Gear Up cover
Gear Up screenshot
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Genre: Shooter, Indie

Gear Up

Update 1.0.19

Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list.

Fixes:
-Save game tracks last selected loadout.
-Replayer time scale bugs fixed.
-Do not render while application is minimized in order to reduce CPU usage.
-Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary.
-Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu.
-Splash damage included in accuracy.
-Stealth implemented in Ball shader + a couple of other shader issues.
-Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water.
-Smaller "Z velocity error" impulse when using rockets on sniper.
-Searchlight thumbnail fix
-Also fixed issue with having multiple trails within same effect as part of a child effect.
-Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation.
-Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon
-Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures.

The community bug list is here:
https://steamcommunity.com/app/214420/discussions/6/613956964597928380/

Update 1.0.18

-Added usage duration for each part.
-Change min players in Tag to 3.
-Changed initial match countdown to 10 seconds.
-Increased restart time with 5 sec.
-Lots of parts rebalancing.
-Weapon and turrent elevation angle fixes..
-Added strafe to joypad settings.
-Added Tankodrome to list of selectable levels in the replayer.
-Replicator fail in case of catastrophic delta time is measured (30s atm).
-Fixed crash in sound engine, was crashing Army Mode and sometimes in-game.
-Changed "wait vblank" option in settings, able to set number of vblanks to wait (max 3).
-Fixed issue with part stats not showing when hovering over parts in vehicle building menu.
-Opened up bridge passage on Hillsides. Lowered "jump to" health pickup on Arena.
-Fixed missing specular on tanks when in "near camera" range.

Update 1.0.17 C

- Fixed thread issue on OSX and Linux which was causing crash when entering match.
- Fixed crash on OSX when updating name tags.
- Minor script fixes.
- Mouse improvements for OSX.
- Updated to latest Bullet physics version.
- Updated to latest steamworks-sdk.

Update 1.0.17 B

- Fixed crash related to P2P time out.
- Fixed occasional crash when searching for lobbies.
- Fixed crash when invalid events caused runtime errors.
- Minor balancing tweaks.
- Improved Dutch translation.

Update 1.0.17

- A lot of community provided tweaks of tank parts.
- A lot of CPU and memory usage optimizations. Reduced memory usage by atleast 25%.
- Improved ocean reflections, only in high quality mode.
- Improved specular lighting.
- Fixed cool-down indicator of desecrator.
- Special track and wheel spin effect on tarmac.
- Scripting bugs fixed.
- Reworked gbuffer layout for improved visual fidelity.
- Improved loading time of UI resources.
- Fixed potential crash bug with UI glyph rendering running out of memory.
- Improved triangulation of UI shapes.
- Improved usage of dynamic textures in UI.
- Fixed some placed where players could get stuck on ConSite.

Update 1.0.16

FIXES
Lots UI optimizations.
Rendering improvements. Improved fidelity of normals, specular term, roughness and reflectivity parameters.
Sound optimizations. Merged sound mixer/submission into a single thread which saves a lot of both cpu time and memory, also reduce latency.
Updated SteamWorks SDK to 1.35.
Updated LUA to 5.3.2.

Update 1.0.15 B

FIXES
Fixed font rendering.
Fixed capture below the map on Arena in Conquest.

TWEAKS
Minor parts re-balancing.
Minor script optimization.
Improved AI behavour in Bot Game.

Update 1.0.15

FIXES
Fixed crash related to shooting with greyhound.
Fixed crash that could happen during shutdown.
Fixed terrain collision in Oasis.

TWEAKS
Major performance optimizations.
Lots of part re-balancing.
UI optimizations.

Update 1.0.14

NEW
Winning tanks as a "podium" when DM and Tag ends.

FIXES
Fix Linux build. Broke down due to changes in the Steam client.
Fixed sniper trails.
Terrain occlusion fixes
Fixed blocky shadows on ATI cards.
CPU optimization. Statically link Windows executable and use "link time code generation".
Various Flash optimizations.
Only award Royal Straight achievement in team mode.
Updated to Steamworks SDK 1.34
Rewrote proximity mine, detection is only performed if a body enters or leaves the trigger radius.
Fixed count down of bots message.
Fixed issue with invisible UI if user press Escape twice in rapid succession.
Updated translations with community suggestions.
Fixed crash that could happen when shutting down.
Fixed rare infinite-loop hang.
Improved support for Steams Big Picture mode.
Fixed grayhound material shader.
Fix stealth mass.

TWEAKS
Lots of tweaks to tankparts for better balance.

Mini Update 1.0.13 B

NEW
Dutch translation.

FIXES
Stability fixes.
Reduced stalls when joining matches.