Gaia Beyond cover
Gaia Beyond screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Gaia Beyond

Horizon Update (0.18)



Welcome back, space travelers!

Big update warping in! A lot of new improvements for weapons, including shooting ahead of a moving target, better special effects, improved homing on some rockets, new weapons in general and a lot of new upgrades, even some new devices for some active abilities during combat. Most of the Caduceus storyline got a little rework, including long-awaited changes for the final mission and a lot more.

As the 1.0 release is around the corner and things are getting serious now, test pilots are heavily encouraged to try out everything new and old - we want to find all the bugs and polish everything the best way possible before this big milestone. All of your feedback is welcome and needed to push this project into its next stage!





Frozen flower collectibles


Repair Eliz3, the robot and help Zopa cultivate her greenhouse with rare plants from the solar system.


Flowers – in space, frozen in time! Unbelievable? Wait until you've seen the flamethrower...


Extractable gas clouds


A long-forgotten feature - to bring some extraction (extra-action!) to the last corners of the universe - has been finished and implemented. These clouds provide various raw materials, mainly - guess what: gases!


Hunt them gassy clouds, buddy!

New sidequests and events


Have a taste of mob mentality during the Ganymede Flu!

Tougher fights


The AI now fires fixed weapons with high precision. Shooting ahead of any moving target (leading the target) - which will very likely be YOU!

Persistent savegames


Asteroids, Plasma clouds, and spawned ships are now fully restored with savegames

New J-12 big guy: Ferox


Some of the very early birds may recognize this one - from back when a rough version of him was idling around in the Jupiter area. After some polishing, it's kind of a whole new ship now - and most important: It's playable.


2 big turrets, 3 medium ones – what else do you need to know?

Weapons


Weapons have been kind of a main focus this time. We've added dozens of new ones, new effects and reworked basically the whole arsenal (also check the 'improvements' section). Here are some rather exotic hightlights:


  • Zion Junk Cannons - yup, they're shooting trash!

  • Flamethrower

  • 'Razors Edge'

  • New upgrades & level graphics!



  • Damage type visualisation (custom projectile and impact FX)

    • plasma
    • shock
    • radiation


Active Devices


  • Distance Enforcer

    A shockwave that lets you take a breath from intrusive attackers. Can be absolutely devastating in combination with asteroid fields!

  • Crash
    Creates a radial impulse, jamming all engines around you!


Locations


  • ISA Observatory Deck, Hokucho Gate, Bartholdy custom location pic



Portraits


  • Loreley

    "NO drinks on the house!"

  • J-12 male thrashed / patched up

    This poor guy is having a rough time...


UI


  • Some new location and weapon icons


Audio


  • Enemy alert (NPC turns hostile)
  • New weapon sounds
  • Bartholdy's Bar background music - 'Night in Venice' by Kevin MacLeod
  • Drinking sound


New achievements

  • Crash on First Sight, Flower Power, Exitus Igneus






Main Story


  • During the pirate attack on Pluto, pirate ships of the second wave will now attack the player if damaged by the player
  • The Waechter hacking mission got reworked, new dialog, incorporated the actual hacking skill into the hacking event, improved balancing, also added a mini text-only hacking tutorial to the beginning of the mission
  • During the Caduceus transport from Pluto, Assistant Lucca will now stop after the player has stopped the escort
  • Some changes for O-Dog's boss battle. Advanced dialog, new primary weapon. After the mission ends, the player doesn't have to return to Atlas HQ anymore
  • Some improved dialog before the Supreme Court hearing
  • Additional dialog for Kalypso for the whole Caduceus Arc
  • First big changes to the final mission, support from Atlas and Kalypso, Kouji now actually works, added dialog and first version of an ending scene (for that arc at least)


World


  • Draw asteroid belts behind the Fog of War
  • Plasma fields damage


Weapons


As mentioned before, a lot of work has gone into weapon finetuning and optimizations. A quick summary:

  • Reworked stats of almost all weapons
  • Changed some weapons essentially to make them more fun / diversified
  • Added more preferred weapon sets to NPC ships for more variety and combat difficulty
  • Switched the projectile blending for better visibility (no more glowy projectiles looking dark on bright backgrounds)
  • Optimization of projectile collisions, spawning and visual FX
  • Inventory: Weapons sorted by subcategories
  • A lot of weapon renaming


