- Added Use action input buffering. (Pressing Use just before an action finishes will now immediately trigger Use after the previous action ends.) - Added Quick Use Slot keybindings. (Quick Use will swap to and instantly use the item in the respective item slot, then return to the previously selected slot when released.) (Suggested by Yoba.) - Holding Use will now re-trigger Use once the previous action ends.
- Added an animation and delay for swapping items.
- Reworked Burn. Burn can now stack infinitely on non-player characters. The rate at which Burn ticks down increases with the amount of stacks.
- Reworked Chill. Chill can now stack infinitely on non-player characters. Applying more total stacks of Chill than an enemy's current health will cause them to Freeze, turning them to ice statues with 1 health.
- Added 2 new items: MR-100 (Legendary Gun) Flamethrower (Epic Fire Spell)
- Melee attacks can no longer hit through walls. They should still be able to hit around most corners; this is only to block obvious cases of nonsense.
- Roly Poly roll now always activates when pressing sprint, then continues into a sprint if the button is held. - Adjusted roll timing.
- Added a new afterimage trail effect to Elusive. (Roly Poly roll, dagger dash attack.) - Made gun aim indicators more subtle. - Added new sound effects for dagger attacks.
- Dagger attacks are now notably slower. - Butterfly's momentum gain is now more gradual and doesn't have a cap; it decays faster the more momentum is built up. - Removed Butterfly click sounds.
- Stools now deal excessive knockback on shield tackle, but break. - You can no longer infuse into Stools or Thyme's food delivery.
- Buffed Longsword infusion size bonus from 18% -> 20%.
- Admiral will now have an off-screen location indicator once aggro'd, to prevent her getting lost below the Fleet. - Admiral now loses a third of her max health when falling off the Fleet, then becomes pissed if she survives.
- Codex now opens to the page it was last closed. - Adjusted skillcard placement in Codex.
- Dragon is now called Eldklo.
- Improved bees. (I don't know what this means but that's what it says on here -Mag)
- Fixed client players not being able to control sprint properly or use sprint attacks immediately after starting a sprint. - Fixed(?) Old Digger being a bit too chatty. - Fixed Mark visual casting a shadow. (TheAncientGolem) - Fixed George not using the talking animation. - Fixed some cannon things. - Shoved Jerkweeds further into the floor to reduce collision issues.
0.2.8 - No Lame Epics
- Roly Poly's roll now goes a bit further and has brief invincibility at the start of the ground roll. - Roly Poly's air roll now retains momentum. - Roly Poly now reduces max health by 1.
- Reworked Repeating Crossbow into Countdown, an explosive and non-repeating crossbow.
- Valkyrie is now much better at returning when thrown. - Valkyrie now automatically returns to your inventory if you don't catch it but have empty space. - Valkyrie's powered up throw now deals an area splash of magic damage instead of increasing the base throw hit damage. - Slightly increased Valkyrie's size.
- Butterfly's storm is now magic damage. - Recolored Butterfly to differentiate from Wind Waltz & wind magic in general.
- Bows can no longer collect arrows fired from other bows for durability restoration. - Arrows can no longer be destroyed by melee attacks after getting stuck onto something.
- Added a new type of invincibility that doesn't allow slipping thro static damage sources like lightwalls or spikes. Used by Dagger dash attack and Roly Poly roll.
- Added a seal icon for First Eclipse. - Updated Drought. - Cleaned up Seal list in Codex.
- Shopkeeper's dash attack is now more accurate. - Frost Volley Living Tomes can no longer adjust their aim between volley shots. - Thunder Rune no longer applies hurtle state (you can now move around during the knock up).
- Going above 280 movespeed (Deckhand's base speed) now also increases movement acceleration, making high speed movement more responsive. - Getting hit during the Recall animation now properly cancels it. - Sleep now restores health over time. - Removed the delivery package timer, Thyme's food delivery can now be left in the Pocket Dimension without despawning.
- Adjusted some item flavor text.
