Fumiko! cover
Fumiko! screenshot
Linux PC Mac XONE Steam
Genre: Platform, Adventure, Indie

Fumiko!

Small patch

Just a quick patch for two requested fixes. I'll still be looking into bringing the performance improvements from the console version on steam, but I piled up my table with other enhancements that made things more complicated. I'll let you know if something is on the way!

Patch Notes from 11/19/2018

General




  • Fixed a typo in one of the memory pieces
  • Split "Camera Speed" into "Camera Speed X" and "Camera Speed Y"


Best Regards,
Odrez

Fumiko! is part of this week's GDWC fan favorite vote!

I have been given the honor and the chance to participate in this week's GDWC Fan Favorite Vote! If you want to support this game, I would be eternally grateful if you would take the few seconds it takes to go over to https://thegdwc.com/ and vote for Fumiko! so that it has a chance! Of course you should also check out the other participants as well, they look great too.

Thank you for your interest!

Best Regards,
Odrez

Fumiko! is coming to Xbox One!



When I first started working on the Xbox One port of the game I did not give the warning signs enough credit. As a solo dev, porting a game to a console is an unforgivingly challenging task. To quote a member from the development forums who shared a general step-by-step guide for other partners, this basically sums it up pretty well:

"I want to warn you if you're on a small team or by yourself porting a game. [...] Some portions of the porting process expect very high levels of knowledge regarding a subject matter and a lot of time to complete. Most of the time I felt like I was battling a boss in dark souls blind folded kicking my feet up into the air hoping something would hit only to see a death screen again. Yes many people have done it but don't expect it be a walk in the park, in fact expect it to be a walk on the side of mount Everest, naked."

Nevertheless, I did not slip and fall to an inevitable doom but tried to do small steps every day until I finally reached the top. It was refreshing and I would do it all over again, but for now it is time to celebrate!

Fumiko! is coming to Xbox One on February 23rd, starting its preorder on February 9th!



For this occasion, I have created a special Teaser to get everyone excited for the release. If you want to help me out, share this with your friends that own an Xbox One or share it with people who you think might enjoy!

https://www.youtube.com/watch?v=cOG18Llg3Gs
If you own the game on Steam or if you're considering to buy it: The Xbox One version has feature parity with the Steam version. I have made some performance tweaks and improvements on certain things, but mostly to let the game run smoothly at all times. I am considering moving some of these improvements over to the Steam version anyways, as some of these are helpful to achieve better FPS in huge areas on lower end systems.

Other News



I have updated the Website and started streaming on Twitch recently. Stop by if you can and let's have a chat!

I am currently working on something new called Infectious Void, which you might already know if you've followed my LudumDare#40 entry.

https://www.youtube.com/watch?v=s1DjvT16ZCs

I'm looking forward to the release and seeing you people on the streams. Working on Infectious Void is very fun, so I hope the release goes well so that I can continue this great journey being a game developer with you all.

Also - New Logo!



Best Regards,
Odrez

Happy Winter Sale!

I know you're eager to put as many cool indie games in your cart as possible and we all know how easily that piles up. If you want to know if Fumiko! is something worth spending your time on, check out the latest episode of "Indie Games You Missed in 2017" from HeavyEyed:

https://www.youtube.com/watch?v=g7N3ts0RStc

Enjoy the holidays with your friends and families.

Best Regards,
Odrez

We have a guide now!

For a special occasion I needed to write a 100% completion guide for the game and I don't want you guys to miss out. Follow the guide here to never get stuck or get your remaining secrets & achievements!

http://steamcommunity.com/sharedfiles/filedetails/?id=1232013304

New Patch!

Hey folks!

I am excited about this patch, even if it is a small one. These changes include some tweaks to the camera and some more improvements I felt were necessary or helpful for the gameplay experience.

Camera



- The camera will now follow more smoothly, especially on the Y axis. This is both more polished and just feels right.

