Gamedec cover
Gamedec screenshot
PC Switch Gog Epic
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Gamedec

Monthly Changelog, what's up next!

Detectives!

It's great to see you again ❤️ Not so long ago, we released Gamedec on a new platform - Nintendo Switch. We always wanted to see the game on handholds, as we believe it fits them perfectly. We believe that there are more devices like NS out there, oh yeah, it's happening...

Steam Deck:





Let's talk more about what's going on next for Gamedec.

Below you'll see the graphic with things we're working on as of right now and what is already done; take a look:



The hardest part is done!

But that's not all; we are also working on finalizing the custom UI implementation for the new case and finishing the new sub-level for the case associated with Cthulhu; we can't wait for you to experience all of this! We also want to ensure that everything will be clear and visible if you choose to play just the main story or new case. New cases will receive the localization for all eleven languages the main game contains, so don't worry (including Japanese - we haven't forgotten about our friends who are still patiently waiting for this to happen - soon, thank you for your patience)! Of course, everything will be available on both PC and Nintendo Switch 😃 There are a couple of more things, but we do not want to spoil everything at once 😊

However, to spice things up, we can a couple of new characters who will appear in the new cases :fire:













The clown looks something like "what if Pennywise would meet Lovecraft?" (that actually sounds super cool, we'd love to read about it!). Are you interested in their backstories? We will deliver them to you soon, so you can sink into the new content even better! Oh, yeah, there is Ken as well 😉

We can't share a date when you can expect all of this yet, but we can say it's sooner than you may think! What do you think? Excited? Because we are!

See you next time!

Team Gamedec

Best Game 2022 at BIG Festival!

Detectives!

We're very happy to inform you that Gamedec has been nominated and won a Best Game 2022 category at BIG Festival 2022 in Brazil! 🔥



We've been nominated in three categories: Best Game, Best Gameplay, and Best Narrative. We cannot express how grateful we are for this award. 🕵️

Congratulations to winners in other categories!

We'll say this again; without you, our community, it wouldn't be possible! We can't thank you enough ❤️

Team Gamedec

Steam Summer Sale is finally here!

Hello detectives 🕵️

The time has come, the most waited sale of the year is live, and Gamedec is 40% off 🔥 The sale ends on 07.07!



Summer and holidays are a time of relaxation, time off from work and drinking cold beverages, but, it's also time when we have a little bit more time to play our favorite games!

Too hot outside? Cold and dirty Twisted & Perverted is waiting for you with its mysteries 🔫. Have you ever wanted to work on the farm but didn't have an opportunity? In Harvest Time, you can have your own farm! 🎃 Maybe you are interested in the Samurai setting? Knight's Code is there for you with many tasks to complete 🏯

https://store.steampowered.com/app/917720/Gamedec/

Will you dare to visit them all and even more?

Ken Zhou story - pro player, Gamedec and a friend

Hey Detectives!

We have noticed that many of you are fans of Ken, you liked his persona and him as a character in general; he was a good friend for Gamedec, and we think that he deserves to receive his post with his story. We have contacted Marcin Sergiusz Przybyłek, who is an author of the Gamedec book series, who worked closely with us while we were making the game, and asked him to share more details on Ken and his life 🔥



Grab your favorite beverage, snacks, and enjoy the story Marcin prepared for you:

Many players like Ken Zhou, but hardly anybody knows his story and how important he was to creating the “Gamedec” game.

Let’s go back to the beginning. When we got the green light to create the very first gamedec case, we sat with Piotr Poskart (one of the main designers of “Gamedec”) and started a discussion. I recalled what the graphic team chief said. I said: “Piotr, remember that "Biegan" (art director) claimed that “a real cyberpunk is dark and wet”? And it should be something like Batman things?” We both knew Gamedecverse is not really dark, and it doesn’t rain there too often (Piotr knew my world very well), but hell… So I said: “Let’s create the first case (mind you: the first case we worked on was not the first in the game) in the lowest layers of Warsaw City. It is dark there. And as far as Batman is concerned, let there be a man with the hologram of bat wings. He is lying there, on an air pavement, dead. Can you see him?”
And this is how it started. We created a story of a dead Knight’s Code player who betrayed his game clan and got executed for that. I named him Ken Zhou. He was never supposed to be alive in this game. A player was to discover his story solving the case of Clan Hon, his love for Ramona, his career as a gravball player, desire to run away from the clan and from the Low City gang known as Shooting Stars. It was the name of the case: “Shooting Stars”. But then Piotr liked Ken so much that he decided to give him life. It was not the first time I created a character he wanted to give a bigger role. Remember Jester? In the beginning, he was just a minor folk greeting gamedec at the entrance of Knight’s Code.

