- Support for Windows Mixed Reality headsets added
Community update 2.6.0: Directly send us your maps from the level editor + 4 new official maps
Community update 2.6.0
Additions:
- It is now possible to send your maps directly from the level editor: https://img4.hostingpics.net/pics/950813SendMap.png
- 4 new official maps (City, Inverted Pyramid, Tree and Town): https://img4.hostingpics.net/pics/2490814NewMaps.jpg
Changes:
- To change the name of a map, go to the "maps" windows folder and rename the file "map_name.gpvr"
- Improved Chinese translation thanks to the HTC China team
- Improved menu rendering
- The player is invulnerable 1s when he reappears after being caught (in case a ghost is in the same place)
- The current game mode is saved no matter where it is changed
- All ghosts see in their backs and can turn around (this allows proximity bombs to be used more often)
- It is now possible to use a bonus at any time (example: you are invisible, you can use your invulnerability bonus without waiting for the end of the invisibility)
Ghost Pursuit VR: Official release!
Ghost Pursuit VR is released today on Steam after 2 years of development :)
Included in the today's update:
Additions:
- New visual effects (fire, sparks and explosions)
Fixes:
- Corrected an explosion bug
Changes:
- Unity engine 5.5 updated to the last 2017.1 version
- Level editor: Modification of the custom maps picture system
2.4.0 update: Introducing Steam Achievements, Trading Cards, Auto-Cloud and in-game Medals for each map.
Additions:
- Added a scoring system for all maps! New gold, silver and bronze medals :)
- Automatic adjustment of graphic quality according to framerate
- God Mode: Added the possibility to turn the map with both hands (a green-red laser shows up)
- Level editor: It's no longer necessary to select an object to change its texture. Point the selection area on the object and press "Texture +" or "Texture-"
- Steam Achievements (31 different achievements)
- Steam Trading Cards (6 cards, 6 badges, 5 wallpapers et 5 emoticons)
- Steam Cloud (backup of your settings as well as unofficial maps)
Fixes:
- In God Mode with no motion-sickness mode on, the player's wheels were frozen
- The Game Mode option was not displayed correctly in some cases
- Ghosts could still enter the starting area in some cases
- If the player was caught in the middle of a laser-door, it remained open
Changes:
- Improved visual rendering (sharpness and color)
- Faster level loading
- Ghosts can no longer enter the start zone
- Map names are more readable
- The last played map is now selected automatically
- Tutorial: The closure of the first laser-door is more explicit
- Tutorial: More readable panels
- The medals'texts are now "Gold, Silver and Bronze"
- God Mode: If the player gets caught, the camera teleports over him
- When the player gets caught, the sound is more robotic
Big update coming next wednesday (Steam Achievements and more)
It will include Steam Achievements, Trading Cards, Auto-Cloud and in-game Medals for each map.
More info next wednesday ;)
New fast and simple Level Editor (2.2.0 update)
Additions:
- Re-design of the level editor in "God Mode": Create a map in a few seconds!
- Added advanced creation, deletion and cloning functions, allowing to create, delete and clone in mass (keep the button pressed 1s to activate the advanced functions)
- The "Game Mode" option is now displayed (in addition to the options) in official maps, unofficial maps and before creating a map
- Added a visual reminder of the controls in the level editor
Bug corrections:
- The "GRAB" animation didn't launch
Modifications:
- The number of maps is now updated before pressing "Load Maps" button
- The Oculus check now starts on the first scene with the Raf1 Dev logo
- Modification of the camera position in "God Mode" in order to be closer to the player
New trailer: https://www.youtube.com/watch?v=JH9iHKt2pFQ
2.1.0 update: Official maps can now be edited in the level editor!
Additions:
- Official maps can now be edited in the level editor!
- Level editor:
=> Adding the block "Start Area" to start the map by being invincible
=> Addition of the "glass" texture
- Optimization:
=> Rendering: +40% of fps on average
=> Content: Converting maps to *.gpvr files = -1Go of data
Bug corrections:
- Oculus platform check fixed
- The player could take a bonus without leaving the starting area and hide inside a ghost (well done!)
- The teleporter's arrival wasn't displayed in "God Mode"
Modifications:
- When you get caught, you now respaw instead of restarting the level
- Smoothing shadow rendering in "low" and "normal" quality
- The ghosts' heads are ejected much further when they explode into pieces!
- The laser-door of the start area makes you invincible only once per game
- Tutorial upgrade (now very explicit #ArrowsEverywhere)
2.0.3 update
Additions:
- God Mode : "GRAB" info added to the side trigger of VR controllers
Modifications:
- Tutorial upgrade
- Menu animations are 50% faster
2.0.2 update
Additions:
- Oculus platform
- Anisotropic filtering is now enabled in all quality levels
Bug corrections:
- Music was not at the right volume in the level editor
- Teleporter from "Destroyed Cube" map didn't appear in "God Mode"
- Total number of ghosts was incorrect in some cases
Modifications:
- Maximum display distance under the player in "God Mode" is now 16.05m (20.05m before)
2.0.0 update is online with God Mode included!
Additions:
- Ghosts explode in pieces!
- God Mode: Play in top view and move around the map like a God (compatibility with official and non-official maps)
- God Mode: New rendering according to the player's position
- God Mode:
- VR: Possibility to grab the map and move it
- Non-VR: The camera follows the player and can be moved with the mouse
- Menu: Addition of "Quality level", "Screen resolution", "Full screen", "Global volume" and "Game Mode"
Bug corrections:
- In top of some stairs, it was not possible to plant WallBreaker bombs
- VR: Xbox controllers are no longer supported in VR
- It was possible to put yourself into a ghost without be detected
- Telescopic neck doesn't change the camera orientation anymore
Modifications:
- Update of game engine, Oculus and SteamVR SDKs
- Configuration file "Game_Options.ini" can now be manually modified
- Gravity is multiplied by 19,62 - thanks to your returns, passage of a Lunar gravity in a Earth gravity
- Invisibility bonus duration is multiplied by 2
As usual you can directly send me an email or leave a comment ;)