Please Report all Bugs Here - Also Come Here to See & Understand Work-Arounds for Issues that are ongoing
Ok Guys, First big patch was just released. Shaun didn't have much time to get the beta build already to be tested, so any bugs you can report would be great! For now ESC will warn you of the exiting and what will happen is the player model is still moveable during this so it is a big of a hassle..that will be fixed aswell it was a big patch so alot of the primary issues could be solved and they all will be solved, most have been solved some new things emerge.
but it will be fixed in the next small update releasing. Also the front door can be a pain to get in, use C or walk towards the opening till Zero G's pulls you a bit upwards to get into the Door, Currently i have a few small things but anything you notice or see please Inform me or shaun Immediately so we can get it sorted out. The keys are also being changed in the next small update it was just primary to get all this big stuff released first. Any issues or questions you may ask me, but do not ask about a change-log because i can not honestly answer all of that until Shaun lets me know what all was changed, you will notice that the player model is different all the no-clipping has been changed, you will also notice now that your gun will go into things.. this isn't a big deal but will be focused on eventually in a future Update, Thank you all for supporting us and please continue to leave feedback and concerns, don't forget to post all your latest bugs here or add me and tell me directly, whatever you prefer. Thanks!
First Update 1.01 will be released Wednesday 23 July!
Hi everyone, thank you for your patience. Tomorrow we will be releasing the First update for Ghostship Aftermath at around noon UK Time.
The update addresses many concerns and a full change log will be posted tomorrow.
Dont forget Our Manual in online and is essential for anyone who boards the ghostship!
First Update 1.01 will be released Wednesday 23 July!
Hi everyone, thank you for your patience. Tomorrow we will be releasing the First update for Ghostship Aftermath at around noon UK Time.
The update addresses many concerns and a full change log will be posted tomorrow.
Dont forget Our Manual in online and is essential for anyone who boards the ghostship!
First Survivor Competition!
The First person To Complete the game!
You must give a brief description of the storyline you finished it with, and a screenshot or Vid of your moment of Glory! You can post your vids etc on the User Walkthroughs forum.
The Prize?
Get Yourself In the next update as a crew member!
(When you go to deck 6 in operations, Security. You will see the crew manifest! You will be on it! your name, your Pic, Immortalised as a crew member on board the CDF Goliath. This crew member roster will also feature in CDF Ghostship.
You will also get Free Exclusive member access for our alpha and beta content!
Share Your Thoughts on Key Mapping
Hello Everyone, Shaun told me earlier to see what the current community thought about key mapping, now he is going to change some things. But what would you like to see? Flashlight as Shift as an example. Share your thoughts and lets see what can be developed and changed!
Instruction manual online!
The Instruction manual is now online.
Knowledge Is Key to Survival!
Please note this manual has the old key mapping and will updated with the new keys when the update is released on Tuesday.
Ghostship Aftermath, 1st update scheduled for release in a few days time!
Hi everyone, I know some of you may be experiencing some problems and have requested key re-mapping for sprint, escpae etc. We will be releasing the first update in a few days time which will address most of those issues.
Some of you are not having any problems and are enjoying the game, we will be releasing the Instruction manual later today which will give you some more insight into the game.
Thanks to you guys who are trying to get the word out about the game and making some videos to show others what Ghostship Aftermath is about and why its different.
http://youtu.be/4-IqqLCYenc
None Vr gameplay
Hi everyone, a few of you have asked to see some none VR gameplay, we wont be able to get the Release Trailer online until tomorrow so here is a link to Corydan`s first look at the VR game,
http://youtu.be/hHPcsFNvF0I
Thanks Corydan for the first look at Aftermath, I don't have a clue what your saying but I am sure you are having fun :)
Ghostship Aftermath Update
A big update is now ready for those who have access to Ghostship Aftermath. There has been some further last minute optimization so you guys should get a good 15% fps increase over the last build.
There have also been some other fixes and improvements in the new update.
******This update will not affect your saved game! *********
A word about the AI in Ghostship Aftermath
I may of worked hard on this game for 20 months, but a few others have helped along the way. The AI in Ghostship aftermath is very different from the norm. Our AI doesn't use navmeshes or pathnodes! Each creature is a living intelligence that has just 1 objective, to get you! They will traverse any environment, they can traverse dynamically placed objects (such as boxes etc) some will try and evade your fire, some will just keep coming! And some will even guess (quite accurately) where you will be in the second they strike to make sure they get a hit. Some are fast and will be a challenge to take down, others will have weak points and only die when shot in certain places.
I may have concepted this AI, but the genius behind this new AI is Rama. The only programmer to lend a hand and ensure that you guys have a challenge. To make the enemies even more of a challenge you never know what or when to expect it. Every new game is different and the "Trial and error" side of most games is very different from dealing with any situation when it arises. Not one you know about!
This is a mail I received From Rama after he played against his own AI in the finished game.
"Dear Shaun,
I've been playing for awhile
and I must say
my AI kicks might butt
and disorients me
extremely well!
I spent about half of my AI time refining the jumping
and its the jumping that gets me in-game!
When they jump past me!
its so disorienting!
I've never played against an AI quite like it!
Their combat maneuvers just totally play with my head and have me dizzy,
and wasting ammo!
You also made it really hard to waste ammo, you really have to plan your
shots!
So the AI tactics + limited ammo make it really hard!
really feels like a fight to survive!
My AI and the rest of your game play choices came together really well to
make a very challenging fight to survive!
"
So be rest assured, GhostshipAftermath is not your average game Expect to earn your survival