Ghost Exile cover
Ghost Exile screenshot
Genre: Indie

Ghost Exile

Update 1.6.2.1


  • Added new additional content - Difficult evidence

    This content removes pseudo-random chances from the game, which makes it harder to find clues.
    An additional reward is accelerated ghost leveling and money.


  • Reduced reward for additional content (Danger Ghost)
  • Fixed several bugs related to microphone selection in the game.
  • Added the ability to turn ON or OFF all additional content in the order selection menu.
  • Added the ability to take all modules with you at once.
  • The order selection menu is now displayed adaptively for any screen resolutions.
  • Fixed a bug where if a player enters a shadow world that closes, the player could stay in the shadow world.
  • Fixed a bug where crucifixion didn't work on ghost clones.
  • Fixed a bug where at level 3 Doppler could be activated trap by a dead player .
  • Fixed a bug where, after being exiled, the ghost showed his room when using an Artifact (Mitra's View).


Update 1.6.2.0a


  • Now the number of frequencies in the radio will depend on the difficulty level (1,3,5,5)
  • The reward for the easy difficulty level has been increased by 15%
  • Module prices have been changed:
    -Flashlight (50,70,100) -> (30,50,70)
    -Insurance (100,250,300) -> (100,200,250)
    -Quests 100 -> 30
    -Indicators 120 -> 60
    -Electricity 150 -> 200
    -Rover 150 -> 50

Update 1.6.2.0

Hello hunters! We have another update for you. This time, we have worked on some aspects of the game, such as the ghosts' favorite items, equipment, and evidence.

Radio(Not only the new model)



The radio receiver has been modified both externally and internally to give the ghost at least some chance to preserve this evidence, at least for a while.


Now you can get an answer from the ghost only in the dark, and also the hunter will have to look for the right frequency of the radio receiver to get an answer.

Ghost's new and favorite things



The text of the notes has been redesigned, as well as the appearance of some items. Now your favorite things can be divided into the following categories:


  • Toys
  • Jewelry
  • Talismans
  • Memorabilia


Now hunters will not be able to capture photo ghost favorite object outside the house, and now this can lead to serious consequences, up to the start of the hunt!

Your assistant in the investigation



Many people have difficulties finding certain evidence, such as laser projections, traces of ectoplasm, ectoplasm, and motion sensors. Therefore, we have decided to introduce a system that can help you find evidence. The system will increase the chances of finding the necessary evidence based on the amount of evidence that is already available.

If you have one piece of evidence, the system will increase your chances of finding the other two. If you have two pieces of evidence, your chances of finding the last piece will be even better.

What else?



The scan radius of the PEK has been increased, and the signal with the highest value will now always be in the ghost's favorite room.

The tent model has been updated - the quality has been improved and details have been added.

- Fixed an error when the volumetric lighting setting was reset at the beginning of the order

- Attenuated the noise of the player's built-in flashlight when volumetric lighting is turned on

- Fixed a bug when the task "Do not use running in the world of shadows" did not count

- At the Beginner difficulty level, the spray paint and ritual book will be automatically added if the player forgets to include them in the order.

- The duration of the energy drink has been increased by 3 times

- The guardian of the shadow world can no longer be near the entrance to the shadow world

- Fixed a bug where a ghost would not allow a resurrected player to enter the house

- Fixed a bug when the Astaroth artifact broke the hunt until the end of the order

- Fixed a bug where using salt displayed the wrong button

- Slightly redesigned orders board

- Now the motion sensor will not display orange color in case of interference caused by a ghost event

- Prices for some equipment in the store have been changed:


  • Book of Exiles (130 -> 350)
  • Rover (2250 -> 1500)
  • Spray paint (75 -> 150)
  • Candle (25 -> 55)
  • Сrucifix ( 70 -> 120 )
  • Energy drink ( 40 -> 80 )
  • Pills ( 35 -> 55 )

