Ghost of Dragon cover
Ghost of Dragon screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Ghost of Dragon

Future Plan for Ghost of Dragon

First of all, we are very grateful to our players, for their support to Ghost of Dragon. We have been busy fixing bugs and other technical issues lately. Now we can finally take some time to summarize and explain the current situation of the game:)

Many recent criticisms and suggestions mainly focus on the new tavern system and the lack of early revenue experience. Of course, these problems will be scattered to other aspects of the game system, making the overall experience not smooth enough. We are currently preparing to make adjustments to these problems, in order to make the game as a whole, especially in the early and middle stages, to be more fluid.

For the future content updat, our current plan is that there will be major content updates at the end of each month from next month, hoping to further extend the depth and breadth of the game content.

The update content at the end of November is mainly the Tower of Mystery System and the Aurora Pet System, so stay tuned!

In short, I am very grateful to the players for their support and support, and welcome their suggestions and feedback. We will keep up the good work. mutual encouragement!

29/10 Update

1. Added Steam Achievement support, acquired achievements will be synced and unlocked.
2. Other minor bug fixes.

Update October 28th

1) Removed the possibility of obtaining the plague effect from early resource collection;
2) Weakened the overall effect the plague;
3) Improved the working speed of doctors;
4) Adjusted the policies: Jiuzhong Wuyuan, Ingenuity and Divine Doctor;
5) Increase the item drop rate of the cat demon's collar quest to 100%;
6) Increased the gold income of level 2 (increased to 10), 3 (increased to 15), and 4 (increased to 25) merchants;
7) The level limit to unlock characters in the tavern has been removed, and the information of all unlocked characters can be previewed;
8) Re-optimized and enlarged UI font display and automatic tactics display;
9) Now players can automatically challenge new levels;
10) Added the filtering function of the pet capture UI;
11) Fixed other known bugs

Since the resident gameplay is a design we are exploring for the first time, especially the strategy layout gameplay is a new experience we really want to bring to players, we are still collecting and analyzing player feedback, optimizing and adjusting the system.
Thank you all so much for your support!

27/10/2022 Minor Update

1) Enlarged UI text;
2) Added new video settings: VSync switch and framerate setting
3) Improved auto-tactic UI
4) Fixed other minor UI bugs