We've had some accounts of people having trouble connecting to each other online on launch day. We're looking into it and will hope to have the issue resolved as soon as possible, sorry in advance for any headaches we caused.
It's a big game, and we're a small team, but we're doing the best we can.
Sorry again, and we hope to have it resolved soon!
Full Metal Furies is Available Now!
Hurray! Full Metal Furies has finally launched!
Remember, there's no I in TEAM, but there is:
Triss
Erin
Alex
Meg
FULL METAL FURIES - PRE-RELEASE PATCH 3
This is the last patch before live!
A few changes in the current press build of FMF.
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DISCLAIMER: Due to a bug with save file directories, a few people may notice that their save files have suddenly disappeared. DO NOT PANIC, your save files are not lost (just misplaced).
If this has happened to you, please email us at:
support@cellardoorgames.com
and we will provide steps for recovering your saves. We deeply apologize for this issue.
**The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update.
CHANGES:
- A NEW SONG has been added to Khomli. It is the best song.
GENERAL BUG FIXES:
- Rare language bug fix
- Bug fix with hearing impairment mode in certain situations.
- Infinite combo bug exploit "re-fix".
- Bugfix with Colourblind mode only working for clients if host had it active too.
- Bugfix with Hearing Impairment mode only working for clients if host had it active too.
- General bug fixes to stat tracking, failing to capture correct stats on start and failure.
- Bugfix to Hoplites "Shield_Block" sfx not playing.
- Fixed missing slash at end of save directory when generating default GameConfig.ini file
GENERAL TWEAKS:
- End game credits updated to add violinists and vocalists.
- Minor puzzle text clarification in Foloi Forest.
- Game tweaks are now disabled for non-host players if making an offline game.
- Additional Hearing impairment functionality added to camp.
- Missing song added to radio playlist.
- Finalization of radio title playlists updated for the game (temp names now removed).
Moment of Truth
The launch of FMF is just around the corner, so we’re posting our final comic. And just in time, too!
ABCs of FMF - Full Range Combat
With three days left until launch, we're releasing our final video that delves into the world of FMF.
In many brawlers, combat ends up on invisible horizontal lines. For Full Metal Furies, we designed a custom combat system to open up the vertical space too. This allows both you and the enemies to take advantage of the whole playing field.
https://youtu.be/2-r94oiEYM0
FULL METAL FURIES - PRE-RELEASE PATCH 2
Network blockers fixed, and a little bit more. Sorry about that!
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The game should update automatically the next time you start, but if you
verify your local files, it'll force a patch update.
If there are any issues, please contact us at support@cellardoorgames.com
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NETWORK BUG FIXES:
- Fix to crash in "Live Targets" while playing the game online.
- Fix to crash in "Long-Range Repercussions" while playing the game online.
- Fix to text alignment to skill costs while playing the game online.
- Fighter unable to counter attacks while invulnerable online, bug fixed.
GENERAL BUG FIXES:
- Dialogue pacing tweak in Cutscene_W01_MinotaurIntro_02 to make a joke play better.
- Fix to Engineer looping instrument walk animation.
- Audio fix to engineer instrument getting cut if spammed too quickly.
- Fix to sparker's spark effect being visible if being granted the haste or power boost buff.
- Fix to remove a few pixels from appearing at the bottom of the credits.
- Credit listing updated to add additional special thanks for people who've helped us catch all these extra bugs.
Kid in a Candy Store
We’re counting down the days to the release of Full Metal Furies.
Meg has other things on her mind…
ABCs of FMF - Holistic HUDs
Today we talk about HUDs and how we make it easy for players to always know what's going on in a fight.
All the info you need is around the players and enemies, so your eyes don't need to dart to a corner of the screen. And, indicators let you know who an enemy is targeting, so players are always given a fair chance to react.
https://youtu.be/O8fM-LTcO5Q
FULL METAL FURIES - PRE-RELEASE PATCH 1
A few changes in the current press build of FMF.
*********************************************
The game should update automatically the next time you start, but if you
verify your local files, it'll force a patch update.
If there are any issues, please contact us at info@cellardoorgames.com
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TL;DR - A little easier, and a little more forgiving.
BUGS:
- World 5 boss should no longer spawn health packs in unreachable areas.
- Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly.
- Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down.
- Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames.
- Tank bug fix to Punt attack not being able to hit airborne enemies.
- When entering equipment shop in single player, both classes now get the CD reset.
- Fix to shield rotations not triggering properly in certain scenarios.
- Dummies no longer give mastery
- S***** that are summoned are no longer always visible.
- In game baked trailer handle fix.
- Fix to rare scenario of Shieldknights shields staying up in MP sessions.
BALANCE TWEAKS:
- Enemies now deal reduced damage if playing single player.
- All damage scaling reduced for 2-4 players (but still higher then single player).
- "Parks and Wreck" trap sequence a touch easier.
- Gluttony stage boss spawn tweak to make it a touch easier.
- "Break and Entering" path made a touch 'clearer'
- Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run).
- Artillerist_MB now fires only horizontal lines instead of crosses
- Story mode is easier.
CLASS TWEAKS:
HEALTH:
Revive Auto bar
-auto revive is now 25% faster (30s to 24s)
-Idle regen trigger 7.5% faster (10s to 9.25s)
ENGINEER:
- Turret skill cooldown 13.5s down to 12.5s
FIGHTER:
- Spin skill CD from 20s down to 17.5s
- Jump skill from 5s down to 4.5s
SNIPER:
- Empower skill from 20s down to 17.5s
- Grapnel from 4s down to 3.5s
- Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change)
TANK:
- Shout CD from 12s to 11s
- Dash CD from 8s to 7.25s
- Shield 100% regen from 20s to 16.5s
- Shield Passive regen delay from 3.25s to 3s.
- Tank "punt" equipment buff, even shorter cooldown.
The Underworld
We're releasing one final track before Full Metal Furies gets released!
The Underworld:
https://ashellinthepit.bandcamp.com/track/the-underworld