Our latest game Fibby.io has exited closed beta and is now available to play at https://fibby.io
Fibby is a party game where even if you tell the truth, nobody will believe you. It plays over voice chat and you can play with anyone you send the lobby link.
Have fun.
P.S.
Fixed twitch integration Fixed snap joke breaking input Removed level "Don't Let Go" because unity is an inconsistent piece of crap that bugs it out
Drifty Drive is now Available on Google Play!
Its been almost a year since Gauntlet of IRE landed on the steam store and now we've released our newest game Drifty Drive on Google Play and Itch IO
Google Play
https://play.google.com/store/apps/details?id=com.KillerPokeGames.DriftyDrive
Check it out! We'll be putting out more content soon!
Easy Modo
It seems the last levels were too easy.
So I made some hard ones.
Stop! Stah-ha-hap! Hes already dead...
This game is deader than morbidly obese person over the age of 50.
So its gonna be free in one week since steam makes me wait.
Same game, just free.
Gauntlet of IRE is now free to play on mobile
Added a few changes along the way too!
Added 10 new levels
Added partial controller support
Added a slow mode for people who can't handle regular speed
Fixed typo of "prescription"
Added achievement for 1,000 deaths
Added achievement for hotdogs
Added achievement for controller
Fixed star texture appearing on shattered pieces
Fixed a rare bug where you could die in the middle of cop joke (Thanks to "Why hello there")
Fixed gravity level not working on mobile
Added an eggcellent game secret
Added more insults to level 7
Fixed sfx sounds on level 7
Added a secret message to one of the levels
Fixed the props in level 1 sometimes being covered by a platform
Fixed cursor sometimes escaping screen
Made level 21 harder
Extended cursor flick time
Added a new gag
Added in game icons to the achievements
Updated the mobile version of Gauntlet of IRE to reflect the steam version in appearance and gameplay.
The biggest improvement is the performance that was achieved by reducing the resolution and optimizing the lighting.
Got it to run at a smooth 60 FPS on my phone so it was worth pushing the update.
If you want to lose track of time and rage on the go, heres the google play page:
https://play.google.com/store/apps/details?id=com.KillerPokeGames.GauntletOfIRE&hl=en
As for changes to the game, heres a list of stuff that was done:
Made level 35 harder
Made level 34 easier
Made level 1 more reliable
Made barrel firing stronger so that you don't have to hold jump to make it to the next one on an even plane
Reduced fish occurrence on level 5 for mobile
Reduced and scaled up shattered player pieces on mobile for performance
Reduced tombstones on mobile for performance
Removed Flowers on mobile for performance
Fixed seizure warning to appear for at least 3 seconds to avoid accidental skips
Brightened all metal player skins on mobile
Added a gag to the logo splash screen
Made all text capital so that its easier to read on lower resolutions
Fixed bug where secret level text was not cleared before the new messages were sent
Made pressing ESC on death to pause the game at the soonest possible moment
Fixed insults overlaying mobile controls
Removed incompatible gags (such as cursor) from mobile version
Lowered shadow quality on mobile for performance
Fixed level title appearing in front of options
Fixed being frozen if leaving during barrel gag
Added input support for text animations
Fixed ball crack not appearing on mobile by creating second sprite
Fixed street fighter gag appearing at the same time as another gag
Fixed wrong transparency on level picker after level selected
Fixed typo on bonus level
Fixed crack appearing for no reason on level 10 platforms
The Markiplier Update
Its been almost two months since the initial release of Gauntlet of IRE and its gone through so many changes that its hard to recognize. However it still has its core strength of being a game that constantly keeps you learning and struggling every time you plateau by passing a level.
I call this latest update the "Markiplier" update since he recently released a stream video where I was made aware of a RNG bug where sometimes the first level would be too difficult to pass.
https://www.youtube.com/watch?v=Nxt4cc7d4ms
I've since fixed that bug, added 5 more achievements, and two more game secrets for dedicated players to find.
This game is great partly because of all the feedback I received from twitch streamers who were willing to give my game a chance and so I'd like to do some mentions.
These are in no particular order and I may have missed a few names (my bad)