As I continue my Game Development path there is one lingering bump in the road that I shudder when anyone mentions it... GiAnt. "A great concept, that never lives up to it's promise." That was once a review of GiAnt, and it's honesty is spot on.
GiAnt was the first game I ever released under the 'Wreck Tangle Games' name, and although it will always remain in my heart, it's also become a bit of a dampener when the 'Wreck Tangle Games' name creeps up in conversation. It was a game that possibly I shouldn't have released, I should have saved it as a practise run before the next game became the first release.
I learnt so much from GiAnt, true, but as my game development path continues to get stronger, I don't think GiAnt expresses my abilities as a developer now. If a new player found GiAnt first, I am damn sure that they wouldn't play any more Wreck Tangle's games.
Therefore I have made the decision to remove GiAnt from Steam, and any other store it is featured on.
This has been a hard decision, but I truly believe it's the right one.
For everyone who has bought GiAnt, thank you so much for giving a small indie developer a chance. Game Development has become my life in the last few years, and I have no plans on slowing up!
Here's to WTG's future releases.
Orion
HALLOWEEN SALE
Come and Join us this Halloween!!
Scared of Spiders? Insects? GiAnt is packed full of them!!
Can you beat GiAnt's difficulty level? Many people have tried and failed!
We invite you to try your best this Halloween Sale! Good Luck!
GiANT ANT SALE!!
To celebrate 'Wreck Tangle Games' news, that will be announced next Friday, we are doing a huge deal on 'GiAnt' dealing up to it. Grab this bargain before the week is out then come and join us for our news.
ALSO.. Have an android phone? Why not come and play our new selection of mobile games..
Thanks to everyone who has played so far ːsteamhappyː
FOUND ANY BUGS???...
Found any more issues and bugs with GiAnt? Want to get them squashed?
Help me make the game as good as we can. Please list any problems here so I get them squashed for the next update!
Thanks =)
GIANT WARFARE - READY FOR DUTY!
Are you ready for an action packed first person shooter set in the same world as GiAnt?
GiAnt Warfare delivers fast paced shooting from a tiny perspective!
Every violin playing spider and damn mosquito can be killed with an array of guns in this new DLC!
Hired by the ants to get revenge on all their insect enemies! You play as a tiny toy soldier equipped with AK47s, pistols, snipers and shotguns!
There's no stopping the ant colony now! It's time for the Ant to be at the top of the food chain!!
I have listened to you and have spent the last month, since releasing 'GiAnt' to Early Access, working hard on an update for you!
This update includes..
+ Improved Controls, Tips and Guidance
+ A Graphical Upgrade! (no more jumpy shadows)
+ Enemy AI that has vastly been improved! Completely Rewritten!
+ Weapons! Our protagonist now comes equipped with a flaming Matchstick to fight with!! Too many enemies beating you down? Swing your Matchstick you crush other insects!
+ Level Select - The nest area has been taken out of the game, the story simmered down and a nice and easy Level Select screen added in its place
+ You can now collect Ant Eggs as well as the Candy Pieces! 100 Eggs gets you a GUN from the upcoming GiAnt DLC - GiAnt WARFARE
+ Health is now out of 100 and regenerates
Thank you all for sticking by me through this bumpy first month!
Keep reporting any issues and I'll get to them for the next update! And let me know if this version is better or worse!
Thanks again,
Adam
Wreck Tangle Games
*** Note - The game has Changed A LOT!! If your save game has gone, or doesn't allow you to continue where you left off, then you last saved in an area that has gone and you may have to start again! I am deeply sorry about this! But trust me! It's worth it for this upgrade
*** Note 2 - Achievements are not active just yet! Those are what I am working on at them moment
*COMPETITION* WIN $25 STEAM KEY!!
It's no secret that GiAnt, in it's current Early Access build, is HARD!
In fact, it doesn't seem like anyone has gotten to the end yet! So here's an incentive! $25 Steam Key to who ever can get to the end first!
*How To* First person to get to the end and take a screen shot of the last cutscene wins!
Easy!... Or is it!
Send all screenshots to press@wrecktangles.com
*Why?* GiAnt is currently in Early Access and needs the communities input to build upon. We need people to get to the end of the game and let us know what should be added, changed, fixed, bugs reported etc. Please, help me, help you!
Are you GiAnt enough to beat the game?!
**MAJOR ANNOUNCEMENT** REVERTING TO EARLY ACCESS and APOLOGIES
Hello everyone,
First off, thank you to everyone who has bought the game so far! You are all stars! And I appreciate you all!
It has come to mine and Valves attention that the Game has issues. A lot of you are writing emails to me and writing on the hub with quite a few problems with the game, whether it be bugs, issues with the mechanics or just plain anger at how difficult GiAnt is. I think it is clear that this game isn't quite correct yet.
When you are a solo developer and you work on a game every single day for a year, I believe you become quite blind to problems in your own game (this is why major games company hire testers), so after testing 480+ times myself I thought it was done... But it is far from! You have all made it clear that this game has great potential but it falls down on itself! And I just can't let that happen!!
So now... I am asking you all to be my Testers. This game isn't MY game any more! It is OUR game!
I apologise to anyone who has bought the game so far and is unhappy, I hope me now changing to Early Access doesn't make you think I planned this, or I cheated you out of a sale! My mind is far from those thoughts, I have just decided to start again with you, the community. I hope you all understand and can help make this game everything it could be...
Thank you all for your understanding!
Let's make this Classic..
Kind regards,
Adam
UPDATE 1 - Fixed death, candy and graphics
2 days since release and you have all been very helpful in pointing out some issues with the game.
Death -The main one being the death script being completely broken. When you died, it would not restart the level, rather forced you to exit the whole game. This has now been rectified.
Tutorial screen - when you start the Garden level a quick tutorial screen comes up, but this was very messy. I have cleared this up and made it easier to understand.
Candy - People have been getting confused when there candy goes missing because an enemy ate it... This was a good idea on paper, as these candy points were going to add up at the end of the level/game. I have taken this feature out for now until it is more refined. Enemies now CANNOT eat your candy. So six candies per level to open the exit, should always be 6.
Lastly some graphical fixes, mainly to reflections.
Please - If you find any issues, bugs, crashes, problems - Let me know, I will do my best to fix any issues in the next update. Thanks again!
Demo reverted back to Alpha build
It has come to my attention that the official demo released had a few bugs, so I have reverted it back to the original alpha version until further notice. These issues will be ironed out in the next few days.
I have also noted down some common issues people are having with the main game, these will also be squashed in the next few days, thank you for your patience while I deal with this matter