Furry Shakespeare: To Date or Not to Date Cat Girls?
New business twitter is up.
We have added a fancy new biz Twitter to our dev page on Steam. Follow us for all the sporadic game updates you can handle!
Halloween Discount Sale #2
Halloween is the best.
I can't find candy in stores anymore. It's not even October.
Army of Tentacles 2022, Spooky Cat Girls?: Changes
Doing things isn't easy.
Video games are hard, as someone once said I forget who, but it's an actual quote. I think it may be from an executive. I dunno.
Being a niche indie company is hard.
Hired a new writer for Spooky Cat Girls?'s classroom scenes when it became clear that it would not make a reasonable launch date for October. It was either launch directly before the Halloween sale (and this was hoping Valve would accept the final build on the first submission, never something a designer should bet on) or delay it, and we chose to delay it. We feel December also fits in with the theme of the chosen play.
Super Army of Tentacles has always been my baby, but it's gone through so many changes, due to gameplay as well as personal reasons, that I feel a disconnect with it. Rather than make a tentpole game that I do not want to make, I handed it off to another team member for a 2023 release. This would be the first Army of Tentacles game not helmed by me, which is exciting as I 100% trust my team and think it is time that we all grow in that fashion. We've been alive almost five-point-something years now.
In the place of Super Army of Tentacles, I plan on making a new, full VN-RPG Army of Tentacles game. I feel much more confident about this one, and it will launch at the same time that Super Army 2022 would have. That will be announced soon, maybe with the other 2022 games. Maybe not. Who knows.
This is a sort of sequel to Sexy Centaurs in the same way Emperor Penguin Lear was.
Joe Papp is officially part of Paper Shakespeare!
Moved all the Joe Papp games into the Paper Shakespeare bundle, and now they make up two more Merchant of Venice games in the list of Shakespeare games we're making/have made.
This one is very near and dear to us, and to me, because it was an idea that I had been mulling around way back in the wee year of 2017. So it was important for us to put an idea together for Midsummer Night's Dream that resonated. The concept of the summer camp slasher movie seemed like a fantastic juxtaposition to the play's theme of young (and naive) love.
Next up: Oops! All Dragons! might be rearing its head for a late August launch, as the spine of that gameplay loop is already done.
Halloween Retail Season Sale 2021! (or, the first one, really)
We decided on this sale when it was looking like COVID was getting under control over here, and people would start returning to work in-person. I still remember last year, seeing the ads for Halloween stores that were opening and wondering "why the heck would people go to a store during a pandemic where they know for a fact that an entire body has touched the wares?".
Still. It's a magical time of the year where we get ready for the final three months of the year. Halloween Retail Season doesn't just mark the coming of the next big holiday, it marks the beginning of the end. So get out those wallets and celebrate the way Capitalism wants you to!
Midsummer gameplay changes
So, we're putting the finishing touches on Midsummer, and without going into the gory details, a large chunk of the gameplay was vaporized from existence: the weekly slasher competitions. We still have the endgame slasher segment, and we have changed the game's story to put focus on an endgame segment rather than multiple slasher sections. We feel this is important as an announcement because our store page used to have language directly implying multiple sections throughout the game.
The silver lining here is that we feel that the focus on a singular slasher section rather than multiple improves the general gameplay and story, as well as the "unique aspect" of such a section existing in the story itself. It was either that or delay the game for something that we now feel would have hurt the gameplay rather than added to it.
There are even some from games that have yet to be released!
Mythos Ever After: A Cthulhu Dating Sim RX is out!
https://store.steampowered.com/app/1579950/Mythos_Ever_After_A_Cthulhu_Dating_Sim_RX Mythos Ever After: A Cthulhu Dating Sim RX is out today, on what would be the first day of a physical San Diego Comic-Con. My goal with this game was to make a short, inexpensive, and generally fun title that encompassed all of the "stuff" that normally goes on at an in-person pop arts convention.
Like Super Halloween Times, it does get a bit dark in places because some of the content is based on real stuff. You know, besides all of the monsters.
All data points to a 99-cent game selling, but like most of the stuff we do, it's an experiment. Of course, experimenting is hard to do when you're a small indie dev working on niche titles, but the risk on this particular title was pretty low. So we went for it.