Galactic Feud cover
Galactic Feud screenshot
Genre: Hack and slash/Beat 'em up, Indie

Galactic Feud

Apocalypse Update!

Hey everyone, we've been hard at work and wanted to bring to you our biggest updates!






7 new weapons!




It wouldn't be an Apocalypse without a demonic weapon!

  • Primary Attack : Swing your scythe and heal for half the damage you deal
  • Secondary Attack : Drastically slow down the movement speed of nearby players
  • Ability : Deal damage to every player, if this damage kills them, gain permanent health for the round



Divine Intervention at its finest

  • Primary Attack : Slam down, knocking players infront of you into the air
  • Secondary Attack : Release a nova that will send players flying
  • Ability : Summon a Divine chain that will either drag a player to you or you to a wall



Zork's famous minigun, used during his last stand

  • Primary Attack : Spray n Pray baby
  • Secondary Attack : Slam down, knocking back nearby players and dealing heavy damage
  • Ability : Explosive rounds for a short period of time



I am the Law! (Don't sue us, this is entirely a parody)

  • Primary Attack : Block all damage from infront of you
  • Secondary Attack : Fire your gun
  • Ability : Change the fire mode of your gun (Rapid fire, Grenade, Double Whammy)



America's favorite past time, as a weapon

  • Primary Attack : Swing, knocking back anyone you hit
  • Secondary Attack : Slam down infront of you
  • Ability : Knock back nearby players, if those players hit other players while flying, they get knocked back too! Mayhem!



We made a weapon in the memory of Shenobi

  • Primary Attack : Slash
  • Secondary Attack : Block, if you are dealt damage teleport behind the player that damaged you
  • Ability : Fire 9 Kunai in a 90 degree arc





We thought we'd weaponize Stanley The Pimp into a pimp cane.

  • Primary Attack : Swing your cane wildly
  • Secondary Attack : Keep that pimp hand strong
  • Ability : Summon Succubitches above each player, when they land they deal AOE damage and leave behind sweet sweet cash


a new hat





The foam finger is a reward for anyone that logs in before we hit full release on the 19th this month!

New Feats



  • Thorns (Reflect 25% of the damage you receive)
  • Necromaniac (Summon a zombie upon death)
  • Chronologist (Reduce Cooldowns by 40%)
  • Venture Capitalist (Earn 25% more money)
  • Swindler (Gain money equal to 5% of the damage you do)
  • Entrepreneur (Players you kill, drop a pile of cash)



Damage system Overhaul



Stagger System
If a player takes more than 8 damage from a source, they will be staggered for a short duration. While Staggered they cannot use their first or second attacks. Timing your attacks is much more important now.

Improved Damage Detection
Taking 8 damage or more will cause a player to be knocked back (scaled based on how much damage is being dealt). To improve this system we now feed the actual location you were damaged from. This creates a richer experience as you can now control where you knock players into.

More impactful kills
Killing a player now slows down time and desaturates the screen for a short period of time.

Cooldown adjustment
Cooldowns now carry over between deaths, to prevent spawn spamming.

More ways to make Space Bucks



For an easy payment of $9.99... just kidding!

You now earn whatever space-bucks you gained during the tournament, no more arbitrary values!

To help make money, we've added 5 Money Events! These are events that randomly happen while playing the Live! gamemode

Events

  • Zombie Invasion (summons zombies that drop cash on death)
  • Sqorble Slayer (Summons a cute defenseless creature that drops a pile of cash when you murder it)
  • Madness (Randomly become confused but always drop cash for a medium duration)
  • Money Pool (A money pool spawns, stand on it to make the big bucks!)
  • Mystery Crates (Break open the crates, some have dynamite while others have load of cash!)


Diva gives 50 space bucks per tick as well!



While playing, you can use your in match Space Bucks to buy from the shops that are around the map!



Weapon Adjustments


C'thonic Horror

  • Changed primary attack to stagger bouncing, along with averaging wall normal and angle to nearest player in order to allow for more hitting.

  • Changed secondary to stay locked on even if you're not looking at the player, as long as they stay within range of you. It also heals you now.

