We are excited to announce our Murderversary update! This update brings a ton of new and remastered content, quality of life changes and bug fixes.
Halloween Drops From the 25th-8th
Halloween Drops are enabled during this period of time. You can get one a day, you just have to play for at least 30 minutes. Lichstone - The newest addition to the possible halloween drops, is a scary tombstone! Rip or Reap - You can get this victory deco by being on the winning team. Last Stream - If you stream on the 28th of October, 2022. Email us or contact us on discord with your stream link and Steam id number, we’ll hook you up with a unique victory deco. No minimum viewer requirement.
The big stuff first.
Our first change is going to be the most controversial change. We have reworked every killer. Our reasoning for this change was the following.
Make killers more approachable to new players.
Streamline kits so that the killers have more personality and flavor.
Setup a format that makes future Killers easier to design and add.
We won’t list the changes here, but you can dive in and see. The codex has been updated to properly show these changes. Killer specializations have been removed, we may add them again in the future.
AI Killer
You can now change the killer selection option to be AI Controlled.
There are currently 2 killer AIs setup (Signal and Ripper) ; it will randomly choose one at the beginning of a match.
There are 4 difficulties, the more difficult, the more utility the AI will have.
This is a great addition for small lobbies, or players who want to play together.
If this is well liked, we will expand its functionality and feature list.
2 New Killers
Snickle Snackle - This new killer can only be seen while they move, they stalk their prey waiting for the perfect moment to strike.
Champion - The galactic wrestling champion has been placed into the experiments, he is the master of the knockout and chair throw!
2 New Maps
L0CKOUT 7 - Stand in the data streams to open the exit block.
Nuke - Enter the proper sequences to arm the nuke!
Remastered maps
Kavorkian Institute
Visual Overhaul
Navigation Mesh clean up
Collision Tightening
Witchwood
Full Layout Rework
Visual Overhaul
Balance Adjustments
Optimized
Titan One Six
Minor Layout Change
Visual Changes
Lighting Update
Victim Objective Expanded
Radiation rebalanced
Optimized
Gamma Wave Event Added
Oxygen Generators now give Oxygenation buff
Route 69
Visual Update
Minor Layout Change
Optimized
Thalassophobia
Added an extra shop.
Rockmore
Lighting Adjustment
Tornado Event Added
Voice Lines Added
Dream Eater added to killer pool
Event Director 2.0
Reacts to what is happening in the game and creates events from that. Currently has 22 events, this will grow.
Now gives side objectives to the different roles. Right now there are a total of 26 side objectives between the roles.
Events
Added Pumpkin Smash - Bring back all dead players as treat pumpkins
Added Small Problems - Gives all players the Small Boy perk
Evil Snowman - is now killed at the end of their event.
Weapon Crates - triggering formula adjusted
Buffs
Buffs have been reworked, they now store independent durations rather than overriding. Bleeding damages on removal now instead of gain.
Perks
Addicted to Dave now blocks blinding
Bloodletter now makes bleeding deal 2 damage per tick.
New Spirit Abilities
Lottery Ticket - Brings back a random player from the dead.
Butter - Places butter that causes players to slip.
Trip Mine - Places down a trip mine.
Flame Zone- Places down a fire zone
Herman’s Present - Places down one of Herman’s Present
Inventory Code
Refactored
Players now start unarmed
Can hold up to 3 items.
Weapon Wheel added (Using Q)
Also works with scroll wheel and number keys
New items added
Objectives are dropped if you switch weapons now
General
Subjects have access to FOV setting
Reworked how locations are chosen for all systems (such as chaos warp) no more spawning in rocks, baby!
Instakill fall damage no longer kills you, instead it deals 60% of your current health and teleports you back to your last land location.
Soundwave Effect has been redesigned to be more readable.
Soundwaves can play at any distance, but only do so if line of sight is blocked.
Door code changed to open in the correct direction.
Blood Sample Kits now drop a blood sample on the ground when used on a player. These samples can be brought back to Z-Cannisters, Medical Stations or Research Computers.
Rocket Launcher - Has pushback
Crucifix now works with ghosting or dreaming players
Turkey and Swarmling collision and step height adjusted, no more climbing trees!
Shop now cycles perks every 2 minutes.
Computers in sandbox are now alphabetical
Spirit placement and item placement code have been refactored and are much more reliable now.
Entering or Exiting water now has an effect.
New slip animation for subjects.
Spirit gain increased by 25%
Facehumpers detection code rewritten
Dream Doors now set their location based on where you are placed in the Dream Realm.
Hud has been cleaned up dramatically
Role Adjustments
Clown
New animation for bonk hammer
Honker now clears target after use
Hitman
Soviet Milk reward is now given at a 100% discount instead of replacing a slot.
Axe Murderer
Now keeps axe stacks between lives
Now heals for 1/3rd of nearby bleeding stacks every second.
Bear Trap now stops your velocity if it snaps on you.
Now gains scrap for kills.
Twins
AI significantly improved
Deceivers
Now take damage from Grape Flavored Antidote
Lowered the amount of parasites they give.
Infected
Now has access to Blood Sample Kits
Werewolf
Now builds micro moons to transform.
Now works with other werewolves.
Weak form health increased.
Lobby
Mousing over more things, give details.
Multiple Antagonist roles can now be selected as preferred.
Host can now change settings in the lobby.
Onboarding
The lobby adjustments mentioned above.
F1 screen now has mouse support, it also shows a lot more information.
Codex redundancies reduced, this should mean more consistent information.
A proper tutorial teaching the core basics of the game has been added.
Most things have a mouse over now for more information.
The How to Play now has pictures and more concise descriptions.
There are a lot of other changes that I did not write down as we implemented them (especially since they can be scrapped from testing) Have fun!
Bug Fixing A vast majority of bugs have been fixed, including all known crashes.
With that, I will leave you with this montage video.
Make sure to join our Discord!
2022 3RD Quarter Community Survey
Hey Everyone!
In the same fashion as the previous two surveys, we'd once again like to get a community heartbeat. If you have the time, we would greatly appreciate you filling out this Get Stuffed survey. It is the only way we can see how the overall community feels about the game.
We are excited to bring you the July Summer Update
First we’ve added a new Premium cosmetic pack “Summer Pack” all of the money made on that pack minus what we owe Epic, Valve and our contractors will be donated to The Innocence Project
Summer Pack Includes
Pool Flakes Skin
Grill Master Mark Skin
Pool Noodle Skin
Fishguise Agent Skin
Grill Tombstone
Parade! victory music
Herman and the Testees victory music
New Killers
The Law “A sheriff with just one arm… one really long arm… and a revolver!” This is our first official Ranged killer. We’re excited to see some of the shots you all can get.
The President “He’s not a crook, but he’ll have you shook in no time! Don’t get too close, you might find yourself missing a few digits!” This is a deadly new killer, they are the first Killer to be able to sprint so you better keep an energy drink on you! NOTE : The President has a beam that can instantly kill you if you have no scrap (The amount of scrap they can instantly kill you with scales with their patriotism stacks). Find scrap ASAP!
New Map
Rockmore “A town deadset in the middle of a very dry desert. The town is watched over by an alien entity that the people pray to for supplies. People slowly disappeared from Rockmore over the years. Until the only voices able to be heard, were those that radiated from the cross in the church.”
New Perks
Bloodletter Anytime you would gain a negative buff, you instead gain triple the amount of stacks of bleeding. You can now die from bleeding.
Overly Friendly You automatically greet players when they walk up to you.(3 second cooldown) This greeting generates a soundwave You heal for 6 health each time this happens.
Killer Adjustments
Yule Demon
"Snowball" now knocks down players.
“Frost Chains” now prevent players from jumping.
“Frost Chains” now apply a small amount of frostbite.
“Arctic Winds” is much easier to control.
Destroying a construction will leave beyond a Yule Crystal.
"Yule Crystals" will apply frostbite to nearby players.
Butcher
Reworked wall detection for offhand
Butcher has a meter now for his offhand
Suck now scales with tenderized stacks
Butcher’s bite can now instantly kill constructions.
Puppet Master
Uncontrolled puppets can no longer be affected by Knockdowns or Bear Traps
Uncontrolled puppets now periodically make micro movements to simulate possession
Puppets now deal 22 base damage when they hit someone. They also apply a stack of Puppet Curse. Puppets deal 22 times the amount of Puppet Curse a player has on top of normal damage. (I wanted to do this to remove the frustration from playing against a puppet master. While maintaining their original character.)
Puppet Curse is not curable
Ability cooldowns have been adjusted to reflect this.
Ripper
Ripper can touch a thrown axe for a cooldown reduction.
TOCT
Class ability now fires a rocket from his chest hole...moist
Dream Eater
Passive Exhaustion now is 50% of all damage received. (This keeps it fair to Antagonist)
Dream Eater leap cooldown minimum can no longer go below 1 second.
Flashlight now blinds and reveals the Dream Eater for a short duration.
Devourer
Can now eat constructions
Role Adjustment
Hitman
Stamina increased to 110 from 70 (victims have 100)
New Black Market option (Covert OPs)
New Consumable (Black Door)
Briefcase now no longer spawns on the opposite side of the map at all times, instead it picks a spawn point that is at least 10 meters away.
Cultist
Spawn Gates now cost 50 scrap and no longer take damage on spawning players. It no longer passively uses blood. Spawning a cultist now costs 60 blood through the gate.
Unholy Dagger now gathers 5 blood per hit.
Unholy Dagger now has 6 uses, up from 5.
Map Adjustments
All objective timers were increased slightly to help fight victim rushes
Heck Capacitors now create fire in front of them, whenever they land on a Pentagram.
QOL
Host settings are now saved (Only the drop down options, not the map, player count, password)
Default server size raised to 16.
Stairs throughout the game have been converted to Ramp collision for a better player experience.
Shop categories can be quick selected using 1-4
Shop items were given an overhaul, they now show damage, offhand and any buffs they apply.
Mercy respawn timer and your Kill Feed are now shown in the spectator screen
Spectator camera now starts following the person who killed you
Other Adjustments
Tightened collisions on Rocks.
Swim and Fly speed are now affected by speed adjustments (Eg, AGMs now slow flying killers, energy drinks affect swimming speed, etc)
Killer swim speed reduced to 750 cm/s it was 1000 (Victims are at 300 cm/s)
Terminal Illness now causes 50% reduced healing.
Werewolf hunt timer is now based on match time left and not current kills. This allows a werewolf who spawns late game to stay competitive. (I want to look at werewolf in this next patch overall and see what I can do to make them more fun to play as and against)
Specializations have been reviewed and adjusted (not all, but the problematic ones)
Cloaking will no longer break from damage if the damage is less than 4. (bleeding will no longer break cloak)
Damage numbers have been made screen space instead of being objects spawned in the world, this should lead to a performance boost.
Slowed oxygen depletion for both swimming and space.
Frost Wound has been removed.
Frostbite now increases the damage you receive.(Max 100% extra damage)
Coffee Warmth buff duration increased
Hot Cocoa Warmth buff duration increased
Role tracker has been improved.
Equipping a bonk hammer, now knocks you down if you’re not a clown.
Escaping the map bounds no longer puts you to sleep. You now lose half of your health and get knocked down (killers only get knocked down).
Blood Sampler kit now deals half of a deceiver’s health as damage if used on them while they are in their victim form. It also deals 15 damage to a werewolf in victim form.
Shocked Debuff now prevents ability use.
Stun Baton (Cost increased to 40, point requirement increased to 150 and damage reduced to 6)
Masochist can now kill the killer, doing so heals the masochist to full life and increases their max by 10 additional health.
Loot Night now works properly.
Fuzzy Capacitor no longer kills the trait holder.
Moved a button in Kavorkian so that it can’t be accessed from stairs.
Bug Fixes
These were the ones I tracked (I’ve moved to a much more robust tracking system, so later bugs are tracked better)
In no particular order
Tightened collisions on rocks in Titan One Six.
Shotgun no longer causes you to sink when fired in water.
Going invisible no longer clears frostbite…oops
Werewolf sheds their first hit protection once they transform.
Stryka offhand no longer gives you parasites.
Deceiver now properly scales with brawny and small boy while taking into account the health gained from kills.
F1 Screen had some overlapping text on a few killers, this has been fixed.
Fixed a spot that Eve could spawn in on Kavorkian.
Everyone but Turkeys and Snowman now have knockdown animations.
Killer now properly appears in Tab Screen.
Blizzard no longer starts during map votes.
Werewolf and Deceiver no longer change outfits from Stryka Offhand.
Added a ton of missing Icons for buffs.
Flintlock now properly hits Devourer
Skyfall puzzle now has an initialization check.
Hitman’s Black Market options now properly clear on failed/completed missions
Constructions showed red numbers at all times, this was changed to show white when purchasable.
Fixed an issue that was causing players to sometimes drop through the world.
Evelynn no longer screams when Lilith dies.
Fixed a bug that would cause the Axe Murderer event to pull the Killer in as well.
Fixed some graphical issues in Kavorkian.
Fixed a bug that would cause Yule Demon to hiccup after exiting Artic Winds.
Tightened map bounds on a few maps.
You can now properly see your mic icon when talking as a Zombie, Shadow Subject or Painting.
Fixed a bug that would track dead players as Hitman.
Fixed a bug that would cause the random descriptors from Scanner to not appear.
Removed collisions from invisible cameras that some players were able to jump onto.
Syringer offhand now stops when swapped away from.
Cleaned up navigation data in Thalassophobia.
Buttery now counts as a negative effect.
Fixed a few minor graphical issues with Shadow Subjects
Fixed Outpost 32 escape message playing multiple times.
Fixed Titan One Six escape message playing multiple times.
Shovels now properly give points for reviving.
Fixed an issue where Mercy Rule was reviving players as the incorrect role.
Fixed Clown walls spawning at 0,0,0 if placed on an angle.
Getting kills with Axe now properly rewards you for killing Evelynn.
You can no longer escape on Titan One Six as a non killer.
Fixed incorrect description for the Unholy Dagger.
Removed prompts from a few items that didn’t need them.
Werewolf cannot use offhand or swap weapons in their True Form.
Using blood sampler kit no longer breaks deceiver or werewolf.
Blood Sampler can no longer be used on vending machines.
A bug was reported about antags being able to use med stations to clear slow, this is intended.
Fixed a bug that made the Hell Cannon’s flame invisible on low settings.
You can no longer fire the shotgun while reloading.
Added missing roles to the tutorial.
Zombie + Infected can no longer receive Zombie Virus.
Laugh D.4. Update
Hey Everyone!
Over the last few weeks we've pushed a weekly patch that fixed some known bugs (you can see the patch notes in game under the news section) We usually push the update around 4:00-ish AM MST but I wanted to push this one early because it fixes a major crash that involves the cloning machine. I've only been able to test the bug fixes this week in solo as this is a busy week for a lot of people. So it may introduce other bugs, please let us of any you run into on our discord.
Notes!
Zombies can no longer hurt the infected
Spawning gate is included in final lives check now
Rewrote cloning machine code, this is both a huge optimization (more noticeable at high numbers of tombstones) and a fix for the tombstone crash. In addition, cloning machines now prioritize the oldest tombstone.
Searching and dying should no longer leave the progress bar on screen.
Showdown tracker has been adjusted to more accurately track Axe Murderer, Zombies(includes infected), Werewolf and Deceivers.
Inoculation damage boost for plague doctor is now properly working.
Turkeys now leave behind tombstones
Pranked cloning machine now properly rewards prank
Defective cloning machine can be pranked properly now.
Removed the slow from Fear
Removed the slow from Tenderized
Any damage above 1000 is now immutable
Butcher movement speed increased by 2%
Fixed a spot where u could get oxygen outside in titan one six
Fixed a spot on the bunkers in outpost 32 where you could not freeze
Moved build node in titan one six that was on the floating pad to in front of the nearest air lock
Drinking an energy drink no longer refreshes your current stack.
Fixed butter not always applying to floor
Soviet Milk now works on all non killers
Frost Wound no longer spreads
Plunderer price increased to 45 from 35
Adjusted pirate scrap buff to give 1 extra scrap per 2 stacks instead of 1.
Pirate no longer receives their own pirate scrap buff, they were meant to be a support role that moved around with a posse. Before this change, it was mostly pirate vs the world.
Cliff jumper now works properly in Titan One Six
Adjusted some damage volumes to no longer affect intern (Was initially intended)
Busted pipes no longer affects Interns
Scaled up damage volume around camp fire in Camp Valentine.
Touching base part 2
Hey Everyone
As we near the second half of April, we wanted to once again touch base with all of you 🙂
If you have some free time, we'd greatly appreciate you filling out this survey. It helps us accurately gauge what our community wants rather than relying on the loudest voices.
We're excited to bring you all our biggest patch yet!
I'll just jump right in.
Quality Of Life
Rework of the shop.
The shop has been completely reworked, it has been split into multiple tabs. We chose to do this for two reasons. First, to not overwhelm new players with decisions. Secondly, it gives us room to grow our item list.
Muting a player now blocks their chat
Rework of how killer, antagonist and victim selection works The old system was super lame and led to players never getting to be anything but boring runners (booooo!) The new tracking system uses a subtractive list that gets generated each time it is fully emptied, when a role is ready to be assigned, it will check 3 different list to see if a player's name is on it. If it is not, it will move that player to the back of the line and check the next player, if their name is on it, it will give them the role and remove their name from the list. What this means is that you'll be a special role far more often, it also rewards players who have been on the server for longer.
Score for placing objects now scales with the price of the object
Fire now clears bleeding Cauterization baby!
Added XP bar to front menu
Lowered intensity of energized screen effect
Right click now closes construction menu
Hit Markers There is also a hit confirmation sound if the hit object is further than 2 meters.
Added tutorial pop up warning No more clicking the shiny star and waiting!
Sounds for drinking cocoa and coffee
Sounds for entering water and when someone nearby is in the water
Muddy footstep noises added
Reworked the codex to be easier to digest
New Speaker System Now can be heard from anywhere and doesn't melt your ear drums!
Flash is now black To prevent people from getting headaches and suing us! We may add a feature in the future to toggle it back to white.
Server Browser now shows what settings a host has. Oooooh convenience!
Gameplay Changes
New Roles
Ninja A master of sharp objects and remaining completely still at inappropriate times. The ninja is the only offensive victim role, they're meant to protect other victims and to pester the killer and antagonist.
They can build some utility constructions Jump Pads (Will launch players high into the air and gives them temporary fall damage protection) Smoke Generator (Gives the Camouflaged buff to anyone inside it's effect radius)
Their passive allows them to double jump. Their class ability is "Shadow Meld", which gives them the Camouflaged buff for a medium period of time.
They can craft a Katana Katana is a quick weapon that deals 12 damage and applies bleeding. The offhand ability is "Wind Strike" which does (Dash forward 8.5 meters(12 washing machines), applying damage and bleed to all players in your way.)
Camouflaged Buff Makes you invisible to anyone that doesn't have the Camouflaged buff as well. Dream Eater can still see you, he sees everything.... even when you did that thing... he's slightly disappointed but understands.
Priest (Victim Role) The priest is a support role, they build shrines throughout the map that gain strength based on the number of that shrine present. They currently have three shrines.
Shrine of Blinken This shrine does not scale, but will cause any nearby killer or antagonist in their monster form to be blinded if gazed upon.
Shrine of Speedumz This shrine grants extra movement speed, this scales with the number of Shrines of Speedumz in the match.
Shrine of Tuff This shrine grants damage resistance, this scales with the number of Shrines of Tuff in the match.
The priest has the Divine Armor passive which grants 25% damage resistance to them.
The priest's class ability is "Cleanse". This will remove all debuffs from nearby players.
They can craft a crucifix, which repels all killers and any antagonist in their monster form.
Pirate (Victim Role) The pirate is a pretty neat role, their presence in a match will periodically spawn buried treasure.
Buried treasure once dug up, can drop scrap, energy drinks, shovels, golden doubloons and if the timer is less than 10 minutes it can also contain power weapons. If a pirate unburies the treasure, it will give them a stack of Pirate's Luck.
The pirate has two passives Pirate's Luck Buried Treasure you find yields higher rewards You give nearby players extra scrap whenever they search containers (This scales with the amount of Pirate's luck you have)
Boarding Party You swim at 400% the normal speed.
The pirate's class ability is "Track Treasure", when used it creates a dotted path towards nearby buried treasure.
The pirate can craft two things. Treasure Maps (Instantly gives a stack of Pirate's Luck) Plunderer (A sword and flintlock combo) Is currently the fastest weapon in the game and its offhand fires a devastating flintlock blast.
Golden Doubloons are a new currency the pirate adds to the game. Once found, these can be used at the shop to buy powerful relics.
Masochist (Antagonist Role) This is a role that I think will fundamentally change how people approach dealing with antagonists.
The Masochist can only win by completing two simple steps. Step 1 : Get killed by a victim that you have not attacked. Step 2 : Once you've been killed, you comeback with a family sized stick of dynamite on your back, you have to survive until it explodes.
The masochist has access to a lot of antagonist items and constructions, but will die if they kill a victim.
How you get someone to kill you is up to you, but if you attack someone, they will be added to a list of players to ignore if they kill you. (This has a 45 second cooldown per player)
With the addition of the Masochist, be careful just killing anyone!
Clown (Antagonist Role) Now comes what I think will be the most controversial role added yet, the clown!
The clown has to pull of a certain number of pranks to win. Pranks include Banana peel Fake Jump Pad Pranked Searchable Object Pranked Vending Machine Pranked Coffee Maker Honker Honked Bonk Hammer Bonked Invisible Wall
The clown's class ability is "Invisible Wall", it places down a wall that only they can see. When a player bumps into it, the wall appears but blocks their movement. Real shame there was a killer behind them when that happened.
The clown's passive ability is "Prankster", Each time a prank is pulled, all clowns are given Scrap.
The current clown goal is 15 + 10 for each clown in play.
New Killer : The Shadow In November, we put up a survey to see which Shadow from Light Bearers our players would like to see brought into Get Stuffed. Pestilence was that winner, so we redesigned him and came up with a kit we're pretty happy with.
The Shadow brings in a few new things Shadow Plague (If it reaches 100% on a player, they will die and turn into a Shadow Subject. Shadow Plague is contagious and will continuously spread to nearby players. Antidotes can be used to stave off infection for a while)
Shadow Subjects (Minions of the Shadow, their life and infection rate scales with the number of Plague Stones in play. Their goal is try and infect all non killers)
Plague Stones ( Plague Stones will revive a random player from a tombstone as a Shadow Subject, each Plague Stone can only have 1 Shadow Subject linked to it at a time)
The Shadow's kit is the following Passive : None Currently (We felt he was pretty strong and did not need a passive yet) Attack : Fires a Shadow Blob that explodes on impact, dealings a small amount of damage but applying a large amount of Shadow Plague to nearby players.
Offhand : Consumes all nearby (20 meters(28Washing Machines) , no line of sight requirement) stacks of Shadow Plague, dealing damage equal to half the amount consumed to the player it was consumed from.
Movement Ability : Places down a Shadow Portal, when two or more Shadow Portals exist, walking into one as a killer will teleport them to the next Shadow Portal. Without specialization, only two can exist at once.
Class Ability : Place down a Plague Stone on target build node.
Medical Stations heal Antagonist for half as much
Removed scrap cost from the Syringer's heal beam
Bear traps will destroy another bear trap if placed on it.
Research Computer shocks players that hit it (ignores killer / intern)
Increased butchers knockback slightly for meat slap
Butcher meatslap fly back is now triggered on all objects, any player hit will receive knockdown and tenderized stacks
Ripper can now see the weakest person near them within 40 meters (57 Washing Machines) through walls, happy hunting!
Signal gains a new passive that prevents them from being able to be stunned, knocked down or slowed.
Dream Eater Thought Capture ability has been buffed.
Yule demon claws now apply 17 stacks of frostbite, up from 15.
Visual pass on Route 69 with added back route and new front
Cliffside replacement on Camp Valentine
Titan One Six Rework We've completely reworked the layout for Titan One Six. Airlocks now shut when someone goes in and opens after a short duration, no more fumbling with buttons. New central hub building that contains lots of searchable containers, the shops and the radiation showers. Radiation Showers have a sound and a visual effect now. Radiation now has an onscreen effect along with an audio indicator. A giant hole of death has been added.
Heck overhaul We've added multiple new routes to the map. Added a new mechanic "Speed Gates" which give a speed boost to anyone that runs through them, this helps traverse the map quickly. Added more searchable containers. Added Weapon Crates. Added two more puzzles. Hell Portal adds 10 seconds to the timer each time someone escapes.
Witchwood Adjustment We've added 4 new POIs Added quite a bit more searchable containers Dream Eater can now get into the house Some minor optimizations.
Loot Night Event added For a short period of time, gain extra scrap when searching a container with the small chance to get something else.
Not an Ambiturner Event added You can no longer turn left. (Short Duration)
Ultra Damage Event added Spawns a powerful powerup after 30 seconds, the powerup grants triple damage for 90 seconds.
Intern can now build coffee machines
Hellcannon : double range and increased damage, sets on fire
Stun Baton now has 8 charges, this is increased from 5.
Homewrecker has a slower rate of fire, increased scrap cost and point requirement to encourage other weapon usage.
Stryka decreased damage to 5 from 9. That was an exciting time for the Hitman, wasn't it?
