Hard Mode gets unlocked by collecting all Ebb Tabs in the respective Normal Mode stage now
Fixed a bug where boost jumping against a wall would disable hovering after performing a walljump
Fixed a bug where reloading Stage 2 after quitting to the home menu from the very first room would break the Stage
Fixed a bug that made the rainbow bubbles in 2-3/2-H expand or shrink when entering them in too short intervals
Added a safety check for rubbish generation
Level Design
Adjusted the sponge's movement in the first room they appear in to avoid it getting stuck on the ceiling (2-H-4)
Improved camera in second secret room below cake (3-1-9)
Added a no-return sign to a secret room in 3-2 (3-2-24)
Improved the camera in vertical secret room in 5-2 (5-2-S1)
Made the cycles in the room with moving cannons and pillows coming out of windows more lenient (5-3-E9)
Other
Prologue, Stage 1 and Stage 2 Achievements retroactively unlock despite having played the Demo version now
Fixed a bug that caused performance to drop when switching between levels a lot during one session
Version 1.1.0
Gameplay
<*> Fixed a bug where fill blocks in D-Day could get you into an infinite death loop <*> Fixed a bug where the germs that get cleaned after the tea cupboard cutscene would respawn after leaving and re-entering the room <*> Fixed a bug where going through the door in 5-3 would freeze the game in the timed-challenge when entering one of the portals on the optional paths beforehand and the time ran out <*> Fixed a bug where the active fuel would continue updating while using the "Retry Room" shortcut which could cause objects to trigger immediately after reloading the room <*> Fixed a bug where a guest in Day of Disaster would stay activated and kill Greg whenever he used the double jump <*> Fixed a bug where you would stay "sticky" even after dying <*> Fixed a bug that would cancel your speedrun boost momentum after performing a wall jump
Visuals
<*> Fixed lighting on pipe wheels <*> Added missing pit particles in several rooms <*> Fixed a missing middle ground section in 4-3 <*> Fixed timer wrapping in credits <*> Fixed that rubbish trails would visibly disappear when dying <*> Fixed that the stopwatch in timed-challenge would visibly disappear when quitting to Stage Selection <*> Minor sort order fixes
Writing
<*> Fixed a spelling error in Crossing a Bridge ("head-ache" -> "headache") <*> Fixed a spelling error in Crossing a Bridge German ("Famulator" -> "Famulatur")
UI
<*> Fixed a bug that leaving and re-entering the file while hard mode is selected made that stage's card unselected
Sound
<*> Changed the voices in the intro of the 5-4 OST <*> Made the overdrive in 3-1 intro more apparent <*> Adjusted volume in Days of Disaster
Other
<*> Hard Mode achievements unlock properly now. If you have completed any of the Hard Modes before this patch, the achievements will unlock automatically upon loading the proper file. <*> Fixed a bug where you could get a timed challenge in Crossing a Bridge when starting a new file after quitting out of a timed challenge from a different file <*> Fixed a bug that notifications in 4-3 could be triggered multiple times <*> Improved difficulty in second to last room in 5-3 <*> Credits are skippable now <*> Fixed a bug that automatically set the resolution to 1920x1080 despite having set a different resolution manually
Germinal is out folks!
Heyo everyone,
after more than three years of work, Germinal is finally out now!
Play over 500 rooms spread across 5 unique levels, learn to speedrun with our timed challenges and customize your experience to fit your playstyle in the accessiility menu. Collect over a hundred collectibles, look for the secrets hidden in plain sight, challenge yourself in the hard mode or adopt a cat! Yes, I repeat, you cannot only pet, but even adopt the cat!
Have fun, and leave a review once you tried it,
Your MooMo team :3
Germinal Release Date Reveal!
We've got a BIG ANNOUNCEMENT for you all!
Germinal's official Steam release date is March 9th! That's right: just four weeks from now! And guess what, you can have a first little look right now, because we've also got a brand new trailer to show you!
Are you hyped already? Lovely, so are we! Now, things won't be easy from here, the internet is a vast place after all. It would mean the world to us if you could help us spread the word! So if you happen to know people who might enjoy Germinal, it'd be awesome if you tell them about the release and our demo. And of course wishlisting Germinal, retweeting our announcement on Twitter or sharing our steam page would also be huge!
Thank you for patiently waiting for so long. Catch you all on March 9th! <3
Exploring Germinal with Pursuing Pixels and the Devs!
Watch Pursuing Pixels explore the first steps of Greg's journey through Germinal! Accompanied by the developers of the game, they will jump, hover and clean his way through our Steam Next fest demo!
Exploring Germinal with GetSmiggy and the Devs!
Watch GetSmiggy explore the first steps of Greg's journey through Germinal! Accompanied by the developers of the game, he will jump, hover and clean his way through our Steam Next fest demo!