Idle Animations



- I created a complete set of idle animations for Fumiko. I always felt like there was something missing without them.

https://www.youtube.com/watch?v=E1bE8jeYNR4

Other improvements



- Fumiko now leaves trails of numbers while jumping, helping with depth perception (while also looking really cool)
- Tweaked some of the level design for Kronos Gate
- Tweaked the pull enemy in the fourth chapter to be smaller and thus less annoying
- Fixed some typos
- Implemented functionality to translate the game in the future
- Performance improvements in Hyperion
- Bugfixes

Thank you for your interest in the game!

Best Regards,
Odrez

Fumiko! is now available on macOS!



While I was working on the latest update I was finally able to get my hands on a MacBook Air to do some testing for the Mac version of Fumiko. For this reason I'm now proud to release Fumiko! on its third platform yet - macOS.

The MacBook Air had the following specs:

Intel i7 1,7 Ghz
Intel HD Graphics 5000
8GB 1600 Mhz DDR3

The minimum system requirements will be a bit lower than that, an i5 or i3 should be totally fine, but an actual graphics card or performant chip is required to play Fumiko. The game ran fine on the machine tested above.

The minimum graphics card required for a PC is a GT 520, which is a reaally old graphics card with minimal specs. The game does not require huge power, but the difference between having a dedicated card and only a cheap chip is noticable. Fumiko was tested on an Intel Core 2 Duo and ran fine. I don’t own the hardware to test the game on older mac hardware, but I think as long as it is comparable to the minimum specs required for PC (Windows or Linux), it should work just fine.

Thank you for coming by and make sure to check out the Fumiko! Demo! See you soon!

Best Regards,
Odrez

v1.1 Patch Notes

Patch Notes from 01/06/2017

General




  • All memory pieces can now be found in the main menu once unlocked
  • A message is now shown on the screen when a new objective is given
  • Completely overhauled menu, giving much easier access to the game's settings
  • You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration
  • Can now scroll the last text log


Gameplay




  • Improved drop shadow visibility
  • Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land
  • Increased collider sizes to collect flying orbs by a huge margin
  • Reduced player respawn time to 2 seconds
  • Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges)
  • Endless jumping is now introduced earlier in the game
  • Multijump is now introduced earlier in the game
  • Enemies will now reset to their spawn location when the player dies
  • Vastly improved push bots (enemies) visibility
  • Dash now uses the Right Trigger (RT) on gamepads instead of the B button


Levels & Homeworlds




  • Overhauled introduction to the game, adding a new starting area and tutorializing things in a more effective way
  • Improved several jumping puzzles to require less precision jumping
  • Completely overhauled the I.M. Server, removing invisible platforms, adding hints and improving visual structure
  • Added several subtle visual hints to levels to improve direction and distance judging
  • Tweaked the kronos puzzle to require less iterations to solve, increased collider sizes for the well
  • Reduced number of explosions needed to defeat the last boss
  • Added 6 new homeworlds to Hyperion with new dialogues and vistas
  • Added two maps to Hyperion for easier navigation
  • Added large visual hints for maps and points of interest in Hyperion
  • Added two public attractions to Hyperion


Story




  • Reworked story progression in Hyperion, giving a clearer goal to follow and guiding the player to either continue or exit the chapter
  • Added distortion to several places in Hyperion (homeworlds getting corrupted), improving exploration in this chapter of the game
  • Tweaked & rewrote multiple dialogues and story passages
  • Added multiple new dialogues and some new story instances
  • Added and improved several camera pans


Achievements




  • Added a new Steam achievement to Hyperion: Lonely Dancer


Other




  • Moved a memory piece to a different, more logical position
  • Fixed waterfall not being influenced by sound settings in Ariana's homeworld
  • Added new animations to casual humans
  • First Person look can now be used when the camera is zoomed out by a script
  • Can now invert Camera X
  • Fixed accidental text skipping when completing text with Button A or Space
  • Many small bugfixes
  • Many small improvements
  • Dialogue now prevents death in most circumstances

Patch v1.1 released!

Fumiko! received a big patch! We've added new content, new dialogue, new
mechanics and a better menu. Players will be able to focus more on the narrative of the game and less on searching their way through the network. Many things have been implemented to improve accessibility for players who might be unfamiliar with 3D platforming.

