
Game development is definitely challenging, but it's also a journey full of gratification.
When I downloaded the Unreal Engine I didn't know anything about code, and my artistic skills were questionable to say the least. After a few weeks of tutorials, try and error, and new discoveries, I started developing Full Moon back in December 2020. The game was definitely way different than it's current state, and I'm very exited to see how the next months will change it even further.
Check out this recap of my first 6 months of development, and stay tuned for more updates!
[previewyoutube="mVzAwjEeHpg;leftthumb"]