Galaxy Forces VR cover
Galaxy Forces VR screenshot
Genre: Racing, Indie

Galaxy Forces VR

First version for OpenXR (v2.02)

This means the old OpenVR with controller manifest files are not used. But that it should work for all headsets and controllers without specific files, even future headsets.

I have tested on Quest2 with Link/AirLink. I'm very interested in hearing reports from any other headset. I had problems with the pointer angle and had to offset it 75 degrees in X to get it correct, not sure if other devices have different offsets or if I'm doing it wrong.

2 new controller bindings

- Add HP reverb default binding
- Add Logitech stylus default binding
(untested)

More and more stable after the recent major project update.

- Add Vive Cosmos default controller binding.
- Correct WMR default controller binding.
- Adjust height (+-10 steps @ 24cm).
- Possible fix for all default controller bindings (path to actions.json).
- Correct setup for bloom effect.

Some adjustments, still v1.90


  • Removed Recentering - you must do that with steamvr-Menu-button, select Recenter.
  • Add ability to adjust the height (8 steps @ 16cm).
  • Upgrade to FMOD 2.02.07 package.
  • Minor bugfix to LandingZone materials during startup.

v1.90 New render pipeline.

- First working version with the new URP pipeline.
- Glow to the landing zone attention markers.
- New Skyboxes.
- Updated planet below feet.
- Updated all of the build environment to the latest.

v1.86

v1.83
- Auto land over zone with point motion.
- Auto fire with point motion, bullet goes from ship to enemy regardless of ship direction.
- You do not die touching stationary enemies.
v1.85
- Finally bug fixes to collisions (can no longer get stuck).
- Checks for if the player is thrown outside the map.
- Sanity check on velocity that increases to much.
v1.86
- Limit auto fire range with point motion
- Corrected Controls-instruction

Menu selection

Fix menu selection bug.

Minor GUI fix

Add EasyMode marker

2021-02-18

Show placement for best score

20210218

Fixes for running the app without steamvr controllers.