This warrior makes the most of its agility, with fast turreted weapons and effortless dodging. The Stabilized M.E.K. is also one of the few mouse-steered ships, which leaves the WASD controls for lateral motion. I like this ship for its focus on finesse rather than brute power, which I also like.
8X 120mm Heavy Turret
8X FLAK Heavy Turret
6x Light Missile Swarm
Reaction Control Steering
Emergency Bison Launcher
Class: Mastermind
Author: King Neon
*Save ship PNG files to your Gimbal/Hangar folder for use in game.
The "H.A.L.O. 2R" is an interesting ship that can envelop itself in a shield of bullets. Check out the video to see more.
Bullet Shield
High Sub-sonic
1x Liquid Rocket
Class: Mastermind
Author: Diet Lime
*Save ship PNG files to your Gimbal/Hangar folder for use in game.
1.43 Patch Released
Version 1.43 changelog
Fixes:
Fixed stupid "Dropped Sync Frame" netcode bug
Fixed some minor map setup problems
Fixed lag from ricochet effects on complex ships
Improved performance of tethers
Fixed some incorrect Designer warnings
Gameplay:
Reduced base collision damage by 12.5%
Better Collision Damage tolerance for battleships
Liquid Rocket engine now regenerates fuel, instead of limiting you to 3 burns
Mastermind Servers can now set specific budget limits
Started using the Metric system in one place
New Parts
Pyrotechnic Bolt
Contact Trigger
Proximity Trigger
Spinal Weapon Guidance
Designer Changes:
Added "Undo" System
Gimbal Memorizes your Mirror and Snap settings
Software Parts have color coded icons
Certain parts can now link with Software parts (chaining)
Added coarse and fine Rotation (CTRL & SHIFT keys)
Server Management:
Created the "GimbalServerBuddy", which watches gimbal servers and restarts them if they go down
The "Banshee" class corvette is an opportunistic killer that can roam a map, picking off the weak, and harassing the strong. In other words, a huge pain in the ass. The armor and speed make it very hard to crack, and the lasers are pinpoint accurate at any velocity. With a price of $41,000T, this ship is a bargain amongst Mastermind ships. The only drawback is a lack of maneuverability, so you'll just have to enjoy where this airframe takes you.
The "Behemoth" may have been the first super-capital ship, built in the 4th century after the Mastermind Event. Today, it finds itself slightly outdated (and its weaponry often outmatched), but the Behemoth's striking presence and focused weaponry let it hold its own in most confrontations.
This titan-class vessel arrives as our second player ship of the week. The Laevetienn's massive size is matched by its cost at 479,428 Trillion dollars. The Laevetienn's purpose is tearing apart other heavy vessels in frontal assaults. Two multiphasic ion engine propel it, and a particle beam array arms it. Supporting weapons include a set of four twin naval cannon turrets for longer range work, and boosted missile arrays for fast moving targets. The durability of the frontal "blade" portion is staggering, allowing it to get in close and deploy its most powerful weaponry.
This fast destroyer is a brawler. The Magnon can penetrate to the center of a battle, where the raingun array can be brought to bear. Includes a set of boosted minelayers and general purpose cannon. Top speed is high subsonic.
Aggresive
Intimidating
Efficient
32 Railguns
2 Cannon
Repulsor Field
Class: Mastermind
*Save ship PNG files to your Gimbal/Hangar folder for use in game.
The Locust is a heavy fighter designed to be the counter to large capital ship designs. It moves like a smaller ship, and carries a payload of eight Bison missiles that can be launched in a narrow fan. Once the missiles have been released, ten miniguns allow it to fight its way out.
One of the more majestic vessels to lurk the Gimbal servers, the PS-N Helios is a true exercise in excess. It is striking, massive, and possesses an orbital laser cannon that can vaporize relicts in one shot.