A pirateās not the same without a hat, and this time... itās seasonal. Your pirate crew has been infected with the holiday spirit and is ready to spread some holiday cheer and mass destruction. Just in time for the holidays!
New Additions
SANTA HATS - Command your crew of swashbucklin', santa-hat sportin' pirates until Dec 26th.
Adjustments
Respawn time for Naval Mines shortened by 5 seconds.
Naval Mines now deal 25% more damage.
Added new sound effects for ramming, gold bar impacts and galleon cannon fire.
Bug Fixes
In-Game alert for corrupted save data now works without controllers connected.
Let us know what you want to see next in Furious Seas through our interactive roadmap: https://furiousseas.canny.io
YARRR, Happy Holidays Pirates & thanks for a great year!
Time to Set Sail Again
We proudly announce today that Phase 01 of our Furious Seas Early Access adventure is now complete.
Itās been a tremendous journey and a massive undertaking for our tiny team to make it to this point in just a little over a year. To everyone that joined us along the way ā youāre our earliest adopters and this was only possible because of you. Youāre the reason why Furious Seas is what it is today and why itās shaping up to be one of the most exciting and unique VR game experiences out there. From the bottom of our hearts, thank you for supporting us, for giving us that extra encouragement, for taking a chance to try out an unfinished game from an unknown indie studio, and for helping to guide our development path by sharing your thoughts with us. To our small, but growing community, give yourselves a huge, well-deserved round of applause.
Having completed Phase 01, Furious Seas now offers a very fun and satisfying VR experience that we are ready to share with a wider audience. With the help of our community, a solid core was built and the groundwork has been laid out for many more exciting updates to come.
If you havenāt sailed with us recently, now is the time to resume your high seas adventuring. We recommend giving Survival Mode a try for some very intense pirate ship combat.
Perhaps youāve been sitting on the sidelines wondering if Furious Seas is worth your hard-earned dollars. We as gamers first and developers second, can proudly say to everyone that yes, it is definitely a fantastic experience worth trying out today. With our recent updates we've added a variety of new attacks to keep combat exciting and our in-game store/unlockable system offers much needed extended replay value.
In celebration of this milestone, weāre having a week-long Steam sale to give everyone a chance to purchase or gift a copy of Furious Seas at our lowest Steam price to date. Don't miss out - join in on the fun and become an important part of our community!
Major features added since our launch:
Large World Support Exploration Mode
Survival Mode
Repair Pickups
Gold Pickups
Double Shot Attack
Naval Mines
Ship Store
Galleon
Ramming
For Phase 02, weāll start off by polishing some of the rough elements that we rushed in recently. We will then investigate ways of incrementally building up a foundation for multiplayer. To keep an eye on our progress and to help guide it forward, please join us on our interactive roadmap: https://furiousseas.canny.io
Itās been a blast so far, and we honestly canāt wait to see where our community takes us in Phase 02. To our old and new Furious Seas recruits alike:
Listen up pirates⦠itās time to set sail again.
Social Media
Twitter: https://twitter.com/FuriousSeas
Facebook: https://www.facebook.com/FuriousSeas
Instagram: https://www.instagram.com/furiousseas
It's Ramming Time
IT'S RAMMING TIME! ššš
Ye didn't think we were done with just the Galleon Update this weekend did ye? Experience some of the MOST SATISFYING FUN in VR with our new ramming attack power-up. HAVE AT IT!
New Additions
RAMMING ATTACK - Sometimes cannons just aren't enough to get the job done. Throw caution to the wind and launch your ship in an all-out devastating attack against your unfortunate target. Available upon picking up the ram power-up, keep ringing your right bell to activate.
INTERACTIVE GOLD BARS - Due to popular demand would-be pirates in Furious Seas can now play with gold bars to their heart's content! Stack 'em, juggle 'em, throw 'em! Show us what you can do with our new gold bar physics.
Let us know what you want to see next in Furious Seas through our interactive roadmap: https://furiousseas.canny.io
Galleon has Arrived
Ye best be prepared sailor.. save up yer gold bars 'cause ye gonna need 'em to stay triumphant on these deadly seas.
Now announcing that the GALLEON HAS ARRIVED!
22 cannons of sheer destructive dominance await ye aboard a magnificent fortress of wood and steel. Put yer pirate hat on captain, yer new ship awaits!
New Additions
GALLEON - Strike fear in your opponents with the deadliest ship to sail the furious seas.
SHIP STORE - Put your hard-earned gold to good use. Purchase and unlock additional ships to use in Exploration Mode and Survival Mode.
Adjustments
Improved performance of water reflections.
Naval mine damage to AI ships increased by 30%.
Enemy spawn distance in Survival Mode raised by 15%.
Sail texture of naval mine pickup tweaked to improve visibility.
Bug Fixes
Fix for unresponsive signal bells when ringing left to right.
AI ships are now less likely to get stuck on other AI ships.
Fix for missing dialogue when treasure picked up in Campaign Mode.
Environment art fixes and improvements for rocks near the waterline.
We're just getting started! Tell us what you want to see next and help guide the development of Furious Seas through our interactive roadmap: https://furiousseas.canny.io
Weapons Update
Arm the cannons! We've added in more weapons and power-ups to give you new ways to sink your foes on the high-seas!
We've also improved the campaign mode! Adding in scoring, weapons and items to improve the campaigns challenge and depth.
Update Details
-NEW FEATURES-
NAVAL MINES - You can collect naval mines in all game modes, use them to set traps and bring your prey to a watery grave.
