Fixed a bug where the rover in the mode (Ritual Helper) could hang when closing the portal
Fixed a fire in the tent
Update 1.3.0.0b
Fixed a bug with lighting when the setting (Lighting quality) was low.
Fixed some errors linked to the ouija board
Note in the settings what quality of lighting you have installed. Remember that low quality lighting significantly reduces the quality of light but at the same time gives a big increase in productivity
Update 1.3.0.0a
Fixed errors in the main menu Fixed the lobby selection error
Update 1.3.0.0
Welcome hunters! The third part of the "Terrifying" update is finally out. Force majeure circumstances did not allow us to make it in time, for which we ask you to forgive us.
Okay, enough of the bad stuff, let's talk about the update!
In this part, we focused on adding mechanics that will be developed in the future, as well as on fixing and reworking some old things.
Let's start with the innovations:
Mysterious Artifact
Experienced hunters report that the energy of the seal changes when exiled, it is able to form strange objects. The nature of these things has not yet been studied, but it is known that "artifacts" are able to influence the owner and give some supernatural abilities.
Be aware strange objects can have side effects. You have to pay for everything...
Here is a description of some of them:
[expand type="details"]
The Gift of Ra When using an artifact endowed with this gift, the sanity of all hunters nearby will be restored. After use, the artifact is destroyed.
Mitre's look When using the artifact, it can show you the ghost's favorite room. After prolonged use, the artifact is destroyed.
Blessing of Ra The artifact has a passive ability to restore sanity if it is in the hands. After prolonged use, the artifact is destroyed.
Contract of Nefertem The artifact will provide the hunter with light around him, protecting his mind. After prolonged use, the artifact is destroyed.
Contract of Dedven When using the artifact, it serves as an incense with a longer action and reusable use. After being used 3 times, the artifact is destroyed.
[/expand]
Interface update
The interface of the main and in-game menus has been completely redesigned. The old interface was too overloaded and sometimes caused slight sagging, so it was decided to completely replace it with a new one.
Single player
As you may have noticed, the "Single Player" button has appeared in the menu. That's right, a single mode has been added to the game for those who may want to play without having access to the Internet.
New map
Old Turnersoll mansion an old mansion that kept a lot of terrible secrets even before the apocalypse.
Disabling map detail
Now in the settings you can disable some small interior objects, thereby slightly reducing the load for weak computers or in order to facilitate the search for really important items on the map.
New lobby with the possibility of decorative changes
The bunker is finally available! With the money earned on orders, you can buy a bunker and make it your new main lobby.
Also added the ability to customize some rooms of the bunker. In future updates, the list of decorative and functional objects will be updated.
The tent is back
The bulky container has removed! The military tent is back like in the good old days.
Share the ultraviolet
The long-standing problem with the UV flashlight is now in the past. Now the prints are visible in multiplayer mode, for example, if your friend shines on the door, you will also see the prints. The system of the appearance of prints has also been redesigned and situations when prints did not always appear are excluded.
Text guides
Several articles about the gameplay have been added to the training center. If you still have questions about some mechanics, contact the monitor in the lobby.
New ghost model
The model of an adult woman has been changed
Small changes
A check mark has been added to the settings that allows you to open all types of ghosts.
We know that you are sick of having the same ghost drop out several orders in a row. This is in the past, the new system will pick up a new ghost for you every order.
The "volumetric sound" item has been added to the settings. If you are experiencing problems with sound, for example, cod, you can turn off surround sound.
There is a choice of lighting quality in the settings. If you experience performance problems when you turn on the light, reduce the quality of lighting. This can greatly affect the visual component of lighting, but it will give you a good performance boost.
Added a third type of rover behavior - an assistant in exile. It's capable of lighting candles and closing portals, but that doesn't mean you don't have to do anything, the rover is pretty slow!
The objects that the ghost threw may now also show traces of ectoplasm.
