The most BASED game of all times is part of DreamHack Beyond Indie Showcase! Come an watch the most BASED gamedev on Steam playing it on LiveStream, this Sunday 10/16 4:00 pm (GMT-3) / 12:00 pm (PDT).
Fursan al-Aqsa Classic: Definitive Edition Update
Watch the trailer for Fursan al-Aqsa Classic Update: Definitive Edition. This update fixes many of the original game's shortcomings and flaws by adding some more modern gameplay features like escape time for security cameras, checkpoints, mission objectives indicators, radar and minimap to make the game more enjoayable for a modern audience, and not only hardcore old school players. In addition players now can choose among different playable characters.
The most BASED game of all times now is adapted for a modern audience of gamers with new features like on-screen indicators, detection delay for security cameras, increased player HP, checkpoints, and more.
After the release of my game on Steam, I was able to build a very nice and friendly relationship with Fursan al-Aqsa players, and by talking with them, listening to their feedbacks and suggestions, I realized that not all gamers enjoy hardcore shooters like me, rather, the majority of gamers of today are already habituated with more modern gameplay features which we, old gamers from the 90's, never experienced on our time as gamers (I am still a gamer today but I don't have too much free time to play games). And indeed, some of these "modern" features today are standard on the majority of games.
But before making these changes on my game Fursan al-Aqsa, I decided to play some recent games and shooters, like Ion Fury and others, and I realized that indeed, making things easier for the player is much better than trying to punish him. One example, I myself was able to enjoy Ion Fury just because the game allows the player to save the game at any time and continue from this last save. This is perfect for me because I hardly have much free time to play, and whenever I find a break to play games, I do not want to stay in example, playing 2 hours the same mission / level, because it is very hard to beat. I think it is much better have 1 hour of fun playing a game than having 5 hours of frustration playing this same game.
With that in mind I decided to make some changes (which you can see on the trailer above) on the actual version of my game which is on Steam (this is besides Fursan al-Aqsa Remake, which will be a new game given as a free update for those who own Fursan al-Aqsa on Steam), also because many players bought the game, played Mission 2, didn't get past Mission 2 (they got frustrated with the security cameras), then they give up the game and refund it, not enjoying the game at all.
I decided to call this last update as Fursan al-Aqsa Classic: Definitive Edition because I will not touch on this version anymore, now my focus will be on Fursan al-Aqsa Remake, however, Fursan al-Aqsa Classic will be available to play even after the release of Fursan al-Aqsa Remake (I will update the game launcher to allow players to choose which version to launch).
I hope that now with this last update this game will be enjoyable by a more modern audience, specially this new generation of gamers more habituated to games like Call of Duty and other modern franchises.
Assalamu Alaykum (may the peace be with you).
IMPORTANT: MINI MAP DOES NOT WORK IF YOU ENABLE MULTI SAMPLE ANTI ALIASING ON THE GAME'S OPTIONS MENU. This is a bug on UDK Engine itself, but you can set anti aliasing settings directly on Nvidia Control Panel instead of using this option in-game.
Fursan al-Aqsa Update #5 - Build ID 9672624 - Oct 6, 2022 @ 8:59pm
Fursan al-Aqsa Classic: Definitive Edition Update
This update fixes many of the original game's shortcomings and flaws by adding some more modern gameplay features like escape time for security cameras, checkpoints, mission objectives indicators, radar and minimap to make the game more enjoayable for a modern audience, and not only hardcore old school players. In addition players now can choose among different playable characters.
IMPORTANT: MINI MAP DOES NOT WORK IF YOU ENABLE MULTI SAMPLE ANTI ALIASING ON THE GAME'S OPTIONS MENU. This is a bug on UDK Engine itself, but you can set anti aliasing settings directly on Nvidia Control Panel instead of using this option in-game.
Fursan al-Aqsa Remake Devlog: The Palestinian Max Payne
Join Nidal Nijm, the most BASED game developer on Steam for a deep dive into the Bullet-Time Mechanics of Fursan al-Aqsa Remake and what you can expect with the MOST BASED AND ALLAHUAKBARPILLED game of ALL times! Fursan al-Aqsa Remake is coming soon to PC and Android.
In this devlog I showcase the updated Bullet-Time Mechanics of Fursan al-Aqsa Remake and explain the way it works, alongside the newest Wall Running Skill of our Hero, Ahmad al-Falastini.
