You will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level. Complete 6 levels and you will find the Warlord's Soulstone, once placed into his pyre in the hub the portal will activate and will take you to the new boss fight.
Other New Features:
Load Screens
New Chest UI Animation & SFX
Audio Options Menu
Player Death Sequence
Other Small Changes:
Necessary files for procedural level generation will now be generated on initial game startup
Fixed some collision issues in the prison environment causing spells to target incorrect locations
Added a navmesh validation procedure to make sure you always have working navmesh when playing a new level
Fixed some navmesh issues in the prison environment
Fixed the camera obstruction shader not working
Update 12.1
New Miniboss: "Bullethell"
This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard
Improved the behavior of player spawned missile projectiles when aiming at different elevations. It will now intelligently(hopefully) change the spawn location, rotation and destination based on where you click or what you clicked on when casting your missile spell.
Added new hit indicators: Characters quickly flash when they are hit, this will hopefully improve feedback slightly.
Improved feedback you are hit, the player will flash red and the FOV will oscillate slightly when you are hit
Rewind Time(Teleport+Time) spell has been reworked: It no longer rewinds the state of your health but instead will rewind the state of other spell cooldowns. This means you can, for example, cast a Fireball and then cast Rewind Time and your Fireball cooldown will be reset.
Time Totem now reduces cooldowns of your spells by 60% (up from 40%) but the radius has been significantly reduced.
Arcane Totem now has a sound effect
Added a black background to certain enemy projectiles to improve readability
UPDATE 12.0 - Miniboss Arenas, New Passives & More
Miniboss Arenas
A portal will spawn at the end of a dungeon run that will take you to the Miniboss Arena. This arena is unique to the dungeon theme you were playing in and each arena has it's own boss mechanic but the miniboss that spawns will be randomized (currently there is only one miniboss in the game)
Added a bunch of new sound effects for spells:
All new frost spell SFX
Fire Spout SFX
Disintegrate SFX
Arcane Missile SFX
Bunch of new passives:
Spectral Ward: "You are immune to damage while casting spells"
Temporal Fortress: "Reduces damage taken by 10% for each monster in your vicinity"
Spirit Vessel: "Your cooldowns are reset when you are hit"
Incanter's Ward: "You take less damage for 10 seconds when a spell goes off cooldown"
Side Note: I forgot to add descriptions to these passives and some of the descriptions above are vague on purpose because I'm still tweaking them a lot.
Other changes:
Normalized the difficulty curves and tweaked them a little. Monsters should have a little bit more health now.
Made the critical hit damage and chance stats become spell specific and be a part of the spell tooltips now. Spells now feature varying critical hit damage and chance.
Improved the map UI, you now hold down TAB to view the map and you can also drag the map around.
Implemented some minor improvements the procedural level generation of the prison dungeon theme. These improvements are mainly just to test some new proc gen technology that I plan to use a lot more and use for all dungeon themes.
Reduced the fog in the ocean theme
Fixed some bugs regarding rebinding keys
Reduced the movement speed of the "Swordsmen" enemy type
Potentially fixed the issue where people with steam VR enabled got a VR prompt when booting up the game (would love feedback on this if you experienced this before or if you have a VR setup and can boot up the game and test it for me)
There are probably more changes, I'm kinda bad at documenting all of them
UPDATE 11.1 - Twitch DRM & Time Spells
Added twitch DRM
You'll be prompted with a twitch login and you'll be given access to the game if you authorize a twitch account that is subscribed to Wheeze202
Added crosshair cursor (it will switch back to the normal pointer cursor when interacting with UI)
Made the boss portal save your game
Started working on some experimental time spells
Added the time+aoe spell:
Freeze Time: Freeze time around you, freezing projectiles and monsters in place.
Added the time+totem spell:
Totem of Time: Place a totem that emits an aura that reduces your spell cooldowns.
Added the time+teleport spell:
Rewind Time: Teleport back in time to where you were a moment ago. This will rewind the state of your health as well.
Added a few "OK" buttons to the options menu
UPDATE 11 - New main menu & options menu
Added a new main menu featuring a sketch for the Galdur main theme!
Revamped the main menu/escape menu UI
A proper graphical options menu
Rebindable keys
These values are stored in a config now so they will persist through sessions
Which also includes your camera distance
You a subscriber? Play the Galdur pre-alpha here: https://wheeze.itch.io/galdur
Want to follow the development? Follow the stream!: http://twitch.tv/wheeze202