We will have more information about the release and what to expect during the Early Access phase soon. Until then, here's our official announcement trailer:
https://www.youtube.com/watch?v=dhHk0VEsie4 We're super excited to finally be here. It's been a long time coming, and we're really looking forward to finally getting the game in your hands!
Join us on Discord or follow us on Twitter to stay up to date: Discord Twitter
Stay tuned for more updates coming soon!
New Demo for SHMUP Fest
We're part of SHMUP Fest, and to celebrate the occasion we've released a new demo! ✨
The demo includes all new visuals, with more dynamic enemy and ship movement animations, and also finally showing your enemies, the Corrupted, as they were always intended to look, truly evil! 😈
Besides that, we've also shortened the tutorial, added some awesome new features, like using your grav ability to jank and rip enemy parts off (and use them as your ammo).
List of major changes since the Prologue:
Features/Improvements
Added all new enemy movement animations
Added enemy corruption effects
Added new enemy attack telegraphs
New and improved tutorial
Difficulty selection, right after the tutorial ends
Added grabbing and ripping parts off of enemies
Besides those, there are tons more fixes, better balancing, and just general improvement to make the game play even smoother than before.
We hope you enjoy this new demo, and sneak peek at what is to come! 🚀
just a quick update today, that addresses some of the issues we've been hearing from our community lately. One major feedback was that NG+ modes could be a bit too taxing, and that especially the Boss had way too much HP, making the fight a lot longer than it needed to be.
Here's the (really short) list of changes:
Balance
Reduced Boss HP
Increased Overheater Rate of Fire and Damage
Increased Fireball damage
Reduced NG+ enemy HP bonus
Fixes
Fixed final Siren dialogue
Fixed Rewards from Space Casino
Fixed Bug Submission form (slightly ironic)
We hope you like this (really!) final update for the Prologue, as we move on full force towards Infinity's Edge.
Remember to Wishlist the main game, and let your Roguelike friends know all about it (we're now at 35% of where we need to be for launch, so still a bit to go!)
We also have a "kill the most enemies with one shot/throw/missile/whatever" event running on our Discord, so hop on over to join the fun if that sounds like something for you: https://discord.gg/6jPYbpZa2g
Keep on glitching everyone! ✨
Galactic Glitch: Prologue - Update v0.831
Heyo Stellar Explorers!
After our big Traps & Translations update, we've got another follow-up for you!
This one includes a whole bunch of fixes to issues reported by our awesome community, like finally reducing the Breaker's frontal AOE attacks (the Asteroid level miniboss), so they're now challenging but still fair to dodge. We've also reduced trap HP by a good bit, so now it's possible to decide to quickly take them out, before the room gets too bullet-hell crazy. 💣💥
And one more big one, we've now added that you drop your old weapon when collecting a new one. Lots of players were asking about this, and although it makes some situations a bit more messy we tested it and think it is actually better this way. Thanks for pointing that one out to us, and not letting us off the hook for it! :D 💪
That all being said, here's the full changelist:
Features/Improvements
Swap rebound controls that are already bound
Replace some icons for Powers/Weapons
Add SFX for simulation overload
Add dropping of old weapon when picking up new one (except in Sanctuary)
Optimize Cyberspace backgrounds for lower quality setting
Add effects on enemy homing bullets
Balance
Reduce Breaker frontal AOE attack thickness
Last Hope - Add short player stun
Reduce all Trap HP
Reduce amount of traps in Forge level
Replace big trap Asteroid level
First Impression - Now spreads damage over subparts
Fixes
Fixed Slingshot Achievement trigger Reported by DefiantZero - Thanks!
Fixed Challenge Mode portals overlapping with pickups
Fixed Arrakh cannon bullets not curving towards enemies Reported by teod0036 - Thanks!
Fixed Gamepad input on ending screen
Fixed post-overload dialogue
Fixed Pitch & Patch triggered during auto-destruct Reported by teod0036 - Thanks!
Fixed stacking on Crunchy Targets power Reported by paperpancake - Thanks!
Fixed activation on Hurricane Power
Fixed Testudo enemy damage vs traps
Fixed Keybind turning blank Reported by paperpancake - Thanks!
Fixed EOs popping-in after Jump
Fixed entering empty room emptying glitch energy
One more note - This will probably be the last update to the Prologue, as we're now moving forward at full force with the main game Infinity's Edge. If you haven't already, please wishlist the full game on Steam, and also let any of your Roguelike buddies know about it.
We are still trying to build up a decent number of wishlists for our launch later next year, and we're now only about 30% of where we will need to be, so every bit helps immensely! 🙌
As always, your feedback is what drives us forward and what will help us make this game as great as it can be! We're super thankful for all your continued input and feedback for the game, especially on our Discord!