For the past few months Paranoid Interactive has been working on improving everyone's experience with Frozenheim after our full release in June. We know what you got back then was not entirely what you've expected. We're aware that what we've had planned for the game was not in line with what a vast majority of Steam users expected. Our focus on some parts of the game left other parts feel lacking for many of you.
Following your feedback the team has prepared a complete AI overhaul that has been playtested by hundreds of volunteers over the course of the past few weeks. Based on their feedback, the 1.1 playtest version of the game was further polished and de-bugged, so today we are happy to present you with Frozenheim 1.2. Here's what's changed:
1.2 Changelog:
New features:
AI logic has been completely reworked
Added indicator for hunting areas
Added slinger unit
Added auto attack of enemy buildings in range
Added endgame statistics
Added militia support for AI
Bugfixes:
Fix for Warship SFX when targeting warriors
Fix for population calculation when recruiting units
Improvements for campaign “Fall”
Fix for multiple crashes in multiplayer
Fix for waves not spawning in some cases on island maps
Improvements for sound ranges
Fix for odin's blessing not working properly in some cases
Fix tech tree costs after use of Odin’s Blessing
Fix for runestone count display issues
Fix for combat abilities on leaving boat
Fixes for deer outline on clients in MP
Fixes for loading multiplayer games
Fix for hero shortcut not working properly in MP
Fix for loading trees in multiplayer game save
AI can build Outposts
AI use siege weapons
AI building system rework
AI use marketplace
AI rebuilds buildings after destruction
Fixed sound and skip action of game intro
Fixes for ship disembark and navigation
Fixed support of water for procedural maps
Improvements for unit movement during combat
Fix issues with cinematic in campaign 4
Fix for not being able to upgrade buildings in some cases
Fix for align to units with shortcut
Performance improvements for large unit count
Fix team display after load on generated maps
Fix for AI getting stuck after destroying Victory hall
Fix hunting zone indicators appearing over Fog
Fix for AI resource gathering issues in some cases
Fix for catapults not attacking in some cases
Fixes for German localization
Fixes for cursor not changing properly in some cases
Fix for Ships can moor into buildings on the shore
Fix fire VFX of outposts
Fix for campaign mission not unlocking correctly in some cases
Fix for archers standing back during combat in some cases
Fix for mission cinematics replaying after load
Fix for camera going under water in photomode
Block building placement over boats
Fix for time deceleration key causing camera jump out of level
Fix for ships getting stuck on shallow shores
Hide upgrade button when placing buildings
Fix for being able to target buildings under Fog Of War
Small fixes on Alfar’s Hideout and Chilling Lake maps
Balance changes:
Changed balance of campaign “Rebelion”
Reduce Archer damage from 45 -> 35
Reduce Battering ram health 1100 -> 900
Reduce Battering ram damage 800 -> 600
Balance changes and cost adjustments for tech tree
Limit militia teams count by Townhall level
This update also concludes the Playtest period, and the Playtest version of the game is no longer available. Big thanks to all the participants!
This is it for today, but please expect more updates soon - as this is only a step towards fully realising Frozenheim as a strategy epic it was meant to be.
May Odin protect you!
Paranoid Interactive & Hyperstrange
Version 1.1 playtest is now live!
Northernfolk!
Frozenheim is undergoing a lot changes and improvements based on your generous feedback and critique. The 1.1 release is coming soon, and since this first major post-launch update we want it to go as smoothly as possible. That's why before the official release, we want to invite you to check out the new version head of time and give us your thoughts, so we can polish the game even further before rolling out the update to everyone. Yes, EVERYONE. You don't need to own Frozenheim to participate in the playtest.
Join the playtest!
You can opt-in to participate in the playtest using the widget on the store page. You will be granted access within 24 hours. There is no limit to the number of people who can participate in the playtest, but we will be granting access in daily batches. The playtest will remain active for at least one week.
The playtest is starting shortly (might even happen tomorrow!) and you can already apply for participation by clicking the Request Access button in the "Join the Playtest" widget (or "join the uninitialized", whenever the Steam client acts up) on the Frozenheim Storepage.
Please make sure to give us your feedback after your play session. Please do so using the following
You might be wondering what's coming in 1.1 - here's a list of changes that you can already check out by participating in the playtest.