Ships & Stations


  • ISA Research Station polishing

  • Include tracked damage in some affinity tests
  • Improve the ship death shockwave scaling
  • Show the shield on hit effect a bit stronger/longer for weak weapon hits
  • Add shield damage type weakness/resistance


UI


  • Radar HUD Scanline shader
  • Some more UI & json DE translations
  • Analysis HUD: Use the shield bar for gas clouds (uses the item color)
  • Analysis HUD: only show the shield bar if it's useful
  • Readable HUD: Improve the layout sizing
  • Select the inventory list item again after a weapon upgrade
  • Options Menu: Keep the scroll position on shortcut assign
  • Localization: Show incomplete translations in the Options menu
  • Inventory HUD: Keep the scroll position on equip/unequip
  • Show the Cooldown HUD when selecting a weapon target
  • Radar HUD: Show it with the tutorial
  • Binary: additional icon resolutions



  • Small loading time improvements





  • Show the critical chance in tooltips
  • Freight Containers: hacking level 3 is 100% with hacking level 1
  • Fight AI does not move sideways sometimes (stuck with switching)
  • Laser hit graphic is not always sized correctly
  • Travel group engage should undock all group ships
  • Use the full progressbar width for the hacking bar layout on freight containers
  • Add an autopilot recover behavior state that does not resume fights
  • Travel group can wait endlessly (does not restart) if the stage is WAITING_AT_DEST
  • Person trader level is not set
  • Some weapon upgrades / damage types were broken
  • Ships don't randomly buy big-type weapons (weapons were unspawned)
  • Bartholdy always provides the same drink as 'today's special'
  • Collision aggro triggers too easily with defend mode behavior
  • Show the cargo noti weapon name like it is in the inventory (with quality)
  • Map icons can disappear early when they should still be visible on screen
  • Weapon inaccuracy setting is limited to one plane and affects speed
  • Turret z-fighting
  • Kouji doesn't defend the player
  • Cooldown HUD: Stop the fade out if any weapon still has heat
  • Big turret uses wrong base item icon (has fixed color)
  • Projectile additive blending mode is not used
  • Haas-Rocket: lights offset in upgrade window
  • Energy regen upgrades not displayed
  • Weapon Upgrade HUD: Use a different method to uppercase the damage type
  • Don't save a dying weapon target identifier
  • Set the type_name for spawned_mine
  • Analysis HUD: enable clipping for the linked renderer





Let's have a chat on Discord:



Learn more & stay tuned!

Incoming Transmission!




Are you receiving, space traveler?



Big update incoming! Major changes and things yet to come.
Preparations for 1.0 release, which has been moved to August, are underway.
Don't forget, even then the journey is just beginning!
More full storylines and content will follow after 1.0.
Now's another opportunity to join in early and help us with feedback.
For this purpose, enjoy our big discount on steam this weekend.

Transmission over.










Scoundrel Update (0.17)





Ahoy, mateys, space dogs and buccaneers!

While we're putting some heave ho into our incoming main update, we've got a lil' (maybe not so little) surprise patch in store for ya. So avast ye, give no quarter to those new pirate fleets and fortresses, now matched to their respective pirate captain in color and strength. So old salts and landlubbers alike, batten down the hatches and test ya might, feed those scoundrels to the fishes and gain some booty! If you don't wanna walk the plank yourself, better prepare yourself – some of them Jolly Rogers are stronger than ever before!





Pirate Factions


The various pirate leaders who have joined the game over time (and are finally complete with this update) now have their own sub factions - bringing variety to the game world and filling the lawless void with merciless battles!




  • Some pirate factions are much stronger than others – exploring the far corners of the system has never been this dangerous before
  • New pirate weapons and shields for more action!
  • Pirate ships can now drop certain weapons if you destroy them
  • Some pirate fortresses have a new position


Weapons

  • Physical (Ramming) damage gives XP, Loot, and also triggers aggro (player only)
  • Full asteroid drop yield only with mining equipment (otherwise only 50%)
  • The mining laser turret got its visual upgrade levels – expect more of these soon!