DOUBLE SHOT - Double up on your cannons to overwhelm your opponents (Survival Mode Only)
CAMPAIGN IMPROVEMENTS - High Score tracking, weapon and item pickups and additional dialogue!
Fixes
Pickups from defeated enemies now spawn faster
Fix for auto calibration issue for seated height mode
Fixed an issue where Captain Ruin's galleon could beach itself
Improved item collection feedback
Fix for a memory leak when respawning
Fix for results poster in survival mode being too bright
Roadmap
Don't forget, you can view our Roadmap on Canny to see what's around the corner or suggest improvements!
https://furiousseas.canny.io/
Patch - November 16, 2018
Yaaar! We've updated your ocean-going adventures with even more improvements!
-NEW FEATURES-
Improved Survival Mode Scoring - High scores are saved and player rewards are scaled to the difficulty on which each kill occurs!
Added health and treasure pickups to Exploration Mode!
Fixes
Game now properly detects corrupted save data and allows player to overwrite it if detected.
Improvements to height calibration auto-detection for 'seated' setting
Improvements to the game's overall brightness on Vive headsets
Fix for AI ships not always spawning in Exploration Mode
Fix for an issue where Pause menu would no longer function properly if player held onto a bell during a level transition
Survival Mode Update
...Are you ready for a real pirate challenge?
Survival Mode!
Arm your cannons and unleash their wrath against a ceaseless horde of furious pirates. Take plunder from your fallen prey to add to your wealth and collect valuable supplies to repair your ship and keep yourself one step ahead of Davy Jones and the bottom of the sea.
You can find the new Survival Mode by starting Exploration Mode and then enabling the 'Survival Mode' toggle when it's presented.
Update Details
-NEW FEATURES-
Survival Mode - Test your skills and see how much booty you can claim against an unending hoard of enemies
Treasure Pickup (Survival Mode only) - Collect loot from your sunken foes!
Repair Pickup (Survival Mode only) - Keep yourself from death's door with a quick repair to your damaged vessel.
Bug Fixes
Fixed ambient wave sound effects being too loud occasionally
Fixed bug where after player respawns during opening tutorial level the enemy ships wouldn't reset properly
Fixed an issue where UI screens can appear 'under water'
Fixed a clipping issue with the player command cannons on some ships
The humble beginnings of Exploration Mode have now been released!
This is the start of our foray into open-ended gameplay. It's a mode to let players enjoy VR sailing and pirate ship battles away from the structured missions of the single-player campaign.
To unlock Exploration Mode, players will need to defeat the first boss, William "Tails" Avery. There will be a map held by the skeleton on the Island Hub. When grabbed, players can start Exploration Mode with enemies, or without enemies to sail in peace. There isn't too much yet, but players can enjoy sailing around a larger environment.
We hope to grow Exploration Mode into a fun experience on its own that players can keep coming back to for high seas action. It will also be used to introduce new features and gameplay elements that we plan to bring over to the single-player campaign.
The addition of Exploration Mode was made possible with feedback from our incredible community. We released Furious Seas into Early Access because we wanted to hear what everyone wanted in a VR pirate ship game to help guide our development. As a tiny indie studio, the responses we've received have been tremendously helpful and we can't thank you all enough!
Let us know your thoughts on Exploration Mode in our Steam Community Discussion Forums, and be sure to continue helping us navigate our development path on our interactive roadmap: https://furiousseas.canny.io
New Additions
Exploration Mode - first pass.
Added an additional generic AI captain model.
Reduced frame rate stuttering by preloading shaders.
Reduced cloth setup time.
Patch - August 31, 2018
Yo-ho-ho!
Those with sharp eyes may have noticed that we snuck in a little update late last week. For those who didn't catch it, our enemy boats now have pirate captains at the helm! We've added unique characters for William "Tails" Avery and the "Demon Sisters" Mary and Sadie Bonnie as well!
Alas, the era of ghost pirate captains is over... for now.
New Additions
Generic pirate captains on enemy boats.
Crimson Bandits captains on boss boats.
Patch - August 29, 2018
Ahoy, pirates!
August is coming to an end and we have a new patch for you!
We've been listening to the amazing feedback and suggestions you've left for us on our interactive roadmap: https://furiousseas.canny.io
While we can't make any promises just yet, we can say that we have been making some foundational changes to Furious Seas to prepare for some exciting prototyping tests. Why are we doing this? We want to add a lot more replay value and variety to the gameplay experience.
In the meantime, these are the visible changes we have for you in the latest patch:
New Additions
Higher resolution terrain.
Optimizations to physics and animation improving low end framerate drops and duration of stalls.
Ability to adjust swivel gun (command cannon) placement.
Mixed Reality options in the settings menu for content creators hoping to hide the oval camera mask and the player's hands.
Adjustments
Enemy boat crew members can now be seen from further away.
Improvements to the save system in preparation for future updates.
Improved swivel gun (command cannon) interactions by reducing the frequency of the bug causing players to lose their grip. Not 100% fixed, so if it still happens, try restarting the level.
Tutorial flow improvements.
Bug Fixes
Fix for water glitching when player floats down to their boat.
Fix for incorrect render ordering for particles causing depth issues.
Fix for shadows on the deck at the incorrect height.
Fix for game hang if player dies after killing a boss.
Known Issues
Demon Sisters death dialogue might not play properly.
This patch improved performance on most of the machines we tested. However, one PC below minimum spec had an inconsistent chance of framerate dropping and not recovering. If you encounter this issue, please discuss your situation with us on the forums: https://steamcommunity.com/app/875760/discussions/2/