Gedda Cake cover
Gedda Cake screenshot
PC Mac Steam
Genre: Platform, Adventure, Indie

Gedda Cake

Gradient Convergence

We are very happy to be part of the Gradient Convergence Event brought by the Game Devs of Color Expo, alongside many other amazing games!

Come and check out the event here!

Specific for this event, we made a recent update on our demo!

What is new?



We just added the Utensil System to the demo, including a few different utensils for players to try around different builds! The placement of these utensils will differ from the final version of the game.

Kickstarter



We already made a pre-launch page while we continue to improve and adjust it! Make sure to hit that "Notify me on launch" button to stay tuned for our new campaign! Link here!

We are aiming to start the new campaign next year, between February and April. After making some research, we found out the end of the year is not ideal for campaigns and that March and April were better options, so we opted for something around that. This gives us room to bring new content and more information about Gedda Cake in the campaign!

Games From Ontario Steam Sale

We are proud to be part of the Games From Ontario Steam Sale event alongside other 180+ games from Ontario Developers!

We will be streaming a pre-recorded video of one of us playing the whole demo during this entire event! If you want to know more about Gedda Cake and check the gameplay, it will be showing some of the new changes we made to the demo on our most recent patch!

Also, we are working on our new Kickstarter campaign! We already made a pre-launch page while we continue to improve and adjust it! Make sure to hit that "Notify me on launch" button to stay tuned for our new campaign! Link here!

This event will go until September 14th! Make sure to check out what the great province of Ontario has to offer!

Check out the event here!

New Kickstarter Coming!

We are working on a new Kickstarter Campaign to get funds for Gedda Cake and make it the best game possible! We made a new pre-launch page for everyone to follow, so click the link below and hit that "Notify me on launch" button to keep tuned when our new campaign launches.

New Kickstarter Campaign!

We are reworking some aspects of our campaign, updating content and information, replanning scope and prices, so we can bring a new and better Kickstarter Campaign in the near future!

Speedrun Contest

The speedrun event will run between the 14th and the 20th of July. Ending at 11am (EDT).

The winner will get some awesome prizes! Also, you don't have to be a backer to take part, so feel free to invite your friends to join as well.


There are going to be two modes of speedrun. The Any% Mode and the 100% Category.

During the speedrun, cutscenes will be skipped automatically and there will be an in-game timer to record your time that starts and stops automatically.
Both modes end when you sleep at the last nest that is located in the last room of the demo, after the boss: Baggy.

Check the rules for the competition here

Any% Mode


Rewards for 1st place:

Get a statue placed in the full game that will immortalize you as the speedrunning god you are.
Your name in the credits as the "The Speediest Chef"
A unique "The Speediest Chef" role in the discord


100% Completion Mode


Rewards for 1st place:

Get a statue placed in the full game that will immortalize you as the speedrunning completionist god you are.
Your name in the credits as the "The Full Course Connoisseur"
A unique "The Full Course Connoisseur" role in the discord

How to submit your speedrun



This one for the Any% Category

This one for the 100% Category

Our Kickstarter Campaign is LIVE NOW!

Any pledge would be an incredible help! If you are unable to pledge we totally understand! All that we can ask is that you please share this Kickstarter with everyone that you can. Every share matters greatly to us. Thank you, and we hope you will join us on this journey!

Here's the link for our campaign: https://www.kickstarter.com/projects/flannelbeargames/gedda-cake?ref=8dw6he

Patch Notes v0.5

We have made some changes and improvements to the current demo build.

New additions:

  • Cinematic Bars on Cutscenes to better define them
  • Selection Arrow Added to Galacteon Swap UI when playing with gamepads -> An arrow was added to better show the player which Galacteon they are selecting
  • New doors with indicators for the amount of triggers needed for them to open
  • New door design for normal doors
  • New Assist Mode Option: Elemental Indicator that shows the enemy's element above them as an icon. If the enemy is not vulnerable to damage the indicator will be greyed out.
  • Damage Numbers - Damage Numbers added to the game with icons for the different types of damage
  • These can be turned off in the Settings Book inside the game
  • New effect when sleeping on nests to give more impact and better feedback that player was healed and can leave the nest
  • Added a "Death Camera" to bosses. When they are defeated off-screen you will still be able to see their defeat animation
  • When an enemy is summoned in a wave challenge its attack and collision will be deactivated for some time. This way players won't be punsihed by being in the summoning spot once the enemy shows up.


Changes:

  • Water movement improved -> Up and down movement decelerates when the button is released
  • Normal movement changes -> No more drag on normal movement removing some odd behaviors and making it snappier
  • Bestiary -> bestiary will no longer be based on location
  • Some changes to descriptions and explanations to better show the buttons needed to perform an action
  • Some changes to level design
  • Added special respawn points in rooms filled with water for Gedda to go back to. Solving some situations where it could break the game
  • Saulomandro no longer sells cupcake refills as he was too close so a save point


Bug fixes:

  • Sound Bug Fix - Before, changing the sound sliders would make the game start silent the next time and the sfx slider was being overritten by the music slider's value
  • Wave Challenges -> Some changes to avoid getting stuck on an enemy wave. Let's see if it works for everyone now
  • Day/Night Cycle - Fixed bugs that would cause the Day/Night Cycle to stop advancing
  • Pebble/Icicle - Fixed a bug that caused this enemy to spawn in the wrong transformation during dawn
  • Assist Mode Options were not being saved
  • Assist Mode Buttons were not displaying correctly depending on control scheme
  • Piccky would sometimes do her skills looking the wrong way
  • Fixed a collision bug on the Boaris arena that lead to an exploit
  • If a boss is defeated and its doors are not opened by one of the dragon's fanfare event then it will open once the game loads the boss and realizes it was defeated
  • Fixed a bug that lead to infinite slow motion when opening the Galacteon Swap Selector when using gamepads