  • Changed ultimate to make the Fear Object fly away from you, forcing nearby players to walk towards it.


Magic Cookbook

  • Changed secondary attack to be one big biscuit to lower screen clutter.
  • Changed the Clif'Skitter to deal damage to everyone infront of it.


El Pollo Loco's Belt

  • Changed animation for both primary and secondary attacks, also added a cool knockback effect for secondary.


Quality of Life



  • Added the settings menu to Lobby page
  • Changed player circle image to a hexagon with a dot
  • If a player gets knocked back, they will now have a trail to make it easier to follow
  • Added a number value on the health bar for easy readablity
  • Added damage numbers to players taking damage, damage they take is their color
  • Removed unique skin colors and replaced them with player colors, this allows for easier tracking of your character
  • Player Blood is always red now, the varied color before was causing players to get lost in a sea of wtf is happening
  • Players now have a fresnel on them with their player color
  • Added the ability to change the Resolution Scale percentage, this is the easiest thing to change if you have low frame rates.
  • Removed bot banter to prevent screen clutter




BUG FIXES



  • Players joining in late keep teleporting between pads
  • Some weapons were damaging the owner
  • a bug that made people permanently invulnerable
  • a bunch of CTF related bugs
  • a bug where players in lobby would just turn around
  • a bug that made hazards not deal damage
  • showing DWU when first joining
  • where powerups would give the wrong powerup
  • shotgun was auto aiming
  • players were getting hit by dead players (Spooky)
  • some walls were missing a special NonFloor trace channel
  • the train was only dealing 100 damage, so some players were living past it.
  • a bug where bots would look at you but not attack
  • front menu had an overlap for the accept/cancel buttons
  • damage numbers were not showing proper values
  • a pretty nasty bug, if a player was afk for more than 90 seconds they would get deleted...harsh
  • power ups didn't have names
  • Flag attacks were missing sounds
  • Some objects were not being rendered in a custom depth buffer
  • Honey would spam sounds and cause my ears to bleed
  • Gym ropes did not bounce you if you stood on top of them
  • a bug that caused players to spawn inside of each other...intimate
  • some menus would stay open when the round would start
  • Murder room had a countdown prompt
  • Right click on Cthonic was not setting Last Hitter
  • Music was restarting every time someone took a massive amount of damage
  • Controller was skipping first section of feats in the shop
  • Overhead lights in lobby was washing out player 2
  • Some items were not getting darkened after purchase
  • Character Skeleton was missing two bones
  • Player stats were not getting reset
  • D'anos Sword was dealing 10x damage it should have been
  • Scoring was not properly working at the end of round
  • Bear Trap wasn't replicating properly
  • Victory camera wasn't resetting when winner died
  • Kill Z Volume was too high
  • The word dead was backwards for player 2 and 4
  • Kill feed was showing up during victory and stat screen
  • Bloom was super high in a few levels
  • Player was spawning without a head in the front menu
  • Players would sometimes float away....gtfo rapture
  • Players were not properly getting points for scoring in CTF
  • An infinite loop would happen with reflect damage
  • Was unable to put a password in to join a game
  • Some damage volumes were blocking projectiles and traces
  • Players would be larger than life in menu sometimes...egotistical bastards
  • If diva quit while everyone was alive, the game would break
  • Players would get stuck in winning podium
  • Hit detection for melee weapons was absolute shit for Clients
  • Returning to lobby showed a "press a to join" even if a player was there in local matches
  • Idle voice lines would carry into the match
  • movement on the X-Axis was un-clamped and lead to weird angles
  • Grinder has some weird collision in it
  • Confusion wasn't working properly
  • Volumes for voices were not normalized or mastered
  • Was missing Onslaught music
  • Announcer voice wasn't being lowered
  • Player 3 circle was pink not yellow
  • Repeater sound had no attenuation
  • Some hats were missing invulnerability FX


Other Adjustments



  • Tenacious prevents being staggered
  • Remodeled the Stylish Hair
  • Updated the visuals for the Murder Room and Omega Station
  • Invincible's FX has been updated
  • Added a EULA



Updated Coldsnap



Updated Gridlock

If you would like to join our Discord, join us at Discord.gg/FatBombStudios

Resurgence Update

Hey everyone!



