Ghost of a Tale cover
Ghost of a Tale screenshot
PC PS4 XONE Switch Series X Steam Gog
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Ghost of a Tale

Patch Release 6.32

Final patch release for today (6.32).

Fixed:


  • Focus issue when using Steam overlay.
  • Clicking on Continue in the main menu while a dialog is ongoing loses focus of the mouse cursor.
  • Handkerchiefs achievement exploit.
  • The Red Mist skill does not work when using mouse/keyboard, even when it's remapped.
  • Some yellow warnings can appear over Rolo's dialog.

Patch Release 6.31

Here's another quick patch release (6.31) for our Russian and German friends:

Fixed:


  • Russian font is too big in general.
  • Russian texts show only white squares with some books/messages.
  • German texts do not display characters like ß, ü, ö, etc...

Patch Release 6.30

Hi guys! As you might have noticed, the game just released! So far so good! Please have a look at the new trailer. :)

Here's the first patch release (6.30) for you:

Fixed:


  • Cases were you cannot reload your saves anymore after throwing projectiles on traps to trigger them. --> To be clear, you will be able to reload those saves again :)

Changes:


  • Removed Chinese from supported languages for now, until we can fix the font issue.


Speaking of font issues, we're aware of problems with the Russian and German fonts, including missing characters and characters appearing as squares. The fix will be included in the next build!

Ghost of a Tale is out in 2 weeks!

Hi all! I just posted an important update on the official Ghost of a Tale site. It contains many screenshots of the new areas so I invite you to come by and have a look...



Basically the big news is this: Ghost of a Tale's release date is on March 13th.

That's right: you will be able to fully explore the world of Tilo in two weeks! And since there's still lots to do before then, I'll go back to work now! :)

Here's a final screenshot for you (many more on the site)...

Final Stretch! Release Plan!

Hi guys, there's a new Ghost of a Tale update up on the official site! It talks about development progress, final game details (release date, localization, price, etc...) and has plenty of new visuals and screenshots!

Please come on by! :)

Patch release v4.90

Here's another patch release (v4.90) which not only addresses most of the remaining bugs but also adds a reward to the beehives quest (delicious honey)! :)


Fixed:


  • Tilo can change in front of Rolo (how rude)
  • The peculiar physical condition Tilo develops after completing the mushroom quests is still present after reloading a save (when it shouldn’t)
  • The brisance description erroneously refers to a wooden barrel
  • The sound of Tilo hiding in barrels is too loud
  • The obelisk quest doesn’t work if Tilo lights up the candles using his candlestick instead of his firesteel
  • Some rocks at the bottom of the armory stairwell have wonky colliders
  • The armory rat cannot follow Tilo to the garden



Changed:


  • The armory guard now goes back to the armory stairwell when Tilo goes to sleep, even if he has moved very far away
  • The intentionally missing words on the obelisk quest parchment now use dots instead of underscores
  • Tilo won’t throw projectiles at NPCs anymore
  • If you have a tool equipped which is ineffective against your opponent (grease jar vs greaves, bottle vs helmet, etc...) and you try to throw anyway Tilo won’t throw the projectile
  • Upon completing the beehives quest you’ll now find honey within the restored beehives
  • Honey now gives back a lot more health

Patch release v4.86

As usual here's a patch release (4.86) which addresses most of the bugs that you guys reported since yesterday (and the big release)!

Thank you as always for your help! :)


Fixed:


    <*>If Tilo dies while opening a container the container UI remains on screen after reloading
    <*>Lighting up the correct obelisk’s candle with the firesteel (instead of the candlestick) doesn’t register properly for the “Heroes All” quest
    <*>The lighting pops up bright/dark when the brightness slider is not at the default value
    <*>In the footnotes UI some words might be slightly cut off to the right
    <*>Missing geometry to doorway arch to the actual armory room at the bottom of the spiral staircase
    <*>The sun light is visible in the shortcut to the armory when entering the garden
    <*>The main tower disappears while it should remain visible when entering the shortcut from the garden to the armory
    <*>The guard patrolling the armory stairwell does not react to Tilo’s presence
    <*>Tilo partially clips through the cliffs near the last obelisk overlooking the lake in the northern slopes
    <*>When interacting with the basket elevator counterweight in the garden and the basket starts to come down and Tilo runs into the armory shortcut before the basket reaches the bottom and then comes back, the basket is not interactable anymore (say that sentence in one breath)
    <*>Some HUD elements appear very aliased when running at a lower resolution than 1080p
    <*>The path at the bottom of the northern slopes is open (stairs leading to void)
    <*>The brisance warning in the armory is clipping through the column and is not readable
    <*>Bear traps can’t be triggered by throwing a stick at them

    New build (4.83)! New location! New quests!

