[p] Fixed an issue causing the upgrade Victory Surge to trigger abnormally.[/p][p]Added 15 new upgrades: Central Battery, Heavy Shotgun, Stay Here, Egoism, Normal Reflex, Revenge, Life Drain, Titan Power, Tornado, Ranged Penetrator, Bullet Chain, Expanding Rebound, Expanding Penetration, Boomerang, Random Bullet.[/p][p]Modified effects of 4 upgrades: Auto Generator, Magnetic Field, Fury, Balloon Bullet.[/p][p]Slightly increased the display height of the level progress bar.[/p][p]Pet Bouncer: No longer knocks back the player or bosses.[/p][p]Pet Gunner: Attack speed halved, attack power doubled.[/p][p]Optimized many details of the pet shop.[/p][p]Pet prices in the shop are now more reasonable.[/p][p]Added a chance for high-attribute pets to appear in the pet shop.[/p][p]Added a chance for pets in the shop to have a set of similar or even identical general skills.[/p][p]Removed the game parameter EXP Gain.[/p][p]Weapon and Body mastery levels no longer provide EXP Gain bonuses, but instead provide Pet Drop Rate bonuses.[/p][p]The Pet Drop Rate tooltip will show the number of pets obtained and the accumulated pet progress in the current run.[/p][p]Cannon Module - Heavy Cannon: No longer consumes Charge stacks.[/p][p]Now, all free normal attacks in the game no longer consume Charge stacks, and the description of Charge Effect has been modified accordingly.[/p][p]Challenge Gravity: Now triggers after Reflex upgrades.[/p][p]Challenge Hungry Hunter: Hexagon Enemy +30% → +20%.[/p][p]Reduced the Hexagon Enemy modifier provided by Multi-level to one-third of its original value.[/p][p]The Hexagon Enemy modifier provided by level now has a maximum of +30%.[/p][p]Speed of hexagon enemy is no longer lower than the standard value and is now slightly higher.[/p][p]Limited the maximum size of all objects (approximately half the arena size) to prevent them from exceeding the arena boundaries and causing unexpected issues.[/p][p]Routinely cleared leaderboard data. [/p][p][/p][p] [/p]
Recent Development Plan
[p] Expansion and modification of upgrades.[/p][p]New useful minor mechanics.[/p][p][/p][p][/p]
Community
[p] Your suggestions and feedback are quite valuable to me. [/p][p]Please feel free to share them via Steam or Discord. [/p][p]I'd love to hear from you! Geometry Arena 2 Discord[/p]
[Beta Branch] v0.5.6t1 Update
Update Log
Added the Pet Shop. The current goods generation algorithm is simple and will be improved in the next update. Added a star count display to the upper right corner of the lobby interface.
How To Get Beta Branch
1. Right-click on Geometry Arena 2 in your Steam library. 2. Click on "Properties". 3. Click on "Betas" tab. 4. Select "beta" from the drop-down box in the top right。 5. UPDATE AND PLAY!
Notice
Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.
Here is the path of save file: %UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2
If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
v0.5.5 Update
Update Log
Slightly adjusted the weight of some general pet skills.
Mines, Grenades, and Barrages created by pet skills will now appear with Friend Color, but their damage will not be tracked separately.
Direct damage-dealing pet species skills (Bomber, Gunner, Spellshot, and Sweeper) will now appear with Friend Color and have their damage tracked in a separate category.
Added mouse interaction animations to some tab switching buttons.
Improved the pet fusion interface: Material and result icons are now displayed in the top-left corner. And you can now view information about the materials or the fusion result on the right-hand card, and preview the prediction.
Recent Development Plan
Recent Development Plan:
Pet-related achievements.
More pet species.
Pet shop.
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
v0.5.4 Update
Update Log
Fixed a code logic error in Lucky Combo that caused game crashes when Luck exceeded 90.
Lucky Combo no longer consumes Charge stacks.
Redesigned the pet fusion interface for clarity and ease of use. Further improvements to this interface are planned.
Pet Support's base skill cooldown: 30 seconds → 18 seconds.
Added a line break to pet species skill descriptions.
Added 2 new pets: Bomber and Sweeper.
Rotated the outer hexagon of the pet Spellshot's icon by 90 degrees.
Recent Development Plan
Continue improving the pet fusion interface.
Pet-related details.
Pet-related achievements.
More new pet species?
Pet shop?
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
v0.5.3 Update
Update Log
Increased the base Blast Area of Grenades by 50%.
Grenade size now also increases Blast Damage.
Added 3 Talents: Damage Taken, Rerolls Gain, Pet Drop Rate.
Removed 2 Talents: Luck and Blast Damage.
Increased the Talent point cost of Damage Modifier from 1 to 2.
The tooltip for the second column of Talents will now always display to the right of the mouse cursor to prevent it from obscuring Talent information.
Added 6 pet general skills: Grenade Size, Mine Damage, Charge Effect, Barrage Number, Luck, and Blast Damage.
Removed 1 pet general skill: Rerolls Gain.
Recent Development Plan
A better pet fusion interface.
More pet species.
Pet-related achievements.
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
v0.5.2 Update
Update Log
A confirmation window will now pop up when clearing initial upgrade selections, resetting talents, or recycling Pets.
Improved the interaction sound effects of some buttons.
Re-added the hotkey for clearing initial upgrade selections, which is only active when the search input box is not active.
