Glimmer in Mirror cover
Glimmer in Mirror screenshot
Genre: Platform, Role-playing (RPG), Adventure, Indie

Glimmer in Mirror

Steam Summer Sale: 20% off Lowest Price

Greetings, dear players and friends! The annual Steam Summer Sale is here, and "Glimmer of Light" is participating in this event, offering an unprecedented 20% discount. We welcome everyone to take advantage of this discount period and wish you all a joyful summer!ːGirlShiroː

Taking this opportunity, we would like to provide an update on the progress of the upcoming v0.7 version of the game:

In our previous announcement, we mentioned the experimental "Monster Echo" system. Let's explain it in detail now:
By battling monsters, players can unlock the monster's "Echo," which has its own numerical value. Players can strengthen the "Echo Level" to enhance Shiro's combat capabilities. Once the Echo Level is maxed out, players will unlock the monster's "Echo Skill." This skill revolves around Shiro's abilities or tactics, allowing players to freely equip it and provide a more personalized branching or enhancement to the fixed skills.

For Shiro, we have also introduced a leveling system. As Shiro levels up, her combat strength will correspondingly increase. In combination with the Monster Echo system, when players encounter unbeatable enemies, they now have clearer avenues for improvement. The combat style can also be customized through the combination of Echo Skills, adding more variety and preventing battles from becoming monotonous.

Additionally, we are working on improving the game's combat mechanics to ensure that players can intuitively grasp the combat system and gameplay loop from the beginning, making the battle process and decision-making more engaging and enjoyable.

These new additions and improvements require extensive development and testing iterations. Although we have experimented with numerous approaches, we must confess that while we can sense the game experience improving, we are still far from satisfied with the current version. Further polishing and optimization are still necessary.

According to our current development plan, if everything goes smoothly, we hope to start the Alpha testing phase in the latter half of July. Once we ensure stable and viable results from the Alpha test, we will begin preparations for the public Beta test. Interested players will be able to participate in the Beta test by switching to the Steam branch, and there will be no player limit for the Beta test.

We would like to express our gratitude for your continuous support. We will strive to further iterate the game to provide you with an even better experience. As soon as there is any progress in the preparations for the Beta test, we will inform you through announcements. Once again, thank you all for your support!

The Spring Sale is comming! Steam Cloud supported and localization optimized!

Hello everyone! The annual Steam Spring Sale has begun, and Glimmer in Mirror is participating in this sale, bringing the same 10% discount as it's first release. Welcome to buy it during the sale!

We have supported Steam Cloud, and have completely re-translated the localizations. Hope the new localization text will be better for you. If you encounter any problem or mistakes in the new localization, please contact us (Mark@pleasantrain.com), thank you!

In addition, let us share some development progress on the major update (v0.7) of the game。

We are experimenting with iterations of the game's growth system, to try to improve the player's lack of a sense of reward during gameplay.

At present, Shiro can only rely on collecting collectibles in the map, gaining new skills, and leveling up the sprites to improve their battle abilities. There is too little sense of growth and gain throughout the game. There are also very few items in the store, resulting in no place to use the source crystals gained from fightings. These problems lead to little difference in the experience between the early and late stages of the game, and lack of rewards from fighting.

We are trying to add a "monster echo" collection system, so that defeating monsters can get more player growth, and skill branching changes. We are also trying to add a leveling system to the character so that there will be more ways to improve abilities and stats to overcome the obstacles, instead of only training game skills.

Because of the many modifications involved, the next major update will require more development and experimental work, and eventually the actual content will change with our experiments. Maybe it will not be exactly the same we metioned above. Thank you for your understanding!

Even when the development is completed, we still have to do enough player test, to ensure the system is balance and fun. Then we will have the confidence to publish the official update.

We have not released any minor updates recently, because our team of one full-time, two part-time is too small. We can only focus on one thing. We are moving forward step by step. Thank you for your understanding and support!

Update Log 2023.03.16 (0.6.11.0001)

1. Support Steam Cloud.
We recommend that you run the game once on a device that already has existed save data, to ensure that the Steam Cloud files are up to date.

2. Better localizations.
We have completely re-translated the localizations. Hope the new localization text will be better for you. If you encounter any problem or mistakes in the new localization, please contact us (Mark@pleasantrain.com), Thank you!

Plan for the next major update (v0.7)

Hello everyone! It has been almost three weeks since the launch of "Glimmer in Mirror". During this time we have received a lot of feedbacks. Base on these feedbacks, we are planning for the up the next optimization goals.

At present, the game has relatively large deficiencies in the growth system, freedom of combat, maps and guidance. The next major update (v0.7) will focus the game iteration on these parts:


  1. Try to iterate the game's growth system and gameplay loop, and adjust the monsters' numerical and AI balance to make the game's combat and growth more interesting and rewarding.
  2. Optimize the readability and information of the world map, and allow players to mark the map.
  3. Integrate and optimize the teleportation points of each map to give players a more convenient way to teleport.
  4. Add mission interface to help players remember the current progress of the game and next targets.
  5. Support Steam Cloud.