    Hi guys! Here's a big update for Ghost of a Tale for you! :)

    In a nutshell we've added a new location, new quests, gameplay mechanics, etc...



    Besides the usual bug fixes there are several new things, including long-time requests (brightness slider, sorting of clothing items, etc...) and new gameplay mechanics.



    You can get many more details here.

    Hope you guys like it! :)


    Fixed:


    • Cannot trigger bear traps by throwing projectiles at them anymore
    • Remaining cases of Tilo getting slowed down after dying in water and reloading
    • Bad ground collider in courtyard (Tilo is floating next to well)
    • Kerold’s bucket appears in the wrong place when Tilo empties it
    • The hammer puzzle (rings) in the flooded cell sometimes becomes unresponsive
    • The loading bar restarts from zero when it's almost done loading a save
    • Kerold still sometimes moves from his stool
    • Rolo doesn't show greaves marker when he should
    • The number of candle in the inventory is wrong after reloading a save
    • Cases where the candle on the candlestick doesn't deplete anymore
    • Rare cases of keys not being on a guard's belt after a reload
    • The fur on some guards is not properly oriented
    • The far tower section disappears when stepping back into the small tower on the rampart
    • Rats can walk through some walls on top of the main tower (near Silas)
    • Some levers cannot be activated by throwing a projectile at them
    • Tilo doesn’t animate when throwing a stick while being assaulted by bees
    • Tilo doesn’t hold the candlestick/lantern correctly after falling on this butt and getting back up
    • Some cases where map makers’ visibility don’t accurately reflect whether or not an item was already picked up
    • It is sometimes impossible to loot a guard’s items after he’s been knocked out on his back
    • Stamina depletion sometimes stutters when Tilo’s sprinting down a slope/stairs
    • The inventory can be closed even when a tutorial about it is currently displayed
    • Guards can walk through the wooden walls of the stables
    • Dynamics animation on NPCs sometimes turn off even when they’re close to the camera
    • Sometimes you can miss when throwing a bottle at a guard’s head from a high vantage point even though the magnet aim says it should work
    • Some guard attack sounds are not playing



    Added / Improved:


    • Added 5 quests (the total number of quests in early access is now 33)
    • Opened up new armory location + wooded area
    • The north courtyard and the far tower now communicate through the armory
    • Added a brightness slider to visual options menu
    • Added inventory option to sort out cloth items by costume or body part
    • Added an LODs slider to visual options menu
    • Swapped gamepad menu buttons: main menu <-> inventory (it feels more natural)
    • Improved the look of the candle flames shader
    • Implemented camera shakes when Tilo gets hit (as well as for explosions)
    • Implemented new brisance kegs (exploding barrels) mechanic
    • Put the flint tool in the first chest outside Tilo’s cell (this will allow us to have a tutorial for it later on)
    • Pressing up on the D-pad doesn’t put the equipped tool away anymore (pressing down is there for that)
    • Added magnet aim system to spider traps
    • Redid countdown counter icon for knocked out rats (bye-bye Atari 520 ST wait cursor icon!)
    • It is now possible to light up candles (and brisance) using the firesteel tool
    • Added beehives to the garden (+ associated quest)
    • Added bees nests in wooded areas
    • Implemented burning dead ivy mechanic
    • Added obelisks around the far tower (+ associated quest)
    • Created greaves for guards. Rats wearing these won’t slip down when hit by grease jars anymore
    • Burning a banner now creates a distraction (will wake up any sleeping guard nearby)
    • Implemented getting renown points via dialog choices
    • Implemented contextual label when carrying heavy items so that the effect of dropping the item can clearly be anticipated
    • Implemented burning sticks in brazier (watch out for the flames!)
    • Causing a brazier to flare up now creates a distraction for the guards
    • Dialog icon doesn’t remain on-screen anymore when the NPC is behind the camera
    • Improved look for all particles (dust + smoke + leaves)
    • Implemented new durability bar system for items like bees’ nests and exploding barrels
    • Added twelve different types of mushrooms in the world (+ associated quests)
    • Added spider traps around the far tower
    • Extended the number of items which can fit in Tilo’s inventory (the inventory is now scrollable)
    • Map icon markers now indicate if the items are located above or below Tilo’s position
    • Added thorn bushes which hurt Tilo if he steps into them
    • Added new map for Far Tower and Northern Slopes
    • Added shortcut between the garden and the armory stairwell
    • Added new pages to Tilo’s flower book (with more backstory on Tilo & Merra)
    • Added new sounds for the guards attacking Tilo
    • Readability has been improved with some fonts on the books UI

    Patch release v4.40!

