Here's the final hotfix (I hope!) for the GDC build. Which brings us to v3.54.
Fixed:
Can’t burn banner at top of highest tower
When being chased by a guard, the second guard to detect Tilo doesn’t attack him
Gamepad's LB + RB are still functional in inventory while inspecting an item
Sun longitude is wrong
Floating tree near far tower
Rats can still sometimes see Tilo through walls
Rats can walk through one of the doors separating the two courtyards
Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
Rats can walk through the tree in front of the stables in the north courtyard
Tilo cannot cross through the window in the garden
The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
Weird collision issue near bottom of second bed in Tilo’s cell
Several geometry holes
Brazier light popping in/out in small tower leading to far tower bridge
Lots of light-leaking in highest tower
Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
Wall on the rampart doesn't have a side where it meets the gate to the forest area
Silas’ visibility toggles while Tilo is inside his cot
Main menu pops in uninvited after sleeping in a bed
Underground sections are sometimes visible from the top of the tower
Changed / Improved:
Moved barrel position in garden so not everything is bunched up in the corner near the window
Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
Lake water now looks correct at night! :)
Braziers that are unlit do not set fire to Tilo anymore
Hotfix 4 for GDC build
And another hotfix (v3.47) mostly for colliders having decided to show up to the party. :)
Fixed:
Colliders are visible in the jail and the courtyard!!!
Pressing ESC when in the Support & Feedback menu doesn't close that menu
Hotfix 3 for GDC build
More bug fixes! Enjoy this new hotfix (v3.46) fresh off the oven... :)
Fixed:
Enemy detection is FIXED!!!
The first rat doesn't come to open the gate if you die and reload the first autosave
Tilo's feet penetrate the jail floor a lot
Main menu shows up after loading a save and talking to a character
Wrong instruction in inventory for "Put on Costume" button
Actor dynamics are broken in some situations
Tilo falling through the floor before reaching the jailer's office
Hotfix 2 for GDC build
Here's a new hotfix patch (v3.44) which fixes even more bugs!
Fixed:
In-game labels for interactable objects don't appear when the HUD is hidden
The courtyard disappears when going down the basket elevator
Mouse cursor still interacts with main menu when confirming quit (or save overwrite)
Cannot access all the debug menu elements via the gamepad
Mouse and mousewheel are still active when the save menu is accessed while hiding
Inventory slots are still active when inspecting an item/costume via the gamepad
Changed:
Pressing F8 (or left stick) while hiding to access the save menu now pauses the game
Leaving the save menu (when it was accessed while hiding) now brings you back directly to the game without going through the main menu
Reverted to using the B button to close the inventory (X is back to putting on the full costume)
Hotfix 1 for GDC build
Hi all, here's a hotfix patch (v3.43) which fixes the main bugs that were brought up by you guys yesterday. Thanks for your help!
Fixed:
Cannot open metal gate leading to far tower
Main menu and option menus are broken when using the mouse
Black screen when coming back from the Options menu
Map doesn't work with the gamepad (left shoulder button)
Tilo sometimes falls and climbs when transitioning between the north and south courtyards
Rat on rampart disappears and reappears just in front of Tilo when going beyond the gate leading to the far tower
Cannot reach bottom option of debug menu using the gamepad
New GDC 2017 build!
Hello all! Ghost of a Tale will be at GDC next week and we're just finished with a new build (v3.37).
It features a ton of bug fixes, improved performance and better assets! It also opens up a new area for you to explore (forest area near the far tower).
