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Genre: Simulator, Strategy

Galimulator

Galimulator 4.7 is out!

Hi again, the beta release has now been made public, meaning 4.7 is out! If you are already using the beta - nothing new for you! If you are not, then - new stuff!

Changelog, copied from the beta updated (but more confidently):


  • UI scaling bug finally fixed, along with many other bugs and UI improvements
  • Shield Generator Ship that projects a field slowing down incoming missiles
  • Ship shader effects (zoom in real good and watch the stars shine on them!)
  • New Pingoism-spreading Olive Branch Dove ship
  • Randomly generated mottos for all empires
  • Gift of Balance (wipes out half of everything and it won't cost you a dime)
  • New music track
  • Game icons now work ːsteamfacepalmː


NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update!

Galimulator 4.7 BETA update!

Hey everyone, beta update time!



Well if you're building a galaxy simulator you won't easily run out of things to do, I'll tell you that much. So I have some nice things that the brave here can try out. If you're not worried about the occasional glitch, then activate the beta and give this things a try.

Quick changelog:




  • Many bugs fixed and some UI improvements
  • Shield Generator Ship that projects a field slowing down incoming missiles
  • Ship shader effects (zoom in real good and watch the stars shine on them!)
  • New Pingoism-spreading Olive Branch Dove ship
  • Randomly generated mottos for all empires
  • Gift of Balance (wipes out half of everything and it won't cost you a dime)
  • New music track
  • Game icons now work ːsteamfacepalmː


To join the beta track, just right click on Galimulator in your Steam client, and find the "Betas" tab.

NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update.

Let me know down below in the comments if the new features work and if you like them. Or drop by on the Discord, reach me on Twitter, whatever. Your input is pretty darn crucial to keep developing this game!

The new music track is from the very talented musician and Galimulator community member Olival Clanaro, check out the track and the rest of his channel here here:
https://www.youtube.com/watch?v=Vl2dABHNSd4

Galimulator 4.6 is out!

Hi again, the beta release has now been made public, meaning the 4.6 is out! If you are already using the beta - nothing new for you! If you are not, then - new stuff!

Changelog, copied from the beta updated (but more confidently):

* Mac support added :O
* Countryball mode added
* Many new sandbox options (check out Silly stuff)
* A few settings (amount of ships built, transcendence level)
* A few display modifications (e.g. alliance names on the map, fixed artifact view)

NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update.

Galimulator 4.6 BETA update!

Hey everyone, it's beta update time! It's time yet again for those brave souls who are not afraid of the occasional bumpy ride, or for those with little patience who always want the best (they won't be reading this text anyway so why do I even mention them). Yes today is your day to jump on the beta track and see if this thing works.

Quick changelog:

* Mac support added :O If you're a Mac user, give it a try and let me know if it works for you too
* Countryball mode added
* Many new sandbox options (check out Silly stuff)
* A few settings (amount of ships built, transcendence level)
* A few display modifications (e.g. alliance names on the map, fixed artifact view)

To join the beta track, just right click on Galimulator in your Steam client, and find the "Betas" tab.

NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update.

Let me know down below in the comments if the new features work and if you like them. Or drop by on the Discord, reach me on Twitter, whatever. Your input is pretty darn crucial to keep developing this game!

Galimulator 4.5 is out!

So it looks like it's been another extended beta period to stabilize things (and wait for no good reason). Today 4.5 will be officially released into stable!

I fixed a couple of crashes, may have added some incidental feature (removing special properties from people being one), but the changelog is still mostly the same as the beta:

* Support for having multiple galaxies at once (in a grid)
* Tutorials fixed
* Plague added
* Hotkey for toggle all the UI (press F1)
* In-game text input (optional)
* Ship/monster modding support (blog to be posted soon)
* Speed-up of galaxy generation
* New monster

Please let me know if there are issues!

There's more features in the queue, like country ball support ːsteamfacepalmː (yes for real)

Galimulator 4.5 BETA update!

Ladies and gentlemen, it's time for another beta update! If you are adventurous, curious, helpful or simply impatient, then join the beta! It's been run through by alpha testers for a while, so it's not terribly unstable, I hope ...