- Boulders are now drastically more stable and less likely to launch you into space. - Fixed Spike Trap using outdated damage logic. - Fixed Seal icons not showing up in certain contexts. - Fixed the Codex seal list offering to let you reroll seals. - Fixed World Cores from Treasure Chests opened by spikes getting stuck. (Danlar Scott) - Fixed player characters saying multiple dialogue lines if you hit a Treasure Chest while it's opening.
0.2.6b - Ghosts Can't Die Dummy
- Added Seal modifier rerolling. - Added Seal recycling. (Neither of these are *done* but I wanted a patch out asap because of the ghost bug. -Mag)
- Buffed Inspired enchantment Empower from 2 -> 3.
- Flashy Cape no longer inflicts hitlag. (Cellestus) - Capitalized rarity words in Grab Bag card text. (Fwutters) - Made adjustments to Enchantment tooltip width; should now better match the rest of the item tooltip.
- Fixed player ghosts being able to die, trapping players in camera purgatory. (TheAncientGolem, Cellestus & superhotjoe) - Fixed Stools dealing absurd knockback. :( (...honestly maybe they *should* deal higher knockback and break on hit. that'd be way funnier. note to self)
0.2.6 - Good Ol' Polish
I have decided to stop writing "Reported by" in front of every bug report credit. People can probably deduce. -Mag
- Powershot infusion now adds a hold input to non-charge items to allow powershotting.
- Spear pogo is now way easier to use, slightly faster and has a sound on pogo bounce. - Daggers & Axes now have Empower size scaling on attacks.
- Increased Inferno infusion Empower from 2 -> 3.
- Deckhand's Decksweeper can now be canceled by using it again during the pose.
- Characters using stools as shields now hold them in a way that makes some amount of sense. - Rocket Launchers no longer have a visible rocket while out of durability. - Hub/Heartspring character select entrance is now a bit less subtle. (Mr. Delightful)
- Shopkeepers can no longer spawn as elites, increased their health from 25 -> 35. - Reduced health regen rate of small Crystal Chests by ~20%. - Crystal Chests now look cracked if they're missing any health. - Wind Blades can no longer be destroyed by melee attacks.
- Added some invisible walls to Fairweather Fleet.
- Renamed Final Fountain to The Last Solace. - "Renamed" Hub to Heartspring.
- Restructured item types on item tooltips, and they now include a word for item rarity (except on consumables). - Removed the "Weapon" item type for being kind of useless. You can probably tell what's a weapon, spears don't need to be "Spear Weapons".
- Adjusted how discounted spell mana cost is displayed.
- Added item icons for Infusion Slot Upgrader & Bag of Gold.
- Updated various outdated texts, like Architect lying about Scrap and Lingering Power still calling Boons elemental charges.
- Fixed bosses getting interrupted by high knockback regular attacks, and receiving ridiculously low stagger from attacks. (Yoba) - Fixed fruits not being considered consumables and consequently having infusion slots. - Fixed Rocket Launcher infusion trait again. (Yoba) - Fixed Cosmic Will & Spellsword affecting non-spells with mana costs. (Fwutters) - Blood shop & Inferno infusion health costs now properly ignore Shadow of Death. (Fwutters) - Fixed Revenant not glowing while active for client players. - Fixed Revenant speed buff stacking for clients when dropped and picked back up. (zaprice) - Fixed Deckhand's Last Stand dispelling debuffs from 0-damage hits while already at 1 health. (zaprice) - Fixed Scrapper being a huge bully to people with Platform Boots. (zaprice & Cellestus) - Run Summary now properly uses area names. (Cellestus) - Fixed Archives Fountain & The Last Solace not displaying area names/info on HUD. - Fixed HUD showing floor tracker on non-gameplay areas without a 4-floor structure. - Fixed Run Summary killed by icon background stretching if the killed by text is more than 2 lines. - Rope Drones now drop rope if telepotioned. (Cellestus) - Fixed ropes not getting attached to drones on client. - Fixed Barrels and Alchemical Jars *very* slowly rolling around after spawning. - Probably fixed player characters being prone to skipping dialogue lines in weird ways during dialogue. - Fixed the Un-Infuser chucking items into the void if enough infusions were on an item. (Cellestus) - Fixed the visible tiles of moving rooms sometimes being the wrong way around. - Fixed punching with a candle not inflicting Burn or putting out regular candles. - Fixed world colors getting wonky on ghosts when moving between sections of certain areas.
