Galactic Command Echo Squad SE cover
Galactic Command Echo Squad SE screenshot
Genre: Simulator, Strategy, Adventure, Indie

Galactic Command Echo Squad SE

GAMEPLAY VIDEO STREAM

A new stream showing off various aspects of the game, including commentary on its development, was done on Mar 11, 2018. That video is now online.

https://www.youtube.com/watch?v=xisrvF739-E

MAINTENANCE UPDATE

A minor update which revises the difficulty of the new scenarios 0106 - 0112.

NOTE: the list of scenarios and the descriptions are listed in the GAME_SCENARIOS.TXT file in the GBS modding distribution archive. Check the discussion forum for more info.

See the full changelog for more details.



BUILD 2.11.11 RELEASED


  • Minor tweaks and improvements
  • Adjusted gun laser power requirements, resulting in faster gun recharge rates. NOTE: The higher the laser level, the more damage to the target - at a sacrifice of longer recharge (between firing) rate. The gun laser has limited power. When firing, if the requested energy exceeds the current charge, the guns won't fire until fully recharged. The default laser level is 10 (0=off, 100=full), allowing faster recharge rate, more shots, less damage per shot. In addition, all craft have varying recharge rates, and per shot damage. Remember this before tinkering with these settings. The undocumented commands can be used to increase (') | decrease (;) the laser level by 10 with each tap.
  • Added target range to F10 target camera
  • Minor 3D spatial audio improvements
  • MOTHER will no longer warn about a missile target as if it were a ship
  • FIXED: Using cheats to spawn ships would sometimes cause a crash


See the full changelog for more details.

BUILD 2.11.10 RELEASED


  • Simplified autopilot settings. ALT+A toggles on|off and CTRL+A toggles NAV|COMBAT ASSIST
  • FIXED: 3D audio settings weren't working correctly


See the full changelog for more details.

Epic Space Combat Video

In today's test session, there was an epic space combat battle between capital ships. Come watch the carnage.

https://www.youtube.com/watch?v=Uu7VA6oUM2g

GAME DOCS UPDATED

The stand-alone docs installer has been updated, due to how WIN10 handles the start menu item entries.


  • Go to Control Panel/Add Remove Programs, and uninstall the pre-existing game docs if you have it installed.
  • Locate the GALCOMES_STEAM_SHORTCUTS.EXE file located in the game's install folder and run it. See KB62 for more info.


BUILD 2.11.09.01 RELEASED


  • FIXED: an issue which prevented the game from running in WIN7



See the full changelog for more details.

BUILD 2.11.09 & SCRIPTING TOOLS RELEASED

This release also includes the game's scripting system. See the discussion forum for more info.


  • Minor tweaks and improvements.
  • Additional improvements to 3D spatial audio.
  • Revisions to K, L, O radar targeting commands (and the controller variants). They now prioritize threats which are actually firing at you or the selected target. This means that when using these commands, you will find units (e.g. enemy air defenses, fighters etc) which are actively trying to kill you, instead of units (e.g. starbase, launch pad) which have radar, but which don’t have weapons. NOTE: If you get NO TARGET after using one of these commands, that means no target was found in the current radar mode (SPC/GND/AIR) so you need to switch modes and check again. e.g. on the planet, if a GND target isn’t found, then the threat was an AIR target.
  • Added two (0111, 0112) new space to planet combat mission variations
  • The high level combat tactics for NPC fighters (removed from Config in previous version) is now disabled by default due to combat being difficult for some people. If you do want to use it, search the GAME_CONFIG.INI file for HLEnemyCombatTactics and set to TRUE; then save the file and restart. Good luck!
  • The 100% UNSUPPORTED Game Builder System (GBS) tools have been released (download). This archive contains all the script sources for the scenarios included in the game, along with some samples. See the included README.TXT for more info.


See the full changelog for more details.

BUILD 2.11.08 RELEASED

As promised, this update has now been released. It contains a few tweaks and improvements.


  • Minor tweaks and improvements
  • Added new space and planetary scenarios, including several space and planetary sandbox variants.
  • Removed all legacy 4:3 resolution support. Minimum supported res is now 1280×720 (720p). Also added support for new resolutions: 2560×1440 (QHD, WQHD, Quad HD, 1440p) and 3840×2160 (UHD, Ultra HD, 4K, 2160p) More info
  • You can now dock with a planetary Mobile Forward Base in order to repair and rearm when deep inside enemy lines. This works the same way as when docking with a planetary starbase or a space starstation
  • Changed NPC gun sounds playback to ON|OFF setting in CONFIG
  • Updated audio engine, and made various tweaks and improvements to audio playback.
  • Revised commandline options. See KB77
  • Updated in-game docs and UI. Locate and run the GALCOMES_steam_shortcuts.exe file in your install folder to update stand-alone PDF files. See KB62
  • Disabled playback of weather audio on Tacops
  • Disabled controller vibration due to WIN10 issues
  • Disabled multiplayer from the main menu due to master servers going offline years ago. Multiplayer is no longer supported. See KB80.
  • Various revisions to support the future (coming soon!) release of the game’s modding tools which can be used to create space and planetary combat missions. These are the same tools released for Universal Combat CE, but with support for GCES-SE.
  • FIXED: Some lingering minor bugs and isssues. See known issues for more info.


See the full changelog for more details.

Build 2.11.08 IS IN THE WORKS

Yes, I know this is going to come as quite the surprise, but I decided to go back in and do an update for this legacy title.

It was a lot more work than I expected, but I think that it was well worth it.

I was pleasantly surprised how well the graphics have held up over the years, even at high resolutions.

Anyway, I am doing some final testing before finally releasing it. Hopefully in the coming week. Until then, you can check out the latest update from the changelog which I just updated.

More soon!