Portraits


  • Captain Mary Read
    ...making the pirate bosses complete!



  • Atlantic Alliance Captain
    The more law-abiding variant of a captain.




Unique crystal drops



Crystal asteroids now drop actual crystals instead of cargo boxes.





General

  • Teal's Bloodtest sidequest is no longer forced on the player during the mainquest
  • Pluto Colony now has a quarantine dialog when you click on it while it's still locked
  • Added and corrected some sort_keys for NPCs
  • Improved some dialog and fixed some spelling errors
  • Caduceus Station has reduced HP and shield HP for now


Note: We are still working on our big story update which will rework the main mission structure of the last Caduceus Arc missions. We reduced the Caduceus Station's HP for now, because that mission was too frustrating for players in its current state!


Ships / AI

  • Travel group:
    • Try harder to find a nearby free spot, start randomizing late, be more consistent, add effort estimation
    • Only shortcut the path testing if we are really nearby the target
    • Update free lane path finding

  • Ship evasion:
    • General improvements
    • Improve asteroid field ship evasive behavior
    • Do not evade with a higher velocity

  • Improve turret target lead (include parent ship velocity)
  • Improve finding a free location for big ships when undocking


Weapons

  • Halve the turret "ready to fire" angle distance


World


  • Asteroid drops balancing:
    • New category of 'tiny' asteroids
    • Added drop amount limit for each category (to prevent the possibility of small ones dropping more items than big ones)

  • Space trade: decline when most friendlies are fighting nearby
  • Only de-spawn items if they are outside the player radar range
  • Container: Reduce the chance to drop content on destruction (by level)


UI


  • A 4K game with a 2K interface? That doesn't sound right! Therefore we have:
    • Doubled the interface resolution
    • Reworked some UI elements (like the menu cursor, tab buttons, check boxes, sliders and more)

  • Ship Trade HUD: Hide ship data when the blueprint is missing


Portraits


  • Seraphim Applicator polishing, variations


Although masks are quite a thing lately, we haven't found any proper use for the last guy yet...


FX


  • Shock Cannon visual improvements
  • Small improvements on cargo drop animations




  • Screenshot files are now tagged with the game version number
  • Render improvements




  • Item Upgrade HUD: Correctly unlink on window exit
  • Hackable destroyables should use hull damage (not disintegration)
  • Marcel Wallas quest counter for all three items can switch too early
  • Ship Trade HUD: Large font size fixes
  • Player can trade with the caduceus station while fighting it
  • Extra hull given by "Additional Armor III" device is reset on each savegame load
  • Travel groups: wait time should be based on distance
  • Pai Pai job accept doesn't advance
  • Shield restore animation is buggy
  • Trade HUD: do not move the left box to the front on init
  • Get_Random_Ship_Data() can fail
  • Horizontal scrollbar is visible in Inventory/Trade HUD
  • Trade Tooltip: Increase the name height for large fonts
  • Don't play the quest noti sound when loading
  • Savegames: "Bring Jurgen's body to Xiao and tell her the bad news." is added to the quest log several hundred times





Let's have a chat on Discord:



Learn more & stay tuned!

Sweet Home Update (0.16)




Dear habitants,


There are times when a robot's blown fuse throws a whole solar system into turmoil – and other times when you can't take a step outside your cozy space shuttle. To make your stay as pleasant as possible, here are some suggestions from the Warp Turtle quarantine lab:
  • EXPLORE new and polished parts of the storyline and discover more sidequests
  • HACK ships or even stations with new skills from the Kalypso tree
  • HELP others - rescue lost miners or get our new celebrity NPC Trash Panda some of his beloved trash, your cargo bay is full of it anyway!

We also polished the homebase, put out the trash and created new living quarters on moons.

If you run into anomalies or got any feedback - find us here or on discord as usual!







New Missions


  • FTA databanks are attacked by pirate hackers! Can you help?
  • Agent Horace on Nexsen needs someone to secure the area!
  • Tezla got a new first Mission: Rescue those CoC Miners! (Devs note: The old first mission "A Hard Day of Work", which was a little bit to difficult for the beginning, is now Tezla's 2nd mission)



Hack ships and stations!


