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Genre: Simulator, Indie

Garry's Mod

March 2021 Update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 31st of March at the usual 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub

What to watch out for


The new update brings a few new features that server owners and addon developers will want to watch out for to stay on top of things.

First of all, this update adds gamemode categories to the server browser. This requires all server owners and gamemode developers to update their gamemodes and set an appropriate category for it so players can filter gamemodes by these new categories and find your gamemode easier.
You can find more info about this topic here:
https://wiki.facepunch.com/gmod/Gamemode_Creation#category

Secondly, the server browser now shows the location/spoken language of the server via a country flag icon. This setting is per server and is designed to help players more easily find servers from a preferred location and/or find servers with a common spoken language they can understand.
You can find the details on how to do this properly here:
https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server#locationflag

Lastly, there are some Lua API changes that will break existing scripts. These changes are unfortunately a necessary evil, and will not take long to fix. Specifically the behavior of Vehicle.SetVehicleParams has changed. You will find all of the details in the changelist, but the big issue that was fixed is with the vehicle speeds, where you no longer need to manually adjust between Hammer Units and Inches if modifying data from Vehicle.GetVehicleParams.

Help us test the update


We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod

Pre-release Steam Branch


The Pre-Release and x86-64 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

February 2021 Hotfix

Hey everyone,

We are releasing a small update today to address issues with the previous update.

The full list of changes is as follows:
* Fixed Half-Life Source weapons that are spawned by maps being invisible
* Fixed NPCs dying where they previous didn't
* Fixed the default Crossbow weapon viewmodel deploying with the wrong skin
* Fixed crashing issues due to BASS.DLL 3rd party library
* Unmarked certain files in /cfg/ folder as "user configuration" to fix them not restoring during file verification process due to a Steam bug
* Potentially fixes crash when joining serves with Workshop content on macOS
* Edit 5th Feb: Fixed Entity.Fire's default value
* Edit: 15th Feb: Fixed certain security exploits

Servers only need updating if they are affected by the NPC issue.

January 2021 Update is live


Artwork by Chem

Update Highlights





This update adds a new mountable game to Garry's Mod - "G String"

We are aware that people are asking for more mountable games including certain specific games. We require explicit permission for the target game's developer/publisher to make their game available for mounting in Garry's Mod. The game also has to run on the Source Engine. If a game you wish to be included in the mountable games list is not currently in it, it means we don't have that permission, or it's not a Source Engine game.



This update also adds a separate volume slider for Sound Effects. The purpose of this is to address the "low voice chat volume" people have been reporting. What you want to do is set the "Game Volume" slider to maximum, as it affects all the sounds including voice chat. Then you want to set the new "Sound effect volume" and the "Music volume" sliders to the desired position.. (The music slider affects the music from Half-Life 2 campaigns) Doing this will make the voice chat as loud as the microphones of the speaking players are, i.e. the voice chat volume will no longer be reduced by the overall game volume.



The new addon size readout will help decide what to install and what to avoid and what to keep right while in-game.

As usual this update also brings plethora of new features and fixes for players and modders alike.

You can find the full change list below.
https://gmod.facepunch.com/blog/january-2021-update

January 2021 update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub

Help us test the update


We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch


The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

December 2020 Hotfix

Hey everyone,

We are releasing a small client update today to address recently found exploits and some other issues.

The full changelist is as follows:
* Fixed a clientside exploit with render targets (Thanks Badger and Ling)
* Fixed a clientside exploit with the web browser integration (Thanks FiveSeven)
* Fixed abnormal clientside voice delay on low tick servers
* Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing

Servers only need updating if they are affected by the model scale crashing issue.

October 2020 Hotfix

We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes.

All servers are recommended to update.

The entire change log is as follows:

  • Fixed performance issue with players (Released on Wednesday)
  • Fixed env_sprite_clientside affecting sprite trails (like Trails tool) in multiplayer (Released on Wednesday)
  • Fixed slider constrains sometimes resetting their direction
  • Fixed clients being able to spam server console with certain console commands
  • net.SendOmit with a NULL entity now acts like net.Broadcast, instead of silently failing
  • Fixed tooltips not inheriting derma skin of the panel they are opened for
  • Fixed Hoverball corrupting vector_origin global (Community Contribution)

October 2020 Update is live



Artwork "A Stroll Down Valve Ave." by Ivretor

This update brings a much requested Addon Presets feature into the game:


The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly.
We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited.

The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu:

(Please keep in mind that you will not be able to hide the news if there's a new blogpost that was published within the last 7 days.)

The Sandbox's Hoverball tool now has a new feature to Toggle the Hoverball as per community request:

Some other tools have also been slightly improved.

The Super Gravity Gun has been restored to its full glory:

(It can be turned on and off with physcannon_mega_enabled console variable, requiring sv_cheats)

In addition to these changes there has been a number new features for developers as always, which includes new Lua functions and fixes, improvements to Hammer and map compiling tools, as well as general stability and other improvements.

You will find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/october-2020-update

This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.

October 2020 update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 14th of October at the usual 4PM GMT.
The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again.

You can preview the list of upcoming changes here:
http://wiki.garrysmod.com/changelist/prerelease/
Please note this list is still work in progress and is subject to change.
(Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (12th of October), and will be included in the actual update)

Help us test the update


We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch


The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

August 2020 Update


Artwork by Chem

Update Highlights



This update brings a whole host of spawnmenu and Sandbox tool related improvements.

You can now right click on NPC icons and quickly spawn them with a specific weapon: (This will not affect normal left-click spawning)


Wheel tool got a bunch of fixes, for old and more recent problems, such as the wheel direction indicator sometimes appearing at a wrong angle/distorted and the Wheel tool preview floating above ground/walls unexpectedly.

Thrusters got some fixes and a visual improvement to their effects, where they will now conform to the thruster model dynamically:


There are also a number of improvements to the built-in weapons and NPCs.

Smaller issues were fixed with the RPG Launcher and S.L.A.M., and the Gravity Gun can now be upgraded into it's "super" state, (however Super Gravity Gun effects are not ready yet and will come in the next update) which enables players to play through the Citadel levels of the Half-Life 2 campaigns. It is, of course, also available outside of those levels using console commands. There were also fixes towards using weapons in vehicles.

A bunch of NPC related fixes were also introduced, such as Combine Soldiers not using Scripted Weapons properly (SWEPs still need to be coded properly to be usable by NPCs), certain NPCs ignoring the "Disable Thinking" setting, and the longstanding issue of Rollermines and Floor Turrets becoming floating with the "Keep corpses" option being turned on.

As usual there are also plenty of crashes fixed, as well as new features and fixes for the addon developers.

You can find the full change list below.
https://gmod.facepunch.com/blog/august-2020-update

GmodStore Gamemode Competition livestream tomorrow

Hello everyone,

GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs.

The stream will be taking place here:
https://gmodstore.com/redirects/ggc-live

For more information and friendly chatter feel free to join the GmodStore discord:
https://discord.gg/gmodstore

NOTE: This event is organized by the community and is not associated with Facepunch in any way.