Gladiabots cover
Gladiabots screenshot
Linux PC Android iOS Steam
Genre: Simulator, Strategy, Tactical, Indie

Gladiabots

1.4.31 changelog


  • [Campaign] Updated the campaign missions with AIs from season 5
  • [Credits] Increased the initial credits (1000 -> 5000)
  • [Game] Made bots on force fields unpushable
  • [Game] Added a 1m/2m distance filter category
  • [Game/Domination] Increased the base capture approach distance (1m -> 2m)
  • [Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality
  • [Game] Improved the starter kit AIs
  • [Localization] Renamed the "capture base" action to "conquer base"
  • [Localization] Updated the texts localization

1.4.31 changelog (Latest Dev Version)


  • Campaign: removed all the force field push nodes


Reminder: here's how to switch to the latest dev version branch

1.4.30 changelog (Latest Dev Version)


  • Increased initial credits (1000 -> 5000)
  • Campaign/Domination: fixed AI of level 8f, 10f
  • Campaign/Domination: regened levels 2-5, 9-3, 9-4


Reminder: here's how to switch to the latest dev version branch

1.4.29 changelog (Latest Dev Version)


  • [Campaign] Updated the campaign missions with AIs from season 5
  • [Game] Made bots on force fields unpushable
  • [Game] Added a 1m/2m distance filter category
  • [Game/Domination] Increased the base capture approach distance (1m -> 2m)
  • [Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality
  • [Game] Improved the starter kit AIs
  • [Localization] Renamed the "capture base" action to "conquer base"
  • [Localization] Updated the texts localization


Reminder: here's how to switch to the latest dev version branch

Lunar new year sale

Live stream of the player finals in 5 hours! (10pm UTC)

I'll stream the finals of the season 4 closing player tournament in 5 hours! (10pm UTC)

Tune in here: http://twitch.tv/gfx47

Check out this epic tournament tree! (couldn't even fit in a screenshot)

Winners Semi Finals:
Rainin VS Milkhunter
HerrSpecht VS Blackwater

Losers Semi Finalists:
Defunct + UzuraGames

Closing Season 4 with an epic final showdown!

Season Reset



Season 4 will end on Monday, November 30th 2020 at 1pm UTC.
Last chance to improve your season 4 pantheon ranking 🏆 and win your global elo score in customization credits! 💰

Season 5 will start with all players in the Silver league with their elo scores reset to 1000 points for each game mode.

New League Thresholds



This season's top leagues were a bit too hard to reach so next one will have lower thresholds as follows:

BRONZE
PromotionScore: 3000 ➡️ unchanged
SILVER
DemotionScore: 2800 ➡️ unchanged
PromotionScore: 3200 ↘️ 3100
GOLD
DemotionScore: 3100 ↘️ 3000
PromotionScore: 3500 ↘️ 3300
PLATINUM
DemotionScore: 3400 ↘️ 3200
PromotionScore: 4000 ↘️ 3600
DIAMOND
DemotionScore: 3900 ↘️ 3500
PromotionScore: 4500 ↘️ 4000
MASTER
DemotionScore: 4400 ↘️ 3900
PromotionScore: 5500 ↘️ 5000
GRAND MASTER
DemotionScore: 5400 ↘️ 4900

Who will hit Grand Master first this time? Can't wait to see...

Final Showdowns



To finish in style, 2 epic tournaments will be hosted this weekend:

Ultimate Team Tournament



Each of the 3 teams (Red, Green and Blue) will see its top 128 players (inactive included) face each other to determine who will represent them in the ultimate team tournament.

Reminder: the Blue Team won 12 of the 18 season 4 team tournaments! Will they get this one too?

If you're part of the competition (registration is automated so if you're in your team top 128, you'll be participating), be sure to deploy your best AIs IN THE 3 MODES before Saturday at 7am UTC.

Check out the The Final Team Tournament page for more info.

King Of The Hill



This is the biggest Gladiabots tournament ever organized: the top 512 players of season 4 (inactive included) will clash for the supreme title of King Of The Hill.

If you're part of the competition (registration is automated so if you're in the top 512 players, you'll be participating), be sure to deploy your best AIs IN THE 3 MODES before Sunday at 9am UTC.

Check out the The Final Player Tournament page for more info.

1.4.28 changelog


  • Multiplayer: fixed matches with deleted players appearing as "to be deployed"
  • Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week
  • Multiplayer: fixed not downloaded matches appearing with "0" map generation code
  • Tournaments: check if registration is enabled on server when using the in-game "register" button
  • Team setup: fixed color patterns shaking for certain resolutions
  • Tutorial: fixed "A and B" intermediate mission (victory by default)
  • Tutorial: unlocked node selection in "Attack" mission to enable node tooltips on mobile
  • UI: move bug report button to the settings menu
  • Localization: improved AI tooltips for french language
  • Localization: fixed typos
  • Stats: fixed player daily score and ranking graphs displaying "0" value when player is inactive

1.4.28 changelog (Latest Dev Version)


  • Multiplayer: fixed matches with deleted players appearing as "to be deployed"
  • Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week
  • Multiplayer: fixed not downloaded matches appearing with "0" map generation code
  • Tournaments: check if registration is enabled on server when using the in-game "register" button
  • Team setup: fixed color patterns shaking for certain resolutions
  • Tutorial: fixed "A and B" intermediate mission (victory by default)
  • Tutorial: unlocked node selection in "Attack" mission to enable node tooltips on mobile
  • UI: move bug report button to the settings menu
  • Localization: improved AI tooltips for french language
  • Localization: fixed typos
  • Stats: fixed player daily score and ranking graphs displaying "0" value when player is inactive


Reminder: here's how to switch to the latest dev version branch

1.4.27 changelog


  • Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups)
  • Bot customization: added 2 textures, 20 skin textures
  • Bot customization: improved textures quality
  • Bot customization: tweaked texture prices
  • Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000)
  • Campaign: updated chapter 2 to 10 missions for all games modes with latests ghosts from season 3
  • Multiplayer: fixed match lists private match invitation button creating a match in the wrong mode
  • Tournaments: fixed in-game notification when a new tournament is created
  • Sandbox: fixed team composition error message appearing in team setup screen
  • Localization: fixed drop resource action tooltip
  • Tutorial: fixed "finish tutorial first" message appearing the first time the AI editor is opened
  • Tutorial: fixed setup toggles shown in team setup screen
  • Tutorial: fixed team setups getting overriden by changes made during tutorial missions
  • Stats: added team tournament victory icons
  • Linux: builds now use the "universal" format (handling 32 and 64 bits architectures)