Staying in the ship allows you to sabotage others silently – the new ship hacking feature comes with a whole skill tree. There are still improvements on the list and we're working on FX, but here is the basic thing!


"Enough talking, Auxi – let's hack your shield!!"


Choose from a variety of things to hack (devices excluded for now)...


...and master the hacking skill tree to become a legendary hacker!


64 bit support

  • Blast Processing!



Locations



Like most J-12 sites, the Pugnator recruitment center is nobody's first choice for a vacation.



Moon colonies – all over the place!



A mysterious visitor


There seems to be someone visiting the Caduceus Station. Can you catch a glimpse before he's leaving? Dude is not playable yet – but WILL BE with a hotfix in the next few days!





Interesting folks

  • Trash Panda, Zeldi Rubinstein, Igor VII
  • as well as some tragic heroes, like a dead mechanic and a shot ISA doctor.



Pirate drones

  • Not really intelligent, but fun to wreck!


Audio

  • Atmospheric background music for wreck stations
  • Highly motivating cheer sounds for saving lost astronauts!








Reworked Sphere ship graphics



(Click for very :D high resolution!)


Locations

  • Pluto Colony, as seen in the update's title pic. The previous version was 8 (!) years old and still in half resolution, so we felt like finally giving it a major rework!
  • Planet garage skyline polishing


Portraits

  • more Portrait versions (female ISA doctors)
  • Sphere portraits polished (Richter, soldiers)
  • O-Dog portrait color optimization


General

  • polished some weapon and shield stats (thx @Sergalicious)
  • Corrected some spelling mistakes (thx @Jeremy)
  • Removed a lo-res-looking star layer from Pluto's background nebula
  • Added Alloy traders to CoC Stations (to make crafting ships a little bit more accessible), many other small improvements, script polishing and stuff, thx @Thunderofwar, @Sergalicious, @Azmoden, @zackerlandor and many others for bugreports and a lotta feedback
  • Improve the json loading performance
  • A log_level config option


UI

  • Add a Hacking Range and Hacking Speed skill
  • Character HUD: Show the destroyed ships favorite
  • Character HUD: Skill overview for Mechanic, Persuasion and Hacking
  • Cache the map icon layout






  • Do not draw the whole world when fading in after a save load
  • Fix broken Add_Question() calls (Orish, Tezla, Romolus Dunk)
  • Increase the binary stack size to prevent possible crashes when spawning a massive amount of sprites in physics space
  • Location icons are sometimes not immediately unlocked
  • Player cargo container can hide some items
  • Options Menu: Show the long language name
  • Don't show the hacking window if the parent is not in detail mode
  • Ship death can be counted more than once
  • Sprite damping is not cloned





Let's have a chat on Discord:



Learn more & stay tuned!

Gaia Beyond is 2 years on Steam - anniversary giveaway!

Hey fellas,

Gaia Beyond got 2 (plusminus 7) years old, time to celebrate! Here is a list of things we recommend you to do besides washing your hands:

1) Party hard

- Not too hard, but hard enough.

2) Enter the giveaway action and win a FREE copy

- Available on steamgifts until Apr 6 - tell a friend!




You can also print this banner and make a funky flip book out of it! Or post it wherever you want.

Update 0.15.6

This is a bugfix update.

Keep the suggestions and error reports coming! :)





  • The "Genocide Arrest" success path is broken
  • Update, shoot and collide with all ship weapons even if it is out of detail mode
  • Noob does not attack when in a defend moving state
  • Waechter can be lost in outer space
  • Report broken script Add_Question() calls
  • Additive blending doesn't work in CEGUI
  • Localization: support Permanent Notis
  • Inventory HUD: advertisement emitter should not rotate
  • Add_Drawable rotation can fail in HUD windows
  • Add a person Has_Cargo() function





Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.15.4

This is mainly a bugfix update.

Feedback is welcome from anyone. Thanks in advance to those who contribute suggestions and error reports!







  • Add a linear camera zoom for the intro zoom event
  • Lock 2nd skill tree, unlock with level 10 (and per script in storyline)
  • Update the high quality textures


Portraits


  • Atlantic politician polishing
  • J-12 male polishing & variations
  • Atlantic female 2 variations
  • New Atlantic soldier








  • Landable HUD: dialog keyboard focus is not set correctly
  • Loading with a zoom out hides the loading menu planet
  • Live character portrait switch can crash
  • Rufus_Billie_Jean_Attack() script can crash
  • Dr. Orish alternative route script can crash
  • Assassin Hsieh dialog is broken
  • The Mr Impatiens save upgrade breaks if there is no cad station
  • Ship Trade HUD can crash if a craft requirement item does not exist
  • Collecting cargo can crash
  • Gylfa/Stansa Blueprint does not exist
  • Simon_Boswell_Player_Left_Landable should not auto re-link on save load
  • Make Administrator Helix Jupiter leading person for J-12
  • Selling the Old Genom Core gives no visual mission progress
  • Localization: Add_Question with a person (like "Player") picks up the wrong string





Let's have a chat on Discord:



Learn more & stay tuned!

Babylon Update (0.15)




Howdy, space folks!


Localization system, location pictures and a reworked location interface - Livin' La Vida Loca! Things are starting to get really interesting at this stage, as a lot of milestones are in motion and about to join the game step by step now. Our goals for 1.0 are getting closer and we are grinding towards the final polishing phase of the Caduceus Story Arc.

Thanks for all the positive reviews and the great community feedback so far!






Story


  • The first visit on Caduceus HQ is now 120% more polished :D - new events, new dialog, new sidequests, new achievement!

  • New NPCs added, new dialog and new items (more readables, some can now be retrieved in the ISA Library)


Localization system


To meet the wishes of many people, we have implemented the basics for an easy translation of the game. See how it works - any help is much appreciated!

  • All names and descriptions, the biggest part of the UI and some first dialogs like the tutorial have been translated to german for beta-testing the localization system with the new patch.

  • Along with this so-far translation, a lot of corrections and optimizations have been made to the original text.


Location images





The Zone, ISA Auditorium, J-12 Living Quarters


Portraits



  • Don Gorgon, Seraphim & ISA randoms, FTA Manager (old guy reworked)


Weapons




  • Visual upgrade levels for the default gun turret
  • All weapons using this turret graphic are upgradable to 4 levels now
  • Auxi's Top Gun is upgradable to a dual projectile weapon


Sound

  • Shield shutdown


'Playing Doctor' achievement










  • General performance improvements


Interface


  • Location HUD: BIG images

    We figured out that full-scale location images provide a lot more atmosphere and immersion when traveling around on planets or stations. Therefore, the location hud has been fully reworked.

    • With the exception of 1-2 special cases, all location pics are now in full 4K resolution.
    • Factions assigned to the locations



  • New weapon upgrade layout


  • Controller

    • Support Combobox
    • Support the options menu
    • Support the landable location HUD
    • Exit start menu windows with B too
    • Support MultiColumnList d-pad iteration on blocking HUD windows
    • auto select first entry for a multicolumnlist
    • Always highlight the currently active focus window
    • Make the active focus window look like a selector
    • Unselect the last controller selected MultiColumnList item when the controller focus leaves it
    • New Game Menu: button A should confirm portrait selection

  • More UI stuff

    • Newsticker auto-scrolling
    • Add a skill tooltip icon
    • Scroll the newsticker
    • Radar HUD: draw improvements
    • Add minimal padding to the item tooltip description
    • Landable HUD: Hide "visitors" subhead when no visitors there
    • Replace the default GUI tooltip
    • Added missing shop marker to some ship traders
    • Added missing item descriptions
    • Characters in the person list are sorted by importance
    • Randomized planets in main menu (Earth, Mars, Venus)
    • Minor landable HUD changes


Story


  • Added the possibility to hack the locked door on Essex with hacking level 3 (thx @Keith_McD from discord for suggestion)
  • Changed Billie Jean and Rufus NPCs from the Living Permit quest, so that the player will not break the quest if he attacks them before talking to them. (thx @Eckman Jones from steam community for bugreport)


World




  • During the 4K optimization process, a lot of location images have been improved and polished to look fancy in the new resolution as well.
  • Jupiter texture color optimization
  • J-12 Station polishing and new lights
  • Trash spawner around Earth
  • Pluto clouds enabled


