Galactic Inheritors cover
Galactic Inheritors screenshot
Genre: Strategy, Indie

Galactic Inheritors

New Update

We've released a small patch to fix several small bugs that were identified by the community last week.
Here is the patch notes:

- A crash when renaming fleets was fixed

- Just because the previous alien occupants of the newly cleansed and civilised solar system happened to have exploited a resource no longer means that you do. Your people will do things the proper way now.

- If you deal with the issues in the media screen then the screen will remember this and thus you will no longer see a red exclamation mark in the bottom bar to remind you that there were issues there that you have now dealt with.

- In the Empire Management screen the progress bar now shows the total amount of commerce required to get the next upgrade, so you have the information.

Galactic Inheritors is now Live

We released Galactic Inheritors today after 5 month of early access.
It's been a long, hard and fun journey and we hope you'll like the game.

We still have a few things coming over the summer.

Have fun and please continue to engage with us!

Galactic Inheritors: Beta Patch 4 on 14-May-2015

We have released a new patch that brings a new twist in the game's mechanics, with the integration of an events generator as well as a few bug fixes.

Gameplay
- The game now includes a random events generators that should help keep you on your toes throughout the games, and especially in the mid to end game
- Events impact a large portion of the game's mechanics and can impact significantly your startegy so be on the lookout!

Bug fixes
- Several small bugs have been fixed
- A rather interesting bug in the combat system is now removed from the game

Galactic Inheritors: Beta Patch 3 on 17-Apr-2015

Good morning everyone,

We've pushed a new patch this morning with a few new functionalities and a few fixes

Patch Notes:

- Upgrade to Monogame 3.3: this will fix some sound issues, should you still be having sound issues let us know
- Added a new option in the message ledger that disables movement graphics during the end turn resolver in peace time
- The message to advise you that a ship has arrived at a solar system that it is transiting through will now be automatically marked as read and so won't generate a warning exclamation mark for the message ledger
- Added in a new full screen mode
- Fixed a problem when not all media icons were being displayed
- The Hate for destroying a solar system is now applied to the right side of the equation

Orpheus

Galactic Inheritors: Beta Patch 2 on 09-Apr-2015

Our second major patch is out, with many significant changes to the game.
In this patch, we've implemented a number of graphical improvements focusing on the map, each solar system and the specificities and unique identity of each race.
We ve also improved the interface by adding a minimap allowing for easier and more intuitive navigation as well as new ships movements lines. a number of balance issues and small bugs have also been modified.
Finally, we've also modified and enhanced the Media system with new abilities and a new interface.

These changes have addressed a number of comments we received as well as a few items we wanted to improve as part of our longer term plan. Overall, we've deviated a bit from the original direction we gave to make these upgrades but we think it will help you all to enjoy galactic Inheritors even more.

Thanks for your support!

Here is the more detailed patch note:

Bugs & Balances
- Fixed a problem with Windows Vista
- Improved Memory Management to solve an out-of-memory issue
- Reduced the factor that determines the amount of experience required to level up the ship building companies

Gameplay
- Added a new ability to direct media option onto yourself
- Changed the order of media so that the player select the campaign outcome first rather than after the media campaign
- Added a new feedback system so that you can see which campaign the AI has selected to avoid potential duplication
- Reworked Media/diplomatic interface

Interface & Graphics
- An all-new minimap that will help in navigating through the galaxy
- Changes to the main map to enhance visibility and refine rendering especially for high quality graphics
- Added a new background for the main map
- Added new galactic objects in the main map
- New unique individual backgrounds for each solar system
- Updated unique visual identity for each race
- New unique race-specific ships (including main map icons and sprites)

Other
- A number of small fixes across the game

Upcoming Major Update

Dear players,

Thanks for sticking with us for the past month.

As we mentioned a few weeks ago, we've been hard at work refining Galactic Inheritors, addressing comments and feedback received, improving UI, graphics and arts as well as implementing new features and adding balancing effects to the game mechanics.

We are finalizing a new intermediate major patch that should hit Steam very soon (next few days) and we think it will enhance even more your experience playing Galactic Inheritors.

Main features that you will discover in this patch are the following:

UI, Arts & Graphics:
- New minimap to help navigation ,
- New refined space map
- Each race will now have their own unique ships and arts,
- New specific arts and wallpapers for each solar systems,
- Various other arts and graphical and icons updates

New Features:
- Reworked and streamlined interface for diplomacy and media management,
- Brand new options to manipulate media on your own population,

Other features:
- Minor bug fixing,
- Various balancing effects (more details to come)


Galactic Inheritors: Beta Patch 1 on 13-Feb-2015

The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements

Bugs:
- Fixed crash in tutorial 4
- Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played
- Fixed a number of typos.

Research:
- Added icons that tells the user what benefits a new technology has
- Added information on how many turns left
- Slightly reduced the amount of research points most technologies require
- New background art

Solar System overview:
- Added an icon when a resource has been exploited to make that clearer

General Map:
- Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there

Military industrial complex:
- New background art
- A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative
- Slightly increased the amount of XP you receive per ship built

Diplomacy:
- Slightly reduced the number of turns for diplomatic actions to happen
- New background art