2. Russian Roulette One Life will get a multiplayer update.
Comes after my next game.
3. Two more games that I don't want to talk about just yet.
Battle Royale : One Life
One warehouse. One gun with 6 bullets. One opponent. One life.
Here's my next idea. A game where you have one chance to EARN the right to play the battle royale mode.
You are pitted against one other opponent in a small warehouse. You have one gun with 6 bullets. You have an opponent that is just as desperate as you.
No vehicles. No items. No crafting. No supplies. No parachuting. No level progression. No building. No shrinking circle. No fancy weapons. No teams.
Just you going Mano a Mano against another human player for a chance to play battle royale mode.
So half of all players are instantly eliminated.
People who lost the first Mano a Mano round can't play the battle royale at all. People who win the one on one mode can play the battle royale game for free forever.
Monetisation:
Cosmetic only items for people who make it to battle royale mode.
Gameplay will remain the same in battle royale mode. Just more players. Same small arena.
Problems I anticipate:
Hackers.
Bugs on account of me being a shitty programmer.
The possibility of wiping leaderboards and starting over, pissing people off.
Game blowing up and me being stuck with exorbitant server fees.
It will be a 2d top down game. Ultra simplistic graphics. Literally boxes.
Thoughts? Be gentle.
Announcing my next game
Manifesto: The Devil Inside Me
Vent your frustrations in an offline controlled space. Machine learning algorithms will analyze your thoughts for negativity and similarity to mass shooter manifestos. Get off the destructive path and save your soul.
Store page and details coming soon
Cryptic Teaser for my next game. Launching in January.
Recent build updates
1. Broke the escape menu in one build - then fixed it in another
2. Broke the AI in the above build - then fixed it in another
Let's hope my dumb arse didn't add another game breaking bug.
Thanks
For everyone who lost their achievements and leaderboard stats
Hi,
I apologize again. I can't get you your leaderboard stats back but I can update the game to give you a menu to set those achievements on your own. This is will be completely based on an honor system. You can have the achievements that you may have lost.
Please let me know what you think. I'm here through all the chaos. Just direct all your anger at me :)
Thank you,
Omey
Please stop playing and update your game.
The game used to store scores locally. I've changed that in the latest build.
As people who are playing right now haven't updated their game, they are uploading their older local scores to the leaderboard leading to really high numbers.
I'll be deleting those scores for an hour or so.
Please update your game.
Everything wiped out. Fresh Leaderboards. Bug fixed and tested.
I apologize sincerely to the people who used the bug to get a high score. But now you'll get the actual tense feeling of the game and it won't be boring. I hope you guys let this one slide.
Thanks!
Bug fixes:
1. Fixed bug where every spin in live mode would get you the same result.
The code to detect where the bullet is currently was tied to the rotation of the cylinder.
Since the cylinder didn't rotate in live mode, it gave the same result every time. Separated the code and now it works.
2. Removed inconsistencies in selecting spinning force.
Moved force selection code from Update() to FixedUpdate()
I did the Bethesda mistake of tying important stuff to the frame rate rather than a fixed rate. ( I'm doing better than Fallout 76 :P)
Tested every combination of input force to resultant bullet position.
It is completely deterministic in the green zone now and completely random in the red zone.
3. Reset all leaderboards and achievements - so you can play it again, but this time, we won't have ridiculously high scores.
4. Tweaked the force selecting speed so that it is a little faster.
I Messed Up. How do I fix this? You decide.
TLDR: I messed up. I want to reset the leaderboard. Should I do it? Vote here: https://linkto.run/p/WA5OZ35N
There is a bug with the revolving system that I missed in my testing which allows you to always win. I'm sorry I messed up. I want to make it up to the community that has supported me by playing this game. I can reset the leaderboard so that people who want to play without the "you win every time" bug can have the experience as intended.
I plan to make the game harder. I want to increase the speed with which you select so that it is harder to land in the same position. Also, I want to extend the green zone all the around the circle and get rid of the red zone.
I'll need to reset the leaderboard - like episode 2 of a game show where people get another shot at the whole thing but way harder this time (No randomness and no sure victory strategies)
Do you guys like this idea?
Here is a poll I've created. I'll reset the First Death Leaderboard (Not the leaderboard for the people who have bought the DLC) if this gets a 1000 "Yes" votes. Given that 10,000 people have played the game, this is a 10% response - let's see if we can get more.
https://linkto.run/p/WA5OZ35N
Omey
Number of graves showed reduced to 1000 for the sake of performance
Hi, I've lowered the limit to 1000 graves for manageable performance on slower computers. The current build is showing 1000 graves for new players who are joining. If you downloaded the game and it was performing very poorly, then please update the game.