Doorknocker has had its point requirement brought up to 1300 to match the rocket launcher. It has also received a slight damage reduction per pellet.
Offscreen Indicators added
Killer Specializations added. These are a cool new feature to add some more variety to the game if enabled.
Here is an example, using Dream Eater's specializations.
Dream Rift Dream Doors periodically teleport to a different location.
Nightmare Feast Whenever you kill a player, they become another dream eater You can do this up to 3 times. Players no longer passively gain exhaustion.
Recursive Dreamer Whenever you kill a player, the player closest to you is put into the dream realm.
Double Killer Mode. This is a new host option, it allows for the lobby to have 2 killers and the rest of the players be victim roles. (Under Special Killer Rules)
Antagonist only mode. This is a new host option, it replaces the killer slot with another antagonist role slot. (Under Special Killer Rules)
Raygun Renegades disable powerup. This was a requested feature, you can now disable the killstreak powerups.
Evelynn was made slightly more intelligent and aware of their surrounding, plus she can now shoot pins!
Showdown no longer stops respawning, instead it has a an incremental multiplier to how long it takes to respawn. Happens with most showdowns now. (The initial multiplier is 2x, it gains an additional 1x for each death.
Terminal Illness now does percentage damage over time instead of outright killing after 60 seconds.
Match timer increased to 18 minutes, this is to allow antagonist a little more time to get their stuff done.
Increased the number of world events from 3 to 4 in a match.
Bug Fixes A ton of bugs have been fixed, but these are the ones I remembered to write down :D
Getting fear from a present no longer triggers the happy noise
Dream Eater is now immune to exhaustion
Yule demon is now immune to frostbite and Frostwound
Elevators no longer are tracked for "last land position"
Tombstones are destroyed on spawning, this is to prevent recursive respawning
Respawning from mercy rule tries to move away from killers.
Adjusted point values for most classes
Painting no longer has back force on jumps
Frostwound particle no longer shows for the person afflicted
Fixed scrap piles not having interaction prompts
Fixed soviet milk not having interaction prompts
Fixed a bug dealing with the same screen messages stacking
Fixed a spot that chaos warp would take players in camp valentine
Removed rapture feature while standing on scrap piles in dream realm
Fixed a bug where butchers meat slap would always cause knockdown regardless of hitting a wall or not.
Fixed a hint about hooks on ripper
Fixed an annoying flickering with objective text
We hope that you all enjoy these changes, we know that some of our ideas are not well received but our goal is to make the game as fun as possible while maintaining its identity. Please let us know if anything breaks (it surely will) or if you have any ideas/suggestions.
Upcoming update April 1st
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Hey everyone!
Here is a small teaser of some of the new stuff coming out next week on April 1st! We will have full patch notes on that day :)
Touching Base
Hey Everyone!
We are currently working on the next content / balancing update. We wanted to make sure that our course is in line with our players. Often times we only ever hear from the vocal minority and make decisions based upon their input, this sometimes leads to overcorrecting. So we are putting up a survey where you can give us feedback in anonymity.
The survey will allow us to try and get a more accurate representation of what our players want. So please if you have some free time, fill it out :)
Painting banishment damage is now scaled based on how many paintings are in play (2 base + 2*number of paintings)
Added host option to disable Objective Stagger Timer
Fixed russian text in Terminus District, thanks to both Лис and Dalek-Kep for their assistance!
Fixed a bug that made the dash not override fall damage for non-hosts
Fixed a bug where the regenerate buff was cleared by med station
Fixed toct's fire summon no longer damages spawnables from a distance
Chat Messages now have semi-permanence
AFK detection no longer kicks players in the tutorial
Removed navigation from under the rocks in camp valentine
Effigies can no longer steal blood from snowman
Present event reduced to 20 spirit, put into event list
Evil Snowman put into event list
Fixed a bug that would prevent players from joining after banning someone.
Fixed a bug that allowed zombies to infinitely spawn tombstones.
Minor Patch
Hey everyone!
Some minor adjustments here!
Snowman now goes on a 15 second cooldown after he kills someone.
Yule Demon's Artic wind now only procs once per player hit.
Yule Demon put into normal rotation
Some minor cleanup on hud elements.
I've seen some frustration from some of you in the reviews about this update, but I've not seen what specifically it is that is upsetting, we would love if you were to either post in the forums (even if we don't respond, we read every message) or joined our discord to express your discontent.