One of the biggest complaints about the "Classic" version is that the Bullet Time Mechanics is very inconsistent, and many times it is trigered automatically, without the player intending to activate it, which can made the experience for some players a bit frustrating. And the first big difference is that now the Bullet-Time can be activated at any time, in any situation, which allows the player to use bullet time even in close environments, like Mossad Office and Iron Dome Control Center.
Even then, the player can also perform the Bullet-Time Flying Jump, by simply jumping and moving the character to any direction. This means the player has more freedom of movement and actions, to play both with bullet time and without bullet time, however, using the bullet time strategically is a key for playing Fursan al-Aqsa Remake.
Last, but not least, is the brand new mechanic of Fursan al-Aqsa Remake: Wall Running. This new gameplay mechanic can make up for some SPECTACULAR INSANE AND ACROBATIC ACTION MOMENTS, as you could watch on the devlog video.
So that's all for now guys, I hope you enjoyed!.
Fursan al-Aqsa Remake - First Look Trailer
It has been more than two months which I do not post a new devlog article here on Steam, but for those who are following my game and the Artwork Section (https://steamcommunity.com/app/1714420/images/) you already know I have been very busy, working like crazy on Fursan al-Aqsa Remake. So these last months I dedicated myself to study Unreal Engine 4, and thanks to all the updated tools of the engine, I was able to get the basic game framework and gameplay systems working perfectly and I created this new trailer to showcase the progress on Fursan al-Aqsa Remake Development.
I plan to add more gameplay mechanics, to make the game more dynamic and fun to play. Now our hero learned parkour (as you can see on the trailer), I increased the jump height, and I totally removed the fall damage, so that means our hero will not be harmed even if he falls from a Skyscraper! I know it is not realistic, but this is fun. I am going to add other movements like vault jumping, roll, dodge, slide and wall running. I will still remake and improve the bullet time effect in Unreal Engine 4 among other things. I am looking to make some cool acrobatic action movements, very similar to My Friend Pedro. I want to make some INSANE action moments for Fursan al-Aqsa Remake, in sha Allah.
About the graphics, yeah, I have done a revamp on the graphics but even then, they are not my focus. My focus is performance, and I want to allow even average gaming PC's to run Fursan al-Aqsa Remake. I mean, the requirements will be the same as the "Classic" Version, except that the GPU needs to support Shader Model 5 (any video card which support DirectX 11 can run Unreal Engine 4 games). So this is the final graphics quality, but as for the animations, I will improve these animations, add some more character animations, and more weapons for the final version of Fursan al-Aqsa Remake.
The game on my new Laptop (Acer Nitro 5 with 8GB RAM and a GTX1650 4GB, Core i5), which I was able to buy thanks to Allah (God) and to you, players who bought my game on Steam, the game runs at 70-90 fps, smoothly without any noticeable frames drop down. A friend of mine who has an RTX GPU, the game run at 180-200 fps, so I think it is very well optimized. Because this I am not focusing in too much graphics details, or 4K textures, I prefer to focus on performance, specially for an action game, an intense shooter, like Fursan al-Aqsa.
This Remake will be free for those who own Fursan al-Aqsa on Steam, so BUY NOW and get the Remake as a free update once it comes out, in sha Allah. Even in the worst scenario, supposing my game gets banned from Steam, you will still get the Remake, even if that means I will manually send the game's files to each one who bought my game on Steam.
Support Fursan al-Aqsa and piss off Zionists!
Fursan al-Aqsa Remake WIP - FPS Guns Animations
This is a work in progress video showcasing the new animations I am making (by hand) for the guns in first person view mode for Fursan al-Aqsa Remake.
The weapon models are placeholders and also the First Person Arms, since I plan to use AAA Quality Assets for Fursan al-Aqsa Remake, to make this game a true Indie Masterpiece, in sha Allah.
I will begin to constantly post WIP Videos showcasing the development of Fursan al-Aqsa Remake.
The remake will be released as a free update on Steam, and as a standalone game for Android and other platforms (Playstation and Xbox), however, you will be able to still play the classic version on Steam.