    Hi all! This release is entirely focused on bug squashing. The remapping of buttons is fixed at last as well as many other issues, both trivial and important.

    Among the most important fixes Tilo doesn't pop on top of the rats' colliders anymore! So it is now impossible to get away from a tight spot by simply charging the guards!


    Fixed:


      <*>Location prompts are not displaying anymore
      <*>The moon still triggers blue specular highlights through walls at sunrise and sundown
      <*>The torch in the bedroom by the gate to the far tower sometimes disappears
      <*>Some window sills are missing their underside geometry
      <*>Some see-through gaps around wooden doors’ frames
      <*>Rats can walk right through the columns in the courtyard near Rolo's forge
      <*>Rats can't chase Tilo up to the top of the tallest tower
      <*>Tilo can run up to the rats and pop up over them (collider issue)
      <*>Costumes stats are wrong after reloading a save
      <*>Crimson mushroom model in torture room’s cage doesn't fall when the cage opens
      <*>Spam LB + B while Tilo is in basket elevator (near Silas) leaves Tilo stuck floating in the air
      <*>Guards keep walking on the spot after Tilo dies (that always annoyed me)
      <*>Sometimes Tilo doesn't play his hit reaction animation when getting hit by the guards
      <*>Butterflies are present at night after a reload
      <*>Tilo is still considered in water after dying while being in water and reloading
      <*>Equipped boots can sometimes appear offset from Tilo's feet
      <*>When Tilo dies by falling down while holding a stool the stool is no longer there after reloading a save
      <*>Rare cases where a stool is not longer interactible (nor solid) after reloading a save
      <*>It is still possible to interact with items after Tilo dies
      <*>Greaves (armour piece) marker doesn’t appear on the map after Rolo reveals it
      <*>Reassigning buttons sometimes breaks making it impossible to complete the process
      <*>Sometimes leeches fail to attack even though they’re within range of Tilo
      <*>Leeches’ detection origin is much too high (they still see Tilo when he’s high above them and shouldn’t been seen anymore)

      New patch release (v4.33)! Bug fixes galore!

      Here is a new patch release addressing some more bugs! As always this is all thanks to your guys' steadfastness in reporting those in helpful details!

      I'm pleased to say overall we are seeing less and less critical bugs being reported anymore (if at all). Which to us means less time spent hunting bugs and more time spent on adding content!

      Which I think you'll agree is good news... :)


      Fixed:


      • If Tilo stands in the window with the rose by a lectern and look back through the windows the interior section disappears
      • Colliders of window sills are too low (Tilo's feet penetrate the geometry)
      • In the collapsed tower the pushable beam's hole in the wall doesn't match the shape of the beam itself
      • Various parts of the courtyard are switching off when Tilo's on top of the gatehouse roof (between the 2 courtyards)
      • Tilo doesn't die when falling from the window of the highest tower
      • Tilo can get stuck behind the open metal gate off the rampart (if falling from the outcrop above)
      • Small geometry hole in the ceiling of Tilo's cell
      • Torch light leaking through wall in Powderkeg’s cell
      • Couple of typos in Faustus and Rolo's dialogs
      • When opening the door to the tunnel that leads beneath Kerold's cell the "pull lever" text stays on screen
      • Cases where the wrong (unequipped) tool is highlighted when opening up the inventory
      • Case where some icons still refer to the mouse although only a gamepad is being used
      • Light leaking in spiral staircase passage between the courtyards
      • Some fog particles can be seen in the sewers' cistern which disappear when getting towards the stairs
      • Light leaking in Rolo's forge in the morning
      • Gusto & Fatale disappear when entering the cell next to theirs (while they should still remain visible)
      • Light leaking in war room at different times of the day
      • If you save before the first rat comes in to open the metal gate and Tilo afterwards get killed, the rat won’t come to open the gate (as he’s supposed to) after reloading the save



      Improved/Changed:


      • The sun is now more visible during sunrise and sunsets (to justify the specular highlights on the lake)
      • Text font on the song book’s UI is now larger (easier to read)