Galactic Ruler cover
Galactic Ruler screenshot
Genre: Simulator, Strategy, Indie

Galactic Ruler

Millennium Bundle Special!

Looking to complete your library of BattleGoat titles? For a limited time only we've created a special "Millennium Bundle" with special pricing, including Supreme Ruler Ultimate, Great War and Galactic Ruler - if you own SRU/SRGW but not Galactic Ruler, pick up GR at up to 75% off! If you own GR and not SRU/SRGW, same deal!

If you already own the entire BattleGoat library, this is a terrific opportunity to introduce a friend!

And don't forget to add our upcoming new release, Supreme Ruler 2030, to you Steam Wishlist - it helps us a lot!
https://store.steampowered.com/app/2093410/Supreme_Ruler_2030/

Galactic Ruler Update

Update 3 for Galactic Ruler brings in some extensive changes. The colonies you build on other worlds now work better as feeder colonies. AI factions can be given a build rate advantage for a bigger gameplay challenge. Leaders can now be assigned to battlegroups you assemble.

A number of the changes in this update are the direct result of ongoing development for Supreme Ruler 2030. Since they share a common code base, improvements to one game are often supported by both. Update 3 also includes a number of additions specifically to address user feedback. We've been able to analyze user provided savegames as well as tracking forum and discord discussions. And of course it includes many general fixes.

It should also be noted that some of our updates required a structural change to savegame files. For this reason, savegames created in previous versions will not be compatible with the newest update. Our apologies that we had to change the file format, we always try to keep such changes to a minimum.

One significant new addition was entirely unexpected and comes from a forum user request - the AI can now be given a cheat advantage. This is an advanced option available to players when starting a new game. When set, it gives AI factions a reduced cost and reduced build time for units, facilities and research. It defaults off, but one of our users suggested they might like an even larger challenge than just setting the game difficulty to Very Hard, so we decided to provide this option.

The Colony Focus system introduced in the previous update was also expanded to a fourth colony type, named Outpost. The goal is for players to more easily create a colony that feeds resources back to the parent empire. This might not be the final fix in this area, we are continuing testing and looking for more improvements on this front. Home empires should make use of the governor priority Trade Relations when they wish to heavily draw on colony resources.

From SR2030 development, Galactic Ruler has gained some new features related to the battlegroups system. Leaders can now be assigned to battlegroups. When a battlegroup is selected, an option is shown below the list to assign the leader. The members within the group will stay in formation relative to the leader (terrain permitting) and elastic banding the leader will add all the member units to the selected list. Members of the group can be manually selected through normal means so that players can adjust the formation they have set. This represents our ongoing efforts to better represent military organizational structures and simplify controlling large numbers of units. This may not be the final solution for unit hierarchy, but we believe it addresses some of the long standing concerns in this area.

Another bit of feedback we received was that the pressure of a tough power shortage early game may be breaking the flow for some players. For those who wish to play the game without the challenges posed by energy shortages, we've posted some mods on Steam Workshop which significantly increase energy facility output. For those wanting a more combat-focused game, one of those mods might be just what you're looking for.

For a full list of all changes in version 1078, see the changelog below.

** File format change, previous savegames will not be compatible.

  • AI Cheat option added
  • Colony to parent trading, further fixes.
  • *Trade Relations priority is important for the parent.
  • BattleGroups system now supports leaders, treats groups of units more as a unified group instead of a collection of units
  • Updated equipment file now supports 2 additional tech prereqs which support "buffing techs" and 4 more option techs for "buffing techs".
  • Tech tree now supports 2 additional tech effects for a total of 4
  • A number of new tech effects have been added to buff specific stats of units
  • Tutorial updates
  • Updates to AI fight or flight response when attacked from out of range
  • New colony focus - Outpost. This is the default for new colonies
  • Anomalies system update - an Orbital Sensor in the system will reveal anomalies
  • UI addition in Shipyard facility controls, button to go to defense production panel
  • UI addition, total weight of selected units now shown in Command Dept. first panel
  • Savegame list can now be sorted by most recent vs. alphabetical
  • Updated default.unit file format, values for combat refactored, overall balance should remain about the same for land/air/sea/space units
  • Reduced defense values for all space level facilities, make them easier to kill
  • Unit and facility meshes shown in the interface can now have their scale adjusted (Default.PICNUMS file)
  • Improved MP stability
  • Fixed bug in MP Chat refresh
  • Translated game text line height fixed
  • Visibility of Hotspot marker at system level improved
  • Road/Rail alignment improved
  • Changes to steps for building roads/rails so that out of supply warnings don't interfere with placement
  • Fixes to some tutorial translations
  • Fixed game option for unit popup when elastic banding units
  • Fixes to deploying outposts/colonies onto planets
  • Fixed to defense branch list heading in planet popup (no longer says space)
  • Spamming of anomaly found message fixed
  • Fixed Orbital Station listed twice in the Facilities panel, lower right.
  • Fixed occasional visual effect from a ship outside line of sight (pirate deploy bloom)
  • Fixed CVP file fixed for modding less pirate factions
  • Fixed Defense department list of shipyards, name of locations
  • Removed "Scrap All" from planets to avoid damaging the orbital station. Other facilities can be scrapped individually.
  • Changing Galaxy size in MP lobby forces players to set "ready" again to accept this change.
  • Planet Popup, Governor controls, new buttons to reset all locks and reset trade targets
  • Fixed Mk II Engineers and Radar trucks availability based on required techs
  • Map Mode modifier to scrap or destroy instead of build
  • Divide by zero error found and fixed
  • Sharable music files updated for main menu music
  • Order for Resupply Construction filtered out for incompatible units
  • Governor Priorities panel fixed for multiple planets in same system