My first motivation to migrate to Unreal Engine 4 was to release on Android since the majority of middle-eastern players play on Smartphones. And whenever I began to learn UE4, the differences between UE3, I have seen that it has power to make my game much better and more polished, since there are tons of plugins and frameworks available for UE4 that allow me to do many things which I was not able to do in UDK Engine, and much faster and easier way. Unreal Engine 3 is an AMAZING Game Engine, however, to be able to use it's full potential and power, you need to be a very skilled game developer, special having a strong knowledge on programming, whereas Unreal Engine 4 allows to almost anyone create games in less time and even without programming!
So I told myself why don't make a complete Remake of Fursan al-Aqsa, with all improvements UE4 gives to me? Very soon I will showcase the updated gameplay mechanics, including the revamped bullet time effect, sprinting, aiming, weapons recoil and much more.
Enjoy!
Fursan al-Aqsa® Remake WIP - FPS Guns Animations
This is a work in progress video showcasing the new animations I am making (by hand) for the guns in first person view mode for Fursan al-Aqsa Remake.
The weapon models are placeholders and also the First Person Arms, since I plan to use AAA Quality Assets for Fursan al-Aqsa Remake, to make this game a true Indie Masterpiece, in sha Allah.
I will begin to constantly post WIP Videos showcasing the development of Fursan al-Aqsa Remake.
The remake will be released as a free update on Steam, and as a standalone game for Android and other platforms (Playstation and Xbox), however, you will be able to still play the classic version on Steam.
My first motivation to migrate to Unreal Engine 4 was to release on Android since the majority of middle-eastern players play on Smartphones. And whenever I began to learn UE4, the differences between UE3, I have seen that it has power to make my game much better and more polished, since there are tons of plugins and frameworks available for UE4 that allow me to do many things which I was not able to do in UDK Engine, and much faster and easier way. Unreal Engine 3 is an AMAZING Game Engine, however, to be able to use it's full potential and power, you need to be a very skilled game developer, special having a strong knowledge on programming, whereas Unreal Engine 4 allows to almost anyone create games in less time and even without programming!
So I told myself why don't make a complete Remake of Fursan al-Aqsa, with all improvements UE4 gives to me? Very soon I will showcase the updated gameplay mechanics, including the revamped bullet time effect, sprinting, aiming, weapons recoil and much more.
Enjoy!
Fursan al-Aqsa® Strategy Guide + Cheat Codes
Since many players complained about the Security Cameras, I decided to reveal their positions, so those players who are stuck on the Mission 2, 3 and 9, which are the only missions with Security Cameras, now can enjoy Fursan al-Aqsa, the MOST BASED game of all times!
Here follows the guides: https://steamcommunity.com/sharedfiles/filedetails/?id=2825364490 https://steamcommunity.com/sharedfiles/filedetails/?id=2825906391 https://steamcommunity.com/sharedfiles/filedetails/?id=2826001535
I may make other guides for the other missions, but, according to player's feedback, the most annoying part are the security cameras, so because this I made these guides.
Now, just like the classic Old-School Shooters, Fursan al-Aqsa has many Cheat Codes, which I did not want to unlock before, because I wanted you to experience the game as I designed it to be, a hardcore shooter. However, since many players already completed the Campaign, I decided to unlock these cheats, to allow those players who already completed the game, to have a lot of fun playing again, killing Zionist Soldiers in great style!
These cheats are freaking fun, indeed, but these are not just cheats, I fully unlocked the Unreal Engine 3 Console Commands, so you can do some CRAZY things, including breaking the game :)
To use the cheats, you simply press the "Tab" key on your keyboard to open the console command (those familiar with UE3 games will feel at home), and type in the command, then press "Enter", and enjoy!
Here follows a list of some useful and fun Cheat Commands:
God - Puts the player into a state where they are no longer affected by damage. AddBots [number] - Adds more palestinian fighters to help you against zionists. KillBadGuys - Kills all pawns not on the same team as the player. AllAmmo – Sets ammo counts to maximum on all weapons AllWeapons – Gives the player all the weapons available in the game. Loaded - Gives the player all the weapons available and full ammo on those weapons. This is identical to calling AllWeapons and then AllAmmo. Ghost - Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage. Amphibious - Causes the player to be able to stay underwater virtually indefinitely (sets Paw.UnderwaterTime = 999999.0). SetGravity [amount] - Set the gravity in the Z axis to the specified amount. SetJumpZ [height] - Set the vertical distance a the player can jump to the given height. SetSpeed [multiplier] - Multiply the player’s default ground and water speed by the given multiplier. Slomo [speed] - Set the game speed to the given speed. OPEN - tells the engine to open a map by the name of the string that comes immediately after.