Update 1.6.1.0b


  • Fixed a bug where the lantern in the world of shadows did not work
  • Fixed a bug where the villagers in Candy Village were the same

Update 1.6.1.0a


  • Fixed a bug with de-sync of the target number of candies for players
  • Added animation when pickup rock salt
  • Fixed a bug where candies were not visually displayed in the main pumpkin
  • Optimized map loading ( Candy Village )
  • Another active house has been added, and a passage has also been added. ( Candy Village )
  • Reward for completing the event has been increased
  • The chance of villagers refusing to give sweets has been reduced
  • Added road signs (Danger ghost) on additional roads where ghosts may appear
  • An additional chance to meet Ronove has been removed
  • Increased the amount of rock salt per player


We also record all the people who have passed the event at any level of difficulty, in the future we will definitely give out a unique reward for this!

Update 1.6.0.0b



  • Fixed a bug that caused the crucifixion not melt in the dark (Demon of Darkness).
  • Fixed the House on Tremont St bug where the basement room was not shown on the map.
  • Fixed the House on Tremont St bug where items were not taken from the ventilation.
  • Fixed the House on 9 St bug where it was possible to get stuck next to the closet.
  • Fixed a bug with a special hunt when approaching the closet, it teleported.
  • Fixed a bug where the Incense Urn could be used several times.
  • The night vision display of the camera has been changed.
  • The sound radius of the box (Devil's Box) has been increased.
  • Now the light from the shower lamp (hint) will be removed after closing the shadow world.
  • Now the rover will protect the player in during special hunts from attacking ghost only .
  • Now the ghost does not kill the player for the first 3 seconds when creating a cry(The crying of Gaap).
  • Fixed a bug where there was a significant decrease in performance during the purchase of equipment.
  • Added ways for maneuvering in special hunts on the following maps:

    • House on 9 St
    • House on Central St
    • House on Dwarf Lake Rd
    • House on Eaton St
    • House on Greenwood St
    • House on Hodge Rd
    • House on Roanoke Rd
    • House on Southwest Blvd
    • House on Tremont St
    • House on Woodward Ave
    • Museum
    • Old Turnersoll mansion


Update 1.6.0.0a


  • Fixed a bug where the ouija board worked after being exiled
  • Fixed a bug where a ghost event could start after being exiled
  • Now, with special hunts, the hunter will throw out of the locker
  • Increased chance, ghost answer ouija board the question (Your favorite room)
  • Stamina during a special hunt has been increased by 30%
  • The ghost's slowing radius has been increased (Belphegor's Mark), and a dependence on difficulty has been added.
  • Minor bug fixes on the Museum map
  • Minor bug fixes on the House on Central St map
  • Minor bug fixes on the Hotel map (Short)
  • Minor bug fixes on the Hotel map (Full)
  • Minor bug fixes on the map of House on Dwarf Lake Rd
  • Minor bug fixes on the House on Woodward Ave map
  • Minor bug fixes on the House on Tremont St map

Update 1.6.0.0

From various parts of the country, reports have been received from commanders of hunting units regarding the emergence of an unknown entity. Many hunters have been killed or gone missing. Those who have returned report that the entity is able to perform various deceptive actions, and its behaviour during materialization is different from what has been seen before. The General Staff has also reported that most ghosts and demons that we have previously exorcised have gained new abilities. Therefore, all units are required to be notified and instructed in accordance with the information received. Is this related to the emergence of this new entity?

Meet Ronove



The new type of Ronove ghost is capable of various tricks from simple deceptive proof and substitution of your records to a special kind of hunting.

Description of abilities by level:

At level 1: Able to create two ghostly lights.(NOT A PROOF!)
At level 3: It is able to replace the evidence you have recorded with others.
At level 5: Able to perform a unique type of hunting.


"Double ghostly light"


"Ronove changes the evidence"


"Special hunting"

With his appearance, Ronove also strengthened other entities...