I've been hard at work on this patch!
A lot of stuff has been re-balanced / fixed / destroyed / eaten.

First the juicy new stuff!

A new game-mode

Onslaught : Players have infinite lives, but each time they die their respawn timer increases. The match ends when 1 or no players are left alive at any point.


3 new hats!




A brand new feat system, unlock feats to cater game-play more to your play style!



POWER UP!
Instead of having just the boring health, we've implemented a power up system.




New Maps!?

Grinder : Fight near a giant conveyor belt that will drag you to your death!


Grid Lock : Battle on top of a building top with a low hazard environment!


Cold Snap : Watch your step, because the ice cubes sink as you stand on them!



CTF Fixes!

We fixed up the effects for the flags along with making the flags server authenticated to ensure weird stuff happens less often. We also broke up the path to the flag so that it's not just a spam war anymore.

Tiki - Madness


Island Siege (probably going to get renamed soon)


Patriot Falls



Alright now lets get to the technical stuff!

Buffs/Debuffs

C'thonic Horror
Primary - Increased damage, beam will bounce on second bounce towards nearby players.
Secondary - Longer beam.
Ability - reduced frequency of zapping but increased damage.

Repeaters
Primary - Damage reduced to 3 per shot.

Hambone
Secondary - No longer insta-kills people.

Frying pan
Secondary - No Longer insta-kills people.

Energy blades
Primary - increased damage to 20
Secondary - increased damage to 30
Ability - Increased cooldown to 12 seconds

H1ve
Movement - increased movement speed


Weapon Adjustments/Fixes

  • Fixed a bug that was causing the queen bee to hit the shooter on clients.
  • Fixed a bug where rocket launcher was colliding with the rockets it was firing on clients.
  • Fixed a bug that was causing the ray guns stun to not work properly.
  • Fixed a bug where the Magic Cookbook's biscuits would not damage players. (damn unionized baked goods)
  • Fixed a bug with the Fear Object was blocking projectiles.
  • Added a visual indicator of range for Timed Explosives.
  • Increased the aim assist volume size for ranged weapons (RBW, Rocket
  • Launcher and Full Hog do not use aim assist(who wants aim assist on a shotgun anyways?!?!))
  • Fixed a bug where the queen bee was being killed by stingers


Gameplay Adjustments/Fixes

  • Cleaned up clutter by reducing time most particles stay on screen.
  • Players gib when they die, the blood they leave behind is their player color.
  • Added a slight slowdown and color desaturation when a player dies.
  • Removed a bunch of host options the adjust gameplay (Some of these were creating undesirable results and I would rather create custom gamemodes from them)
  • Added a brand spanken new in-game hud, where the players take up the corners of the screen.
  • Adjusted the visuals in the rest of the hud to have a more uniform design.
  • Adjusted ailment system so things like bleeding / stunning can be displayed better.
  • You can no longer join a game in progress ( once they've returned to lobby you're more than welcome to join them)
  • Increased the amount you get from tournaments to 7300-9000 from 4000 (make that money!)
  • Chat messages have a sexy fade in and out now.
  • Apparently local multiplayer was broken, fixed that, invite some friends over now.
  • Added a press "a" to join while in local multiplayer.
  • Adjusted player name sizes in game.
  • Added banter to lobby screen while waiting after a while.
  • Removed Ballhalla (its been a love hate relationship, and i finally said enough was enough)
  • Added audio ducking when the announcer talks



Optimizations

  • Completely streamlined customization to get rid of hiccups in both gameplay and lobby. (seeing an average of 30 fps gain)(really its a big deal)
  • Reduced texture sizes in a lot of areas to decrease texture memory usage.
  • Rewrote chat system so that lag doesn't delete your messages.
  • Changed when players saved so swapping stuff in lobby should feel smoother than a wet turtle.


I fixed a bunch of other stuff but i forgot to write it down because i'm more disorganized than a cat in a box factory.





Per usual, if you like our game or have a bug / complaint/ compliment/ clairvoyant moment join our discord at discord.gg/FatBombStudios ask for Aaron he's a swell guy.


