We're happy to announce a feature that many have requested has finally been implemented: achievements! On top of that, we've made a few other tweaks, so read on below!
6/3 Changelog:
- Achievements implemented. For ones that should already be earned, they may not fire right away, but if you play a level, they should activate.
- Level portals now show your collected Jolts and Golden Records.
- Players no longer have to stop sprinting to start attacking.
- Fixed some issues with Beathoven's Castle Track 2 that prevented all collectibles from being obtained.
- Fixed issue where players could collect more Jolts in a level than intended.
- Various small bug fixes.
Funk Unplugged - Quick Patch
Hello Funky Fans!
We realized there was a small glitch with a Golden Record in Beatoven's Castle Track 3 that made collecting it impossible. We apologize for this mistake! This update makes it collectible! Be sure you give the outside courtyard area another look!
Be on the lookout for another update soon!
Vamped Games Team
Patch notes for 5/29!
Hello Funky Fans!
In an attempt to stay funky-fresh, we are pushing out another update that will go live later today! A big point of feedback so far has been the sprinting double-jump. In an attempt to maintain game balance while also listening to fan feedback, we have pushed an update to this jump, but it will be subject to change based on reaction & additional testing. Read up on the changes below:
- Edited sprinting double-jump. The original sprint jump now goes slightly less high, and the sprint double-jump goes less high, but maintains momentum from the first jump.
- Fixed an issue with the player collecting too many Jolts in Arctic Aria Track 1.
- Attempt at fix for mines not disappearing upon player death in New Tempo City Track 3.
- Fixed an issue where the skins/hats menus would lock up with a controller.
- Fixed an issue where the Jolt-Reward NPCs wouldn't activate the reward properly.
- Fixed an issue where the Desert Camo skin would unlock the Grey Camo skin.
Patch notes for 5/26!
Hello everyone! We have just released the first update for Funk Unplugged! Some issues may still be present, but we wanted to fix up ones causing bigger issues. You can read about them below. Stay Funky!
Funk Unplugged Update - 5/26
There seems to be a rare case of the customization menus locking up at times. To alleviate this while we investigate, pushing either escape, enter, or start on the Xbox Gamepad should close any menu
Updated controller menu to show crouch controls for xbox
Treble Tropics Track 2 - attempted fix at shaking water
Arctic Aria Track 3 - attempted fix for platforms that player could not properly land on over water section
Arctic Aria Boss - attempted fix where boss’ arm would not properly return to boss
New Tempo City Track 3 - Fixed invisible wall colliders
Known errors
Some saw spedora enemies may not damage the player on impact
Players may need to talk to jolt-reward bots twice for their reward to activate
Funk Unplugged Released!
After Three years of work and countless late nights Funk Unplugged is finally here! We are proud to have worked so hard on this game and we hope you all enjoy it!