Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie
Ghostlore
Update 0.761
New optional boss spawns in Hospital and Batu Sinaran.
Buffs and targeting improvements for lightning flash skill.
Buffs to fireball and geomancer skill cooldowns.
Reduced maximum affix rolls for additional minions stat and item quantity stat.
Slightly increased maximum affix rolls for skill and attack damage stats.
Fixed holding shift/RT to use alkahest on multiple items.
Some buffs to some of the less useful compound glyph synergy bonuses.
Update 0.759, 0.760
Can click on item to move it around (can still drag normally).
Added shift click (LT for controller) to split item stacks.
Shift + ctrl click while buying/selling buys/sells the whole stack.
Buffed analyze weakness passive.
Fixed bug with damage over time (potentially mixing up damage timers for different status effects).
Fixed lack of creature spawners on hell "optical illusion" chunks.
Buff to dashing strike and stampede collision checking (can pass through more things).
Fixed "additional bosses" map modifier.
Fixed Sixth sense class passive not working correctly.
Added movement speed buff to Ignore pain and Fear class passives to help with classes lack of movement skill.
Orang Bunian now more polite when blessing items.
Update 0.760
Fixed bug in map gen for hell 3 map.
Stampede, lightning flash tagged as movement skills.
Fixed item tooltip flashing when item comparison opened.
Items from item shrine can no longer have duplicate shrine affixes.
Update 0.757
Minimap pins for bosses should now show up from much further away.
Improvements to item and glyphs tooltip comparisons. Glyph tooltips now show comparison with glyph in current position when you are equipping glyphs.
Quest completion now gives a small amount of EXP.
Reduced hellgate "first time" cost.
Buffs to short ranged/melee skills.
Poison Knives can now "shotgun" single targets.
Poison vial now has a much bigger AOE.
Increased alkahest drop rate.
Small buffs to "on hit" status effects.
Small nerfs to minion damage scaling from base player level.
Reduced map size gain for some maps.
Hantu Raya should be less cowardly now.
Shrine of balance no longer stacks multiple shrine affixes on items.
Fixed bug with quick moving of items (using ctrl + click).
Update 0.755
Hell short portals should now show up on minimap.
Pressure point no longer stacks with each hit. Multiple stacks still have a chance to trigger multiple times, but the chance goes down with each stack.
Fixed the no potion and monster aggression modifiers for missions.
Slight reduction in MP cost of hashashin starting skills.
Improved display of ground item tooltips.
Update 0.751, 0.753
New food panel next to lore, shows all available food recipes you have seen before. (Last patch, forgot to add to patch notes).
Slight buffs to skills with low damage multipliers, they also now have a slightly higher chance of triggering status effects for the same total damage.
Small buffs to help the pacing of the very early game, starting damage increases and first boss fight now has a chest which drops a bunch of simple glyphs.
Fixed thunder secondary hits not having collision, buff to thunder skill.
Fixed skill tooltips wrongly showing only bottom of damage range.
Controller aiming tweaks.
Animation tweak for skills which allow movement before they're done (visual only change).
Added name of game to popup for delete game to make sure right game is deleted.
Fixed coop bug causing items to be duplicated.
Fixed jenglot healing triggering instantly when reaching HP threshold.
Fixed tooltip for attack speed showing wrong final value.
Update 0.753
Shadow clones now all are affected by the same debuff as the "main" player clone. The way the buff strength stat affects this debuff is now additive and caps out at no debuff (250% buff strength).
Fixed quest reward for end game quests.
Changed institute return from mission position.
Auto pickup item radius increased.
Update 0.751
New food panel next to lore, shows all available food recipes you have seen before. (Last patch, forgot to add to patch notes).
Slight buffs to skills with low damage multipliers, they also now have a slightly higher chance of triggering status effects for the same total damage.
Small buffs to help the pacing of the very early game, starting damage increases and first boss fight now has a chest which drops a bunch of simple glyphs.
Fixed thunder secondary hits not having collision, buff to thunder skill.
Fixed skill tooltips wrongly showing only bottom of damage range.
Controller aiming tweaks.
Animation tweak for skills which allow movement before they're done (visual only change).
Added name of game to popup for delete game to make sure right game is deleted.
Fixed coop bug causing items to be duplicated.
Fixed jenglot healing triggering instantly when reaching HP threshold.
Fixed tooltip for attack speed showing wrong final value.
Update 0.749, 0.750
Slightly reduced monster damage scaling and slightly increased health scaling.
Fixed recently introduced bug causing the quest to not trigger in Sewers if a portal is open.
Fixed bug causing autopickup items on floor to be in an invalid state if player dies near them.
Controller UI fixes and improvements.
Can now sell to shop buyback tab directly.
Fixed long hair option not working.
Update 0.750
Significantly reduced rate of map size gain.
Fixed map generation issue causing the first stage of hell to generate invalid maps.
Fixed controller stylist UI.
Update 0.749
Slightly reduced monster damage scaling and slightly increased health scaling.
Fixed recently introduced bug causing the quest to not trigger in Sewers if a portal is open.
Fixed bug causing autopickup items on floor to be in an invalid state if player dies near them.
Controller UI fixes and improvements.
Can now sell to shop buyback tab directly.
Fixed long hair option not working.
Update 0.743, 0.745
Improvements to controller movement.
Fixed bug causing melee weapons (especially Kris and Kukris) not targeting the right direction.
Fixed bug causing chickens and otters to spawn wrongly.
Fixed not being able to pick up items when controller aim assist is turned completely off.
Fixed bug causing Orang Bunians to respawn.
Added item quantity buff to coop to match HP buff. Coop effects can now be seen in the map modifiers tooltip.
Various fixes for coop UI.
Fixed controller being unassigned after going to options menu.
Update 0.745
Fixed bug with jeweller "Destroy item but keep gem" option making invalid gems.
Fixed bug introduced in 0.73 patch causing gems to stack on already socketed gems. Any gems lost this way can be recovered with the "Destroy item but keep gem" option at the jeweller.
Various performance improvements, especially with shadow clones.
Improvements to leopards blocking players.
Slight buffs to leopard, slight nerf to ravens.
Update 0.743
Improvements to controller movement.
Fixed bug causing melee weapons (especially Kris and Kukris) not targeting the right direction.
Fixed bug causing chickens and otters to spawn wrongly.
Fixed not being able to pick up items when controller aim assist is turned completely off.
Fixed bug causing Orang Bunians to respawn.
Added item quantity buff to coop to match HP buff. Coop effects can now be seen in the map modifiers tooltip.
Various fixes for coop UI.
Fixed controller being unassigned after going to options menu.