New Trailer



New to Fumiko? Looking for a way to learn what the game is about in less than 2 minutes?
Give the new trailer a shot!

https://www.youtube.com/watch?v=ynlS8F0ImuA

New Homeworlds



I was asked where all the social activity is in the biggest social area of the game: Hyperion.

This has multiple reasons. The size of the place was a perfect opportunity to hide secrets. I wanted the first homeworlds I added to be something the players had to look for. Something off track that can be found when careful. But what happens to the players who do not stumble upon the homeworlds? How many homeworlds are there to find? Is there some kind of map guiding them?

Well, there is now. With a new map in Hyperion, players will be able to track down every single homeworld. I also move some objects around and added visual hints to show where the social activity is happening, without ruining the open exploration.



To improve the experience and world building even more, I have decided to add 6 new homeworlds to the road of Hyperion. These places are easy to spot and give a sense of casual social life. They contain new dialogue and are affected by the distortion happening in Hyperion. If things are starting to go wild, make sure to give them a visit and get the new Achievement: Lonely Dancer!

New Ability



With the patch comes a new ability: Dropdown. A downwards jump with infinite charges to navigate through the air like a sea lion through water.
This video shows the new ability in action!

https://www.youtube.com/watch?v=jsUMMGJeFp4

New Menu



The main menu received a major overhaul and now supports savegames. This removes the necessity of handling the menu through shortcuts. What I thought would be an interesting and quirky approach to a menu turned out to be clunky and unfamiliar. I can understand if players don't want to rethink how to navigate a menu, so I made it more streamlined.



The savegame menu is especially helpful. The game will still auto save your progress in the 3 savegame channels available, but you'll be able to create your own savegames and safely travel between them. Each time you load a level, the game will create a backup savegame from the place you were coming from. Each major chapter automatically creates a savegame for you. Much convenience.

Player experience



Felt frustrated with the game in the past? I've taken a look at every level and made it a better experience for everyone. The first levels received quite some rework, giving new players and the ones unfamiliar with the 3D platforming better hints. Some mechanics needed better explanation, some levels further guidance. Many jumping puzzles received more platforms to land on or alternative ways to reach the goal.

Players will learn Multijump and even Endless Jumping earlier in the game. This enhances the focus on exploration instead of giving the false impression that Fumiko! would be all about precision jumping.

The I.M. Server is no longer invisible and should be a lot clearer now.

Conclusion



This patch makes Fumiko! easier to explore but doesn't take away from the challenge to figure some stuff out. In the end, it all comes down to giving just the right amount of hints to point to a general direction. Many small and broader changes were implemented to achieve that. Some of it is subtle, some things were completely rewired.

I thank everyone interested in the game for your time and I hope Fumiko! will be able to reach more players in the future. Without your support few indie developers would be able to make games. Thank you for sticking around.

Best Regards,
Odrez

New Homeworlds



Hey Community! Another update to show you some things that'll be part of the game very soon. I'm trying my best to iron out all the little things that are left. Many things have changed and there is some new content in the game. A part of that content are the new homeworlds in Hyperion.

New Homeworlds in Hyperion



The new homeworlds in Hyperion are an addition to the existing 5 homeworlds. A homeworld is something the NPCs in Fumiko! are renting - They are acting kind of like a player home. The owners are able to buy virtual furniture and place it in their homeworld. The existing homeworlds are giving you an interesting optional experience that you shouldn't miss out during your time in Hyperion. To give Hyperion a more social aspect, there'll 6 new homeworlds representing casual social life to give Hyperion even more depth. With the new map you'll be able to find them all and get a good look on what the network has to offer.



I am really happy with how the homeworlds turned out to look like. They're great at expanding on the mood I wanted to set with the game. Since I'm going to place them at obvious locations where you can't miss them, everyone will be able to enjoy them.



I paid attention to detail and added new animations for the NPCs. This one is playing games on his virtual virtual reality headset.



Some of the new homeworlds are also affected by the distortion that is caused in Hyperion during the story. So make sure to keep your eyes open for anomalies.

Thank you!



For following this game and your patience if you're waiting for the new update.

Best Regards,
Odrez