I've added a first from the series of patches which aim to improve optimization of the game, and hopefully get rid of the stuttering issues in the end.
I've also added this patch to fix the corrupted assemby issue popping out for some players
Update 0.24a
The game was just updated with version 0.24a:
Combat improvements:
Basic attack speed rebalanced
Now the majority of the enemies will have at least a second of animation before attacking, so you can react to it
Now if you attack and can't reach the focused, the character will do a dash towards the target
Fixed the bugs when sometimes melee attacks went through the nemy not dealing any damage
Added input queueing and improved responsiveness of the combat
Added active parry. Now if you have melee weapon equipped and no secondary ability assigned, clicking right mouse button will perform a quick parry that can block incoming damage and knock the enemy down
Items changes:
Added stats to the first tier of crafted armor
All heavy armor now slightly decreases movement speed. This was done due to the balancing reasons (heavy armor being better that leather for melee in almost any instance) and for roleplaying reasons (it makes more sense that heavy armor would slow the character down due to its weght)
Abilities changes:
Ferocity:
New levels of passive abilities, enrage ability
Warscream now doesnt have rage animation, because it sometimes interfered with attack animations
Changed animations for abilities while dual daggers equipped
Combat mastery:
New ability - throw a weapon
New level of lasso ability
New passive - stamina bonus
New levels of passive abilities
Archery:
New levels of explosive arrow, evasive move, multishot and passive abilities
Banditry:
New ability - shadow dance
Defense:
Increased cooldown of shield slam
Arcane magic:
New passives for mana regeneration
You can now use blink in dungeons
Elemental magic:
New ability - energy spread
Nature magic:
New mastery ability: werewolf form
New ability: grow defender flower
Holy magic:
New mastery ability: divine weapons
New levels of passive abilities
Dark magic:
You can now summon elemental skeletons only with level 2 of raise abilities
All skeletons models were changed
Mage skeletons with different elements now have different models and abilities
New mastery ability: Summon abomination
Other changes:
Tooltips are improved and now show mana cost, stamina cost and cooldown
You can now buy 10 items with one click, by pressing left shift
Fixed the bug with the horse disappearing after oblivion potion
Fixed few small bugs
Next thing I want to work on is the stuttering issue. This will require quite a lot of optimizational work with core engine, so it will take longer time.
Update 0.23a
Hello everyone!
The game was just updated witn version 0.23a
Two new quests added for the Desert zone
New type of content - timed challenges. These are simple tasks, that will reward you better if you complete the in quicker time.
Fixed few bugs and issues
This is the last content update I've planned for the Desert zone, next I will work on abilities and combat improvements.
Hello everyone! The game was just updated with version 0.22a:
Desert zone updates
Two new dungeons
Two new dungeons were added: Ancient temple and Arena of Glory. These are the hardest ones so far and offer a lot of good secondary equipment. Ancient temple is more puzzle heavy, and Arena of Glory is straight up boss fight one.
New quests, events, mysteries and places to explore
6 new secondary quests
3 new events
a Nomad camp in the mountains that will offer quest and some items for buying
3 new mysteries
4 new simple caves with enemies and resources to explore
new world boss and new jumping puzzle
traveling shamans that will heal and buff you
a bunch of new enemies and resources
Barbarian faction questline
Now you can start and complete barbarian faction questline, that will make you a part of the tribe and will allow you to buy some nature magic gear from barbarian merchant
Reworking arena mode
I decided to remade arena mode and make it a testing mode, that will give you instant level 50 and best equipment in the game so far. I've decided this because in it's current state arena mode is not engaging enough, and it would require a lot of work to make it viable, and I rather focus on the open world and dungeons modes.