Balancing


  • Added new big shields (thx @HALOSHOCK from steam community for suggestions)
  • Some ship & weapon balancing


Portrait polishing



Mr. Shiro, Kingston, Jerome, Dr. Cram Bokaj, Nortnex burning





  • Landable HUD: Hide the Exit button when on a location
  • Use the passive AI profile for planets and some stations leading persons
  • Keyboard focus index fixes
  • Trade HUD: support multi selection with the keyboard too
  • Show the supported resolutions of the selected primary display
  • AI: Friendly ship detection is only working partially
  • Person sort key is not used when the drawable is missing
  • Destroy the MultiColumnList custom tooltip correctly
  • Update the MultiColumnList item tooltip when scrolling
  • MultiColumnList page up/down should actually move a page
  • MultiColumnList generic key handler can crash (rare)
  • newsticker_group can have a 1 pixel gap/overlap
  • Location quest person target on the same location is not updated instantly if they have a ship
  • Options Menu: Show the correct shortcut type default assignment
  • Improve the TabButton imageset sizes
  • Change the TabButton Hovered/Pushed/Selected color
  • Crash Course: if you already have the 9 Aluminium the quest counter should instantly trigger
  • scripts: parse all files as utf-8 by default
  • Savegame the message queue
  • Savegame the perma noti state (tutorial info is lost)
  • Options menu reload triggers the logo animation
  • AI lands on the gate
  • Get the correct image dimension if an image settings base is set
  • Controller: Skills HUD focus order is broken
  • Controller: pressing B in the main menu breaks it
  • Loading hints formatting fixes
  • Added some missing quest markers for special cases
  • Some broken dialog (Kingston, Borg Johnson "Devi" question, Heimwehr and more)









Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.14.0 - Gaia Beyond





What's up everyone,

Take off your winter boots, slip into something comfy, turn up the heater and dive into the next update of Gaia Beyond. Also – we are on a 21% discount during the Steam Winter Sale!


Happy Holidays!








Over 15 new sidequests!

  • Collect blueprints for the ISA
  • Find and rescue the forgotten spacemen!
  • Visit Nookrium on the Euphoria station
    ...and much more!



Skill Tree udates


  • Multiple skill trees available
  • New 'Kalypso tree' including new skills
  • Lines showing skill dependencies


Active Devices

  • When equipped, activate it with the F key or controller button X


New Thrusters

  • Short range, long range and High tech Thruster
  • These new thruster types allow the available energy to be portioned


New Sphere ship: Akaei



Now available at your local Sphere ship dealer!


Weapons

  • 3 different kinds of Double Lasers
  • Shell Breaker turret upgrade visualization



Portraits


  • Shin portraits
  • 2 ISA females
  • Another J-12 male, coming with a lot of variations!


World

  • Harrison Cruise movie posters
    (Can be found in various location images)



Sound

  • New sounds: Shield restore (small / medium / big), upgrade weapon, nanobot device, radar device


Automatic saves after some time

  • Either after 5 minutes on events or after 10 minutes when no autosave event was triggered


New Achievement

  • "No Tutorial for Old Men" – NPCs have feelings too!






Quests

  • A lot of fixed and improved dialog
  • Many old sidequests have been improved


Ships

  • View and radar range balancing
  • Dostavka visual fixes & improvements
  • Aries boost animation for all 4 engines


Weapons

  • Some further balancing and upgrade options


World

  • Wreck 4 polishing



UI

  • Outer Space radiation warning
  • Device Tooltips
  • Weapon upgrade HUD improvements
  • Change the Ship Hold key to X
  • The cargo tooltip description size is now dynamic
  • Crash Course: Quest-target item counter improvements
  • Cargo-sorting improvements for devices and thrusters


Portraits

  • A lot of polishing and updated backgrounds
  • More random NPC variations
  • Sphere & J-12 military portraits added to random portraits
  • J-12 portrait randomizer refined – how it works now:
    1. pick gender
    2. pick base portrait
    3. pick variations (if available)

Sound

  • Overall FX volume balancing and corrections
  • Assignment corrections


Performance

  • Save a separate info file for savegames (improves load performance)




