[ + ] Harvest-Sound on harvesting [ * ] Fundamental reworks for smoother experience (We added a lot of new stuff, so our old version couldn't handle this smoothly. It was hard to implement new features. Our current system is dynamic
Player:
[ / ] Continued reworking Combat-System [ / ] New animation for pickups
Our plans for this week:
[ + ] Add smaller UI's for quality of life [ + ] Add durability to tools & weapons [ / ] Connect Building-System with Resource-System (build with resources) [ / ] Continue Combat-System (Fighting, Looting, Respawning) [ / ] Finish Building UI (Final polishes) [ / ] Polish smaller things (icons, animations etc.) [ / ] Continue preparing for demo version
For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
Weekly Update - 10.10.2022
Dear pioneers, It's time for our weekly update.
This week we've done:
Resource-System:
[ + ] New Harvest Progress UI [ * ] Some Hotfixes
Building-System:
[ * ] Continued reworking Building UI
Player:
[ * ] Changed attributes to our character system to implement changes fast [ * ] Started reworking Combat-System
Our plans for this week:
[ + ] Add smaller UI's for quality of life [ / ] Finish/Rework Combat-System (Fighting, Looting, Respawning) [ / ] Connect Resource-System with Building-System [ / ] Play Sound on harvesting (Due new Player-System the way it worked changed. [ / ] Finish Building UI (Final polishes) [ / ] Polish smaller things (icons, animations etc.) [ / ] Continue preparing for demo version
For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
Weekly Update - 04.10.2022
Dear pioneers, It's time for our weekly update.
This week we've done:
Resource-System:
[ + ] New Axe & Pickaxe animations [ * ] If Player is harvesting & looking not on resource, that animations still play.
Building-System:
[ * ] Foundation & Stairs now possible building on landscape [ / ] Started reworking Building UI
Player:
[ * ] Weapons & Tools on equip in correct hand [ * ] No Collision with Tools & Weapons on equip [ * ] Play correct animations with blending on harvesting
Our plans for this week:
[ + ] Add new Harvest UI (Get information about your progress) [ + ] Add smaller UI's for quality of life [ / ] Finish/Rework Combat-System (Fighting, Looting, Respawning) [ / ] Connect Resource-System with Building-System [ / ] Play Sound on harvesting (Due new Player-System the way it worked changed. [ / ] Finish Building UI (Final polishes) [ / ] Polish smaller things (icons, animations etc.) [ / ] Continue preparing for demo version