Genetic Disaster cover
Genetic Disaster screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Adventure, Indie, Arcade

Genetic Disaster

Genetic Disaster : Mutations

For the past months we have been updating the game but now is the time for the big one, a time for big changes. 2.0 is here. Please, welcome Genetic Disaster: Mutations.




Mutations are powerups and abilities you can put on your character. They can be looted during any run you make. Some of them are common quality and other are rare or even legendary so you probably want to explore every inch of the map. Then you will be able to choose them in the lobby before every game: Move speed increased for close allies, Improving ghost damages, fire rate increased… more than 30 different mutations are waiting for you..

After bosses, you'll find 3 upgrades that are different for every character. Increasing Bunker’s shield size, Panic’s stun zone or explosion after each teleportation for Sneaky... every upgrade costs crystals so choose wisely!

Founded in all kind of chests and sometimes on enemies they can be saved and become permanent (even between games). You’ll need them to buy mutations or upgrades.
What are you going to do? Banking them for another game, or use them instantly for an upgrade?

A bank is a rare room that you can find in any level. If you get a game over before banking the crystals, you will lose them.

There are now 3 differents difficulty mods:
Easy mode: a walk in the park with less aggressive and skilled enemies
Normal mode: it’s the level of difficulty you have experienced so far in Genetic Disaster.
Hard mode: Bigger, faster and stronger enemies… but more crystals to find. Be brave.

It’s a PvP mode, a game mode from 2 to 4 players in an arena. No guns but only stools and some random power ups. People having been hurt and friendships have been broken during development. Beware.

5 new enemies have been created by the mad scientist and each of them got is very special: area of effect shooter, crazy-gatling-gunner-shooter, melee sprinter… They will definitely give you a hard time.

<*>Camera calibration rework
<*>Environments 2 & 3 optimized
<*>3 new items in the shop
<*>Weapons price changed
<*>Health potion price changed
<*>Weapons power balanced
<*>Ammo numbers and drop rate balanced
<*>New rooms and Safe level added
<*>10 new weapons added

And much more changes you’ll have to discover in game!

So basically you now have to run in hard mode through the levels with new stupidly overpowered enemies searching for crystals to buy the insane mutations and have a chance to defeat the bosses.
Sounds fun ; for the scientist I mean.

Patch Note 1.2.28 - 25 June 2018

Hey buddies,

We are working hard on Genetic Disaster to offer you the best experience alone or with your friends. We fixed and added a lot of features!
Hope you’ll like it :)

Patch note for version 1.2.28
June 25th 2018

News :

  • First boss makeover!
    His bombs take more time to explode
    He’s faster and keeps his chains attack for the second phase
    He can rebuild his shield while teleporting
  • Tanks have less hp
  • Hugeeee revive feedback (you won't miss it!)
  • Ghosts can now use levers and pressure plates to help allies
  • You can’t revive a friend with less than one heart (you have to offer half of your life)
  • Cycles duration and enemies HP depend now on the number of player
  • Bombs are invulnerable to bullets
  • Throw an object on a barrel will make it.. EXPLODE
  • You can carry a bomb, it won't explode in your hand
  • You can throw an object with A or E too
  • Need to spam a bit more in order to fill the stun gauge
  • Legendary weapons are now yellow, rare weapons are violet
  • Menu interaction fixed:
    You can’t lose the focus with a gamepad
    Highlight only one element
    New hotkeys
    Option -> Cancel button properly cancel!
  • Melee range increase on every character
  • Add new sounds ingame
  • Add stage number on the minimap, in case you’re lost
  • Add 2 new start rooms
  • Brand new credits list available on the menu
  • Panic : Ability reworked : his AOE is bigger and stuns every enemies inside. He’s more controllable while running
  • Devil : Under ability power, he destroys everything, even objects


Tweaks :