Here's a summary of the most important fixes:

* Support for having multiple galaxies at once (in a grid)
* Tutorials fixed
* Plague added
* Hotkey for toggle all the UI (press F1)
* In-game text input (optional)
* Ship/monster modding support (blog to be posted soon)
* Speed-up of galaxy generation
* New monster

To join it, just right click on Galimulator in your Steam client, and find the "Betas" tab.

NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update.

Let me know down below in the comments if the new features work and if you like them. Or drop by on the Discord, reach me on Twitter, whatever. Your input is pretty darn crucial to keep developing this game!

Galimulator 4.4 is out!

So finally after a long and difficult to justify wait - it's time to upgrade the beta to an official release!

There are no changes since the beta release, so if you are already using the beta, this means nothing new for you.

But still here's the changelog:


  • Much improved top list - change the number of entries, which data to include and how to sort it
  • (Minimal) game start menu, so it doesn't automatically load your gigantic autosave when you launch the game
  • Hexagonal and square star placement option on all galaxies, as well as special square and hex galaxy shapes
  • Paint religion influence across the galaxy (sometimes gods need a helping hand getting their point across)
  • New monster
  • Made ALL WILL BE ASHES a bit more devastating again
  • Plot armor person special added to keep your darlings alive as long as you like (don't blame me if they get into some weird stuff)
  • Lots of other small fixes



Have fun, and see you in the next update, which will include some more modding abilities, dual galaxies at once just to cherry-pick a few things.

Galimulator 4.4 (X-Mas update) BETA is out!

Honorable friends and mentions,

It's time for another Galimulator update!

This time Santa is plotting to take over the galaxy, or at least ride across it in modulated sine-waves with his reindeer up front. Snowflakes will accompany his progress - in "Let it snow!" mode!

Here's a changelog of the more meaty stuff:


  • Much improved top list - change the number of entries, which data to include and how to sort it
  • (Minimal) game start menu, so it doesn't automatically load your gigantic autosave when you launch the game
  • Hexagonal and square star placement option on all galaxies, as well as special square and hex galaxy shapes
  • Paint religion influence across the galaxy (sometimes gods need a helping hand getting their point across)
  • New monster
  • Made ALL WILL BE ASHES a bit more devastating again
  • Plot armor person special added to keep your darlings alive as long as you like (don't blame me if they get into some weird stuff)
  • Lots of other small fixes


So sign up for the beta, try it out, and let me know if it works (either here or on the Discord), and also let me know if you're feeling jolly enough!

Galimulator 4.3 update!

So finally! The 4.3 update is out of beta, time to everyone enjoy it, hopefully.

Some bad news: This update will not be compatible with your existing saves. If you think that's bad, imagine how they people living in those old galaxies feel, they will spent the rest of existence in permanent stasis. Though I guess they will never know it. In fact, maybe it will happen to you right ... now? ... No guess not.


  • Instead of random rebellions, they are now caused by factions which rise up in space before forming their own empires. Fight them in various ways, or liberate them, your call.
  • Planets! You can now see the planets in the systems. It's just for aesthetics, but will help those of you looking for some more immersion opportunities
  • You can search through the scenarios ːsteamhappyː
  • New empire specials and monsters
  • Some revamped UI
  • Allied ships now also help support during ground combat
  • Assign fleets to fight on different fronts


As usual, ping me on Discord or wherever if you have problems:
https://discord.gg/XVumtY7

Have fun everyone!

Galimulator 4.3 BETA update!

It's time again for another beta of the game! If you join the beta channel of this game, there will be a new update waiting for you to download.

Some bad news: This update will not be compatible with your existing saves, those galaxies will need to lie dormant forever while their masters amuse themselves with other fates. Also, this is a beta, this means there will be bugs and weird things happening - and I'm not just saying that.

But still, people are enjoying it, so if you're feeling brave, you should too! Here's a summary of what is new:


  • Factions can now form, which eventually lead to insurrections and start new empires within your empire. Fight them using the stats of your emperor, or set them free to gain a new ally
  • Planets! You can now see the planets in the systems. It's just for aesthetics, but will help those of you looking for some more immersion opportunities
  • New empire specials and monsters
  • Some revamped UI
  • Allied ships now also help support during ground combat
  • Assign fleets to fight on different fronts


If you experience problems, let me know here in the comment field, or jump on the discord and let me know:
https://discord.gg/XVumtY7

Have fun everyone!