As the game is finally out on Phone, i Decide to update the UI to be more PC friendly.
The buttons and Timer disposition have change and it now show the keyboard shortcut for it, you can drag the mouse over the buttons to see what they actually do.
I've been quite busy lately and it's haven't been easy get time for the game, I have few different Ideas that I'd like to go for, especially around the balls as they differences are quite important to improve times in some levels.
Anyway, until then, take care of yourself.
Enjoy the Update!
UI Rework
Hi everyone
While I working of the phone version, I got some interesting feedbacks from the PXLPUG Community, so I decide to give a little polishing on the menu and the interface look.
I'm nearly done with the phone version and a mac version could be on soon.
PS: Thanks to the PXLPUG Community of course.
Lvl 83 tweak
Tiny fix on the lvl 83 spawn Ball size and wall
Language Fix
Missing .exe for FR version of the game now fixed.
I ad a Flag in the Menu for quick language change.
Special thanks to Gadgetroch and Kyriaas for letting me know.
Sorry my Frenchies It should be all good now.
PS: yes it's an Australian flag but we speak English here too :).
GlassBox 1.01
Fixing some little issues and tweaking option :
- Level 77: Misplacement of the "Finish" box - Tweak few balls options - tiny recalibration of the 11 track sound "Smart Setup" - also ad a special level... but you should not be worries about it :)
Official Release
Official Release
Hi dear new puzzle lover and thank you for giving me a chance to entertain you.
After 1 year, 3 months and 12 days of thinking, creating, learning, organising and building, I am proud to present you my first indie solo made video game.
It’s been a long road and I’m so glad to have reached the end. The poor innocent that I was thought it would only take 6 months to make … ha… ha… ha…
I know it’s not a revolutionary game but it’s a simple concept that I hadn’t seen before in a video game. I mean it’s just a ball to get out of a box… simple. So as an indie developer that wanted to learn all sides of video game production, I thought it would be a good starting point.
Here I present you GlassBox - a simple video game idea that has been stuck in my head for 12 years, my first materialized vision of gameplay, my first independent attempt of entertaining…
So thank you, thank you for trying, thank you for giving me a chance to do the only thing I want to do, make video games.