Join us for our 40th Anniversary Sale!

The original Supreme Ruler game was released for the TRS-80 computer in 1982, making Supreme Ruler the longest strategy game franchise still in development.

Join us as we celebrate 40 years of Intelligent Strategy games!

All BattleGoat titles are on sale, including our latest release, Galactic Ruler.

https://store.steampowered.com/app/1138440/Galactic_Ruler/

Also tune in to our Store Page and watch community member Average Gamer do a broadcast walkthrough of many of the features of Galactic Ruler.

Stay tuned as we release Developer Vlogs and updates in the coming weeks, looking back at our history and forward to our upcoming updates and new releases!

Thank you to all our players and fans for your continued support!

Join us for our 40th Anniversary Sale!

The original Supreme Ruler game was released for the TRS-80 computer in 1982, making Supreme Ruler the longest strategy game franchise still in development.

Join us as we celebrate 40 years of Intelligent Strategy games!

All BattleGoat titles are on sale, including our latest release, Galactic Ruler.

Also tune in to our Store Page and watch community member Average Gamer do a broadcast walkthrough of many of the features of Galactic Ruler.

Thank you to all our players and fans for your continued support!

The Developers Play Galactic Ruler!

Join us as we play Galactic Ruler and answer questions.

Part of the Games from Ontario #playthenorth Event!

Galactic Ruler Update

Update 2 for Galactic Ruler is focused on a few very specific improvements. First is a visual change, water now has a visual effect so it's more distinct and a bit nicer visually. But we also made some functional changes.
https://www.youtube.com/watch?v=SQR8xzxLyG8

Planet controls - the governor screen in the planet info popup now includes a pulldown list of options for defining the focus of worlds you own. When establishing a new colony, you can choose between Balance, Industrial or Military focus to set a series of governor priorities all at once that should have the governor pursue a predictable course of action with your newly acquired world. You can return this to manual control at any time.

Pirate World Redesign - The way pirate worlds are generated has been changed to bring the majority of their settlements and improvements closer together. Feedback from players was that defeating the pirates on their homeworld was too much like playing whack-a-mole. This does make the pirates a harder target to crack initially, but once a player has the advantage, they should fall more quickly so players can get on with conquering the galaxy. This could get further changes, so feedback would be appreciated on this change.

Follow Camera - A new function has been added on hotkey + which will make the game camera follow a unit. We're not sure it serves any really game purpose, but it sure is pretty.

Steam Trading Cards are also now available!
https://www.youtube.com/watch?v=B2UQ5t4OV4Y

Full List of Changes

  • Visual Effect added for water
  • Pirate world profile updated
  • Military facility placement routine in procedural generation refactored
  • Planet governor focus system added
  • + follow camera added
  • Updated Facility attack order to be high priority than RoE facility attack permission
  • Updated AI automation for surveying for less idle time between actions
  • Fixes to Anomaly system
  • Fixes to FTL arrival points
  • Fixes to aircraft movement around neutral borders
  • Fixes to game lobby option for excluding factions
  • Fixes to Steam achievements
  • various UI and text fixes

Galactic Ruler Update

Our first major update post release includes a number of balance changes based on community feedback and the request for a greater amount of energy available from planets - not just from trades with Merchant AI. This also fixes a bug that was found in exploiting gas giants and lava moons.

We've also added a feature to the game lobby. When selecting which faction to play, you can now disable some of the races so AI regions won't get those factions either.

Furthermore, there are now anomalies scattered randomly through the systems. Some of them won't yield any benefits but some will help with energy, research progress or research efficiency. Another new feature is that at the game lobby, when setting up the game, it's possible to set certain races as inactive, so they won't be randomly given to an AI faction. This does of course reduce the number of available races.

The update is in Fasttrack for now, it will go to all versions once we're confident it doesn't break anything. Full changelog is below. We'd appreciate feedback on these changes!