Fixes
Fixed bugs with ghost events when they could hang until the end of the match;
Fixed bugs with the second level of ghost abilities;
Fixed a bug where the Ouija board didn't name the room with the documents if they were in the wall behind the painting;
Fixed a bug where the rover could get stuck on the way to the destination;
Fixed a bug where the sound of the portal could loop if you break the connection during its closure;
Fixed a bug where the items of a player who left the match disappeared;
Fixed a bug where some items could appear behind the house or not appear at all;
Fixed a bug where the light could blink;
Fixed a bug where the ghost's favorite room was smaller than the print;
Fixed a bug when when character textures always remained in low resolution.
Another evening of All Saints
A late event is also an event!
Go through a small test in which you have to collect candy in houses with ghosts, but be on your guard the entities will not be thrilled when they see that you are stealing their sweets. Celebrate Halloween once again with our team, collect treats and get unique rewards!
Plans until the end of the year
Before the end of the year, another update will be released in which we will add 3 levels of unique ghost abilities and a New Year's fair!
To spark your interest, we will tell you a little about the fair:
This is a unique event of this year in which you will have the opportunity to participate in events and trials at the New Year's fair. Various attractions and entertainment with unique rewards and small prizes. You will be able to win game items, money, costumes, achievements over the past years and more!
Join us at the New Year 2024 Fair!
Late Halloween
Hello hunters! We have good and bad news…
Let's start with a good one, the update is already close and we have prepared a lot of changes for you. But unfortunately, due to some nuances that happened to our team, we were late for the Halloween holiday, and this is bad news. But I ask you not to be upset, the holiday event will still be! You can celebrate with us, but a little later.
And who says you can't have another Halloween?
Signal "Equipment update"
Hello hunters, we have a little news for you about the future update.
All hunters receive a signal from the command center - about new developments in equipment
Also, scientists seem to have managed to unlock the third behavior rover ( does the rover light candles? )
Update 1.2.0.0 ( Terrifying - "Part 2" )
Welcome hunters! So the moment has come for the release of the second part of the "Terrifying" update. It was the most voluminous and difficult part of this update cycle. So, let's talk about the update itself in more detail.
Ghosts
Games are over
Much of the ghost has been reworked and added::
The AI of ghosts during hunting has been completely redesigned, now entities rely more on the sound that you make chasing the sounds of your steps and equipment. Now the ghost will definitely check the place where he last heard the sounds and can even check the cabinets - an updated mini-game during which you need to hold the cursor in a certain area, if you fail the event, then with a high probability the ghost will open the closet.
The ghosts gain strength and try to get you out as quickly as possible
14 new ghostly events to keep you even more at bay while hunting on ghost.
Unique abilities and traits
The longer they are in our world, the stronger they become
A new level of abilities of ghosts and demons, after you meet with one type of entity a sufficient number of times, it will become stronger and acquire new features that can both help determine the type faster and cause a lot of problems during the order.
Amanojaku
New unique trait: sanity meter of the hunters may be displayed incorrectly.
Caoineag
New unique trait:Caoineag will try to drive the victim insane by implying that it’s nearby.
Dibbuk
New unique trait:Dibbuk will silently close the door and start the hunt. At first, it won’t make any sounds, the sensors will also be silent
Djinn
New unique trait:A small chance to turn on all the electric items in the house at once
Doppler
New unique trait:Creates a trap-room, with its clone standing in it, which also produces sounds. If a hunter enters this room, all doors close on lock in the house, including closet doors.
Kijo
New unique trait:If you look at Kijo, your vision will become worse for some time.
Mara
New unique trait:can temporarily disable your flashlight.
Mogwai
New unique trait:can drop the temperature in the house extremely low, slowing down the players.
Mononoke
New unique trait:Can knock things off the walls and other surfaces.
Myling
New unique trait:can produce a harsh rumble during the hunt, which desorients the hunters and makes them drop the item in their hands.
Obake
New unique trait:if Obake breaks the Astaroth seal, it will start the hunt and will get a 10-second speed boost.
Oni
New unique trait:its stomping during the hunt can knock candles and ritual items off the exile seal.
Onryo
New unique trait:you can see blood drops on the floor.
Piru
New unique trait:closes the door in its favorite room during the hunt.
Pishachi
New unique trait:can open false portals. You will only hear a sound, which will disappear when getting closer.
Poltergeist
New unique trait:during the hunt, can lift objects in the air in a few rooms at once (screamer with physical objects, but in a few different places at once).
Reiki
New unique trait:the more tools there are in the house, the faster Reiki is during the hunt. (1% speed for every tool, but no more than 20%)
Revenant
New unique trait:using a crucifix on him will provoke a second hunt during which the Revenant will be speeded up.
Shinigami
New unique trait:can open all closets at once during the hunt.
Shiryo
New unique trait:if all hunters will be in close proximity to Shiryo for more than ? seconds, it will turn off the light and appear before every hunter.
No - constant hunting!
We noticed that there are times when a ghost storms hunters with constant attacks and does not let them breathe. Now it has been reworked and with each new attack the entity will lose strength and the gap between materializations will increase. The number of attacks and the increase in time depends on the difficulty.
And also...
- A new model of the ghost boy.
- New sounds of footsteps while hunting.
- The protective seal now stops hunting with one hundred percent probability.
Equipment
We need the best equipment for successful hunting...
The military leadership has provided you with new and updated equipment for more productive work.
Rover
For solo hunters and not only, an assistant has been added that will not only deliver things to you from a container or collect things scattered around the house, but also protect you during a ghost attack.
In the phone, you can find a tab for controlling the rover (a module is needed) and set it one of the behavior schemes:
Collector
The "Collector" behavior scheme has three behavior settings:
- Collect all the items in the house and return them to the container
- Collects all items that lie for more than 3 minutes and are not in the same room with the seal of exile
-Collects all the items that fell out of the dead players
Defender
The "Defender" behavior scheme has three behavior settings:
- Uses incense and a cross when the ghost is near the rover
- Uses incense and a cross when the ghost has noticed the player and is near the rover
- Will look for a ghost after the start of the hunt in order to apply a cross or incense on it
Or give him a specific command or a list of commands that he will execute in turn.
List of commands:
- Bring the item to the player who gives the command. It is necessary to select an item from the list (the distance from the player to the item is indicated next to the name of the item)
- Bring a thing to a certain room. It is necessary to choose the room to which the rover will deliver the item, and then select the item to be delivered.
- Come to the room. The rover will arrive at the room selected from the list and will wait there for the next team.
- Take the thing. Takes the item selected from the list and puts it in the trunk.
- Quit everything. Throws away all the things that are in the trunk.
Hard reboot
If the rover has started experiencing problems, try restarting it. The technique is still...
Remake of the phone
Redesigned the phone model, as well as its internal functions and UI. Now, in addition to the inventory, the phone has applications: - Rover control application (module required)
- Application of remote switch-on of the switchboard (module required)
- The "My Tasks" application. Remote viewing of additional tasks, as well as tracking their execution - vibration when performing a task.(module required)
- The application "My indicators". Displays the sanity levels of all hunters in the order, as well as the overall sanity level.(module required)
Now the phone will notify you about the beginning of the hunt and about its end.
That's not all...
- Activity printing now has a new functionality - after printing, it must be activated (interaction key) thereby provoking abnormal activity in the ghost's favorite room. The print has a new effect and sound that will increase over time. REMEMBER! Long-term use of printing is fraught! After a few seconds, the seal will break and cause a hunt, use with caution.
You can use it to find the ghost's favorite room or to summon an early hunt.
- Restyle the recorder and a new UI.
- Now the standard set of tools has one laser projector and one voice recorder.