0.2.5 - Flashy Fixes
- Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you.
- Grab Bag now gives a Pure Common instead of a random Rare.
- Wind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)
- Increased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)
- Sharpened item durability bar is now bluish.
- Adjusted Decksweeper animation.
- Fixed blood shop items being free if used as infusion materials. (Reported by Cellestus.) - Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.) - Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.) - Fixed Brittledeep 5F not destroying various things (levers, pressure plates etc.) properly. - Fixed guns having a hidden 10 degree extra random spread on client players. (Reported by Aewynne & Cellestus.) - Decks will now start borrowing cards from all colors if they run out of their regular ones. (Reported by TheAncientGolem.) - Fixed Trail of Regret censer following players into the Pit. (Reported by Cellestus.) - Fixed Solar Bombs not having cause of death info. (Reported by Cellestus.)
0.2.4 - Shields & Stomps
- You can now sprint while blocking with a shield to Shield Tackle. - Removed Shield Bash.
- Stomp now stuns for 0.7 seconds. - Stomping on an enemy no longer launches you away from them. - You can now only stomp on each enemy once before landing on the floor.
- Boost Boots now deals magic damage on stomp, increased for each consecutive enemy stomped during one jump. (Platform boots will also get something similar, but I didn't get around to it yet.)
- Reworked Revenant infusion trait. New: Gains stacking +20% crit chance for 5 seconds on hit. (Max +100%)
- Deckhand's Decksweeper no longer slows Deckhand during its activation.
- The "Ability fully charged!" text should now be a lot less spammy, especially on Deckhand.
- Fixed Shotgun, Rock and Ray Rifle not scaling with Size. (Reported by Fwutters.) - Fixed the secret portal in the Archives not spawning consistently for client players. (Reported by TheAncientGolem.)
0.2.3b - Instant Lettuce
- Fixed revived players skipping a skillcard if they didnt pick a skillcard between every level up afterwards. (Reported by Cellestus.)
0.2.3 - Critical Patch
(Still dealing with mold related issues and move stuff, but here's some things. -Mag)
- Reworked Deckhand's Decksweeper. (Still a work in progress, but figured should get some feedback.) New: Strikes a pose, spending all remaining uses to Empower next action. Restores uses on kill and when losing health. - Deckhand's Last Stand now gives 100% crit chance instead of +1 damage.
- Reworked multiplayer revive penalty; now gives a level up with one less option instead of no level up at all.
- Going over 100% crit chance can now result in a bigger crit. (Example: 125% crit chance has 25% chance of 3x damage and 75% chance of 2x damage.)
- New red skillcard: 100% Natural. - Reworked Sharpshooter (Green Ace). - Removed Piledriver (Red), everyone now has Piledriver by default.
- Most attacks now have knockback scaling with Empower. - Added a 100% cap to Crossbow's stacking crit bonus. - Adjusted how various ranged weapons interact with Empower & Combo together.
- Inspired enchantment now empowers next item use instead of giving a timed buff.
- Added a lil text that pops up when your character ability is fully charged. - Added a lil text that pops up when trying to use your character ability while out of uses. - Added a lil text that pops up when trying to buy something while too poor. - Reduced and capped visual damage number size for really big damage values.
- Fixed current Block not replicating to client players properly. - Fixed the first deactivation of a lightwall projector not replicating to clients properly. (Reported by many.) - Fixed Pocket Capacity limit not actually scrapping things. (Reported by Cellestus, accidentally.) - Fixed Whiskers & allied elementals getting stunned from Nails being pulled. (Reported by zaprice.) - Fixed Gold HUD tooltip having outdated information. (Reported by TheAncientGolem.) - Fixed Medium and Big Carambola of Knowledge giving regular skillcards for client players. (Reported by TheAncientGolem.) - Fixed auto-combo getting stuck charging on weapons with Charge. (Reported by Cellestus.)