Here are the release notes detailing fixes, changes and additions. More information in the official update here: http://www.ghostofatale.com/gdc-2017
Fixed:
Torch sounds are not obeying the sound slider (roaring loud)
Some items remain indicated on the map even after they’re picked up
Farting rat slides on his bed
Rolo reveals markers on the map even if the corresponding items were already picked up
Tilo can talk to the farting guard (must be an explosive conversation)
Paw icon says “Paw” in inventory instructions after when switching to mouse
Clicking on the quest log after reload shows empty quests
Some rats can stay blocked in front of a door
Armor pauldrons are still equipped after loading a save
Escaped beetles are showing up after reloading a save (even when they shouldn’t)
Book UI stays up after loading a save when a book is open
Tutorial buttons don’t get highlighted when hovering mouse
Sparks are missing when Rolo hits his hammer
Gamepad menu item selection goes crazy (reverting to previous selection)
Game crashes if a save file is corrupted
Tilo doesn’t always jump when pressing the jump button
Leeches stop at their patrol points even when they should only move through them
Costume icon remains visible when taking off a costume
Can’t unequip armor when standing in basin near Rolo’s forge
Fixed a LOT of geometry holes
Braziers sound is too loud when camera gets close
“Black void” visual issue happening with TAA
Leeches agro is sometimes not lost when entering secret distillery
Faulty light triggers in torture hall
Camera sometimes stays in first-person when opening a door (fun but nah)
Lights outdoors don’t get turned off when morning comes
Can’t reach top of video options menu using a gamepad (conflict with mouse)
Couple of faulty section triggers
Weird eyelight flare on Tilo’s eyes
Candle hat keeps draining stamina even after death + reload
Chamberpot in Gusto & Fatale’s cell never says “empty”
Clicking Continue from main menu during a dialog unpauses the game
Dialog and inventory UI remain responsive to mouse cursor behind the main menu
Book page numbers are not properly updating
Skip button in Credits show a gamepad icon even when using mouse/keyboard
A mysterious splash sound can sometimes be heard in the jail (it was all Kerold’s fault)
Night lighting is not properly set when sleeping in Silas’ bed
Black square artefact sometimes appearing on the sun
When loading a game near a NPC that NPC is sometimes not visible until Tilo gets out of hiding
Rare case of guards remaining aggressive when locked in a room (although that’s somewhat understandable)
Rare cases of rats walking through walls (less understandable)
In inventory the cursor can’t come down to the bottom right slot from the slot just above it
Inventory instructions do not update right away when switching to new category
Changing inventory section is possible while a book is open
The Next Page button appears even on the last page of a book
UI for fire and poison damage can’t appear at the same time
Some cases of rats able to see Tilo through walls
Legs of rats visually pop when IK is activated
Main menu remains interactive when showing credits
Fatale is still sleeping after singing a lullaby to her and going to sleep until the next night
Cases of the mouse cursor stealing focus from the gamepad
Changed / Improved:
Much better-looking night sky
Ambient sound now fades in smoothly when starting a new game as Tilo wakes up
Big optimization pass for better framerate
More helpful prompt when the player can’t save (chased, not hidden, etc...)
Removed desaturate effect when sneaking
Mouse cursor is now unlocked when playing in a window and the main menu is up
Tilo can now jump a little farther
Better skin shader for Kerold
It is now forbidden to hide in a barrel if the guard chasing Tilo would be able to see him entering the barrel
Available resolutions in video menu are now based on actual resolutions supported by the monitor
Tilo will now hide in a container even if the hide button-press sequence (sneak + interact) is not perfectly timed (works both with gamepad and mouse/keyboard). No more opening a chest when you meant to hide in!
Ambient musics are not looped anymore
New windows now let you see the outside again when in interior
Improved water shader
Sun light can now get into Tilo’s cell (depending on time of day of course)
Raised mousewheel sensitivity in footnotes
When sleeping you now see how much time Tilo will sleep until he wakes up
Better sound reverb/spatialization
Much improved reactivity of gamepad/mouse changing on the fly
There are now 12 save slots: autosave + quicksave + 10 manual saves
Improved a lot of assets (interactive vegetation)
Better fog handling
Inventory/Lore/Quest categories and sections now carrousel (loop when going in one direction)
Improved jail floor textures
Added:
Feedback menu item in main menu
Health (+ stamina) linked to renown
New option in gameplay to turn off sound effect + camera focal change when sneaking
Added confirmation menu before actually quitting the game
Preliminary Renown implementation: Tilo gains one health/stamina slot every 1000 renown points (can sprint longer now!)
New windows shutters
New architectural features (doors, windows, etc...)