- The recorder has been removed from the store since it now comes in a standard set of tools.
- The devices now emit sounds and attract a ghost while hunting.
Sounds
- Added surround sound system. Now the sounds that are behind the wall or far away from the player will be muted, and those that are nearby will be more voluminous.
- New ambient sounds that make orders more atmospheric. A crushing sound in the absence of light, creaks, knocks and other things that keep you in suspense.
- Now, when the light is on, there is no oppressive sound of darkness.
- Devices now also emit sounds that the ghost hears and react to ghostly events.
Additional content
The world of shadows has been completely redesigned. Added a soul lamp that will help you in the world of shadows. With the help of a lamp, you need to hold a light before the ritual seal, and it also has the ability to scare away shadows around you (RMB). But not everything is so simple, the guardian of the world of shadows has locked a piece of a kind soul in a cage and you need to open it to release the light.
After opening the portal to the world of shadows, take the lamp from the container, throw away all other objects, then enter the world of shadows. You will need to find the hint symbols that will open the cell. There are three symbols in total and the ordinal number is indicated on them in Roman numerals (except for the complexity "Insane"). Find all three symbols, and then enter the desired sequence on the runestones above the cage. After a short delay, the cage will open and you can use a lamp (LMB) to tighten a piece of the soul to guide it to printing.
The guardian of the world of shadows will do everything possible to prevent you from releasing a piece of soul. She moves to different rooms, patrols the house and runs to the place where you touched the shadow. Remember, when the lamp is on, the guardian of the shadow world sees you better.
At the "Insane" difficulty level, you may need to spend a piece of the soul several times, there is also no numbering with a symbol and you need to select a combination. If the combination is entered incorrectly, the guardian of shadows will run to the cage - hide!
The reward for completing an order with the shadow world enabled has been significantly increased
Maps and a new item search
The visual appearance of all maps has been redesigned.
The interior of wooden houses "Hodge" and "Dwarflake" has been changed.
The exterior of the main lobby building has been updated, and the training center has been moved to the main building.
Added a new "Diner" map - an abandoned diner with a terrible secret.
The diner looks a little more than it seems...
The mechanics of searching for items such as plug of switch, passport, favorite items, etc. have been redesigned. Now you don't need to open dozens of cabinets and drawers to find the right item. The items are distributed around the house and can lie in prominent places, as well as in various chests, suitcases, safes and caskets. The boxes have not been completely removed, but they have become much smaller and are now marked. Items are now highlighted to make it easier for you to notice them. REMEMBER! Chests, safes and caskets are locked with a key, look for it.
Added several notes describing the history of the game, you can find them in the lobby and on the new map.
Read them all to understand how it all started...
More changes and additions
New cosmetic items in the locker room.
And many other things look in the wardrobe
The system of searching for clues to discover inaccessible types of ghosts has become more sensitive.
A new epic effect at the end of the exile (without screenshots, you will see for yourself)
Optimization of the main menu and new settings:
- Bloom Scale - setting the glow strength
- Setting up antialiasing
- Shadow Settings
- Real-time reflections
- Particle Settings
- Setting up Hair Physics
Added hair physics
The insurance module has been redesigned. The cost has been recalculated and the insurance is now more adequate.
The school was closed for recycling. We realized that the "School" map is too big and large for research, search and exile, so we decided to close it for recycling.
The network has been optimized - the number of requests per second has been reduced, as well as the load on the network has been reduced by separating the request flows.
Optimized loading to the main menu at the start of the game.
New boot screen to the main menu.
Reduced RAM consumption on all maps and in the lobby.
- Fixed a bug where sliding doors would not open when "simplified interaction with doors" was enabled
- Fixed a bug when things that the player (Client) had did not fall out of it when disconnected from the server.
Many of the added mechanics and systems are insufficiently tested and may contain errors. If you find an error or a visual bug, visit our serverDiscord and let us know about it, let's improve the game together!