  • Porcupines movements are smarter
  • We've added some brains cells on enemies : They target players in priority and stop commit suicide
  • Crab Double Bullet animation is faster. 2 times faster :D
  • Tanks (Level 4 monsters) shoot 2 times faster
  • Basic Crabs move faster
  • Enemies projectiles are more readable
  • Ghosts have now a contour like usable object when an ally is near
  • Sneaky : He’s immune while teleporting
    His teleportation is 3 hundredth of seconds faster (GAME CHANGING)
  • Panic has a feedback when his ability is recharged
  • Fire FX has been accentuate : Burn, baby!
  • Some weapons : add balance and FX
  • GameOver animation is a bit more long, so you can enjoy it :D
  • Improvement of arena patterns


Fixes :

  • 42 fixes about elements synchronisation in multiplayer online
  • Cycles animations fixed
  • Death lever feedback is now synchronized
  • Black bands adapt now on different resolutions
  • In very specific case, Sneaky was really small. It won't happen again!
  • You can’t kill your ally with a bomb in the elevator (I know you tried!)
  • Fix some doors pattern which activate or deactivate too soon
  • Music fixed
  • Steam avatar loads properly in the lobby

Patch note - 1.1.28 - 25 May 2018

Hey buddies,

While we are still working on the update for the hard mode, here a bunch of fixes to improve your game experience.
Please enjoy!
Cheers.


Patch note for version 1.1.28
May 25th 2018


Fixes:

  • Bombs caught at the last seconds before blowing, get extra time before exploding when launching them
  • Performances upgraded for environments 2 and 3
  • Double turret (heading bullets) can't be interrupted anymore
  • Shop: synchronisation server/client improoved
  • Weapon shop now get destroyed properly
  • Devil: no longer stacking to infinite and beyond. Cap at 15.
  • Boss 2: everyone can now carry eggs
  • Door of every boss now has a better colision
  • Covers and objects on the map in environment 2 and 3 fit their colision boxes
  • Timer now display the correct time


Tweaks:

  • Turrets projectils now stay longer before fading out
  • Camera behavior change in level 10
  • Cycle without effect doesn't show any anything in the cycle's name
  • Camera focus improved
  • Camera moves slower while focusing on a room
  • Improved bullets readability and visibility
  • Sneaky: free bullet when reloading shoots a lot faster
  • Sneaky: damages augmented
  • Sneay: free bullet readability reworked
  • Lever of death room now got FXs
  • Odds to destroy the shop tweaked
  • Boss 2: improved death feedback
  • Melee attack when out of ammo has a better FX
  • Boss 1: chains now has more HPs



New:

  • In the options you can now show/hide a marker over character's heads
  • Cycle FriendlyFire now has a feedback over the entire screen
  • During Boum's cycle, ennemies got a flag on them indicating they are going to explode
  • Added a special room just before a boss
  • Perk "Max ammo" now also give 2 bullet clips
  • Each cycle now has a dedicated icon
  • Boss 1: feedback when dead
  • Boss 1: screenshake on death
  • Screenshake when breaking the shops
  • Screenshake on elevator
  • Ghosts: feedback when resurrecting a friend

Patch Note - 1.1.2734 -30 April 2018

Patch note for version 1.1.2734
April 30th 2018


Fixes:

  • Random game over
  • Random team disband when passing a level
  • Boss 1: bombs now work as intended
  • Error protection on pause menu
  • Bullet bouncing in the third environment
  • Fx of Boss 1 explosion now works as intended
  • Sfx Final boss weren't playing at all
  • Black screen for client when inbetween levels
  • Rotating traps weren't synchronise corectly
  • Bomb's Sfx
  • Doors that doesn't open entirely
  • Visual bugs of several room
  • Pause menu unstable
  • Fx switching between weapons
  • Emote fixed
  • Lobby nicknames displayed as intended
  • Multiplayer more responsive
  • Many...
  • Many...
  • Many other minor bug fixes


Tweaks:

  • Sound balance between Sfxand music corrected
  • Level design of the final level adjusted
  • Ice cycle nerfed
  • Balancing Bosses Sfx
  • Balancing weapons level 1 and 2
  • Projectils velocity on Final boss
  • Boss 1: level design enlarge for more place to move around
  • Damages on toxic puddles lowered
  • Responsivness in lobby and menus increased
  • Assassin's Fx reworked
  • Lisibity of upgrade texts


Added:

  • Option menu
  • Several dozen of Sfx / feedbacks
  • Sfx on picking up health
  • Sfx in main menu and lobby
  • Fx on death room's lever
  • Steam's avatar in lobby
  • Red feedback when unable to buy upgrade
  • Sfx added on ammo droping
  • Color around player's ghost

New version with patch note - 1.0.2433 - 2018.13.01


Patch note for version 1.0.24
January 13th 2018


Fixes:

  • Players can't walk out of the final room of a level
  • Bosses doors now allow player to get in...
  • HUD now display both weapon's type
  • Player is now locked into the boss room. Amen.
  • Toxic cloud on final level fixed
  • Bosses health now scale correctly depending on the number of players
  • Columns in bosses room give ammo as intended
  • Camera's position fixed in between level
  • Music is no longer turn off unexpectedly
  • Store fronts now contain items



Tweaks and balancing:

  • Chests and rewards got a better placement in the final rooms of the level
  • WeaponSlime launcher FX scaled correctly
  • Devil's skill got nerfed (cooldown and range)
  • Bosses health augmented
  • Laser Drop buffed
  • Bombs of the first now inflicted more damages
  • Chains of the first are now destructible



Online:

  • Client now take damage from traps
  • Everyone can stun everyone with stools. Stool Wars as begun.
  • Boss 1 fully operationnal on client side
  • Mecanical ammos properly synchronized
  • Bullet are correctly destroyed when hitting an obstacle
  • Client can't stunt himself with stools
  • Explosive barels do no longer explode when client is launching them
  • Everybody now see shop's animation
  • Crabs now are correctly synchronized between players
  • Tons of dozen of minor bugs

Patch note - 1.0.2433 -13 January 2018


Patch note for version 1.0.24
January 13th 2018


Fixes:

  • Players can't walk out of the final room of a level
  • Bosses doors now allow player to get in...
  • HUD now display both weapon's type
  • Player is now locked into the boss room. Amen.
  • Toxic cloud on final level fixed
  • Bosses health now scale correctly depending on the number of players
  • Columns in bosses room give ammo as intended
  • Camera's position fixed in between level
  • Music is no longer turn off unexpectedly
  • Store fronts now contain items



Tweaks and balancing:

  • Chests and rewards got a better placement in the final rooms of the level
  • WeaponSlime launcher FX scaled correctly
  • Devil's skill got nerfed (cooldown and range)
  • Bosses health augmented
  • Laser Drop buffed
  • Bombs of the first now inflicted more damages
  • Chains of the first are now destructible



Online:

  • Client now take damage from traps
  • Everyone can stun everyone with stools. Stool Wars as begun.
  • Boss 1 fully operationnal on client side
  • Mecanical ammos properly synchronized
  • Bullet are correctly destroyed when hitting an obstacle
  • Client can't stunt himself with stools
  • Explosive barels do no longer explode when client is launching them
  • Everybody now see shop's animation
  • Crabs now are correctly synchronized between players
  • Tons of dozen of minor bugs

It's patch day! Version 1.0.2393

Hey mates,

we have released a second patch fixing many issues from tiny insignificant glitches to critical bugs preventing you from enjoying the game. Most of the work is about the multiplayer, first boss and the weapon's distribution (rom now you shouldn't be able anymore to loot a legendary wepons at level 1....that was kinda broken).

There is still issues, problems, bugs and things to improve so we are working on it in between familly diners and press interview.

Stay tuned for further patches in the weeks to come.
Very merry Cristmas to you, band of happy triggers!

Genetic Disaster is released

The game is finally out, right on time for Christmas. Everything is ready for you to have fun with your buddies all night long.
Since the early access many things have changed like the new bosses, new balancing, new weapons... to offer you the best experience possible.
We hope you'll enjoy and bring your friends into the madness of the game.

We have been forced to release the game a bit early due to financial issues. We are indies and this means we are living and working on our money for the past 18 months...
There is one god damned bug that is crippling the game: the online multiplayer has synchronization problems. We are working on it, at least the the programmer is, while the rest of the team is preparing the first free update.
Thank you for your understanding and have a good game ;)