GamersGoMakers cover
GamersGoMakers screenshot
Genre: Simulator, Strategy, Indie

GamersGoMakers

A CALL TO AN OFFICIAL END.

Despite much effort and resources put fourth into folding GGM and Marco (The Developer) into my Studio in order to bring back the piss and vinegar of the community and get this and many other titles back on track, I must bring bad news in that we have been unable to come to an equitable agreement.

Plans in place such as releasing for free, a GGM 1.5 version complete overhaul to previous owners of GGM, whilst making the game as it stands as a freebie 'Beta Demo' AND starting production on proper patches with two planned and separate affordable FULL fledged expansion packs (No stupid 'horse armor' BS!) , all the while working towards a sequel to take the business simulation game to the next level; is all officially kaput at this time.

While I take on the challenge of restructuring my plan and diverting resources in order to bring fourth in-house products of my own Studio, I can't rightly speak for the Developer for GamersGoMakers as an admin anymore as it would be a conflict of interest and not fair to Marco in whatever direction he decides to take. We are still friends and things have ended amicably.

I wish him all the best on his own.

We tried our best to get this off the ground again, but sad to say, my group's involvement in GGM is non-existent at this point, indefinitely. As a gamer and businessman, my company and resources will not be assisting with this project anymore.

To avoid a conflict of interest, all I can say is keep your eyes peeled for some top notch simulation games soon to come!

It's been a pleasure to meet and to know many of you and try to help as an admin as best as I can. Thank you so much! And to Marco for allowing me to come in and try to handle things that were proving difficult at the time.

And as always, don’t hesitate to add me as a Friend in order to ask personal questions. I’ll do my best to answer fully and honestly as usual, however my involvement with GGM is no longer in place. Cheers Mates! (And Lasses!)

Sadly and Sincerely,
Harken XXI

Update 1.1.7 with ChangeLog

Version 1.1.7

- Added:
- Game Engines (Available in 1991)
- some small UI improvements
- Consoles now appear in the "Project History"
- Info Box for "new trainings"

- Fixed:
- Several small bugs

Update 1.1.6 with ChangeLog

Version 1.1.6

- Added:
- some menus for the current game in development and games/consoles on sale
+ quit a current game in development
+ announce a current game in development (PR Manager option)
+ end a games sale
+ change the price of a game on sale
+ extend the duration of a game on sale by 30 days (Marketing Manager option)
+ change the price of a console on sale
- new starting location: france
- save over old save files (just click on the image of the save file)
- some small UI improvements

- Fixed:
- Bug within the sales report
- some other filthy little bugs ;)

Update 1.1.5 with ChangeLog

Version: 1.1.5

- Added:
- Columns in "Game Market" now sortable
- Columns in "Project History" now sortable
- Improved "balance sheet" (items clickable, +chart)
- Improved "sales report" (+ chart)
- Change a games price during sale
- Change a consoles price during sale
- a few new box covers
- Portuguese (beta)

- Changed:
- UI improvements
- Improved case designer (+ 30 new covers)
- Removed the "auto save" from the starting screen

- Fixed:
- Translations
- Bug within conventions
- Bug within starting location

Update 1.1.4 with ChangeLog

Version 1.1.4

- Added:
- Become a publisher!
- Conventions
- French (beta)
- a few new box covers
- Your producer will give you a hand on the games content
- Previous team settings can be reused now

- Changed:
- Starting screen
- Several platform icons
- More information for licenses
- The price of a game has more influence on the sales now
- a few tiny UI improvements

- Fixed:
- German translation
- Spanish translation
- Chinese translation
- Bug within project advertising
- Exclusive games (MMOs) had no "active players"

Update 1.1.3 with ChangeLog

Version: 1.1.3

- Added:
- Pimp your games with "real" actors for voice acting, soundtracks and motion capturing!
- Get an offer from a publisher!
- A few new competitors
- Did you have too much money? Too easy? , now you will pay tax up to 30% per annum ;)
- Advertise in different countries
- Some more informations
- Spanish translation (beta)

- Changed:
- Several platform icons
- Releasing a game for a custom console now has an effect on the market share
- A bit of ingame balancing to make your gameplay more FUN!
- Highly skilled producers have more knowledge about the right focus

- Fixed:
- A few small game fixes
- A few minor bugs fixed
- Added a description for Engineering skill
- Subsidiaries sometimes reported the release of a single game twice
- Exclusive games (MMOs) had no "active players"
- Story trends have not been displayed in the "trends-section" of the Marketing Manager

Update 1.1.2 with ChangeLog

Version: 1.1.2

- Added:

- New room + employees (Tester)
- button to stick the roomplan
- Some new hints
- Create a a game exlusive for your own console and release them as a bundle!
- New competitors
- Chinese language (beta)

- Changed:

- Several platform icons
- All platforms of a game are displayed in the project history

- Fixed:

- Wrong label in the "Game off market" dialog ("...same genre...")
- Several misspellings
- Bug in CaseDesigner (when clicking on the magic wand in some circumstances)
- Some tiny problems with Windows scalings > 100%
- Sequels and New Editions could not be created as AAA games
- Visualization problems within teaching results
- Wrong calculation in balance
- Visualization problems with numbers

Update 1.1.1

About about a week after the launch we introduce you the first update for GamersGoMakers. Here's a full changelog.

Version: 1.1.1



- Added:

- Set starting locations language to project main language
- Possibility to delete save files now implemented
- German translation (beta)
- Russian translation (beta)
- Notification given about the option to buy out competitors
- Information about the potential options of subsidiaries
- Easter eggs! Who doesn’t love Easter Eggs! Nom nom nom
- Windows scaling different than 100%

- Changed:

- Increased save slots to 10
- Optimization of the UI in a few minor ways
- Tuned some of the producer’s training outcomes
- Tiny optimization of the rating system
- Sequels and New Editions now don't allow you to choose a different story.

- Fixed:

- Subsidiaries didn't follow orders (platform settings). They now do!
- Font problems on different systems has been improved
- Bug in JobCenter (about special skills and reputation)
- Bug in JobCenter (when skip to another page in some circumstances)
- Custom consoles did show up several times after load
- Sequels no longer change the forerunner platform to the new sequel platform
- Error fixed when with competitor releases, or the chance for an error
- Movie licenses should now work more as intended
- Duration for multi-platform games fixed. Game now calculates the average duration.
- The "Extra experience gained-bug"
- Several typos
- Teachings didn't come to an end fixed
- Subsidiaries balanced. No longer will you be rolling in cash....sorry.....
- Bug when creating a "New Edition"
- Visualization of different employee stats
- Currency visualization problems