News from development (Terrifying - part 2)
Hello hunters, we decided to share with you part of the progress the second part of the update (Terrifying)!
The ghost of a boy, we have almost completed work on a new ghost model, this model will be assigned to a male ghost and if he is less than 16 years old
During the revision of your warehouse, you seem to have found a military-style robot rover, and it seems to us that it will be able to help you with orders. (Did it seem to us or is there something in the cart?)
Update 1.1.6.1
Hello hunters, we have worked on the minuses of part 1 of the update once again, and decided to make some changes.
Light Mode
The first changes that worried us were the lighting mode in the dark, some players asked us to return the lighting back, of course we won't return anything back, but we tried to make it optional. We have added a new setting (Lighting Mode), it has 3 modes (Darker , Lighter, Vision Problem), each of them changes the lighting in its own way.
Darker ( Brightness - 1.5 )
Lighter ( Brightness - 1.5 )
Vision Problem ( Brightness - 1.5 )
Do not forget that the brightness setting also plays a role, so when choosing the lighting mode, also adjust the brightness to your liking
Evidence viewer
This system caused a lot of complaints, so we worked on it, corrected some inaccuracies because of which sometimes the system did not count the evidence. And also simplified the model of calculating the definition, which will also eliminate failures in it.
Ghost Research
We have been thinking about this problem for a long time and also identified some problems that can cause negativity during the game. We have added 2 new buttons to the book that will slightly smooth out the corners of the dissatisfied.
1 - Share records ( now you can share the open ghosts in your diary with the whole team , so if you played without friends or just want to share your records with someone by clicking on this button , you will send the records to everyone who is with you in the match )
2 - Exclude impossible evidence (By clicking on the (Exclude incorrect evidence) button, the book will tell you what you need to check to get 3 proof, remember that the button is unlocked when you enter 2 correct evidence.
Example:
Other changes:
Fixed with favorite things that didn't sync if the player isn't the host.
In Insane mode, you can't drop a lamp in the ventilation
In Insane mode on the school map in the ventilation, the consumption of sanity is reduced by 35%
On difficulty (higher Experienced), the intensity of opening portals is reduced, as well as the strength of closing the portal is increased
Update 1.1.6.0b
Some players didn't quite like our changes to the darkness in the game, we did some work on it and slightly improved the brightness in the game. However, we do not intend to return the way it was before. But still, we have increased the brightness of the flashlight (T by default), remember, to improve the brightness and range of the flashlight, you need to switch to the module mode in the "Equipment" section to buy a flashlight upgrade and press the toggle switch (Take (with you to order)) We also added a mode for people who can't see well, this mode improves the flashlight to level 2 because after the flashlight it already becomes quite bright. There was also an improvement in the player's vision in the dark so that the environment could be seen 3 meters away. We hope that we have calmed down the players who did not like the changes in darkness. We apologize for the inconvenience. You may need to adjust the brightness settings slightly to achieve a normal effect.
After examining the ghost on the ghost research desk, the ghost will be automatically selected in your diary.
We also want to explain to you exactly how the study of ghosts works. In fact, everything is simple, you just need to see the evidence, for example, the answer to the radio, or see the light on the camera that flies around the room (it is advisable to consider the light more carefully), see the drawings in a notebook, etc. And only after that you have to go up to the second floor of the container and enter the evidence in a special book (you need exactly 3 evidence remember that Pishachi can give false evidence, so its definition may be a little more difficult. After that, you will successfully add a new ghost to your diary. If for some reason you have difficulties with this system and you are sure (100%) that you did everything right, contact us. The surest solution would be to record the part of the gameplay where you see the evidence, and you entered them in the search book and the system does not give you anything. Then we will be able to make sure that an error has occurred and we should check everything again.
Thank you for your attention, be patient and kinder, there is no need to show negativity just because you don't like something, we try to make the game more interesting and possibly make mistakes. Forgive us =(