You can also press repeatedly "F7" on your keyboard, to alternate the view mode. The wireframe mode, in example, can help you to see the position of all the enemies, without them seeing you. So this can be very helpfull!
And bellow follows the official documentation for UE3 Engine, with all console commands you can use, and what each one does: https://docs.unrealengine.com/udk/Three/ExecFunctions.html https://docs.unrealengine.com/udk/Three/ConsoleCommands.html
Last, but not least, is a new option I added on the game launcher configurations menu, the invert Mouse Y Axis option, since many players asked this to me.
So I hope you can have some more fun now with the Cheats unlocked, until I finish the Remake, in sha Allah.
May Allah bless you all.
THE MOST BASED GAME DEV ON STEAM, Nidal Nijm.
Fursan al-Aqsa Update #4 - Build ID 9008247 - Jun 25, 2022 @ 8:03pm
List of Changes: - Added Unreal Engine 3 Console Commands and Cheats - Added Invert Mouse Y Axis Option
Summary: Just like the classic Old-School Shooters, Fursan al-Aqsa has many Cheat Codes, which I did not want to unlock before, because I wanted you to experience the game as I designed it to be, a hardcore shooter. However, since many players already completed the Campaign, I decided to unlock these cheats, to allow those players who already completed the game, to have a lot of fun playing again, killing Zionist Soldiers in great style!
These cheats are freaking fun, indeed, but these are not just cheats, I fully unlocked the Unreal Engine 3 Console Commands, so you can do some CRAZY things, including breaking the game :)
To use the cheats, you simply press the "Tab" key on your keyboard to open the console command (those familiar with UE3 games will feel at home), and type in the command, then press "Enter", and enjoy!
Here follows a list of some useful and fun Cheat Commands:
God - Puts the player into a state where they are no longer affected by damage. AddBots [number] - Adds more palestinian fighters to help you against zionists. KillBadGuys - Kills all pawns not on the same team as the player. AllAmmo – Sets ammo counts to maximum on all weapons AllWeapons – Gives the player all the weapons available in the game. Loaded - Gives the player all the weapons available and full ammo on those weapons. This is identical to calling AllWeapons and then AllAmmo. Ghost - Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage. Amphibious - Causes the player to be able to stay underwater virtually indefinitely (sets Paw.UnderwaterTime = 999999.0). SetGravity [amount] - Set the gravity in the Z axis to the specified amount. SetJumpZ [height] - Set the vertical distance a the player can jump to the given height. SetSpeed [multiplier] - Multiply the player’s default ground and water speed by the given multiplier. Slomo [speed] - Set the game speed to the given speed. OPEN - tells the engine to open a map by the name of the string that comes immediately after.
You can also press repeatedly "F7" on your keyboard, to alternate the view mode. The wireframe mode, in example, can help you to see the position of all the enemies, without them seeing you. So this can be very helpfull!
And bellow follows the official documentation for UE3 Engine, with all console commands you can use, and what each one does: https://docs.unrealengine.com/udk/Three/ExecFunctions.html https://docs.unrealengine.com/udk/Three/ConsoleCommands.html
Fursan al-Aqsa Steam Summer Sales Trailer
Fursan al-Aqsa is on Steam Summer Sales
Buy the most BASED game of all times, which flipped Western Media and exposed the hypocrisy within the gaming Industry.
See what (based and redpilled) people are saying about Fursan al-Aqsa on @metacritic:
https://www.youtube.com/watch?v=IORMxilitJY
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now, after getting out from the prison, seeks revenge against those who wronged him, killed his family and stolen his homeland, by joining a new Palestinian Resistance Movement called Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®.
This game is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare, Insurgency Sandstorm, Max Payne and Goldeneye 007.
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a game which addresses the Israel x Palestine conflict from a Palestinian perspective, breaking the cliché of portraying Muslim and Arabs as Terrorists, Bandits, Villains and the Americans/Israelis as the "Good Guys" and "Heroes" of History. This is the first game in the games industry which addresses such a sensitive topic, in a realistic way, showing the other side of history, which is very unknown by people, mostly here on west.
So buy Fursan al-Aqsa to join the BASED gamers department!