Fury's Sky Survival Guide - Tips For Your First Flight
We're getting close to release! Soon the entire world will be able to experience the joy of blasting enemies out of the air in Fury's Sky. Merriment and hilarity will most certainly ensue, but there are still a couple things that you can do, as a player, to up your game in the harsh, unforgiving campaign. Here a couple tips that I would recommend beginners follow.
1. Pull Out All the Stops.
The most distinctive feature of Fury's Sky is the airbrake, a physics-defying stop that halts the craft's movement and removes restrictions on turning. It is also one of the most useful functions in the game, as it allows you to track targets in front of you with greater precision and speed than merely flying around. While you're airbraking, your turn and look speed is greatly increased, so panning with the mouse or joystick becomes more effective and tracking fast moving targets becomes easier.
The airbrake can also be used defensively. Each time you deploy the airbrake, a shield is deployed that blocks the vast majority of enemy attacks. If an enemy is bearing down on you, deploying an airbrake with good timing to block their fire could mean the difference between life and death.
Be warned, though; the shield does not last forever. Additionally, the airbrake cannot be used if the craft has no Energy, so use Energy wisely! By default, the airbrake is mapped to the Space bar.
2. Listen Carefully.
Enemies will have distinctive sound effects when they shoot, and the effects i question are quite loud. Thanks to GZDoom's positional audio, it is possible to use the sound to determine where an attack is coming from. Learn to identify enemy firing sounds, and use this to your advantage.
3. Have Your Eye On The Sky
Another way to identify enemy positions is to use the radar on your HUD. It appears as a translucent green circle in the bottom center. This radar shows enemy locations relative to you as red blips, and it's fairly simple to use. The triangle in the center represents you, and anything in front of or behind the triangle is in front of or behind you, respectively. The radar rotates as you turn, allowing you to keep tabs on enemies, and it can see enemies out to 6400 units of in-game space, even through walls.
It also shows whether enemies are above or below you. If a blip appears to be pointing up, the enemy is above you. Likewise, if a blip appears to be pointing down, the enemy is below you. If the blip is just a square, the enemy is level with your position. With this powerful tool at your disposal, you can gain situational awareness in an instant!
Note that enemies are not the only thing the radar shows. Friendly or allied units will show up as blue blips as well. This way, you can quickly identify if a unit is friend or foe, in addition to their location.
4. I've Got Your Wing.
You aren't going into this campaign alone; you will have an AI wingman at your disposal that can help turn the tables on an engagement. By default, he flies on your left hand side, but you can have him brake off to engage enemies, or simply airbrake over a spot and shoot anything that comes near.
These are functions you should use regularly, as the Wingman turns faster and is stronger than most of the game's enemies. In addition, the Wingman is as accurate a shot as they are, and can hit most small fry units without trouble.
If for whatever reason the Wingman cannot return back to you, don't worry! He will warp back to your position if you're a far enough distance away. Talk about being clingy. He's eager to help, so don't let him sit on the sidelines!
That about wraps up this guide. As always, feel free to comment or message Proud Cipher if you have any questions. Good luck and good hunting!
What To Look Forward To On Release Day
The release of Fury's Sky is 10 days away, and we feel it's a good time to summarize what's going to be in the release build so that players can be informed about the experience they get. Some features that will be in the build, include, but are not limited to, the following:
-5 levels with varied objectives and win/loss conditions.
-Several different enemy types with challenging attack patterns and AI.
-A pulse-pounding soundtrack composed by LD and pervokative.
-Fully rebindable keys and controls.
-A varied assortment of planes and weapons, with 4 out of the 8 planes in the game currently accessible.
-An upgrade system that improves the capabilities of each plane in 5 different areas.
-An in-game currency system that awards points to spend on planes, upgrades, and weapons. Currency is awarded when enemies are destroyed or hidden bonus objectives completed.
There will still be a lot to do for this game to leave Early Access, but as you can see, there will still be a fair bit of meat on this game's bones at launch. See you on the 12th!
Steam Release Announcement Thing-a-ma-jig!
Hello world!
We at Proud Cipher Media are, well, proud to bring Fury's Sky to Steam! This is a labor of love to flight action and we have poured our hearts and souls into making sure that the game is an enjoyable experience for all! We hope you're ready for our August 12th debut, because we sure are!
Don't feel like waiting until release to try this game out? Never fear, for we can provide you with the game now!
...Although it does require a small bit of setup on your part.
Basically, this game runs on the GZDoom engine, and GZDoom works by loading game assets from what are called WAD files. By supplying the WAD from Fury's Sky and your own copy of the GZDoom source port, you can play the game without having to wait!
Fortunately, the WAD for Fury's Sky has been publicly available since April, and you can get the latest version (the same one that is included in the Steam release) here:
Additionally, we have a special version of the game available as well. This version has all planes/weapons unlocked from the start, and has the same content as the initial Steam release, but it will not see any updates that the main WAD gets. In fact, it won't get any updates at all; it's for demonstration/testing purposes only.