Gedonia cover
Gedonia screenshot
Genre: Role-playing (RPG), Adventure

Gedonia

Optimization patch 1

Hey everyone!

I've added a first from the series of patches which aim to improve optimization of the game, and hopefully get rid of the stuttering issues in the end.

I've also added this patch to fix the corrupted assemby issue popping out for some players

Update 0.24a

The game was just updated with version 0.24a:

Combat improvements:


  • Basic attack speed rebalanced
  • Now the majority of the enemies will have at least a second of animation before attacking, so you can react to it
  • Now if you attack and can't reach the focused, the character will do a dash towards the target
  • Fixed the bugs when sometimes melee attacks went through the nemy not dealing any damage
  • Added input queueing and improved responsiveness of the combat
  • Added active parry. Now if you have melee weapon equipped and no secondary ability assigned, clicking right mouse button will perform a quick parry that can block incoming damage and knock the enemy down


Items changes:


  1. Added stats to the first tier of crafted armor
  2. All heavy armor now slightly decreases movement speed. This was done due to the balancing reasons (heavy armor being better that leather for melee in almost any instance) and for roleplaying reasons (it makes more sense that heavy armor would slow the character down due to its weght)


Abilities changes:


  1. Ferocity:

    1. New levels of passive abilities, enrage ability
    2. Warscream now doesnt have rage animation, because it sometimes interfered with attack animations
    3. Changed animations for abilities while dual daggers equipped

  2. Combat mastery:

    1. New ability - throw a weapon
    2. New level of lasso ability
    3. New passive - stamina bonus
    4. New levels of passive abilities

  3. Archery:

    1. New levels of explosive arrow, evasive move, multishot and passive abilities

  4. Banditry:

    1. New ability - shadow dance

  5. Defense:

    1. Increased cooldown of shield slam

  6. Arcane magic:

    1. New passives for mana regeneration
    2. You can now use blink in dungeons

  7. Elemental magic:

    1. New ability - energy spread

  8. Nature magic:

    1. New mastery ability: werewolf form
    2. New ability: grow defender flower

  9. Holy magic:

    1. New mastery ability: divine weapons
    2. New levels of passive abilities

  10. Dark magic:

    1. You can now summon elemental skeletons only with level 2 of raise abilities
    2. All skeletons models were changed
    3. Mage skeletons with different elements now have different models and abilities
    4. New mastery ability: Summon abomination




Other changes:

  1. Tooltips are improved and now show mana cost, stamina cost and cooldown
  2. You can now buy 10 items with one click, by pressing left shift
  3. Fixed the bug with the horse disappearing after oblivion potion
  4. Fixed few small bugs



Next thing I want to work on is the stuttering issue. This will require quite a lot of optimizational work with core engine, so it will take longer time.



Update 0.23a

Hello everyone!

The game was just updated witn version 0.23a


  • Two new quests added for the Desert zone
  • New type of content - timed challenges. These are simple tasks, that will reward you better if you complete the in quicker time.
  • Fixed few bugs and issues


This is the last content update I've planned for the Desert zone, next I will work on abilities and combat improvements.

Current roadmap here:

https://steamcommunity.com/app/1114220/discussions/0/2280456883461713561/



Update 0.22a

Hello everyone!
The game was just updated with version 0.22a:

Desert zone updates



Two new dungeons




Two new dungeons were added: Ancient temple and Arena of Glory. These are the hardest ones so far and offer a lot of good secondary equipment. Ancient temple is more puzzle heavy, and Arena of Glory is straight up boss fight one.

New quests, events, mysteries and places to explore






  • 6 new secondary quests
  • 3 new events
  • a Nomad camp in the mountains that will offer quest and some items for buying
  • 3 new mysteries
  • 4 new simple caves with enemies and resources to explore
  • new world boss and new jumping puzzle
  • traveling shamans that will heal and buff you
  • a bunch of new enemies and resources


Barbarian faction questline



Now you can start and complete barbarian faction questline, that will make you a part of the tribe and will allow you to buy some nature magic gear from barbarian merchant

Reworking arena mode



I decided to remade arena mode and make it a testing mode, that will give you instant level 50 and best equipment in the game so far. I've decided this because in it's current state arena mode is not engaging enough, and it would require a lot of work to make it viable, and I rather focus on the open world and dungeons modes.

