It took some time, but finally we have added bots to the game. It wasn't easy to create AI good enough to drive walls and fight in air combat, but I think we managed. Feel free to test it out and give us feedback on the discord or forums!
There are 3 difficulty options for AI, you can also choose how many bots will be in the round. Fun fact: I think the max amount of AI is set to 99, although we recommend no more than 7 bots. If you have a powerful PC and feel confident, you can try more, but if anything happens, that's on you!
And as for the second part of the update.... we've added not 10, not even 25, but 50 Achievements. 2 of them are hidden, only tip I will give you that one of them you can get during the game and second one in menu.
On top of all that, we also prepared a special discount for this update -35%.
Patch notes 0.4.0
Added:
AI. You can set bots amount and difficulty in game mode settings.
50 Achievements. You can find full list of achievements on Steam.
Physical recoil of whole tank when player shoots.
Labels of buttons, settings etc. change color to white when selected.
Changed:
Halved turret rotation speed.
Updated discord link.
Small tweaks on arenas.
Changed color of the insides (sheets) of books on Toyroom to look more like paper.
Updated version of networking system.
Changed size of first player item in scoreboard
Updated Font in some places
Fixed:
Game mode settings show current value of settings instead of default.
Input icon tip for power up use is now shown accordingly to what device player uses.
The avatar in lobby list is no longer mirrored.
The trees on Toyroom no longer overlap other objects.
Other small fixes on Toyroom.
Issues with burning from lava in online - duplicated deaths etc.
Fixed issue in local mode when health bar was not updated when healed.
Fixed issue with spawning inside Arena_b
Fixed bug where you could not host or join lobby after playing local mode.
Known issues:
It’s not possible to unlock the achievements "Two birds with one stone" (Destroy 2 or more tanks with one bullet) and "1 to 14000605" (Destroy enemy projectile with your projectile) in online mode right now. We are working on it.
Bots may not work correctly on Neon City.
Unreleased:
Although you can find in game folder files that suggest there is a mod support, there is not. We were checking if mod support is possible. It is, maybe in future we will add it.
This is the first patch for Get Tanked! So I will use this occasion to explain how we number our builds and versions.
We manually change this number when we update the game with content or bugfixes.
This is a build index. It increases every time we build the game. We will omit this number in patch notes, because it's not that important.
Version type. It's just to distinguish if this build is a demo, playtest or full game.
Patchnotes:
* Added Japanese font and characters. こんにちは * Added Simplified Chinese font and characters 你好 * Disabled rich presence for discord - this caused infinite loading screen in online when discord was not running. * Fixed issue with steam presence when steam was not turn on - Pirate bay likes this * Now you need to first select map before selecting game mode. User experience kinda suck because of that, so we probably update this in the future. * 2 ramps on Arena_A are no longer black. * Fixed some issues with respawning. * Fixed issue with fire rate when player was shooting snowballs and normal bullets at the same time. no more hypersonic shooting, I guess * Selected option in dropdowns(ex. resolution setting) are now more visible. * Updated credits names
What's next for Get Tanked!
Hello tankers, we released Get Tanked! last week and we would like to share with you our plan for early access. First of all we want to give thanks to all people that bought the game and supported us. We encourage you to write a review or send us feedback about the game. Which you can do on Discord or through online form. This will help us a lot :)
Without further ado
What are the plans for early access development of Get tanked?
Our number #1 priority is ensuring that the game is stable, bug-free and fun to play. After that initially, we wanted to add achievements, but we decided that there are far more important features. Along development, we received feedback that it would be good to have bots(AI). We agree, but because of characteristics of our tank movement it's not an easy topic. After some research, we think it's possible, but it will take time.
Other things we want to add to the game:
More maps
More game modes
Better customization(skins, add-ons, etc)
Achievements
Support for 8 players split screen
Steam Workshop Support
Mod support
Localization
This is just a list of things we want to add, but doesn't exactly mean that we will add all of it. Our resources are limited (pun intended) and we need to prioritize. So tell us what feature do you think should be added, and we will take that into account.
See you next time, tankers! Limited Responsibility Team
On March 4th, exactly one year has passed since we started working on Get Tanked! Now we are happy to announce that Early access will be available 08.04.2022. At launch, you will be able to play on 4 maps and 3 game modes. In online and local split screen multiplayer.
If you want to play the game early, request access for Playtests, which are going to be held at the end of March.
Sign up for playtests to play Get Tanked before release!
Hello everyone!
While we are working hard to release Get Tanked in spring, we would like to invite you for playtests.
The playtests are going to be held at the end of March. It will contain one map, one game mode and will be available to play locally with split screen and online.
To sign up for playtests press "Request access" button on store page.
Small preview of a map that we are currently working on:
My name is Jerzy (you can call me by English equivalent - George, or by my gAmEr nickname - XardoX) and I'm one of the devs of Get Tanked!.
As you can guess from the title of this devlog - something went wrong. Yesterday, Steam Next Fest started, and we published a demo for our game. As every other indie game dev studio, we have been crunching for the last week to deliver the demo. We delivered actually decided without testing that the game works, and went to sleep. So yea basically it didn't work, precisely online multiplayer.
The good news is that online multiplayer is now fixed.
It should be playable, although you can still encounter issues. Especially if players have poor internet connection.
We are a small team, so every feedback we get is very valuable to us. If you would like to give us feedback about Get Tanked! or report a bug, you can use one of these forms:
Be with us on Steam Next Fest and see Get Tanked! for yourself!
Playable demo will be available from October 1 to October 7. Demo will include 3 playable maps, 2 game modes, online multiplayer and local multiplayer on split screen up to 4 players!
At the end of September, we will drop a new trailer with gameplay.