Changed the movement interval of all combat objects from physics frames to rendering frames to improve visual smoothness at high frame rates, optimize game performance at low frame rates, and enhance player character control.
The brief descriptions of Pet species skills now also display their related attributes (same format as general skills).
Increased the probability of A-rank and S-rank attribute appearing.
Redesigned the Pet fusion interface and added a locking function for attributes, species, and skills. Players can spend stars to lock these stats to obtain ideal pets. (The fusion interface is still relatively rough and will be improved in the next update.)
Redesigned the values and rules for pet attributes fusion.
When fusing pets with different attributes, the resulting attribute will no longer be downgraded and now has a chance to be upgraded by one tier. A special algorithm is used to ensure that the probability and locking cost are reasonable and worthwhile.
The locking cost of general skills is affected by the number of locked skills and the total number of skills.
The base cost of fusion has been increased to 3.
When calculating the total locking cost, the locking costs of the five dimensions – STR, DEX, INT, species, and general skills – will be added together instead of multiplied. This ensures that the cost of single-step multi-dimensional fusion is less than or equal to the sum of the costs of splitting it into multiple single-dimensional fusion steps.
This update includes significant changes to the pet system, aiming to reduce repetitive operations and improve pet growth efficiency. The new rules make low-step cross-rank fusion more effective, and no longer require multi-step fusion from low to high. If you encounter any issues or have any feedback, please let me know!
Recent Development Plan
Hey everyone, so sorry for the long wait! I've spent the past few months learning some new tech, optimizing the game's underlying code, and thinking carefully about the future of the pet system and other systems. This update includes some critical changes, so I'm pushing it separately first. I'll be continuing to add lots of fun new content going forward.
Here's what's coming soon:
A better pet fusion interface.
More pet species and skills.
Pet-related achievements.
Possibly some new upgrades.
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
[Beta Branch] v0.5.1t1 Update
Update Log
Added 1 new pet species. Pet Drop Rate bonus from multi-level (independent multiplier) : +5% per level → +20%. Pet Drop Rate bonus from stage level (independent multiplier) : +1% per level → +3%. Improved the accuracy of leaderboard time statistics.
How To Get Beta Branch
1. Right-click on Geometry Arena in your Steam library. 2. Click on "Properties". 3. Click on "Betas" tab. 4. Select "beta" from the drop-down box in the top right。 5. UPDATE AND PLAY!
Notice
Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.
Here is the path of save file: %UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2
If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
v0.5.0 Major Update
This update includes all the beta changes from v0.5.0t1 to v0.5.0t4, along with some additional changes, now all available on the default branch.
Update Log
Added a brand new progression system Pets, with 4 species skills and 33 general skills. Added a new game parameter Pet Drop Rate, which is currently only affected by the battle level. Enemy Damage: +1 every 10 levels → +2% per level. Level Duration: +0.5 per level, max 15 → +1% per level, max 50%。 Multi-level now grants a Pet Drop Rate boost, up to ×150%. Added weapon and body filters to the leaderboard. Fixed an issue where the refresh hotkey R in the leaderboard interface was not working. Significantly optimized bullet performance, improving bullet movement smoothness at high frame rates. Restructured the Blast collision algorithm, significantly optimizing its performance. Improved the damage number recycling algorithm, significantly optimizing performance when handling huge quantity of damage numbers. Optimized performance of the bullet and enemy tracking/turning mechanism. Improved mouse interaction sound effect playback logic. Fixed visual gaps in the arena's walls and shadows. Fixed the issue where upgrades couldn't be acquired properly due to special display issues. Fixed the issue where many skill and upgrade effects couldn’t be displayed correctly in some system languages like Turkish. Added some upgrade icons. Routinely reset leaderboard data.
Recent Development Plan
Improve pet details display. Enhance the pet fusion feature. More pet species and general skills. Pet-related achievements.
Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
[Beta Branch] v0.5.0t4 Update
Update Log
While holding the upgrade Immovable, player will no longer be knocked back by the pet Bouncer. There is now a 0.1s interval between pet general skills (does not affect actual frequency). Stars gifted by each new pet: 1 → 10. Added some upgrade icons. Added pet marking functionality. Added pet recycling functionality.
How To Get Beta Branch
1. Right-click on Geometry Arena in your Steam library. 2. Click on "Properties". 3. Click on "Betas" tab. 4. Select "beta" from the drop-down box in the top right。 5. UPDATE AND PLAY!
Notice
Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.
Here is the path of save file: %UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2
If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
[Beta Branch] v0.5.0t3 Update
Update Log
Enemy Damage: +1 every 10 levels → +2% per level. Level Duration: +0.5 per level, max 15 → +1% per level, max 50%。 Multi-level now grants a Pet Drop Rate boost, up to ×150%. Fixed visual gaps in the arena's walls and shadows. Completely reworked the pet system. Implemented pet combat mechanics. Now pets have 4 species skills and 33 general skills. Due to significant changes, all pets obtained in previous versions will be regenerated. ----------- The next update is coming soon, and the new version will be synchronized to the default branch as quickly as possible.
How To Get Beta Branch
1. Right-click on Geometry Arena in your Steam library. 2. Click on "Properties". 3. Click on "Betas" tab. 4. Select "beta" from the drop-down box in the top right。 5. UPDATE AND PLAY!
Notice
Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.
Here is the path of save file: %UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2
If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord