G.E.T. cover
G.E.T. screenshot
Genre: Simulator, Adventure, Indie

G.E.T.

Weekly Update - 17.10.2022



Dear pioneers,
It's time for our weekly update.

This week we've done:



Resource-System:


[ + ] Harvest-Sound on harvesting
[ * ] Fundamental reworks for smoother experience (We added a lot of new stuff, so our old version couldn't handle this smoothly. It was hard to implement new features. Our current system is dynamic

Player:


[ / ] Continued reworking Combat-System
[ / ] New animation for pickups

Our plans for this week:


[ + ] Add smaller UI's for quality of life
[ + ] Add durability to tools & weapons
[ / ] Connect Building-System with Resource-System (build with resources)
[ / ] Continue Combat-System (Fighting, Looting, Respawning)
[ / ] Finish Building UI (Final polishes)
[ / ] Polish smaller things (icons, animations etc.)
[ / ] Continue preparing for demo version

[ + ] Added | [ / ] Edited | [ * ] Fixed | [ - ] Removed

For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː

Weekly Update - 10.10.2022



Dear pioneers,
It's time for our weekly update.

This week we've done:



Resource-System:


[ + ] New Harvest Progress UI
[ * ] Some Hotfixes

Building-System:


[ * ] Continued reworking Building UI

Player:


[ * ] Changed attributes to our character system to implement changes fast
[ * ] Started reworking Combat-System

Our plans for this week:


[ + ] Add smaller UI's for quality of life
[ / ] Finish/Rework Combat-System (Fighting, Looting, Respawning)
[ / ] Connect Resource-System with Building-System
[ / ] Play Sound on harvesting (Due new Player-System the way it worked changed.
[ / ] Finish Building UI (Final polishes)
[ / ] Polish smaller things (icons, animations etc.)
[ / ] Continue preparing for demo version

[ + ] Added | [ / ] Edited | [ * ] Fixed | [ - ] Removed

For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː

Weekly Update - 04.10.2022



Dear pioneers,
It's time for our weekly update.

This week we've done:



Resource-System:


[ + ] New Axe & Pickaxe animations
[ * ] If Player is harvesting & looking not on resource, that animations still play.

Building-System:


[ * ] Foundation & Stairs now possible building on landscape
[ / ] Started reworking Building UI

Player:


[ * ] Weapons & Tools on equip in correct hand
[ * ] No Collision with Tools & Weapons on equip
[ * ] Play correct animations with blending on harvesting

Our plans for this week:


[ + ] Add new Harvest UI (Get information about your progress)
[ + ] Add smaller UI's for quality of life
[ / ] Finish/Rework Combat-System (Fighting, Looting, Respawning)
[ / ] Connect Resource-System with Building-System
[ / ] Play Sound on harvesting (Due new Player-System the way it worked changed.
[ / ] Finish Building UI (Final polishes)
[ / ] Polish smaller things (icons, animations etc.)
[ / ] Continue preparing for demo version

[ + ] Added | [ / ] Edited | [ * ] Fixed | [ - ] Removed

For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː