a higher spawn chance
- Old books, paper, rope can drop from enemies
- Skill level required to craft rope was lowered
- a small bug with achievements was fixed
- other small fixes
Thank you,
Devs.
The "Sleep Bug" Fixed
Hi all!
The "sleep bug" that causes black screen when you rest in the sleeping bag or any bed has been fixed. We're really sorry for the inconvenience and bad experience.
Please, don't forget to update the game to its latest version.
Thank you,
Devs
Patch v1.00 Build 278
Hi there,
The new patch is leaving the gates of beta and will be available to everyone. We didn't release it last week, as we initially intended, because we came across a few bugs which we wanted to fix before moving the build into the default branch.
If you missed the change log from the last beta, you can find it here:
- some other changes:
- PPSh - now use 7.62 ammo instead of 9mm
- loot system has changed a bit
- drops of ammo in large quantity (300+ bullets)
- enemies have higher chance to drop loot
- the cellar door in one of the locations had a chance to spawn without an exit point
Thank you,
Devs
Patch v1.00 Build 275 in Beta
Hi all,
The new patch is ready and siting in the beta branch. This patch contains multiple fixes and improvements.
The build will go live on Monday if nothing game-breaking shows up during the weekend.
Changelog:
- Fixed AI behaviour: Animator Cull Completely changed on Cull Update Transform
- Fixed bug with AI with weapons physics (when player in car)
- the quest "Strange Conversation" in the bunker was fixed. If you don't take the quest in the beginning the control panel in the bunker will not respond even if you have the hard drive. You'd need to return to the terminal and get the quest.
- the dialogue with the control panel was slightly changed.
- Fixed some campfire and UI behaviour
- Fixed vehicle ray cast
- Animal flee path from the path obstacles (doors) now considered as flee target (Player/AI) position (from door to door path case)
- New melee check with SphereCast.
- Equipped items will be automatically unequipped if they get broken
- New save preparation method. This should solve the problem with the disappearing car.
- Steam stats save on max lived days.
- Vehicle recharging now searching for fuel in vehicle inventory if it was not found in player inventory
- Some small optimisations
- Fixed enemies footprints
- Footprints react properly on flashlight
- Fixed: Human NPCs react on their own shots noise.
As always feel free to drop us a line if you find any new bugs or glitches.
Thank you,
Devs
Build 268 + Mac/Linux Fix
Hey,
The mac and linux builds are working fine now. Really sorry that it happened and you couldn't play the game.
This is a full changelog for the yesterday's - today's patches. If you've been playing the beta branch you probably already know about the fixes.
- FIXED - character deals (melee) damage being too far away from the target
- brake chance upgrading/repairing items has been reduced. The crafting skill reduces this chance too. At level 10 it's almost zero.
- FIXED - grumpy boy's quest has been fixed
- FIXED - invisible enemy
- FIXED - item icon can get stuck in the menu
- FIXED - overlapping numbers and despairing progress burs in the skill window
- FIXED - dead enemies wasn't saving when you exist location. Now they are being saved only if the have something in the inventory.
- FIXED - The wall in the underground tunnel( 16 Micraraion building 11/1) didn't have a collider
- FIXED - achievements
- FIXED - 1 arrow from 10 planks. Now you get 6 arrows
- FIXED - some ladders and hatches may not be highlighted.
- FIXED - friendly NPC hybrid attacks the player
- FIXED - small animals didn't run away from doors if they hit it
- FIXED - Gaunt spit didn't inflict damage
- FIXED - character could stuck in falling animation in some areas
- FIXED - sometimes even non-hostile enemies could try to attack the player
- FIXED - AI path issues in some locations
- FIXED - Gargantua didn't inflict any damage
- added damage from falls
- Craftable weapons have been re-balanced
crossbow: dam +/ resource - / noise -
short spear: range + /resource -
shank : dam + /resource - /range - /stamina - /noise -/ weight -/
spike club : dam + /stamina +/ weight +
hockey knife: dam + / resource -
-New items in crafting: nails, big flashlight, gunpowder, fur jacket, fur hat, fur hood, burnt ointment, moonshine, toy goggles, berry mash, torch.
-Roasted fish has been removed from crafting. The raw wish can only be cooked on fire
-The weight of the sleeping bag has been reduced.
Known issues:
The first one, the car can disappear when you reload your save.
The second one, you can get a duplicate of the car upon arrival in a new location. We weren't able to replicate these two, so if you know how to do it with a certain degree of success or have a save ( with a duplicate car), please let us know.
Thank you,
Devs
MAC and Linux. Game doesn't launch [FIX]
Hi,
Yesterday's update didn't go smoothly. Some Mac and Linux players have been reporting problems launching the game.
There seems to be an issue with a script that assembles MAC and Linux builds. PC build is working fine.
If you have been affected by this issue switch back to the beta. The beta branch still contains the old build.
Really sorry for the inconvenience, we will fix it shortly.
Devs
P.S. If you have a multi-monitor set up and the game launches not on your main monitor, please try deleting the settings file it might help. Also check if the monitor you usually use as the main is detected as monitor 1.
New Build 267
Hi guys,
Today the build from beta branch is going into default. The build contains many bug fixes, improvements some new items and crafting recipes. If auto-update is disabled on you PC, don't forget to download it manually. Your old saves should be compatible with the new update.
Thank you,
Devs
Hotfix in Beta
Guys, we made a new build, it's in the beta. The good news your old saves should be playable now. The duplicate items and subsequent crashes have been fixed too.
Please let us know if you find anything else.
Thank you,
Devs
First post-release update in beta!
Hi all,
We've made a new build and it's sitting in the beta branch. If you weren't with us during the early access it's a branch where we upload all our new patches before they go live into the default branch. To activate it, simply right click on the game in your steam library and go to properties>betas, select the beta branch and download the patch.
The patch was made on a newer version of unity which should improve the performance and fix some other engine related bugs. However , yesterday we ran into a small issue with the transition objects like ladders and hatches. For some reason they are not highlighted. They are active and working fine. If you press "E" you'll see a pop-up window as before. Everything else is also working properly.
Because this bug is visual and has very little effect on the gameplay we decided to release the patch with this issue to address more serious stuff. So, if you find a ladder or hatch which isn't highlighted it's a known bug and we're working on it at the moment. Of course if come across anything else please report it to us.
The changelog:
- FIXED - character deals (melee) damage being too far away from the target
- brake chance upgrading/repairing items has been reduced. The crafting skill reduces this chance too. At level 10 it's almost zero.
- FIXED - grumpy boy's quest has been fixed
- FIXED - invisible enemy
- FIXED - item icon can get stuck in the menu
- FIXED - overlapping numbers and despairing progress burs in the skill window
- FIXED - dead enemies wasn't saving when you exist location. Now they are being saved only if the have something in the inventory.
- FIXED - The wall in the underground tunnel( 16 Micraraion building 11/1) didn't have a collider
- FIXED - cchievements
- FIXED - 1 arrow from 10 planks. Now you get 6 arrows
- Craftable weapons have been re-balanced
crossbow: dam +/ resource - / noise -
short spear: range + /resource -
shank : dam + /resource - /range - /stamina - /noise -/ weight -/
spike club : dam + /stamina +/ weight +
hockey knife: dam + / resource -
New items in crafting: nails, big flashlight, gunpowder
Roasted fish has been removed from crafting. The raw wish can only be cooked on fire
The weight of the sleeping bag has been reduced.
- small fixes
In the next patch we will keep our focus on fixing bugs and adding more crafting recipes. Thanks to the community for some insightful ideas.
If you have low fps, first of all turn off HDOF, SSAO and Antialiasing. You can also reduce the current resolution. If you're playing on a laptop with discrete graphics card make sure that the game is running on it. Sometimes it may start on your integrated card which isn't great for gaming.
The bugs we could't replicate yet:
- infinite ammo - happens when you don't empty the clip and press reload.
- disappearing ammo from containers - very little info on this one, but from what we know it may happen when you put some ammo in a wooden box or some other container, leave location and after sometime return to that box the ammo will be gone.
If you know how to replicate them please let us know.
Thank you,
Devs
RELEASE!!!
Hi all,
It's a big day for us! Frozen State is finally leaving the gates of Early Access and we'd like to thank everyone who has been playing our game and actively participated in its development. Without your contribution it would've been a very different game. Having such a devoted community really means a lot to us!