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Genre: Simulator, Strategy, Indie

Gear City

Stable and Legacy Builds Updated

Legacy Build has been updated to v1.21. If you wish to continue your v1.21 save games, please switch this build.

Stable build has been updated to v1.22. If you wish to continue your v1.22 save games, please switch to this build.

For instructions on how to switch builds: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237

As a reminder, Default Build will be updated to v1.23 on Friday December 15th. If you wish to continue your v1.22 save games, please switch to Stable build.

Testing Build users will also receive an update to v1.23. No save game changes are required.

Default Build Save Game Changes December 15th

Hello Everyone!

The main build of the game, Default Build, or "None" as Steam sets the name to, will be updated to v1.23 on December 15th. This update will require you to start a new save game.

You may continue to play your older save games by switching the version of the game you are subscribed to. On December 12th we will update Stable build to v1.22, and legacy build to v1.21. On that date, or after, you would simply switch to Stable build to continue your v1.22 save games.

Testing Build v1.23 RC1

Test Build has been updated to v1.23 Release Candidate 1. If you would like to try out this build you can find instructions on how to do so here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237

So what is new since v1.22.3? The minor upgrade from v1.22.3 mostly includes bug fixes, a rebalancing of the racing and contract revenues due to bugs, and a rewrite of the tutorial framework.

The main tutorial has been rewritten to simplify the reading level, thus making it easier to understand. I've also changed the looks of the tutorial windows, implemented a highlighting system, and added an audio reading of the tutorials (currently incomplete, will hire someone to do better recordings).

The new framework for tutorials will allow me to expand upon the tutorial system. It will allow me to create mini-tutorials for various features in the game as we near completion.

Even if you know the game like the back of your hand, give the new tutorial a try. Let me know if there are any issues. I will be deeply grateful. Thanks

Change Log


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-Bugfix: Fixed crash regression when starting a game in 2020. (To whom ever reported this to me on IRC. You have to report bugs if you expect them to be fixed.)
-Bugfix: Fixed issue with consumers not purchasing vehicles after 2022.
-Bugfix: Fixed bug in racing revenues causing it to increase linearly every year.
-Bugfix: Fixed bug in contract revenues causing it to increase linearly every year.
-Gameplay: Racing and Contract revenues have been decreased based on difficulty level selected.
-Gameplay: Increased AI outsourcing prices.
-GUI: Civilian contract filter no longer shows racing contracts.
-Artwork: Cleaned up Jams and Gaps blending
-Bugfix: Fixed whiteout bug when flipping and mirror grills.
-Gameplay: Rewrote tutorial framework.
-GUI: Implemented Highlighting System for tutorials.
-Content Rewrite of main tutorial. Reduced reading difficulty from 6th grade to 4th grade level without losing content.
-Bugfix: Fixed issue with contract requests' fuel, cylinder, and engine layout restrictions
-Bugfix: Fixed issue with pre-game AI starting up racing teams in early game years.
-Bugfix: Fixed auto-marketing being available and marketing while marketing is turned off.
-Bugfix: Fixed new components memo incorrect year.

Stable And Legacy Builds Save Game Changes December 12th

If you are on Stable (v1.21) or Legacy (v1.20) build, we will be updating the game on December 12th. This will require save game changes.

Stable Build will be updated to v1.22 which is the current Default build. If you wish to continue v1.22 save games, you need to switch to Stable Build on the 12th.

Legacy Build will be updated to v1.21. To continue your Stable Build save games, you need to switch to Legacy Build on the 12th.


Default Build does not have a set date for the upgrade to v1.23. The goal is for December 15th. An announcement confirming the update date will be released this weekend.

Testing Build Update December 8th

Testing Build will be updated to 1.23 RC 1 on December 8th. This build does not require save game changes, however, the racing revenues, contracts, and outsourced component code has been changed. If you are running a racing only company, you will take a drastic cut in revenues after this update. So this is just a little warning for those of you that are relying on these revenues. ːsteammockingː

Also, I am based in the Eastern United States. This means that a morning release for me is an evening release in Europe. And an afternoon release for me is a late evening/next day release in Europe. I know you are all eagerly awaiting the updates, but it doesn't help to flood my inbox with "Where is the ♥♥♥♥ing update ♥♥♥ ♥♥♥♥ you ♥♥♥ of a ♥♥♥♥♥!" when it's only 11am my time... ːsteamfacepalmː


Legacy and Stable builds will be updated on the 12th. I will make an announcement for it tomorrow. Default build is planned to be updated on the 15th assuming no major issues with RC1. I will make an announcement for that when the time comes as well.

Testing Build v1.22.3 SP1

Happy Thanksgiving everyone,

Released the first and only supplemental patch for v1.22.3. If you are on default build and would like to try out the latest versions of the game, you can find instructions here: http://www.ventdev.com/forums/showthread.php?tid=2594

I would have gotten this out earlier today, but I had some issues with the Linux port again. The issue should be resolved now however.

Here is what's in the SP:
-Bugfix: Fixed crash when looking at company stock holdings after the game has made some dynamically generated AI.
-Bugfix: Fixed bug where player did not received licensed engine revenues.
-Bugfix: Fixed bug in auto-production system that did not stop producing contract units.
-Bugfix: Fixed bug in auto-production system where the system would over produce contracted units for 1 turn.
-Bugfix: Fixed bug in Monthly Report that showed double the amount of sales when a vehicle is contracted out.
-Bugfix: Fixed bug in RnD vehicle painter that caused drop downs to not be properly labeled.
-Maps And Mods Base City Map War History until 1990.

I start full focus on v1.23 RC1 tonight. There shouldn't be any save game changes, and hopefully I can get it knocked out in a week or two! :)