Galactic Feud Survey

Hey everyone,

We've been discussing things we can do to make the game much more enjoyable. If you have played the game please take this survey
Survey


It will help us greatly as we decided where we should take the game from here!

Singularity V.1 Hotfix

Hey everyone!





Small update!




New additions / adjustments



  • Ballhalla in Beta mode is now available to play
  • Added Dardanos_Of_Fate's logo to billboards
  • Added AttackOfTheAfro's logo to billboards
  • Players will have random selfies show up on billboards
  • Adjusted screens to give them a TV flicker fx
  • Player 2 is a bit more sky blueish
  • Player 3 is a deeper pink
  • Occlusion material changed to green



Bug Fixes



  • Fixed a bug that caused crashing (was a big deal)
  • Fixed a bug that caused clients to fall through the world during spawn in CTF
  • Honey now heals allies instead of ruining their day




Make sure if you run into problems to join our Discord Discord.gg/FatBombStudios or reach out to us on facebook or Twitter!


Singularity V.1

Hey everyone new update!



New Content



  • Pilgrim Hat
  • Headdress
  • Completely rewritten code for AI
  • Bot Difficulty exposed in Variants page
  • Bot Max exposed in Variants page



Bug Fixes



  • Crosshair no longer shows up in lobby
  • Crosshair is visible during the whole match instead of when you can move
  • Info in weapon shop now shows proper damage values


Adjustments



  • Added TV fx to lobby screen and hint page
  • Added color fx and animation on taking damage (HUD)
  • Removed modifier options, as i'm planning on possibly exposing them as unlockable feats instead!



Have a super wonderful stupendous Thanksgiving everyone!

Unhinged v.8

Hey everyone, new update is out!


New Content



  • C'thonic Horror - Weapon
  • El Pollo Loco's Belt - Weapon
  • Re-enabled CTF


Bug Fixes



  • Shifted score placement to the right a bit.
  • Adjusted text for LIVE! mode to properly display gamemode info.
  • Rewrote cache code for materials to prevent permanent material changes.
  • Placed in a fix for overlapping spawns in lobby on initial join (Needs testing)
  • Added a shuffle to spawns so that they're not as predictable
  • Disabled team option for CTF (Should always be teams)
  • Disabled scoring option in LIVE!
  • Changed visual for D'anos sword wings
  • Updated Discord link in-game to use our new vanity URL
  • Adjusted network code for the flag to fight off latency issues
  • Fixed a bug that was causing D'anos sword to hit for 65 damage on spin
  • Some weapons now have server authentication for positioning



Adjustments



  • Color coded most weapons to player color (huge change)
  • Added ambient looking animation for eyes
  • Added damage numbers
  • Defaulted background desaturation to 0%(was 40%)
  • Truncated damage numbers to prevent periods from popping up
  • Added toilet flush sound to temple if you go in the middle


Buffs/Debuffs



  • Wolf Claws increased damage while also increasing duration of Bleed stacks
  • Energy Blades decreased damage overall
  • D'anos sword increased damage of secondary attack
  • Frying Pan increased knockback of Ability



I've been playing with idea of having un-lockable Feats as well to mix up game-play if multiple people are using the same weapon. Let me know your thoughts!



I have a very small group of testers, so if you run into bugs / issues make sure to join our Discord (Link below) or if you're not comfortable with Discord, use the discussion board!




Join Our Discord


discord.gg/fatbombstudios






Unhinged v.5

Alright guys another patch!



-New Content-



  • Cute Eyes Blue
  • Cute Eyes Red
  • Cute Eyes Pink
  • Cute Eyes Green
  • Cute Eyes Orange
  • Cyclops Blank
  • Cyclops Dilated
  • Cyclops Evil
  • Cyclops Cyborg
  • Cyclops Girl
  • Cyclops Awoken
  • Spider Eyes Blank
  • Spider Eyes Dilated
  • Spider Eyes Yellow
  • Spider Eyes Evil
  • Spider Eyes Thuli
  • Spider Eyes Cyborg
  • Spider Eyes Girls
  • Spider Eyes Awoken
  • Hockey Mask