Types of hunts



We decided to add variety to the hunting mechanics, namely, a new item "dangerous ghost" has been added to the list of additional content, which brings several new types of hunts to the game.

"The mark of Belphegor" - This type of hunting is considered one of the most dangerous. The ghost always feels your presence and is rapidly moving towards you, developing an incredible speed that I have not seen yet. However, once near the hunter, he begins to weaken, and his speed decreases significantly.

A sign of hunting is a loud rumble.



"The Curse of Sanpaku" - During this type of hunting, it is impossible to hide from a ghost and it moves quite fast. The hunter's gaze keeps him in place, but the longer you look at him, the more he will avert your gaze. During this hunt, it is recommended to avoid confined spaces and keep the ghost in sight.

A sign of the beginning of such a hunt is the grinding of metal.



"The Devil's Box" - The hunt is accompanied by a variety of music boxes throughout the house. Hunters need to focus on the sound of music and close the playing boxes. The hunt will end as soon as you close enough boxes, otherwise one of you will die...

A sign of the beginning of such a hunt is a lot of music boxes.



"The crying of Gaap" - The crying entity is somewhere in the house, find it and say "Go away." Focus on the sound of crying, but remember that a ghost can deceive you. If you do not find the one who is crying in time and do not chase him away in time, one of you will die.

A sign of the beginning of such a hunt is the crying of a child.



"Demon of darkness" - is a type of hunting during which you will not see the material manifestation of a ghost, darkness will envelop you and the only salvation is a weak piece of light that moves around the house. Stay inside it until the hunt is over. If you were outside the world at the time of the end of the hunt, you will die.

A sign of the beginning of such a hunt is the impenetrable darkness.



Remember that a ghost can start any type of hunt at the time of the order. Check out the detailed information about the types of hunts in the new section of the journal before including this additional content.

"New" old maps



A couple of maps and the initial lobby have been redesigned.

House on Central street



There are many rumors associated with this house, from the banal witch to the abode of ghosts, but the reality is much scarier... Once upon a time there lived a married couple with a son whom no one had ever seen. According to police reports from those years, a cage was found in the house where Henry was being held. His parents said it was for his own good and that his unbridled appetite could make him do terrible things. The remains of human bodies were also found in the house... This house attracts various evil entities, and the aura that hovers there feeds them.








House on 9 street



In appearance, an ordinary house even before the disaster had oddities - sounds outside the walls, missing things and other manifestations of an otherworldly presence. We do not even doubt that these features attract entities, because this is one of the first houses in which portals began to open.





It has become too dangerous to stay close to the city, so we have changed the location of your stay - this is an old motel on the highway that leads to the city


Lobby Motel










Major changes



Ouija Board



As we reported earlier, the Ouija board has also been redesigned. There are a number of new questions and even requirements. Now the candle has additional functionality that visually shows how angry the ghost is with your questions.



Directional microphone



Now the current map will be displayed on the screen of your directional microphone, so that it is easier for you to navigate the area and better understand where the sound is located.



The new ghost model



The model of an elderly woman has been added.



Other changes




  • There are now two non-numbered characters on the "Insane" difficulty in the shadow world.

  • On the "Insane" difficulty, the shadow world can appear only once.

  • The "Big Hotel" map has a balanced gameplay - the various manifestations of the ghost that can appear in rooms are now centered around the room where the seal of exile is located. In the world of shadows, a light will fly out of the lamp with a small frequency that moves in the direction of the hint.

  • Now 3 sources of "PEK" are created at once and 3 levels at once if the ghost has this proof.

  • Added a visual hint when placing equipment. Added a setting to disable show name equipment in tent.

  • The shader (visual appearance) of the preview items on the seal of exile has been changed.

  • Now the ghost's movement is limited to his favorite room and a small distance around it. In rare cases, the ghost can move quite far away, but will soon return back.

  • Models of "favorite things" can no longer be repeated.

  • Fixed a bug where the nicknames of "dead" players were visible.