Rolo now sells maps (he won’t give them to Tilo for free anymore)
Added candleflame animation to chandelier in war room
Added separate slider for mouse horizontal camera sensitivity
Added separate slider for mouse vertical camera sensitivity
Added new shortcut to Gusto & Fatale’s cell
Tilo now gets renown points when doing certain things
It is now possible to quicksave the game while hiding
Added option to save the game while hiding without having to go through the main menu
Added a “take-off costume” button in the inventory to remove all items from a costume
New grass assets
New area (forest) available!
GoaT dev update - Dynamic Vegetation!
A new update about the development of GoaT's dynamic vegetation system is available over at:
Hello, here’s a new build for you guys. It includes bug fixes ranging from mouse/keyboard usage to UI, including various improvements!
Please don’t hesitate to post your bug reports on the Bugs & Issues discussion or on the official site: www.ghostofatale.com/forum/.
Enjoy!
Fixed:
Knocked-out stars on Tilo remain after a reload.
When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
Rare cases where the time of day is not properly reset after reloading a save.
Rats can sometimes remain unresponsive after reloading a save.
Costume change sometimes fails to be noticed by NPCs.
Color mismatch on the candle hat icon (wax should be red).
Sometimes Tilo’s climbing ladder animation plays too slowly.
AI can detect Tilo when he’s in the spiral staircase between the courtyards.
Message “You need the !” appearing when no door key name is defined.
Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
Some guards don’t go back to their patrol points when reloading a save.
Scrollbar appears in dialog choices when it’s not necessary.
Some set elements are missing their colliders.
Inspect costume UI doesn’t show the proper costume stats info.
The courtyard map doesn’t reflect the new courtyard layout.
Tilo can climb through some low ceilings.
Tilo can push around a sleeping rat when wearing the armor after reloading a save.
Landscape mesh sometime shows up within the jail.
G&F’ cell can sometimes fail to load properly.
Rats sometimes do not fall flat on their back.
Skybox is visible through the windows of the gallery (landscape is missing).
Changed:
The mouse-wheel can now be used to scroll through dialog options.
Added colliders to scaffolding posts in courtyard.
Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
Wooden plank in jail tower cannot be jumped upon from lower level anymore.
When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
Improved fire effect when burning banners.
Torch lighting has been improved.
Added:
Added new UI element for when Tilo is wearing a complete costume.
Now internally tracking how many in-game days have gone by.
New Bug-fix build (2.75)!
Hi guys, here’s a new bug-fix build (v2.75) addressing a few more bugs, including the one where developer menus were left in (sorry about that).
As always, if you find bugs or things that don’t work as they should, please report on the Bugs & Issues discussion threads (or on the official site’s forums). Cheers!
Fixed:
Hole near courtyard wall under rocks where Tilo can fall out of the world.
Elevator basket (between tower and garden) is not useable after a reload.
Tessellation sliders jump back to their default values.
Antialiasing option resets to ON.
Texture resolution reverts to normal.
Sneak Desaturate option reverts to ON.
Ambient occlusion option reverts to ON.
Debug menus linger on even after latest build fix.
Section trigger missing when dropping from outcrop in courtyard next to G&F’s cell.
Tilo sometimes throws the tool he's holding when closing a menu via the mouse if the “Throw” action is mapped to the left-click.
Rats can stop giving chase to Tilo in some cases.
Show HUD option not synchronized with actual option.
Some NPCs' inventory is not repopulated after loading a save during the same session.
Missing section trigger for elevator corridor.
Duplicated tools (ie: bottles, sticks, etc…) beyond maximum allowed when reloading a save.
Music can still be heard even when the option slider is set all the way down.
Added:
New experimental vegetation bend behavior.
Patch release v2.64
Hi guys, here’s a new patch build (v2.64) which addresses a couple more bugs.
As always, if you find anything that don’t work as it should, please report on the Bugs discussion board (or on the official site’s forums). Cheers!
Fixed:
Dev input shortcuts prevent proper key/button binding (oops).
Some walls in the sewers are walk-through.
Rare case where combat music would start to play right after reloading a save.