-Bug Fixes-


  • Fixed infinite falling bug.
  • Increased width of bottom banner in front menu.
  • Increased width of join page.
  • Made Text pop up for modifiers not show up for non modifier buttons.
  • Placed a hard Z-Kill system in place.
  • Made Rockets follow velocity for rotation.
  • Fixed a bug that was causing non LIVE modes to not generate SB.
  • Fixed a bug that was causing walk modifiers to spawn while in air.
  • Remote Charges for Tactical RL now explode on player death.
  • Fixed animation spam for spam clicking abilities.
  • Built a server authenticated system for projectiles to fix angle discrepancies.
  • Made stun on Raygun cause last hitter, so proper kill association happens.
  • Added a prevention to look at shop while ready.



-Game Adjustments-


  • Made Camera focus all players rather than biased focus.
  • Slowed Tactical RL rockets down to about 50%
  • Ranged weapons now have an inverse falloff for aim assist.
  • Lowered bleed time from 3 seconds to 1 second for wolf claws per stack.
  • Money generated from LIVE was 3500, raised to 5000 for wins
  • Moved some spawn points around in Castle
  • Slowing or Hastening game-speed now affects sounds as well!
  • Added an occlusion effect to objects blocking view of characters.
  • Changed front menu background.
  • Changed Tunga Pit back to the darker version
  • Sorted shop by value, so cheaper items are on top.
  • redid algorithm for sorting on item changing.


-Upcoming-


The next thing i'll be looking into is a new weapon plus working on the revamped CTF system.

Don't forget, if you have questions or just want to chat, come join our discord!
https://discord.gg/sdbWSK6

Unhinged HotFix

Hey guys,
Unhinged v.3 is out now!



I've added a bunch of host settings to mess with, including the ability to control background desaturation (we have it default at 40% desaturation to make characters pop out more, turn desaturation down for a more colorful experience)

Fixed the Axe and Shield not going on cooldown after using it's ability.
Shrunk UI to 70% for more game visibility
Fixed a chat bug
Replaced 2 Hint images (they had ugly aliased characters)
Added 1 hint
Beat Bryan at the game a few times while testing... take it Bryan



As usual, let us know if you guys run into any problems or if you wanna just chat join our Discord here https://discord.gg/sV3gMh

Unhinged Update!

Hey everyone,



We are excited to show you what we've been working on for the past 4 months!!

The first thing you will notice when you log into the game, is that you have a semi naked dude standing in your menu. That's you! As you play the game you will no longer have to rely on preset characters who just hamper your style!

Now you can unlock cosmetics and show off your flare WITH YOUR FRIENDS.

Since we no longer have preset characters, weapons dictate your moves. We currently have 15 weapons in the game, each giving a primary attack, secondary attack and an ability!

These devastating and somewhat wacky weapons can be unlocked from playing and using the in game store to purchase what you want from either the online or local lobby! You start out with 3 (Hambone , Energy Blades, Axe and shield!)

We've currently locked CTF while we think of ways to make it more fun. But in response to this we've made a new mode called Live! which is a tournament mode sporting 5 rounds!

We've also cut the player max down to 4 to ensure an optimized and eye friendly game!

Another big change is that we added mouse aiming if you're on keyboard or second joystick aiming on controller.

We've made a lot of optimizations to our code to make it more network friendly, we had someone with a ping of 200 beat us..... he wont let us forget it either....

So make sure to grab a few friends, get in the game and start pummeling each other!



If you have questions, concerns, complaints or just want to talk join our Discord here https://discord.gg/8sqrHbM


Phoenix V.3 and Hotfix

Hey everyone!

Got some fresh and sexy updates for you all!


Revamped character selection screen!
Updated menu elements!

Added three new characters

  • LoneKiller the crazy monk
  • Jim Steel the Soldier of Fortune
  • James Hoggy the "Dealer"


Fixed a bug that was making client's cooldowns not get reset on respawn.
Added a sound to chat messages
Adjusted some internal code to support future feature growth



Make sure if you guys run into bugs to let us know, we're a very small team so we don't find everything!

Join our Discord here https://discord.gg/8sqrHbM