Other changes and fixes



  1. Bow accuracy increased and now receives increased effect from accuracy stat from the gear
  2. Added some better weapons to loot from enemies in the first zone
  3. Books are now correctly translated to russian
  4. Fixed despawning bug in Unbearable quest
  5. Fixed the bug with fall damage not being removed after double jump
  6. Horse track volume now correctly affected by volume slider
  7. Fixed few minor bugs and issues




This patch is the first, bigger part of the desert zone content update I planned. I still plan a couple more quests for the zone and some other additions, which I will work on next week or two

I've updated development roadmap, so you can check my current development plan for the next few months: https://steamcommunity.com/app/1114220/discussions/0/2280456883461713561/



Update 0.21a

Hello everyone!
The game was just updated with version 0.21a


  • Few new main storyline chapters were added to the game
  • Small updates to the world, added new different landscapes, few new enemies and resources to collect
  • Added button to throw away items from the inventory
  • Fixed mount/dismount keybind and the horse default speed is now gallop, and the sprint button will make it trot
  • Fixed few small bugs and issues


What's next?

I plan a huge update to the desert zone, which will take few weeks to implement.

Follow me on twitter for more info: @OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Please take a minute to help me improve the game

Hello everyone!
I am still working on fixing some small bugs and on the new content, but meanwhile I wanted to get some additonal info about the game, and to ask you to answer a couple of simple polls I prepared for you. This will help me improve the balance and overall feel of the game.

What's your favourite combat playstyle of the game:

https://www.strawpoll.me/21134037

Favourite weapon types:

https://www.strawpoll.me/21134044

What types of content you would want to see added first in the future (this question doesnt mean that I won't add other stuff, I just want to know what community requires the most at this moment):

https://www.strawpoll.me/21134066

Thank you for your time!

Patch 0.2k

The game was just updated with patch 0.2k


  • Improved melee attack effects
  • Options for increasing loading range of objects and landscape are improved, so now you can tune loading range of objects better
  • Fixed few small bugs and issues

Patch 0.2j

A game was just updated with version 0.2j


  • You can now assign one type of ability in different slots
  • Switching to secondary weapon now switches ability slots for left and right mouse buttons
  • Skeletons and summoned bear now don't restore health
  • Now if you have 4 strength you can do power jump which will allow you to jump higher by holding jump button
  • Now if you have 4 agility youy can do double jumps
  • Now if you have 3 strength you will have passive health regeneration out of battle. This was made because straight melee characters have tough time restoring health.
  • Basic damage of all daggers increased by around 20%
  • Fixed few small bugs
  • Improved optimization

Patch 0.2h - Melee combat improvements

Hello everyone!
I've been looking into melee combat this past few days, because a lot of feedback of it feeling "clunky".
I've found out that one of the reasons of this was huge delay between hit animations in combo, which made it feel unresponsive and clunky overall. I've made improvements on this front, and it should feel faster and more responsive now, specifically swords, maces and axes attacks. I've also changed cursor graphic

Other than that I've fixed few bugs and other issues.

I've been planning an update for the Desert zone next, but fixing these issues made me release new build without developing all I planned, so for now you will only see new textures in Desert, changed landscape, and zone map and an option to exlore parts of the zone. The rest is coming in the future.

Update 0.2a

The game was just updated with version 0.2a:

World events



World events are a new type of open world content. These are different battles, events, activities happening all around the world, which you can participate at and resolve. They range from different factions fighting each other, gathering resources, defending villages from monsters or participating in debates. These are a great way to get reputation with different factions and they are respawnable each 2 hours, just like enemies and resources

New main storyline cutscenes



Two new main storyline cutscenes are added, just as the previous ones, these are missing facial animations, which will be added later

Four new secondary quests



Four new huge secondary quests added for the endless fields zone and Ertoron city

Other changes:


  • One new mystery in endless fields
  • Three new world bosses
  • New random caves in the world
  • Added feature to kill summoned skeletons
  • Immovability ability changed to passive which gives you 3 knock resistance
  • Judgement ability now lasts 15 seconds and follows and damages enemies nearby


If you like a game and want to support it, please consider leaving a review on Steam! I am interested in your thoughts, and will read every single review, and better rating on Steam will help the game grow more! Thanks in advance!

Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia