More content, more QoL, less throwing your keyboard against the wall. Guaranteed.
Introducing... Easy Mode!
We get it, Gatlin' is a hard game - that's intended, not a bug. However, our Chief Balance Officer (me) and Head Intern (also me) have been bickering back and forth for nearly three years now about making the game easier.
Long story short, the Head Intern decked the CBO and stole his computer. We have Easy Mode now.
While Easy Mode is enabled:
Blot can take two additional hits before dying horribly. That's right, his suffering is prolonged and even worse - you horrible, horrible, person.
Boss achievements cannot be earned
A new level modifier - Tumbleweed!
It's goofy, it's silly - it's... actually quite difficult. Pair this with Easy Mode for a unique experience.
Entirely Organic Achievements!
Continuing the streak of more achievements, here ya go - three new ones. Something about a vacuum, a boss-related redacted one, and... WHAT!? BLOT WITH A FACE!?! WHAT SORT OF HERESY IS THIS!? SOMEBODY CALL THE CBO - oh wait...
Update Log
Changes
Added "Easy Mode"
Added three new achievements ("Suck It Up, Buttercup", "Why?", "But Why Though?")
Added a new level modifier ("Tumbleweed")
Hovering over a toggle in the settings menu now displays a tip about what it does
Added death FX for Blot
Added impact VFX for touching spikes
Added splash VFX for falling into or shooting a liquid
Added SFX to the pause/settings menu
The screen now shakes whenever Blot dies or is hurt (only occurs when the "Screen Shake" setting is enabled)
Added a new stat to the Lobby's leaderboard ("Easy Mode Hits Taken")
Unhid the "Dumb Ways to Die" achievement on Steam
Reworded the tutorial's hint about pausing to indicate that pressing "ESC/Start/Etc." also shows settings
Adjusted Level 15 to match the changes brought to the "Intro" map in the 1.0.5 patch
Fixes + Performance
The "Timed" level modifier now displays the initial amount of time given instead of starting one second later
The "Level Modifiers" button in the lobby now properly displays a modifier's name instead of the variable name
Settings now additionally save when closing the pause menu instead of solely when the game is closed
The "Dumb Ways to Die" achievement can no longer be earned by having an enemy walk over a landmine
Landmines can no longer visually be defused
Fixed the picture frame's hitbox in all boss fights
Fixed the range of the lighting of the lava in Level 6
Fixed the z-layer of Apprencii's easel's text in Level 18
Splash SFX are now played locally instead of globally
Explosion SFX are now played locally instead of globally
Polished the collision hitboxes of Blot's corpse
Moved bullethole décor to the proper z-layer to prevent weird clipping
Optimized the code for level modifiers
Optimized the code for the pause/settings menu
Gatlin' - The Dusty Patch
Gatlin' - The Dusty Patch (V1.0.5)
A completionist's wet dream. Achieving 100% has never been more possible. Literally.
Highlights:
Lowered the threshold of kills needed for a large amount of achievements
The "Free Fallin'" achievement is now actually possible to earn
Changes:
Lowered the number of Note kills required for the "Symphonic" achievement from 1,827 to 44
Lowered the number of Knight kills required for the "Midknight Crisis" achievement from 1,500 to 250
Lowered the number of Photo kills required for the "Right to Privacy" achievement from 2,000 to 500
Lowered the number of targets required for the "Target Practice" achievement from 1,000,000 to 1,000
Lowered the number of deaths required for the "Live, Die, Repeat" achievement from 10,000 to 5,000
Adjusted the "Intro" level to make it more feasible to jump off the map (what are these patch notes??)
Changed the credit text on the main menu to credit dotcopycat for the sake of being succinct
Removed a legacy, defunct, and unused save system
Fixes:
Fixed a bug which made the "Free Fallin'" achievement literally impossible to earn
Nothing else, Gatlin' is literally perfect
The Promised Update
Gatlin' - The Promised Update (1.1.0)
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
Highlights:
PROMISED graphical polishing! Nearly all sprites are enhanced. Now that's what I call jpeg!
BOUNTIFUL bug fixes! That's right, if you complain about a bug, we'll fix it!
Right click Gatlin' in your library, go to "Properties"
Go to BETAS, enter the password "gatlinbetapassword"
Select the Beta build - you're good to go
Scream bugs at us via discussion boards or Twitter
Premeditated FAQ
I did all of the above, why isn't the beta different? The beta is only live on Windows systems at the moment.
How do I switch back? To switch back to the live version, all you need to do is opt out of the beta. Unselect the beta branch in the BETAS tab.
What's new? There are currently no patch notes for the beta. The big highlights are controller support, overhauled graphics, and several new options.
How stable is the build? Very stable! You should experience the exact same stability as the live version. The main issues we expect you to encounter are some unfinished graphics and awkward controls.