We also received our first official game review thanks to GiN

V.1030

    <*> Space engineers can now be issued an order for "Build Orbital Storage" for space-only colonies that are out of goods but not yet able to trade.
    <*> Space transport ships stationed at a planet can provide goods from their cargo to facilities of the same empire that don't have enough goods to continue building.
    <*> Galaxy generation updated. Review of the system to ensure rules are met for Spiral, Cluster and Band types. Should avoid any "out of reach" systems. FTL range techs still needed to reach some places.
    <*> Energy output updated for on planet power plants and space level energy extractors
    <*> Empire units will now capture for colony if exists
    <*> Orbital Stations now have a miniscule amount of power and food generation for feeding their initial workforce
    <*> Improvements to orbital transfer for colony/parents
    <*> 'Merchant Trade Ship' renamed 'Civilian Trade Ship'
    <*> FTL range options updated, now only 100% or greater, text description fixed
    <*> Trade target slider updated to give better feedback about exports
    <*> Units carried on a space carrier now forced off if the carrier drops to the planet's surface
    <*> Planet management popup has an extra page now for statistical data
    <*> Various UI and graphic fixes
    <*> Fixes to Steam achievements
    <*> Fixes to translations
    <*> Fixed colony surrender error when taking the planet before the station above it.
    <*> Fixed code to eliminate false sync error messages in multiplayer games
    <*> Autobuild no longer turns back on for human player colonies
    <*> Fixed space units force exit of neutral owned territory
    <*> Fixed Multiplayer client faction selection
    <*> Fixed potential crash in governor choosing build location.
    <*> Fixes to breaking ties with other regions
    <*> Fixed crash when using Maximize Garrison in planet popup
    <*> Fixed spotting ranges for mobile radar units
    <*> Fix for potential dropship refuses to land on planet
    <*> Fixes to unit default capture rules
    <*> Fixes to tech effect for more workers on Ore Harvester
    <*> Fixed a sequence of actions that made it look like a planet unit could be told to move in space
    <*> Fixes to capturing abandoned crates
    <*> Fixes to recapturing a lost colony
    <*> Tech tree fixes
    <*> Fixes to some alert messages
    <*> Fixes to game setup for volatility settings

    BattleGoat Developer Blog

    Just today we posted onto Steam's Tools section the modding tool for editing Galactic Ruler files. This will allow you to import many of the files players commonly like to play with, make your changes, then export them again. Combined with the previously provide upload tool, players can now make and share their mods.

    Earlier this week, our first video blog since release was posted over on YouTube. In case you missed it you can watch it here
    https://www.youtube.com/watch?v=7YSjrZGuJTc

    Since release we've had one minor update. A bigger update with some major balance changes is in testing and should be ready for next week. It will also include fixes and a few new features.

    If you've gotten into the game and played around a bit, please leave us some feedback on how it's going so far.

    Galactic Ruler Official Release and Launch Discount!



    BattleGoat Studios is very proud to announce the Official Release of Galactic Ruler. Join us and take advantage of a 25% off Launch Discount until August 10th.

    BattleGoat's new Real-Time strategy game incorporates exploration, resource management, diplomacy, and tactical planetary and space battles. Start from a humble home planet, dominate your system, and expand across the stars to become Galactic Ruler!

    Galactic Ruler Official Release!


    BattleGoat Studios is excited to announce that Galactic Ruler, a new space-based strategy title from the creators of the Supreme Ruler series, is officially released.

    Galactic Ruler has been developed through Steam's Early Access and we've received lots of great feedback, suggestions, and input from our player community. We're excited to unveil it to an enthusiastic audience of strategy gamers!

    Galactic Ruler is unique in offering real-time strategy tactical game play at both the planetary level and in the vastness of space. From your homeworld, consolidate your power throughout your solar system and from there, throughout a custom-generated galaxy. The possibilities are endless with options for galaxy size, system density and a variety of alien races to play as or against. Lead your faction in diplomacy or conquest across a unique galactic map where any system might hold hostile enemies or resource riches. Harness needed resources and develop advanced technology to rule the galaxy in the latest offering from BattleGoat Studios.

    Game Features

    • Procedurally generated galaxies, systems and planets for a new and unique experience with each new game
    • Customizable galaxy size and density, supporting games featuring dozens of systems and hundreds of planets that can be explored and exploited
    • Develop your planets to gain the resources needed to grow your empire
    • Research improvements to your military, social and economic capabilities
    • Negotiate treaties and form alliances with alien factions
    • Trade with other factions to acquire the goods and weapons needed for your empire
    • Sophisticated Real-Time Strategic and Tactical control of your forces
    • Engage in large-scale planetary battles and epic space conflicts
    • Venture from your home planet to forge an empire of colonies all under your direct control
    • Choose your level of control - Make all decisions or use your AI to assist
    • Multiplayer support for up to 15 players