Acid DOTS properly damage armor and Fire DOTS properly damage hull.
Toned down the Geonoid weapon disrupt ability.
Vortex graphic altered and should no longer intersect camera.
Fixed suspect code that caused save file issues and character reset anomolies. Character save automatically occurs after:
- player level up
- jump to new system
- 5 second logout from game
- player death
Properly remove weapon effects after a weapon is scrapped.
Debuffs no longer keep ticking on wreckage after player dies.
1.26 patch 8 August
The 1.26 patch will implement the following . Note, if you are running a server you will have to shut it down while your game folder patches.
Weapon Effects System: higher quality weapons will randomly have up to 3 extra side-effects based on rarity. The initial efffect pool is:
- increased damage
- damage over time
- acid damage over time (direct to hull, bypassing shield and armor)
- electrical damage over time + reduced rate of fire
- fire damage over time (direct to armor, bypassing shield)
- snare + 40% reduced speed
- 20% splash damage
- 10% chance to launch a warhead, ignoring cooldown
- 2 extra side gun barrels
- 3 extra rear gun barrels
Debuff and Resist systems for all objects to support the above side effects. Some enemies maybe be immune to certain effects.
More powerful enemies may use their own weapon effects.
New sound effects and icons related to the Effects and Debuffs systems above.
General sound design adjustments for more variety and relative volume levels.
Increased the maximum projectiles in flight for players from 32 to 50 due to increased weapon barrel counts.
Weapon Quality and Weapon Effects now display on Bank Screen, Weapon Screen, and Weapon Lab Screens.
When purchasing a new ship the "Current Ship" preview is properly updated to the newly purchased ship. Previously, it would not update until the Buy Ship Screen was dropped and re-opened.
Fixes for Shots Fired achievements.
When scrapping a weapon effects are lost.
The Scan Megalith missions have more specific tips on properly scanning.
1.26 Patch on GAR Test August 5th
Due to complexity, the GAR 1.26 will be going up on GAR Test only around August 5th. You can access the test version only if you recieved a Product Code that gave both "Galactic Arms Race" and "Galactic Arms Race (Test)" in your Steam Library.
The 1.26 patch implements the following :
Weapon Effects System: higher quality weapons will randomly have up to 3 extra side-effects based on rarity. The initial efffect pool is:
- increased damage
- damage over time
- acid damage over time (direct to hull, bypassing shield and armor)
- electrical damage over time + reduced rate of fire
- fire damage over time (direct to armor, bypassing shield)
- snare + 40% reduced speed
- 20% splash damage
- 10% chance to launch a warhead, ignoring cooldown
- 2 extra side gun barrels
- 3 extra rear gun barrels
Debuff and Resist systems for all objects to support the above side effects. Some enemies maybe be immune to certain effects.
More powerful enemies may use their own weapon effects.
New sound effects and icons related to the Effects and Debuffs systems above.
General sound design adjustments for more variety and relative volume levels.
Increased the maximum projectiles in flight for players from 32 to 50 due to increased weapon barrel counts.
Weapon Quality and Weapon Effects now display on Bank Screen, Weapon Screen, and Weapon Lab Screens.
When purchasing a new ship the "Current Ship" preview is properly updated to the newly purchased ship. Previously, it would not update until the Buy Ship Screen was dropped and re-opened.
Fixes for Shots Fired achievements.
4-packs of Steam Codes now available
4-packs of GAR Steam Product Codes are now available. The price works out to 50% off per copy.
Indie Gala Store Sale
Steam codes for GAR are 50% off until July 24th at the IndieGala store:
- adjusted item quality drop rates
- fixed bug where scrapping a weapon would give a starter gun of the same quality
- tweaked stat screen layouts due to anomolies in certain screen resolutions
Steam Patch 17 July
Patch includes:
- all items and weapons now have a quality level
- there are 5 quality levels ranging from common to artifact
- higher quality items are rarer and more powerful
- all items dropped before this patch will be tagged as Common
- items are color coded to distinguish quality
- Steam badges
- Steam trading cards
- Steam profile backgrounds
- Steam emoticons
Indie Gala Weekly Bundle July 14-20
July 14th to 20th you can get GAR and 6 other games at a sweet reduced price in the Indie Gala Weekly Bundle.
Steam Patch 3 July
Added following change requests:
- double confirmation when resetting character on the Data Management Screen
- added Total Weapons Found and Total Weapons Picked Up on the Player Stats Screen
Happy 4th of July!
Steam Patch 30 June
Contains the following change requests:
- Auto-refresh server list when entering the Multiplayer Menu.
- Commonly used menus are now custom-key bindable on the Options Menu. Bindable menus and their default keys are as follows:
Local System Radar: R
Galaxy Map: M
Mission Manager: V
Player Stats: P
Ship Stats: I
Ship Items: O
Ship Mods: U
- Note, due to format change of key binds file, you may lose your existing custom binds