But let’s go back to Ken. So Piotr decided gamedec would have a helper. A funny guy. A young person from Low City. Have you watched “Constantine” with Keanu Reeves? Remember Shia LeBeouf being his sidekick? Well, Ken was supposed to be someone like that: wanting to be a gamedec and learn the craft. Eager, zealous, funny. That is when artists from the graphic team, especially Magda G., got a brief on what Ken should look like. She stated he should have a little bit funny hairdo, an awkward color arrangement of his clothes, and a smiling, sympathetic face. She painted him, and we all loved his looks.
But his character evolved in Piotr's mind. At some point, he decided, Ken would no longer be funny, but rather a cool guy, also not a former gravball player (as stated at the beginning), but a Goodabads player. And it is a heavyweight. You see, Goodabads is a game where you don’t get hit points. It hurts when you get hit, and every next blow hurts even more. Goodabads players are real badasses, pain-resistant, composed role models. But we already had his portraits, his face; many dialogues were written and stylized funnily. In the beta player's opinion, Ken was not that funny, more of an annoying guy, and this was why Piotr changed the concept. Well, if so, many things had to be rearranged. First – dialogues. I had to rewrite them for him to sound a little bit cool, a little bit witty, a little bit distanced, but still likable. Secondly, the graphic team had to do something with his looks. They changed a bit his face and overall appearance; important was his coat when gamedec first met him in Twisted & Perverted. Then we all knew Ken was an important figure in the game, so at the end, gamedec meets him again. Nobody likes losing friends, does he?

Now, would you like to know the fabular background of Ken, the final one?

Here it is.
Ken was born in Low City, near the tower where Yeti’s Coming bar was situated. He grew up in the darkness of the lowest parts of Warsaw City, experiencing poverty, and getting to know the shadow of existence, and the unfairness of life. He was a kind soul, so everybody liked him, and many saw there was something exceptional in this kid. He helped Old Yet in the bar; he often got hurt carrying heavy kegs, and cleaning the bar, but he never complained. “Don’t you feel pain?”, Yet once asked. “Pain is just information”, answered Ken and kept to his chores. When he learned about Goodabads game, he decided to try it. It turned out that his attitude to pain was very productive in this game. He was concentrated, focused, and committed to the game regardless of the pain. Remember John Wick? Well, he was something like that. His temperament was the only thing he didn’t have in common with famous John. Sometimes, when he saw unfairness, he burst into anger. He saw too much of it in Low City to be oblivious. That is why he couldn't bear it and rage-quit when Trolls busted his most important match.

Well, now you know almost all about Ken. But there is a story behind Tick, Old Yet, Jester, and many other game characters. Many of them were different at the beginning than in the game's final version; we had many plans to create separate cases (with Tick, for example).

So…
Would you like to know more? Let us know!

We encourage you to join our discord server if you are more interested in Gamedec and it's world ❤️


SCI-FI GAMES BUNDLE IS LIVE!

Hello detectives and sci-fi enjoyers!


The Gamedec Nintendo Switch premiere is behind the corner, but there is still so much we can do before it happens to keep ourselves busy and shorten the wait time!

Together with Bloober Team, Greylock Studio and Devolver Digital we have prepared a bundle focused on the sci-fi setting ❤️The bundle ends on 20.03, so make sure to increase your collection!

"What do I get from this juicy pack of games" you may ask; take a look!

https://store.steampowered.com/bundle/25759/

GAMEDEC - we think that we don't need to introduce this title to you, we're in :)

OBSERVER: SYSTEM REDUX - The year is 2084. In a dark cyberpunk world shattered by plagues and wars, become a neural police detective and hack into the jagged minds of others. Make use of anything they felt, thought, or remembered to solve the case and catch the elusive killer.



SEVERED STEEL - A stylish single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, a unique one-armed protagonist, and a dark electronic soundtrack.



RUINER - a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.



If you own any of the games in the bundle, don't worry, the price will adjust accordingly! :)

What do you think? We are super pumped for this! So many cyberpunk/sci-fi worlds to discover 🔥

Have fun!



Team Gamedec














Gamedec | Nintendo Switch Release Date Trailer

Hello Detectives!


One augmented Italian cyber plumber left a mysterious note:

> GAMEDEC NINTENDO SWITCH
>> JULY 1st, 2022
> CIAO

Here is the trailer:



Gamedec will launch with a chunky discount of 40% off for the first two weeks. If you own any other Switch game from our publishing friends, Untold Tales, the deal is 50% off! If you haven’t plugged into one of our virtualium, now is the time!

The countdown begins 🔥

Team Gamedec

Hotfix 1.5.1 is here! Crashing fix, translation improvements, and more!

It’s good to see you again, detectives!

With Patch 1.5, we have implemented many things. Unfortunately, some new issues sneaked into the game. Finally, the new patch arrived, and we can wave goodbye to the recent crash issues all of you experienced; sorry for keeping you waiting! We fixed especially Turkish and Korean translations. Once again, thank you for keeping us reporting all the bugs throughout Steam and our Discord channel. We still appreciate your support. Among all the minor bug fixes we also increase the performance on slower PCs. Please let us know if you see an improvement.

Complete changelog:

- General improvements to the Turkish and Korean translations, including adding missing lines and formatting fixes
- Fixed a crash that could occur during the transition to another level, for example, when entering Tree of Knowing in Knight's Code
- Apartment: extended the length of tracks played on the Jukebox
- Apartment: the playing song's status should now update correctly after loading a save file
- Fixed a crash related to codex entries with unavailable links
- Performance on lower-end PCs was slightly improved
- Low City: fixed an issue with Robot Rick being invisible on lower-end PCs
- Knight's Code: the Player's Character won't be blocked after being reprimanded by "Honey Guide" anymore

We appreciate your patience and support! Bear with us, because we still didn’t say the last word regarding post-launch support. As always, feel free to join our Discord channel for further details.

Till the next time <3

Gamedec nominated for Best Polish Game of 2021!

We are happy to let you know that IGN Polska has nominated Gamedec for "Best Polish Game of 2021"!

To vote, click on the below graphic; it will redirect you to the Polish IGN website (then scroll down on the page to locate the voting form)




This wouldn't be possible without all of you; the feedback you have provided us with throughout the past months that helped us to improve the game <3

Thank you in advance 😁

Gamedec is -40% and LudoNarraCon 2022 is here!

Detectives!

LudoNarraCon is primarily an event putting more light on the narrative-driven games; we are delighted that Gamedec is participating in this celebration <3

Decision-making is essential in Gamedec; it's the game's core; we like to call it a "fluid branching." Two years ago, one of our programmers - Przemysław Osipiuk, wrote an article about this topic; if you're interested in how the process looked behind the curtains, we highly encourage you to check it out here!

Gamedec is now 40% off, a historically lowest price on Steam since the premiere; it's a perfect opportunity to check it out and visit a couple of virtual worlds to solve crimes :fire:



Recently we have released a patch 1.5, which contains a lot of changes and improvements:

Check the full changelog here :)

We strongly encourage you to participate in the LudoNarraCon as it's not just about the discounts! There will be twelve live panels and four fireside chats on topics related to narrative games <3

Check the event schedule at this link.

See you soon!

Gamedec Team





Patch 1.5 Available Now!

Detectives!



Gamedec visits Turkey and Korea! You have asked for it a lot; the biggest thread on our steam discussions is associated with a Turkish localization request; we couldn’t ignore that. Therefore the day has come; Gamedec has Turkish and Korean subtitles now!



Of course, that’s not all that we have prepared for you in this patch; what you can expect is long waited Axis Mundi re-design; many of you have provided us with your feedback regarding that location in the reviews and other discussion threads. We have realized that Axis, which is the ending and story climax, could be better, so we had to make some improvements here :fire:



It’s not everything; we have partial voice-overs, cinematic subtitles, more bug fixes; you can find a Jukebox in the Gamedec’s apartment, so now you can solve cases while listening to the whole playlist of truly wonderful tracks made by Marcin Przybyłowicz and the orchestra!



But there is still more! Just take a look:

General: 



  • Partial Voice overs were added 
  • Non-verbals were added 
  • Two new languages were added: Turkish and Korean 
  • The game logo was made for the Korean and Chinese languages 
  • The Jukebox was added to the Apartment 
  • The cinematic now has subtitles in all languages 
  • Quest Log was improved by adding new quest marks 
  • The dialogue list widget was improved  
  • Dyslexic font now works better with UI 
  • Tutorials were improved with new icons 
  • The Codex now has new icons and sorting of entries 
  • Some gamepad improvements were added 
  • Some issues with the game freezing permanently during loading were fixed 
  • Fixed audio when going back to the main menu 
  • The codex entries in the first location won’t appear all at once anymore 
  • General performance was improved 
  • General fixes in text formatting 


Like Father Like Son: 



  • Quest “Find out more about Trolls” is now possible to complete 
  • Fixed an issue with the game crashing after trying to get out of the Theatre 
  • Drinking with Panisantor won’t block the game anymore 
  • Ramon's quest was fixed – going with two quest branches at the same time won’t be possible now 


Harvest Time: 



  • Quest with Lea-Anne was improved: fixed dialogues and quest log 
  • New dialogue lines at the end of the case 
  • Some interactions with the farmers were fixed 


Fallen Hero: 



  • The Trolls will now be friendlier towards Gamedec if he sides with them 


Knight’s Code: 



  • Empty dialogues were fixed 
  • Lines at the loading screen after going out of the virtualium were fixed 


Axis Mundi: 



  • The movement on the level was significantly improved 
  • It’s now possible to reset the colors without leaving the platform 
  • New codex entries were added 
  • The deduction was re-designed 
  • Improvements in the Quest Log were made 
  • New dialogue lines were added 
  • It’s now possible to have an alternate ending with Eleanor 
  • Minigame in the Gallery was improved 


Paradise Lost: 



  • Some dialogue lines in the last location were fixed 
  • The outcome line which relates to Panisantor was fixed 



This is the biggest patch we have released yet, we’re happy that we deliver the things you have asked for, and we are extremely thankful for all your feedback since the premiere <3

We want to make great games; thanks to you, we learn and develop to be better!

Till the next time!