  • Savegames: Equipped weapon quality resets
  • Double dialog bugs with the back button
  • Rookie trade mission can delete the Pilot mission person
  • Pilot trade missions are broken
  • Zooming in/out of Map mode shows out of radar range sprites for 1 frame
  • Player loses camera link when moving before camera target animation is finished
  • 'A Letter for Jurgen' can now be finished at Xiao (FINALLY!)
  • If the Character HUD is open the game crashes rarely when gaining XP
  • Ship Is_Friendly() can crash
  • Noob player-lock doesn't work anymore if you talk to another ship while locked
  • Savegame size reduced a little bit
  • After finishing Scheherazade Embargo, people on that station talk again
  • A lot of cargo types had no light emitters assigned
  • Some emitter time to live fixes
  • Ship Trade HUD: Crafting: flickering when hovering a craft requirement icon
  • Ship Trade HUD: random stray craft requirement icon at the top left
  • Ship Trade HUD: ship name is over the ship render and can block icon tooltips (e.g. with Guardian)
  • Landing sound appears to be "next to" Player (should be centered)
  • Reduce the projectile hit sound max distance
  • Ship engine volume is out of range when boosted
  • Dostavka XP values (loaded/unloaded version) were swapped
  • Physical shield damage should not be transferred over to the hull (H3L10S)
  • Dialog pause with cam move can hide the player ship
  • Weapon tooltip: comparing laser damage with a bullet type should use the dps
  • Weapon tooltip: do not compare speed with lasers
  • Weapon tooltip: do not show speed_initial_max when it's the same as speed_initial_min
  • Weapon tooltip: compare initial speed (min/max) as one block
  • Inventory HUD: Ship Landing/Leaving alpha should not be used
  • Inventory HUD: Ship add_drawables positioned incorrectly
  • Landable HUD: emitter rotation is based on in-space rotation
  • The weapon tooltip data entry spacing for turret vs non-turret is off
  • Don't start a FoW reveal for ships (only stations)
  • Devices and shields don't use cargo emitters
  • Cooldown HUD: Item counter is not shown if the new amount is over the max amount
  • Ben Lilly: Wrong credits amount is shown when selling trash
  • Don't draw lasers if out of radar range
  • start_angular_vel is not set (stations/turrets do not constantly rotate)
  • Error report: data/pixmaps/location_images/placeholder.settings.dds does not exist
  • Shield pos is not set as collision offset
  • Ship hull regen could go a little bit over max hull
  • Correctly error log the json line number for large files
  • Auxilium's restocking weapons should not have random quality
  • Savegame Menu: Remove logger warning "Load_From_File: No Savegame found ..." if the "New Savegame" entry is selected
  • Logging: Show if the person doesn't exist with the "Could not create Person" error messages





Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.13.1

Gaia Beyond is 25% off! (Offer ends November 10 at 5PM Pacific Time)

This is a small update – more content is on the way with the next update



Steam Cloud support

Automatically synchronizes savegames with the Steam servers





Story


  • Some dialog corrections and optimizations


Scripting


  • All repair dialogs use a blend animation now
  • Rajid equips the thruster on the player ship


World


  • Allow collecting stacked items partly if the cargo is full
  • Ship landing sound
  • In-space Memorial: parallax background asteroid added






  • Some emitter performance fixes
  • npc_rufus.nut "Sleeping Pods for Three, No Pets!" script crash
  • Savegame upgrade for Simon Boswell can crash
  • npc_rufus.nut script can crash
  • AA_Damokles_Station: Data version is broken
  • Possible Lorca_Player_Left_Landable() crash fix
  • Short range laser graphic is drawn incorrectly
  • Inspace-triggered fight music with neutral npc doesn't stop
  • Landable music can be played in space if land+leave is very quick
  • Some shields shouldn't be spawned
  • Stop fight music when docked and no ship is directly targeting the player anymore
  • Fighting music only triggered during 1st Pluto pirate wave
  • Do not handle player message requests when dead
  • Defend state holding and moving_back can switch around endlessly
  • Some behavior pos_target_reached fixes
  • Autopilot Is_Weapon_Target_In_Range() is broken
  • Ship garage: hide credits and cost
  • Do not save in loading screens
  • Do not play space sounds when loading
  • Memorial collision geometry fix





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Learn more & stay tuned!