Other changes and fixes
Bow accuracy increased and now receives increased effect from accuracy stat from the gear
Added some better weapons to loot from enemies in the first zone
Books are now correctly translated to russian
Fixed despawning bug in Unbearable quest
Fixed the bug with fall damage not being removed after double jump
Horse track volume now correctly affected by volume slider
Fixed few minor bugs and issues
This patch is the first, bigger part of the desert zone content update I planned. I still plan a couple more quests for the zone and some other additions, which I will work on next week or two
I've updated development roadmap, so you can check my current development plan for the next few months: https://steamcommunity.com/app/1114220/discussions/0/2280456883461713561/
Update 0.21a
Hello everyone! The game was just updated with version 0.21a
Few new main storyline chapters were added to the game
Small updates to the world, added new different landscapes, few new enemies and resources to collect
Added button to throw away items from the inventory
Fixed mount/dismount keybind and the horse default speed is now gallop, and the sprint button will make it trot
Fixed few small bugs and issues
What's next?
I plan a huge update to the desert zone, which will take few weeks to implement.
Follow me on twitter for more info: @OlegKazakov1990 Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN And check out our subreddit: https://www.reddit.com/r/gedonia
Please take a minute to help me improve the game
Hello everyone! I am still working on fixing some small bugs and on the new content, but meanwhile I wanted to get some additonal info about the game, and to ask you to answer a couple of simple polls I prepared for you. This will help me improve the balance and overall feel of the game.
What's your favourite combat playstyle of the game:
https://www.strawpoll.me/21134037
Favourite weapon types:
https://www.strawpoll.me/21134044
What types of content you would want to see added first in the future (this question doesnt mean that I won't add other stuff, I just want to know what community requires the most at this moment):
https://www.strawpoll.me/21134066
Thank you for your time!
Patch 0.2k
The game was just updated with patch 0.2k
Improved melee attack effects
Options for increasing loading range of objects and landscape are improved, so now you can tune loading range of objects better
Fixed few small bugs and issues
Patch 0.2j
A game was just updated with version 0.2j
You can now assign one type of ability in different slots
Switching to secondary weapon now switches ability slots for left and right mouse buttons
Skeletons and summoned bear now don't restore health
Now if you have 4 strength you can do power jump which will allow you to jump higher by holding jump button
Now if you have 4 agility youy can do double jumps
Now if you have 3 strength you will have passive health regeneration out of battle. This was made because straight melee characters have tough time restoring health.
Basic damage of all daggers increased by around 20%
Fixed few small bugs
Improved optimization
Patch 0.2h - Melee combat improvements
Hello everyone! I've been looking into melee combat this past few days, because a lot of feedback of it feeling "clunky". I've found out that one of the reasons of this was huge delay between hit animations in combo, which made it feel unresponsive and clunky overall. I've made improvements on this front, and it should feel faster and more responsive now, specifically swords, maces and axes attacks. I've also changed cursor graphic
Other than that I've fixed few bugs and other issues.
I've been planning an update for the Desert zone next, but fixing these issues made me release new build without developing all I planned, so for now you will only see new textures in Desert, changed landscape, and zone map and an option to exlore parts of the zone. The rest is coming in the future.
Update 0.2a
The game was just updated with version 0.2a:
World events
World events are a new type of open world content. These are different battles, events, activities happening all around the world, which you can participate at and resolve. They range from different factions fighting each other, gathering resources, defending villages from monsters or participating in debates. These are a great way to get reputation with different factions and they are respawnable each 2 hours, just like enemies and resources
New main storyline cutscenes
Two new main storyline cutscenes are added, just as the previous ones, these are missing facial animations, which will be added later
Four new secondary quests
Four new huge secondary quests added for the endless fields zone and Ertoron city
Other changes:
One new mystery in endless fields
Three new world bosses
New random caves in the world
Added feature to kill summoned skeletons
Immovability ability changed to passive which gives you 3 knock resistance
Judgement ability now lasts 15 seconds and follows and damages enemies nearby
If you like a game and want to support it, please consider leaving a review on Steam! I am interested in your thoughts, and will read every single review, and better rating on Steam will help the game grow more! Thanks in advance!
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990 Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN And check out our subreddit: https://www.reddit.com/r/gedonia