The first part of the update (try to iterate the game's growth system and gameplay loop) is a very risky decision. This iteration may bring revolutionary changes to the game, but it also requires a lot of development work and a lot of trial.

It is a challenge we are willing to and must take on in order to make the game more fun. The iteration of this system is still in the planning and experimentation stage, and we will share it with you when we have some results in the future. We hope you can give us some more time.

The release date for the major update is hard to estimate for now, but we will do our best. Thank you for your understanding.

Meanwhile, because this major update involves a lot of changes, we will do Beta testing to ensure the stability of the new version before the official update in the future.

If you have any comments and suggestions, please feel free to share them with us by sending an email to feedback@mapledorm.com.

Update Log 2023.01.29 (0.6.10.0011)


  • Fixed the issue that the UI of the settings menu is wrong under certain resolutions.
  • Fixed the issue that BGM may stop playing randomly.
  • Fixed an issue that Russian localization formatting errors prevented players from purchasing items in
  • the merchant's shop.
  • Optimized some text.

Summary of this week & Preliminary ideas for upcoming updates

Hello everyone! We are MapleDorm Games.
It's been a week since Glimmer in Mirror was launched, thanks for your purchase and support, we have received and recorded all your suggestions and feedbacks.


In these days we released 7 minor version updates to optimize some of the game's current guidance problems and fix a series of bugs.
After completing today's minor update (v0.6.10.0010), the current version of the game should have been stable, and we will start planning for the upcoming major updates.

The next major version update is expected to optimize several systems that are currently criticized, such as the world map system, the guidance system, the teleport system and so on. We will also support Steam Cloud in next major version update. After completing the next major version update, we will start the development of new levels.

In a few days is the traditional Chinese New Year. Our team has been developing under high pressure for a long time. In the New Year holiday we will take a rest and plan for the next updates. After the holiday, we will announce a clear and specific update plan!

Thank you again for playing our game! We will do our best to update the game and make it better in Early Access! If you have any suggestions, please send them to: feedback@mapledorm.com. Thank you!

Update Log 2023.01.16 (v0.6.10.0010)


  • Now when you try to exit the game, a confirmation dialog will pop up to avoid mistake.
  • Fixed some errors in the save data.
  • Fixed the issues that the Soul Heart in the Darkness Remains
  • Fixed the issue that the HP amount of each Feather stone is wrong.
  • Fixed the issue that the game still keeps slowing down when exiting to the main menu while the boss is roaring.
  • Fixed the issue that the falling stone ball in Crystal Hill is not destroyed after hitting the player.
  • Optimized the lighting effect generated by the hit effect of the Light Impact.
  • Optimized some scene art.

Update Log 2023.01.14 (v0.6.10.0009)


  • Optimized the guidance after completing the music box puzzle, guiding players to move left next through the camera language.
  • Optimized some scene art and added gates in the Onyx Castle - Residential Area.
  • Optimized the visual effect of the gears in the survival challenge, now the gears on top will not cover the character.
  • Fixed the issue that there is a very low probability that the battle challenge in Dark Remains can not be completed.
  • Fixed the issue that sometimes the same episode may trigger twice.
  • Fixed the issue that some monsters' AI works wrong.
  • Fixed the issue that opening the inventory when using Chilling light may cause effect error.
  • Fixed the problem that in the settings, switching the camera edge blur effect will change the VSync.


v0.6.10.0009 Hot Fix Update

  • Fixed the issue that Chilling light's effect may appear when playing stories.

Update Log 2023.01.13 (v0.6.10.0007)


  • Make the survival challenge in the Prayer Tower easier in Easy mode
  • Added the guide before flying to the Crystal Hill after the story with Velia.
  • Added the guide after repairing the music box.
  • Fix the problem that the inventory cannot be opened after exit a Boss fight with menu.
  • Optimize the input tutorial of controllers.
  • Optimize some texts.
  • Fix other program bugs that are not obvious.


At present, there is a very low probability that the battle challenge in Dark Remains can not be completed. If you encounter it, you can try to exit the game and challenge again. We are working hard to investigate and will fix it as soon as possible!

Update Log 2023.01.12 (v0.6.10.0006)


  • Optimize the guidance in the main flow, now Leo will talk to you when you come to the map with the music fragments.
  • Fix the issue that the Charon mirror spirit can not be hatched.
  • Fix the issue that the skill effect of Shinning Guardian is not removed when unequiped.
  • Fix the issue that if you force quit the game during the first owl flight, it may cause the save to be broken.
  • Fix the issue that open inventory in stargazing map may cause UI error.
  • Fix the issue that the mirror spirit may be lost if you die before save.
  • Fix the issue that in the challenge level of Dark Remains, the second platform may cause damage to the player.
  • Fix the issue that the second platform on the left may cause damage to the main character in the challenge level of the dark ruins.
  • Fix the issue that after player changes game difficulty, menu buttons cannot be clicked by mouse.
  • Fix the issue that the BGM of Ancient Dragon is misconfigured.
  • Fix the issue that the keyboard key customization can be opened when using a controller.