  • Now, on the difficulties of "Beginner" and "Experienced" in the world of shadows, a light will sometimes appear from the lamp that will fly to the nearest symbol. (On large maps, these hints will also be on the "Madman" and "Insane" difficulties)

  • The mini-game "Keep Calm in the Closet" is now FPS-independent.

  • The rendering scale has been increased to 100%.

  • Fixed a bug where hints in the shadow world could appear on the ceiling.

  • Added a setting to disable the display of the ghost's name in the book of rituals if one of the hunters has a passport in his inventory.

  • Added automatic exclude of impossible evidence if at least 2 pieces of evidence are marked.

  • Now the ghostly light can only appear in the ghost's favorite room or the rooms closest to it.

  • Fixed a bug where after the death of the entire team, the equipment taken to order did not disappear.

  • Fixed a bug where the rover could take an item that the player had already taken.

  • Fixed a bug where a Shiryo 3 player could teleport a dead player out of the maze of death.

  • Fixed the entrance door on the map "House on Dwarf lake".

  • Fixed known places where it was possible to get stuck.

  • Fixed known places where things could appear in an inaccessible place.

  • Fixed a lot of minor bugs on the maps.

It's becoming more dangerous

Greetings, hunters! The next update is already close and again we have prepared many changes for you. Here is a short description of what awaits you:

He doesn't care about the battle between humans and small demons, but boredom will force him to come into our world, and survivors will doubt whether this battle can be won. Something terrible is coming, and it will relentlessly and unrestrainedly punish anyone it encounters on its path. But not for the sake of victory, but only to satisfy his pride.

A new type of ghost is on the way and this will be the first ghost that we will add since the release of "Ghost Exile". Hopefully not the last one...

You will also find a new ghost model for an elderly woman.

The connecting link...



— What should I say? This is the first time I'm going to communicate with the soul of a deceased person, and are you sure it's not dangerous?
— Of course not, listen, Dylan and I have already done this a hundred times, although no one has answered us.
— Okay, so what do I... listen, does a candle have to burn so much?
— No, did you hear that...?


The Ouija board has also undergone changes. From a completely new look to functionality. Now, for the rite of spiritualism, it is advisable for you to have a candle next to the board, but this is not just a farce, the wax assistant will tell you how angry your questions are.



A number of new questions have also been added. And the reactions to standard questions have been changed.

Restyling



Also, there is a change in the visual style of older houses. There are some small changes to the layout, but they will still remind you of familiar places.

Here are screenshots of one of them, namely "9 street".











All Saints' Day



Do not think that we have forgotten that the main holiday of horror and evil spirits is approaching. After the release of this update, we will immediately start developing Halloween entertainment for you and your friends. We will not disclose the details yet, you will see everything when the time comes. And we hope that we will not be late this year...

Update 1.5.0.1


  • Minor fix on the maps:


    • House on Southwest
    • House on Eaton St.
    • House on Greenwood St.
    • Warehouse
    • Old Turnersoll mansion
    • Museum
    • Hotel (big)
    • House on Tremont St.


  • Added a timer that shows you how much time is left until your weekly tasks are updated
  • Fixed a bug related to the reward shop (in the lobby).
  • Fixed a bug in speech recognition when the system gave a positive result in some cases.
  • The ghost research system is disabled by default (until the training is reworked).
  • The volumetric light setting is disabled by default.
  • Fixed a bug where some players were displayed in the game menu (unknown).
  • Added tooltip and player name on hover (works only in tent and street).
  • Dead players now see a ghostly light and a haze.
  • The icon of incense and crucifixion in the store has been updated.
  • Now the book of rituals will show the name of the ghost if there is a passport in the inventory.
  • Fixed a bug where One's behavior at level 5 could duplicate ritual items.
  • Fixed a bug where, after crossing out the ghost, they were not counted in the evidence system (Journal).
  • Fixed a bug with photo detect a ghost.