Major Changes:
Features:
AI logic has been completely reworked
Added slinger unit
Added auto attack of enemy buildings in range
Added endgame statistics
Bug Fixes:
AI can now build and utilize Outposts
AI use siege weapons properly
AI building system rework
Fixed support of water for procedural maps
Improvements for unit movement during combat
Miscellaneous changes:
Other fixes:
AI now properly utilizes use of marketplace building
AI rebuilds buildings after destruction
Sound and skip action of game intro has been fixed
Fixes for ship disembark and navigation
Fix for issues with cinematic in campaign 4
Fix for not being able to upgrade buildings in some cases
Fix for align to units with shortcut
Performance improvements for large unit count
Fix team display after load on generated maps
Fix for AI getting stuck after destroying Victory hall
Fix hunting zone indicators appearing over Fog
Fix for AI resource gathering issues in some cases
Fix for catapults not attacking in some cases
Fixes for German localization
Fixes for cursor not changing properly in some cases
Fix for Ships that could moor into buildings on the shore
Fix fire VFX of outposts
Fix for campaign mission not unlocking correctly in some cases
Fix for archers playing tricks and shooting enemies while standing back to them in some cases
Fix for mission cinematics replaying after load
Fix for camera going under water in photomode
Blocked building placement over boats
Fix for time deceleration key causing camera jump out of level
Balance changes:
Reduce Archer damage from 45 -> 35
Reduce Battering ram health 1100 -> 900
Reduce Battering ram damage 800 -> 600
That's it for today, please join the playtest if you want to help us to...
Make Odin proud!
Sincerely,
Paranoid Interactive & Hyperstrange
Version 1.1 coming soon - join the playtest!
Northernfolk!
There's a wind of change rushing over the icy fields of the Frozen North. Please forgive the long radio silence, but we've been working hard on digesting all of the post full release feedback and putting it into use.
We know many of you were left with an appetite for improvement an polish after the 1.0 version of the game was brought to you in June. Looking at the comments and reviews we decided to go for a deep and thorough makeover of the game's core systems, rather than focusing on quick and superficial fixes. The upcoming ver. 1.1 - expected to arrive early in November - will bring about a grounds-up rework of the AI in the game, among many other, smaller QoL improvements.
Join the playtest!
With that, the good folks at Paranoid Interactive would like to heartily invite EVERYONE to an open playtest, aimed to provide player feedback to 1.1 ahead of it's official release. That's correct - not only the owners of Frozenheim will be eligible to participate in the playtest. We want to have some fresh blood sinking into the frozen soil of the Northland as well...
The playtest is starting shortly (might even happen tomorrow!) and you can already apply for participation by clicking the Request Access button in the "Join the Playtest" widget (or "join the uninitialized", whenever the Steam client acts up) on the Frozenheim Storepage.
With the 1.1 Playtest release we'll be notifying you of all the ways you can provide your feedback to the Frozenheim dev and QA teams (there will be a feedback form available and we'll be prioritizing the input coming through there).
That's it for today, please apply for the playtest if you want to help us to...
Make Odin proud!
Sincerely,
Paranoid Interactive & Hyperstrange
Hotfix 1.0.1.4
Northernfolk!
The game is now out of Early Access and we're very happy to see so many of you enjoying our vision. Our small, indie team has strived to deliver the best experience in the timeframe we declared to keep. We are very sorry to see that the full launch of Frozenheim brought about more issues than we could have expected
We are taking notes, looking at your feedback, and tracking bugs to eliminate. Today marks the release of the first post-launch update aiming to bring further polish to the game and bring it to the state you expected and we strive for.
Changelog v.1.0.1.4
New feature:
Add indicator for hunting areas
Bug fixes:
Fix for multiple crashes in multiplayer
Fix for waves not spawning in some cases on island maps
Improvements for sound ranges
Fix for odin's blessing not working properly in some cases
Fix tech tree costs after use of Odin’s Blessing
Fix for runestone count display issues
Fix for combat abilities on leaving boat
Fixes for deer outline on clients in MP
Fixes for loading multiplayer games
Fix for hero shortcut not working properly in MP
Fix for loading trees in multiplayer game save
Life bars status visible on unit no longer shows different value than one on the unit portrait
Fixed word wrap and letters occasionally being cut in the multiplayer chat
Fixed an optional neutral quest where bandits would not try to destroy a target village
Various fixes for text in different languages
Minor tweaks to new and older maps which should help with units pathfinding
Players no longer are able to be placed on the water in Procedural Maps
Fixed issue with Victory Hall during Multiplayer games
Voice overs will no longer play after leaving campaign mission
The cursor is now correctly updated upon game launch
Fixed Valhalla achievement
AI now add random upgrades for AI Heroes when they gain level
Smoke from Bloomery & Hunters Hut is no longer visible via fog of war
Large and Very Large Procedural Maps will now spawn players in their target spots in Multiplayer
Minor fixes for Wolf (Sigrid) campaign
Minor fixes for Bear (Thorstein) campaign
Minor fixes for few cinematics
Fix for some deposits being underground or impossible to gather on some maps
Fixed levitating buildings in mission 'Revival'
Fixed rocks placement on the cliff in mission 'The Main Land'
Balance changes:
Changed balance of campaign “Rebelion”
Known issue
Players loading in different order to MP hosted from save can cause misplaced Jarl's Homestead for some players
We're continue our work on fixing the issues and improving your experience with Frozenheim. We are very grateful for your support and feedback, and we ale deeply sorry for the trouble many of you experienced in the transition between Early Access and full release.
Our saga continues!
Yours truly,
Paranoid Interactive and Hyperstrange
Frozenheim, the serene Norse city builder, sets sail out of Early Access today!
Northernfolk!
Freyja is smiling upon us, and the seer has divined that on this Thor's Day the Allfather Odin looks upon us with favorable eye. It is time for the full release of our Viking power fantasy - Frozenheim!
Make sure to take advantage of the special 20% release discount! Now, take a dive into the times of legend, when the Gods still involved themselves in the affairs of men, and nature itself ruled over their life and death, and everything in the world had its place. As it should be.
The game has come a long way since its May 2021 Early Access release. With each of the 8 Early Access updates new content has been added, gameplay has been improved, and balace was polished - all with much involvement of the fantastic Steam players community, who has offered us much support ar the Great Wheel made a full turn and then some. If we caught your interest last year and you were waiting for the full release - take a look at how the game presents itself now.
Full release changelog
Frozenheim v. 1.0.0.30
Full release highlights:
Added Ingame Codex
Added Ingame Tutorial
New Dyrrun Campaign
Added Final Campaign mission
Added Intro and Outro Cinematics
Added Survival and Citybuilding modes to multiplayer
New Map Thor’s Battlegrounds
New Map Haunted Shores
New Map Abandoned Lands
New Map Chilling Lake
Added experimental Support for procedurally Generated maps
Added full English voice over
New features:
Added Enter confirmation for save game
EndScreens for game won/game lost
Main menu rework
Added trading post building
Minimap ping in multiplayer
Quest panel improvements
Font and UI improvements
Ragnarok blessing rework
Add tooltips to units in recruit progress
Main menu improvements
Add shortcut to victory hall
Improvements for enemy AI
Improvements for loading screens
Windmill area removes forest area
New sounds for units
Outpost Tier models
Added new achievements
Bug fixes and QoL improvements:
Fixes for player not leaving destruction state in some cases
Fixes for cinematics
Fix for mouse cursor at startup
Fixes for UI for different localization
Fix land units trying to attack boarded units
Add missing localization
Fix units disappearing in the forest
Fixes for loading banners in multiplayer games
Fixes for enemies on mission “Revival”
Fixes for loading banners in multiplayer games
Fix for loading seasons in multiplayer games
Fixes for custom game panel not updating properly in some cases
Fix for seidkona attack VO
Fixes for multiplayer game load
Fix quest progress block in campaign Might of a Wrestler
Fix female warriors sound overflow
Fix for continue button in last mission
Fix saving health of Heroes
Fix palisade visibility
Fix for AI disembark on map Heart of Midgard
Add selection for naval unit banner
Fix lock when player skips final cinematic in mission Revival
Fix units falling through bridge after death
Fix for steam friend invite during game
Fix for units failing to search for target in some cases
Fix for heroes not attacking after load
Block placing building on bridges
Fix for cycling units during building mode
Block availability of repairing burning buildings
Fix Notifications in cinematics
Fix sliders Settings' SFX play after moving the sliders pixel by pixel
Fix building outline remains after leaving the construction mode
Fix for outpost skill not working in some cases
Fix for ships getting blocked when boarding during save
Hide oars when unit dies
Balance improvements:
Kairve Poisionus bomb is weakened
There's an image of the Viking, and the Viking life stuck in our mind, quite different to historical sources... but so close to the heart. This game is our tribute to that fantasy. Live out your legends under the northern lights, look after your kin, tend to your crops, give your enemies no quarter. Make Odin proud!
Fight well, Warriors!
Yours,
Paranoid Interactive & Hyperstrange
Full release date announcement & Update 0.9.0 - Thorstein Saga
Northernfolk!
Over the course of its Early Access year Paranoid Interactive’s debut title, Frozenheim, gained much popularity with Steam players. As it developed from a small, 3-people project to a fully-fledged, multi-faceted strategy title, the game sold nearly 200 000 copies. Following the Early Access launch under our indie publishing label, Hyperstrange, the development team grew four times in size to be able to meet the expectations of the game’s fast-growing community.
We are as grateful as we are humbled by your tremendous support and the amount of feedback provided. This kind of player-developer feedback loop, only possible in Early Access, was exactly what we hoped for, and what the game needed to reach its true potential. Today, along with the expected content update, we have the pleasure to announce the upcoming FULL RELEASE date - Thor's Day, June 16!
The full 1.0 release, will not only bring about the finishing touches to the game’s visuals and gameplay, but will also introduce the fourth story campaign, and a conclusion to the entire Frozenheim legend. The game’s price will increase slightly to $19.99 (16.99€) before the full launch, but the players can expect a release-week discount on Steam, GOG, and Humble Store. This also means, that the current discount offer is your best chance to grab the game on the cheap, and take the advantage of the last early adopter pricing window.
Today’s eighth and final Early Access update, moving the game up to version 0.9, adds a third story campaign. Its four missions focus their narrative around Thorstein, the hero of the Bear Clan, and make up for the total of sixteen scenarios available in the game. The multi-player segment receives its long-awaited matchmaking feature, and siege weapons make their way into the north land battlefields. See for yourself!
Full 0.9.0. Changelog:
New features:
Added Thorstein Saga - 4 missions
Added Siege Units - Balista, Ram, Catapult
Matchmaking system(Experimental)
New visuals for Seidkona and Abandoned Watchtowers
Added photosensitive mode setting
Resource props for warehouse keepers
Add resource deposit icons to minimap
Improvements for shipyard UI
Added FPS limiter
Enhancements and bugfixes:
Fix multiple crashes in MP games
Improvements for tutorial window
Fix for campaign Sigrid Saga quests
Fix AI palisade duplication after save and load in some cases
Fix AI players display on clients in MP games
Fix for “defend village” quest not failing
Fix holes in the palisade after load
Fix UI not hiding after gathering water collectibles
Fix Seidkona torch throw animation
Fix for yggdrasil interactable effect
Improved Scout animations
Improvements for cinematic visibility
“Resolve” renamed to “Disband”
Units auto attack shooting archers and towers
Fixes for tech tree refreshing in MP
Fix for weaponsmith button not refreshing in MP
Fix building healthbars display in MP
Fix for units not facing movement in some cases
Improvements for combat in cities
Fix Outpost not being removable
Fix for runestones not being cleared after owner died
That is it for this today's update. Please consider joining our Discord, to provide some feedback on the game in the last stretch of development. We'd be also very grateful if you told your friends about Frozenheim. See you in June, and may Odin bless you!
Yours truly,
Paranoid Interactive & Hyperstrange
Update 0.8.0 - Sigrid Saga
Northernfolk!
Hear the howling of the wolves, the Saga of Sigrid, hero of the Wolf Clan is now playable in Frozenheim. This is yet another content update in our steady march towards the game's full release in June. Take a look what we've got for you!
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Following your feedback to the previous Kairve Saga, we've put our focus into gameplay improvements, bug fixes, and fine polish that have arrived in the form of three hotfixes. Today's update, however, focuses mainly on delivering you yet another piece of the northland story. But before we go into specifics, we have a...
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...and now, back to our regular programming.
Full 0.8.0. Changelog:
New features:
Added the four-episode single-player Sigrid Campaign
Enhancements and bugfixes:
Fixed issues with fisherman quest text
Fixed minimap player view display
Fixes for acquired units in campaign “One eyed old man”
Retain rotation of last placed building
Fixed shared visibility of watchtowers
Fixed issues with intractable widgets
Fixed issues with training hall units in MP
Fixed popping in cinematics
Balance changes:
Improved general balance of the “Revival” campaign
The Road Map
Today's update is another step on the Early Access road map detailing the upcoming development milestones in the final months before the full release. Please stay in touch by clicking that 'follow' button on the game's page, to stay in the loop for future updates.
That is it for this today's update. See you soon, and may Odin bless you!
Yours truly,
Paranoid Interactive & Hyperstrange
Hotfix 0.7.4
Northernfolk!
Once again, the trickster god, Loki the Jarl of Buggenheim has invadedFrozenheim, covering the enemy buildings in an impenetrable shroud. We've got multiple reports saying your troops do not register the presence of the opposing structures. This hotfix (v.0.7.4.2) takes care of the issue:
Bug fix:
Fixed issues with enemy building visibility
That's it for today, Northernfolk, enjoy the update and may Loki bugger off for good!
Truly yours,
Paranoid Interactive & Hyperstrange
Hotfix 0.7.3
Northernfolk!
Frozenheim update 0.7 - Kairve Saga was the largest Early Access content update in Frozenheim, up to date. With all the new stuff it introduced to the game, some concerns have been raised by the players as it also came with some bugs and not all the new mechanics have been balanced enough. Thank you for your wonderful support in providing us with feedback, that makes it so much easier for our little team to handle the further development of an ambitious and large-scaled project, such as Frozenheim. While we keep working on the next content update, we've stepped to the side and took some time to further improve on what's already available within the game. Today's Hotfix 0.7.3 addresses the following:
New features:
Added spectator mode to multiplayer when lost
Added multiple warning systems
Settlers can be recruited in outposts
Bug fixes & polish:
Fix multiple game crashes
Fix issues with barricade in Kairve campaign 1
Fixes and quest improvements of Kairve campaign 2
Improved responsiveness of attack order
Fix scaling of campaign menu for different resolutions
Fix for hunter’s hut banner not updating properly
Allow palisades to be build deeper in the coast
Fix for warship getting stuck in some cases after battle
Add archer skill when on naval unit
Fix for repair button not working in some cases
Fix for watchtowers not dealing damage in some cases [MP]
Fix for weaponsmith panel upgrade queue
Fix for visibility of naval units during cinematics
Improvements for warrior movement
Fix scout moving to “Vision” skill location
Improvements for UI scaling
Improvements for building snapping system
Fix for archers approaching enemies in range
Fix bandits spawning in mid air [MP]
Fixes for orchard scaling and replication
Improvement for Esc key behavior in all HUD panels
Added missing interface sounds
Performance improvements
Fix granary not updating properly after destruction
Fix autosaves displaying wrong info when overridden
Game balance changes:
Removed rioting villagers penalty
Increased delay between penalties 2x
Reduced amount of deserting from 1 team to 1 warrior
Reduced amount of leaving workers to 2
Limit amount of stolen resources
Reduced Feast Cost
That's it for today, Northernfolk, enjoy the updat and may Odin protect you!
Truly yours,
Paranoid Interactive & Hyperstrange
Hotfix 0.7.2
Northernfolk!
The Trickster God - Loki, seems to have his eye fixed on Frozenheim update 0.7 - Kairve Saga. More bug reports keep coming in, and we're as much grateful for the fact that you're sending them in, as we are sorry that your experience with the game has not been spotless. We keep on tracking those pesky bugs, and squishing them one by one. Hear that, Loki? You. Shall. Not. Win! Today's Hotfix 0.7.2 tackles the following issues:
Bugfixes and enhancements:
Fixed quest progression issues in campaign 1
Fixed ship expedition on campaign 3
Fixed gates not opening in campaign 4
Added a possible fix for crashes in campaign 4
Fixed stacking of obelisks effects
That's it for today, Northernfolk, thank you for your continuous support and understanding, and may Odin protect you.